| Time |
Nick |
Message |
| 00:01 |
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troller joined #minetest |
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| 00:08 |
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| 00:28 |
blaise |
hrmm |
| 00:30 |
blaise |
whelp, finished a above ground high speed train,.. |
| 00:30 |
blaise |
now there's easy access to nice lush green forest and land |
| 00:35 |
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| 00:36 |
blaise |
how far can power travel through a cable before it requires another switching station? |
| 00:37 |
nepugia |
Depends on the cable and if you use alternating currency or not |
| 00:38 |
nepugia |
oh, sorry context :3 (did not think that you were reffering to a mod) |
| 00:42 |
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| 00:42 |
blaise |
in real life it requires an amplifier of some kind |
| 00:43 |
blaise |
nepugia: I'm talking about the technic mod in minetest |
| 00:44 |
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| 00:50 |
nepugia |
ah, never used that one so can't really help you with that one :/ |
| 00:51 |
blaise |
you never used technic?! |
| 00:51 |
blaise |
nepugia: what about mesecons? |
| 00:51 |
blaise |
digilines? |
| 00:51 |
blaise |
Pipeworks? |
| 00:51 |
nepugia |
that is what i said, yes |
| 00:52 |
blaise |
homedecor? |
| 00:52 |
nepugia |
i tried mesecons... didnt like it, as for the other 2, havent used them either |
| 00:52 |
blaise |
wtf, why even play minetest at that point |
| 00:52 |
nepugia |
sorry? |
| 00:52 |
blaise |
you play minetest because you're sorry? |
| 00:52 |
nepugia |
i don't understand your reasonning :/ |
| 00:53 |
blaise |
I completely understand... |
| 00:55 |
nepugia |
I meen... sure some mods, but i don't see them neccesary for playing it |
| 00:55 |
nepugia |
especially since minetest wants to make subgames switchable |
| 00:57 |
blaise |
nepugia: would you care to log in to my sever and check out the advanced train mod? |
| 00:57 |
blaise |
it's pretty awsome... |
| 00:58 |
blaise |
I have a high speed rail system to transport players from my welcome center to lush green pastures and forests... |
| 00:58 |
blaise |
I also have a subway system |
| 00:58 |
nepugia |
are you the author? |
| 00:59 |
blaise |
no, a guy named Orwell is |
| 00:59 |
blaise |
he's a genious |
| 00:59 |
blaise |
I on the other hand can't spell |
| 01:00 |
nepugia |
some other time perhaps, i need to get some sleep :) |
| 01:00 |
blaise |
okay, well.. it's at midnightsystems.net:30000 |
| 01:00 |
blaise |
if you ever get the chance |
| 01:00 |
blaise |
up 24/7 365 |
| 01:00 |
blaise |
public.. |
| 01:00 |
blaise |
no pvp |
| 01:01 |
blaise |
and it's a survivor server |
| 01:01 |
blaise |
lots of hunting and farming and stuff |
| 01:01 |
blaise |
random villages and what not |
| 01:01 |
blaise |
Sokomine was wanting me to build him a massive 3 mast wooden sail ship, so I might be working on that |
| 01:02 |
blaise |
I'm trying to figure out how I would do the sails... |
| 01:03 |
blaise |
apparently troller has a crappy connection |
| 01:06 |
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| 01:10 |
Sokomine |
smaller ships are also highly welcomed :-) |
| 01:10 |
blaise |
oh, I'm terribly sorry |
| 01:11 |
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| 01:14 |
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| 01:23 |
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| 01:23 |
blaise |
oh wow |
| 01:24 |
blaise |
I'm reading about possible seemless server transitions... |
| 01:24 |
blaise |
could you imagine walking through a gateway to get to other servers? |
| 01:24 |
blaise |
that sounds lovely |
| 01:24 |
blaise |
but how would authentication be handled |
| 01:27 |
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| 01:28 |
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| 01:36 |
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| 01:38 |
Roman-von-Ungern |
Sup |
| 01:39 |
red-001 |
blaise, ? (tm) |
| 01:40 |
blaise |
red-001: hrm? |
| 01:40 |
red-001 |
could just ask on connection, but that would be jarring |
| 01:40 |
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| 01:40 |
red-001 |
blaise, re: authentication when transfering from one server to another |
| 01:52 |
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| 02:05 |
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| 02:10 |
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| 02:11 |
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| 02:13 |
blaise |
yes |
| 02:19 |
blaise |
red-001: I'm trying to find the forum article with the conversation... |
| 02:19 |
blaise |
red-001: just a moment |
| 02:19 |
blaise |
i was eating dinner |
| 02:22 |
Roman-von-Ungern |
So if I'm not mistaken update 0.5.0 will bring fixes to the netcode right |
| 02:22 |
blaise |
red-001: it had to do with spatial support in minetest... http://dev.minetest.net/Spatial_location |
| 02:23 |
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| 02:23 |
blaise |
which i'm still not sure what that is... |
| 02:24 |
Roman-von-Ungern |
IMO this game has better potential/adaptibility than Minecraft will ever have |
| 02:24 |
Roman-von-Ungern |
Why gauge progress off of a broken mess of a game |
| 02:29 |
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| 02:32 |
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| 02:40 |
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| 02:44 |
Lone-Star |
minetest runs a lot smoother than MC, even with gfx all set to max, shaders, animations, etc.. would have to turn everything to min on MC |
| 02:55 |
Foz |
VanessaE, I want to thank you again for you help earlier. I was able to recover using the local backup and WE //mtschemcreate and //mtschemplace. These commands were much faster than //save, //load. So thanks again :) |
| 02:59 |
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| 03:03 |
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| 03:14 |
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| 03:21 |
blaise |
Roman-von-Ungern: what game do you speak of? |
| 03:21 |
blaise |
certainly not minetest |
| 03:22 |
Roman-von-Ungern |
Broken mess = Minecraft |
| 03:22 |
Roman-von-Ungern |
AKA Brown bricks building simulator |
| 03:22 |
Roman-von-Ungern |
LOL |
| 03:25 |
blaise |
indeed |
| 03:25 |
blaise |
java is a major cause |
| 03:25 |
blaise |
would anyone happen to know a good fishing mod for minetest? the only one I could find, seems to be abandonware |
| 03:27 |
Roman-von-Ungern |
Will it ever be possible in Minetest to have servers with like 100 people or ridiculous numbers like that? |
| 03:27 |
Roman-von-Ungern |
I know it's a bit of a rhetorical question but as it stands the answer is no lol |
| 03:28 |
Roman-von-Ungern |
(no for the current stage) |
| 03:31 |
rubenwardy |
unlikely, as the server doesn't support clustering or distribution |
| 03:31 |
rubenwardy |
well |
| 03:31 |
rubenwardy |
you can get close |
| 03:31 |
lumberJ |
blaise, this looks promising: https://github.com/MinetestForFun/fishing |
| 03:31 |
rubenwardy |
there's servers on good hardware with 60 players running ok |
| 03:31 |
blaise |
I was just looking at that |
| 03:31 |
rubenwardy |
with lag, but not unplayable |
| 03:31 |
lumberJ |
but as a disclaimer, i haven't tested it |
| 03:32 |
rubenwardy |
CTF can't do that due to the massive amount of packets it sends |
| 03:32 |
lumberJ |
it at least appears to still be maintained based on github activity, blaise |
| 03:32 |
rubenwardy |
as it sends packets twice as fast as another server |
| 03:32 |
rubenwardy |
and all players are in the same area, so lots of syncing |
| 03:32 |
blaise |
apparently there are talks of infinit world support with transparent transitions to other servers |
| 03:32 |
blaise |
which, in it self would be distributed |
| 03:33 |
lumberJ |
also, hello rubenwardy |
| 03:33 |
blaise |
yes, hello rubenwardy |
| 03:34 |
blaise |
so with transparent transition to other servers, I suppose some kind of multichannel chat would be apropriate |
| 03:35 |
blaise |
with interserver chat, and a global chat |
| 03:36 |
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| 03:37 |
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| 03:39 |
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| 03:41 |
rubenwardy |
yeah, probably the easiest way |
| 03:41 |
rubenwardy |
not the best way |
| 03:42 |
rubenwardy |
the best way would be to have parallelism in mind from the start |
| 03:45 |
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| 03:47 |
blaise |
ah, so it seems like it's all one server |
| 03:47 |
blaise |
yes, I like |
| 03:49 |
rubenwardy |
I had a concept for a program which would load balance mapblock loading essentially |
| 03:50 |
rubenwardy |
it would be a program which would be between the client and the server, and would listen for select packets |
| 03:50 |
rubenwardy |
it would would then handle chunk sending directly without Minetest |
| 03:50 |
rubenwardy |
the issue is the map changing in the minetest server memory |
| 03:51 |
rubenwardy |
ah, I remember. you can handle this by only allowing Minetest to send chunks when they're changed, and then having the middleman notice that and update their local cache |
| 03:52 |
rubenwardy |
probably wouldn't have worked that well, you're still limited on how fast the client can receive and generate meshes |
| 03:53 |
blaise |
yeah |
| 03:54 |
blaise |
is there a good sea mod on github? |
| 03:54 |
blaise |
I tend to not trust those 3rd party archived mods |
| 03:57 |
Sokomine |
there's the sea modpack |
| 04:02 |
blaise |
yeah, but it's not on github |
| 04:02 |
blaise |
=( |
| 04:03 |
Sokomine |
a fork is |
| 04:04 |
blaise |
ah, hamlet phorked it |
| 04:04 |
blaise |
yay |
| 04:05 |
Sokomine |
you can also see the sea modpack in action on trainwreck tonys server |
| 04:05 |
blaise |
indeed |
| 04:05 |
blaise |
is clams a seperate mod? |
| 04:06 |
blaise |
i don't seem to understand the topology of the depends statement |
| 04:06 |
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| 06:12 |
blaise |
hrmmm |
| 06:12 |
blaise |
I have a digtron miner working pretty good at mining but it's not building anything |
| 06:23 |
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| 06:28 |
Hijiri |
#6688 |
| 06:28 |
Hijiri |
oh, wrong channel |
| 06:29 |
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| 09:11 |
jas_ |
cancel sneak sounds code for this github issue: https://github.com/minetest/minetest/issues/5651#issuecomment-360065717 <-- wonder if it works multiplayer, wonder why it was not done before. or was it? |
| 09:11 |
jas_ |
!title |
| 09:11 |
MinetestBot |
jas_: Make no walking sounds when sneaking · Issue #5651 · minetest/minetest · GitHub |
| 09:35 |
VanessaE |
oh come on, everyone knows that you're supposed to make those "teek-teek-teek" sounds when you sneak around (presumably on tiptoe). every comedic cartoon ever made says so :) |
| 09:36 |
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| 09:43 |
nepugia |
Sneak Level up+ [37/100] |
| 10:22 |
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| 13:40 |
viaken |
How important is latency on performance? |
| 13:41 |
viaken |
Like, if I'm looking at 2 servers, one with a 70ms ping and one with 141ms, what's the difference going to be in experience? |
| 13:41 |
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| 13:42 |
Calinou |
viaken: Minetest is not a competitive game, it doesn't matter very much |
| 13:42 |
Calinou |
what matters is avoiding servers with frequent lag spikes though, but you can't predict that |
| 13:42 |
Calinou |
besides, the client framerate is not linked to server lag at all :) |
| 13:55 |
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| 14:08 |
jluc |
'o |
| 14:08 |
jluc |
i've seen mentionned things like "achievements" sometimes on irc or pages |
| 14:08 |
jluc |
is it some kind of automatic bonus provided when the player manages some difficult steps ? |
| 14:09 |
jluc |
some kind of reward ? |
| 14:09 |
jluc |
new abilities ? new ore types ? new commands ? new tools ? |
| 14:12 |
ThomasMonroe |
if there are mods that provide something like that, then sure |
| 14:14 |
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| 14:23 |
jluc |
do you know what mods provide such a feature ? |
| 14:23 |
ThomasMonroe |
not at the moment, but I'm sure if you asked around you could find some |
| 14:25 |
ehlodex |
jluc: Have you seen the Achievements mod by rubenwardy? It doesn't give you things, but does keep track of "notable" events |
| 14:30 |
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| 14:42 |
jluc |
ok |
| 14:42 |
jluc |
nice i didnt know |
| 14:42 |
jluc |
i'll have a look for sure |
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| 15:05 |
jas_ |
there should be a way to get minetest down to 3-5 ms realtime with custom kernel. hrm |
| 15:05 |
jas_ |
(lol) |
| 15:05 |
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jordan4ibanez |
Hope everyone's having a great day/night! |
| 17:42 |
* twoelk |
looks at the pile of work on his desk, glares at the deadline and sighs |
| 17:52 |
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swift110 |
hey jordan4ibanez |
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| 17:58 |
jordan4ibanez |
Hey swift110. Any epic builds today? |
| 17:59 |
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| 18:01 |
swift110 |
jordan4ibanez, nope you |
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jordan4ibanez |
Swift110, I'm thinking of making a model railroad using the advance trains mod |
| 18:12 |
jordan4ibanez |
Gotta make some cool bridges and stations! |
| 18:14 |
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fireglow |
!mod guest |
| 18:22 |
MinetestBot |
fireglow: No More Guests! [no_guests] by kaeza - https://forum.minetest.net/viewtopic.php?t=8004 |
| 18:23 |
swift110 |
nice jordan4ibanez what have you done already |
| 18:23 |
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talamh |
ls |
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| 18:38 |
rubenwardy |
jluc, ehlodex: awards supports rewards on unlocks (ie: items) |
| 18:39 |
rubenwardy |
!tell jluc awards supports rewards on unlocks (ie: giving items) |
| 18:39 |
MinetestBot |
rubenwardy: I'll pass that on when jluc is around |
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| 20:57 |
Sires |
Hello |
| 20:57 |
Sires |
I would like an account to help with missing examples, incomplete functions and translations :) |
| 20:58 |
Sires |
account in minetest dev wiki |
| 20:59 |
Sires |
If it is needed, the name can be Sires :P |
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| 22:35 |
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| 22:36 |
H-H-H |
anyone fancy an easy fix for android builds ?# |
| 22:37 |
H-H-H |
just did a clean build as per the wiki and the patching faioled due to line endings :| |
| 22:37 |
H-H-H |
patching file source/Irrlicht/CEGLManager.cpp |
| 22:37 |
H-H-H |
Hunk #1 FAILED at 8 (different line endings). |
| 22:37 |
H-H-H |
im on 64 bit linux |
| 22:38 |
sfan5 |
well you can try to get patch to ignore differing line endings |
| 22:41 |
H-H-H |
well i will just reformat the patch file i was more thinking to make the wiki build instructions work :) |
| 22:41 |
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| 22:46 |
H-H-H |
building now :) |
| 23:46 |
H-H-H |
ok that last error was caused by me lolso ignore lol |
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