| Time |
Nick |
Message |
| 00:04 |
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| 00:58 |
LookingForClues |
Calinou: I am not sure what you mean by a "manual" build. |
| 00:58 |
LookingForClues |
I tried: /usr/bin/x86_64-w64-mingw32-g++ -DUSE_CMAKE_CONFIG_H @CMakeFiles/minetest.dir/includes_CXX.rsp -std=c++11 -DWIN32_LEAN_AND_MEAN -DNDEBUG -Wall -mthreads -fexceptions -Wall -pipe -funroll-loops -O3 -ffast-math -fomit-frame-pointer -mwindows -std=gnu++11 -o CMakeFiles/minetest.dir/client/clientlauncher.cpp.obj -c /home/compile/devel/mt/buildbot/win64/minetest/src/client/clientlauncher.cpp |
| 00:58 |
LookingForClues |
But got the same error, which is not a surprise. |
| 00:59 |
LookingForClues |
I have looked at the instructions included in the README, but they say they are out of date, and they look like they are. |
| 00:59 |
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| 00:59 |
LookingForClues |
They do not mention openal, and they reference zlib125. |
| 01:00 |
LookingForClues |
So I do not know what steps to follow for a "manual" build. |
| 01:00 |
LookingForClues |
I am a C programmer, not a C++ programmer. The error looks like it could be caused by missing header files, but that is really a guess on my part. |
| 01:01 |
Calinou |
LookingForClues: I never bothered cross-compiling a CMake project |
| 01:01 |
Calinou |
so I can't help any further, sorry |
| 01:41 |
Wuzzy |
does anyone know an ambience mod which does not suck? |
| 01:41 |
Wuzzy |
ambience = sound |
| 01:46 |
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LookingForClues |
Calinou: thanks anyway for trying |
| 01:55 |
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| 02:25 |
MarisaG |
wow, anyone still here? |
| 02:27 |
rubenwardy |
no |
| 02:27 |
MarisaG |
lol |
| 02:29 |
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MarisaG |
hi torgdor |
| 02:32 |
torgdor |
hello hello |
| 02:53 |
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| 02:53 |
MarisaG |
hi EvergreenTree |
| 02:53 |
EvergreenTree |
o/ |
| 02:54 |
MarisaG |
nice to meet you |
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| 02:58 |
MarisaG |
hi ThomasMonroe |
| 02:58 |
MarisaG |
wb ;) |
| 02:59 |
ThomasMonroe |
thx |
| 03:38 |
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| 03:40 |
LookingForClues |
Given up on compiling for Win64. Too much black magic. Looked into the Win32 buildbot script, sucked the brains out of the travis build script, and cobbled together a solution. It is a dirty hack, I now have executables in /usr that are not verified by secure-apt, but the dirt is all hidden inside a chroot (yay for multistrap!), so it is dirt that I can live with. |
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| 06:20 |
MarisaG |
im back, anyone still around? |
| 06:27 |
Hijiri |
I'm not here |
| 06:34 |
jas_ |
me nether |
| 06:35 |
VanessaE |
zzz |
| 06:37 |
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| 06:56 |
MarisaG |
lol sorry |
| 06:57 |
MarisaG |
updating my websites |
| 06:57 |
MarisaG |
all done now :) |
| 07:01 |
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| 07:10 |
MarisaG |
hi CWz :) |
| 07:57 |
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| 08:04 |
xenkey |
hi |
| 08:08 |
MarisaG |
hi xenkey |
| 08:08 |
xenkey |
heya |
| 08:08 |
MarisaG |
hi YuGiOhJCJ & jluc too :) |
| 08:09 |
MarisaG |
didnt want to forget anybody |
| 08:09 |
MarisaG |
Nice to meet you xenkey |
| 08:10 |
xenkey |
you should greet everyone here :3 |
| 08:10 |
MarisaG |
oh lol |
| 08:10 |
MarisaG |
been in here a while |
| 08:12 |
MarisaG |
i have a slack team for minetest fans, interested in joining us? just a few people right now |
| 08:13 |
MarisaG |
minetest is great, very excited to use it |
| 08:14 |
MarisaG |
im stopping my opensim hosting project |
| 08:21 |
MarisaG |
if you want to join our team the signup link is http://minecity.online:3000/ - thats just a automated sign up script, the actual server is hosted at slack.com... |
| 08:31 |
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| 08:32 |
MarisaG |
hi Darcidride |
| 08:37 |
jluc |
it's an email collecting site : not interesting in itself |
| 08:37 |
jluc |
and no way to trust your offer MarisaG |
| 08:38 |
jluc |
please avoid such opaque proposals |
| 08:38 |
MarisaG |
thats just my script, slack is intended for work teams where you are invited by members, |
| 08:38 |
jluc |
provide more openness to your process |
| 08:39 |
MarisaG |
members can invite other members without my script if they want |
| 08:39 |
MarisaG |
its largely like irc but without the need for things like chanserv and nickserv |
| 08:40 |
MarisaG |
its no more a email collecter than nickserv ;) |
| 08:43 |
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| 08:44 |
MarisaG |
hi DefinitelyNotDra |
| 08:49 |
MarisaG |
i will put a better explanation on that page, thanks for bringing that up. |
| 09:01 |
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| 09:03 |
Hijiri |
I prefer the Minetest Matrix |
| 09:03 |
Hijiri |
since Matrix is freedomware like Minetest is |
| 09:04 |
MarisaG |
ok i updated the page. is it better? |
| 09:09 |
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| 09:09 |
MarisaG |
wb Lukc |
| 09:26 |
MarisaG |
ah, looked at that and it's nice. I think i will use the irc mod in my server - thanks for pointing that out! |
| 09:28 |
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| 09:28 |
sameyepatch |
hello guys, is there a way to mine mese blocks? |
| 09:29 |
sameyepatch |
I am trying with some stone pick but I think I will need something stronger |
| 09:29 |
sameyepatch |
maybe |
| 09:30 |
sfan5 |
try iron |
| 09:31 |
sameyepatch |
oh, okay |
| 09:31 |
sameyepatch |
*goes off to find iron |
| 09:33 |
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| 09:33 |
MarisaG |
hi Tux[Qyou] |
| 09:34 |
Tux[Qyou] |
hi MarisaG |
| 09:54 |
sameyepatch |
sfan5: you're right, it worked! thanks! |
| 09:55 |
sameyepatch |
the wiki should mention that imo |
| 09:55 |
sameyepatch |
but oh well |
| 09:56 |
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| 10:14 |
MarisaG |
wb nowhere_man |
| 10:15 |
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| 10:16 |
MarisaG |
wb Akahyperion |
| 10:20 |
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| 10:23 |
MarisaG |
wb Akahyperion ;) |
| 10:27 |
Megaf |
MarisaG: Morning |
| 10:47 |
MarisaG |
Hi Megaf |
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| 13:07 |
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| 13:10 |
pgimeno |
I want to make blocks with the ability to change colors. Is it possible to do so registering one single node, and somehow change a parameter at run time? or do I need to register all versions and swap between them? |
| 13:11 |
sfan5 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L523 |
| 13:12 |
pgimeno |
thank you sfan5 |
| 13:16 |
pgimeno |
next question, what function do I use to change it? |
| 13:20 |
sfan5 |
param2 can be changes using set_node |
| 13:20 |
pgimeno |
ah thanks |
| 13:21 |
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| 13:37 |
pgimeno |
is there any provision for using a texture atlas? or must every texture be listed? |
| 13:38 |
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| 13:39 |
pgimeno |
*or must every texture be included as a separate file? |
| 13:40 |
ThomasMonroe |
separate file |
| 13:42 |
pgimeno |
gah |
| 13:42 |
pgimeno |
thank you |
| 13:50 |
ThomasMonroe |
yw |
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| 16:02 |
pgimeno |
I think I've found a problem in http://dev.minetest.net/Groups/Custom_groups |
| 16:02 |
pgimeno |
it says "The following groups determine digging times. The rating can be between 1 and 3; higher ratings result in slower digging." |
| 16:03 |
pgimeno |
I am trying, and in my experiments, higher ratings result in *faster* digging |
| 16:03 |
pgimeno |
is there someone who can confirm and can change that in the wiki? |
| 16:07 |
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| 16:14 |
twoelk |
like the numbers as explaine a few lines further for oddly_breakable_by_hand? |
| 16:25 |
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| 16:28 |
pgimeno |
right |
| 16:32 |
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| 19:02 |
MineU |
Hello, I am seeking for of how much overhead really occurs with an area being consistently loaded on the server. As opposed to keeping it only loaded when a player is logged on. |
| 19:04 |
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| 19:09 |
twoelk |
depends :-) |
| 19:11 |
Krock |
overhead? do you mean too much RAM use or long loading durations? |
| 19:12 |
Krock |
there's not much overhead - we have more serious problems that make servers slow, like the auth handler or Lua callbacks |
| 19:12 |
Krock |
and ABMs, but they can't really be made more efficient than they are right now |
| 19:20 |
MineU |
That is correct the amount of extra resources excluding what's going on in said areas. |
| 19:21 |
pgimeno |
I guess it depends on the area size? |
| 19:22 |
pgimeno |
and on what it runs |
| 19:23 |
MineU |
^That what I was thinking, less on the actual loading. I am just tired of admins saying it causes too much lag. Just like they do in other games. |
| 19:23 |
pgimeno |
I'm having a weird problem. I've managed to use param2 for colorizing (thanks again sfan) but it doesn't show the right colours if I make the texture 16x8. |
| 19:25 |
pgimeno |
16x16 works, though. |
| 19:34 |
twoelk |
technic has anchors with which you can keep areas loaded so that machinery keeps on working, have a dozen of those running and your server will soon start lagging |
| 19:44 |
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| 20:11 |
pgimeno |
is there a way to delete a meta value? would something like: meta:set_string("blah", nil) work? |
| 20:12 |
sfan5 |
setting it to empty string should be equivalent to deleting it |
| 20:13 |
pgimeno |
ah thanks |
| 20:17 |
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| 20:48 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Book textures: Reset colour profiles to remove warnings 62d5d59 https://git.io/vbDD7 (2017-12-20T20:46:41Z) |
| 20:48 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Dirt sounds: Remove extreme sub frequencies, trim for zero amplitude … d603707 https://git.io/vbDD5 (2017-12-20T20:46:33Z) |
| 20:51 |
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| 22:22 |
r-one |
hi all ! |
| 22:23 |
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| 22:23 |
r-one |
this exemple don't work for me in minetest 0.4.16 => http://dev.minetest.net/minetest.register_on_receiving_chat_messages |
| 22:25 |
r-one |
error in line 3 : attempt to get length of local refuncs (a nil value) |
| 22:25 |
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| 22:25 |
r-one |
any ideas ? |
| 22:30 |
sfan5 |
wtf |
| 22:30 |
sfan5 |
who wrote that example |
| 22:30 |
sfan5 |
it's terrible |
| 22:32 |
sfan5 |
r-one: try just minetest.register_on_receiving_chat_messages(function(message) minetest.display_chat_message("Message received: " .. message) return true end) |
| 22:32 |
sfan5 |
(on separately lines obviously) |
| 22:34 |
r-one |
thx sfan5 but same error |
| 22:35 |
sfan5 |
uh? |
| 22:36 |
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| 22:37 |
r-one |
same error but in line 2 for your code sfan5 |
| 22:38 |
sfan5 |
sounds weird |
| 22:38 |
sfan5 |
consider reporting a bug |
| 22:39 |
pgimeno |
there is no refuncs, are you sure that's the error? |
| 22:40 |
r-one |
I thought that someone could test on his side before opening a ticket |
| 22:42 |
r-one |
Pgimeno, I just tried to run the example not put a line of code in addition |
| 23:19 |
jas_ |
never heard of minetest.display_chat_message, just minetest.chat_send_player or chat_send_all. |
| 23:20 |
jas_ |
oh it's csm |
| 23:20 |
jas_ |
nice to see it's in the csm category, that's the only way i knew it was csm. |
| 23:22 |
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r-one |
Jas_ sorry but what's is it the csm category ? |
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