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IRC log for #minetest, 2018-02-11

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08:24 MinetestBot [git] nerzhul -> minetest/minetest: map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup 359c8f8 https://git.io/vAt1x (2018-02-11T08:23:25Z)
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18:49 LucasOne How do I convert a MC texture pack to MineTest?
18:50 Krock LucasOne, https://forum.minetest.net/viewtopic.php?f=4&t=14283
18:50 LucasOne thanks
18:51 rubenwardy joined #minetest
18:51 Krock well, you might need to test it in powershell / unix tools on your W10 machine, as the script is make for Linux
18:52 LucasOne I have Windows Subsystem for Linux, but if it doesn't work I can use my laptop with Fedora @Krock
18:52 red-001 Krock, sure does a lot of /version
18:53 Krock red-001, doing the long version: ctcp version
18:54 Krock LucasOne, sure, that'll work ^^
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21:32 wilkgr Morning o/
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23:03 Peppy hi, I have a problem on a mod since 3D_Armor update
23:03 Peppy here is the newbie coder code :
23:03 Peppy https://github.com/MT-Axinite/axinitium/blob/master/armor.lua
23:03 Peppy throws "armor.lua:9: bad argument #1 to 'pairs' (table expected, got nil)"
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23:06 hisforever I just put up a new world, but it has no trees :( How do I populate trees?
23:06 red-001 Peppy, check the get_list docs
23:07 red-001 I would guess it returns nil if the list doesn't exist
23:07 hisforever is it the seeds that control the trees?
23:07 NathanS21 hisforever the seed controls the mapgen entirely. Chances are you just need to explore to find some trees.
23:08 Peppy thanks, i'm going to check that
23:08 hisforever thyanks Nathan$21
23:09 LevierMRQ joined #minetest
23:19 Peppy 3D_armor got a bit more obsure to me with this update, not sure i'll be able to fix this :/
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23:44 Peppy thanks rubenwardy for this modding book !
23:44 rubenwardy welcome
23:44 Peppy I need aspirine though...
23:45 rubenwardy looking at formspec or hud?
23:45 rubenwardy those certainly require pain killers
23:45 Shara Understatement
23:45 Peppy detached inventory (3D_armor update)
23:46 LevierMRQ joined #minetest
23:46 rubenwardy ew
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