| Time |
Nick |
Message |
| 00:07 |
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| 00:38 |
GreenDimond |
So I am trying to get a mob into minetest from Blender, and at one point the model was correct but the animations werent working, so I tried something and now the mesh in-game is all deformed. |
| 00:40 |
rdococ |
> so I tried something |
| 00:40 |
rdococ |
what did you do?! |
| 00:40 |
rdococ |
I mean, I have almost literally no knowledge on that subject, but I do think people who have more knowledge would want to know about what you tried. |
| 00:41 |
GreenDimond |
I changed the export settings |
| 00:41 |
GreenDimond |
I think |
| 00:42 |
GreenDimond |
(this happens when I export as .x or .b3d) |
| 00:45 |
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| 01:08 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Do not scale texture unless necessary. 6be6fb7 https://git.io/vFCNd (2017-11-05T01:05:55Z) |
| 01:08 |
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| 01:12 |
Lone-Star |
paramat: your commit for stairs, that wont prevent stairs from being flipped/rotated when a schematic is imported? |
| 01:12 |
Lone-Star |
just how the textures are applied? |
| 01:13 |
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| 01:18 |
paramat |
correct |
| 01:30 |
Lone-Star |
thanks |
| 01:34 |
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| 01:56 |
jas_ |
!server dcbl |
| 01:56 |
MinetestBot |
jas_: dcbl | dcbl.duckdns.org | Clients: 0/20, 0/1 | Version: 0.5.0-dev / dcbl | Ping: 116ms |
| 01:56 |
jas_ |
gotta incorporate the bookcount into the lockable bookshelves, but off to work first g'night |
| 01:58 |
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| 09:46 |
valen_ |
Hello |
| 09:46 |
valen_ |
I´ve a big issue. Playing minetest on laptop and laptop looses power so it simply gets offed |
| 09:47 |
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| 09:53 |
valen_ |
after restart the singleplayer world has an error on loading: |
| 09:54 |
valen_ |
A serialization error occurred: ERROR[main]: ServerEnvironment::loadMeta(): EnvArgsEnd not found ERROR[main]: The server is probably running a different version of Minetest. |
| 09:54 |
valen_ |
after that I looked it up and envmeta.txt was empty |
| 09:55 |
valen_ |
do you have any idea how to save the world. built a lot in it. :-) |
| 09:56 |
GNU[BDC] |
there are some tools to fix broken map, look on forum |
| 09:56 |
GNU[BDC] |
make backup first then edite it |
| 09:56 |
valen_ |
great will look |
| 09:59 |
sfan5 |
valen_: delete env_meta.txt |
| 10:03 |
GNU[BDC] |
how to make server use less cpu, more ram? |
| 10:03 |
GNU[BDC] |
any settings to do that? |
| 10:04 |
Krock |
server_unload_unused_data_timeout = 300 |
| 10:05 |
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| 10:06 |
GNU[BDC] |
Krock: thanks i have server_unload_unused_data_timeout = 120 |
| 10:06 |
GNU[BDC] |
less is worst? |
| 10:08 |
GNU[BDC] |
i see higher will eat more ram, exactly what i need |
| 10:08 |
GNU[BDC] |
and i wonder why server use that low ram |
| 10:12 |
Krock |
it would use more with the postgresql database backend |
| 10:14 |
valen_ |
so, created a new world with the same seed and copied the sqllite file into the new. the buildings and chests are there again YAY, but the inventory is still empty. looking what i have to copy so it´s backl to old |
| 10:14 |
valen_ |
thanks for your hints, have a great day! |
| 10:16 |
MinetestBot |
[git] Ezhh -> minetest/minetest: Fix Settings tab formspec alignment (#6585) a07d259 https://git.io/vFWmL (2017-11-05T10:15:32Z) |
| 10:20 |
GNU[BDC] |
what is faster full_punch_interval = 0.7 or 1.0 ? |
| 10:38 |
GNU[BDC] |
Krock: postgresql on size is similar as sqlite3 |
| 10:49 |
Krock |
shorter time = higher frequency = faster |
| 10:52 |
GNU[BDC] |
oh |
| 11:01 |
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| 16:58 |
orbea |
I been using the hudbars and hbarmor mod. It works fine singlplayer, but multiplayer I'm having an issue where the armor hudbar doesn't show up 75% or so of the time when a player logs into the world and they will have to take the armor off and put it back on. Any ideas? |
| 17:07 |
Fixer |
hehe |
| 17:07 |
Fixer |
Wuzzy: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 17:07 |
Fixer |
orbea: yeah, i've noticed this problem too |
| 17:19 |
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| 17:23 |
orbea |
i've noticed similar with hbsprint where the bar gets stuck, but hbhunger, the hudbar from mana, and the default health and breath bars work fine... |
| 17:35 |
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