| Time |
Nick |
Message |
| 00:05 |
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| 00:06 |
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| 00:28 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?t=19760 |
| 00:29 |
sofar |
somehow I can't see those aguu.se images, lol, looks like $employer blocks it |
| 00:30 |
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| 00:30 |
sofar |
rubenwardy: yeah um |
| 00:30 |
sofar |
good point, yes, but what kind of response would you want? |
| 00:31 |
rubenwardy |
the point is to try and put it in peoples mind, and maybe get something useful out of it |
| 00:31 |
rubenwardy |
like documentation, or other resources |
| 00:32 |
rubenwardy |
basically I want to find out why there are so little good quality games, and rectify it |
| 00:32 |
rubenwardy |
eg: is it an engine issue? Too many random bugs? |
| 00:32 |
rubenwardy |
or just work issue - not enough time to make a game |
| 00:59 |
blaise |
paramat: kinda makes me wonder about adult skins.... |
| 01:03 |
paramat |
heh |
| 01:03 |
paramat |
by 'adult friendly' i was joking about how kids can be the problem on a server, not adults |
| 01:05 |
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| 01:05 |
blaise |
Yeah.... |
| 01:06 |
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| 01:06 |
blaise |
I have internet rando's logging in and proclaiming their undying love for me... |
| 01:07 |
blaise |
It's super okward... |
| 01:12 |
blaise |
At least, it's okward on my minetest server |
| 01:13 |
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| 03:59 |
siva_machina |
it sounds akward. |
| 04:00 |
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| 04:13 |
blaise |
I wish I knew why we can't lay track with digtron |
| 04:13 |
blaise |
=( |
| 04:14 |
blaise |
almost feels like punishment |
| 04:26 |
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| 05:04 |
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| 05:14 |
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| 05:21 |
blaise |
how do I clear the WE selection box? |
| 05:21 |
blaise |
without logging out and back in? |
| 05:23 |
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| 08:11 |
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| 09:27 |
VanessaE |
blaise: //reset |
| 09:43 |
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| 10:41 |
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| 11:03 |
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| 11:22 |
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| 11:23 |
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| 11:26 |
cimbakahn |
Anyone seen shivajiva around? |
| 11:28 |
lumberJ |
hello cimbakahn |
| 11:28 |
cimbakahn |
lumberJ, Hello! |
| 11:28 |
cimbakahn |
lumberJ, How are you? |
| 11:29 |
lumberJ |
good, you? |
| 11:29 |
cimbakahn |
lumberJ, I'm good. |
| 11:30 |
cimbakahn |
lumberJ, That server i first met you on... Is it back online yet? |
| 11:30 |
lumberJ |
Gabo's? no i doubt its coming back at this point |
| 11:30 |
cimbakahn |
lumberJ, Yes. Gabo's. |
| 11:31 |
lumberJ |
if i can get Gabo to send me a copy i might host temporarily so people can visit their old builds and stuff as a vintage piece |
| 11:31 |
cimbakahn |
lumberJ, That's too bad. I could of had alot of fun there. |
| 11:31 |
lumberJ |
but i think we have to accept that era is over :( |
| 11:32 |
cimbakahn |
lumberJ, There was a rainbow colored building i wanted to purchase there. |
| 11:32 |
lumberJ |
from Rin was it? |
| 11:33 |
cimbakahn |
lumberJ, Why does it have to be over? |
| 11:34 |
lumberJ |
well i don't think Gabo is going to have the time to host it anytime soon. |
| 11:34 |
lumberJ |
and probably by the time he does, it will be such an old version and require so much updating that he might not think its worth the trouble |
| 11:35 |
cimbakahn |
lumberJ, I don't know for sure because there was a total of 4 buildings i wanted to purchase. |
| 11:35 |
lumberJ |
he could host it as is, but a lot of clients may no longer be able to join by then |
| 11:36 |
cimbakahn |
lumberJ, I wanted the rainbow one for myself and the one across from it for Siva. |
| 11:37 |
lumberJ |
honestly i don't remember it, but i thought i recalled you wanting to buy a house from Rin and i know she likes rainbows :D |
| 11:37 |
cimbakahn |
Then there was another building that might of been Rin's that i wanted for myself and the building adjacent from it for Siva. |
| 11:38 |
lumberJ |
she builds on my server now. and i am preparing to relaunch the server on a new map in a few months |
| 11:38 |
lumberJ |
she is going to help me manage a 'kawaii" style city |
| 11:39 |
lumberJ |
might be something you are interested in :) |
| 11:39 |
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| 11:40 |
cimbakahn |
lumberJ, After all the hard work and long hours you put into buildings there... How can you handle the fact that it may be no more? |
| 11:41 |
lumberJ |
i'm not that attached to anything i've built so far. i'm more excited about the features that will be added and improvements in game play |
| 11:42 |
cimbakahn |
lumberJ, The things you built were absolutely amazing! |
| 11:42 |
lumberJ |
plus i can always launch the old server again or use worldedit to extract builds, but i'm ready for a fresh start |
| 11:42 |
lumberJ |
on Gabo's I agree. there is nothing i consider that spectacular on my server |
| 11:42 |
lumberJ |
i just don't have the time to put into builds like i used to |
| 11:42 |
lumberJ |
i'm a new father |
| 11:43 |
lumberJ |
and with the little free time i have i would rather focus on the development side of things and other coding related projects |
| 11:43 |
cimbakahn |
lumberJ, I also wanted you to know, i deffinitely noticed. Excellent work! |
| 11:44 |
cimbakahn |
Oh! Congratulations! |
| 11:44 |
shivajiva |
Hi cimbakahn, did you need me for something? |
| 11:45 |
lumberJ |
hi shivajiva |
| 11:45 |
lumberJ |
thanks cimbakahn |
| 11:45 |
shivajiva |
hi lumberj :) |
| 11:45 |
cimbakahn |
Yes! There is a problem with a recipie. |
| 11:45 |
shivajiva |
Oh which one? |
| 11:47 |
cimbakahn |
Can you come on mumble and talk with me? OLC / mumble-us.cleanvoice.ru / 42874 |
| 11:48 |
cimbakahn |
I'm sorry. I really hate typing. You can both join me on mumble if you want. |
| 11:49 |
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| 11:50 |
shivajiva |
cimba you should use voice to text if you don't like typing :) |
| 11:50 |
cimbakahn |
How? |
| 11:52 |
shivajiva |
something like http://cmusphinx.sourceforge.net/html/cmusphinx.php and http://www.cstr.ed.ac.uk/projects/festival/download.html for linux |
| 11:53 |
cimbakahn |
The problem is with a recipe called desert sandstone brick. |
| 11:53 |
shivajiva |
once it's setup you have the freedom but it might be worth it in general if you despise typing |
| 11:54 |
cimbakahn |
The recipe doesn't make desert sandstone brick, it makes something else. |
| 11:54 |
shivajiva |
okay I'll check out why it's not working though I know the recipe is part of skyblock mod so it's present, probably just broken |
| 11:55 |
shivajiva |
thanks for the info :) |
| 11:56 |
cimbakahn |
Oh, is it okay to make a basement under my Skyblock? |
| 11:58 |
cimbakahn |
I really need desert sandstone brick. |
| 11:58 |
cimbakahn |
You're welcome and I hope you have a nice day! |
| 12:00 |
cimbakahn |
The first link you sent doesn't work, the second one does. |
| 12:00 |
shivajiva |
moved here https://cmusphinx.github.io/wiki/download/ |
| 12:01 |
shivajiva |
yea sure, feel free to build under and above your spawn |
| 12:05 |
cimbakahn |
Okay. Got it. Thank you very much! |
| 12:07 |
cimbakahn |
lumberJ, Sorry about that. Are you still here? |
| 12:07 |
lumberJ |
yep, no need to apologize |
| 12:09 |
cimbakahn |
Anyhow, congratulations on your new arrival. Everyone will have to understand that you need to take out time for real life. |
| 12:10 |
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| 12:11 |
cimbakahn |
lumberJ, I have only met one person that builds buildings better than you, so that's how good you are. |
| 12:12 |
lumberJ |
i don't know about that. there are probably a lot of great builders that just don't have their builds on the most popular servers |
| 12:15 |
cimbakahn |
lumberJ, I would like to find a server that has all the mods to keep me happy, that is going to be around for a while. One that doesn't have any Griefers. |
| 12:15 |
lumberJ |
good luck. no server has it all :P |
| 12:16 |
cimbakahn |
lumberJ, I can always try to find it. I might get lucky. |
| 12:16 |
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| 12:18 |
lumberJ |
or you can host one yourself |
| 12:18 |
lumberJ |
brb, afk |
| 12:19 |
cimbakahn |
Ok. |
| 12:19 |
cimbakahn |
lumberJ, I would like one that has Technic, Mesecons, Pipeworks, and harmless mobs, and fishing, and bees too. And great furniture, and blocks. |
| 12:20 |
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| 12:55 |
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| 12:56 |
LetThemEatHecks |
Can somebody help me out, I can't figure out why slabs in minetest_game are ignored by sneak, and how to replicate this behavior |
| 13:01 |
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| 13:46 |
Fixer |
please elaborate on that |
| 13:47 |
LetThemEatHecks |
I've noticed that in minetest_game, when I shift-walk from a slab to something that's 0.5 nodes lower, the sneak code doesn't stop me |
| 13:48 |
LetThemEatHecks |
which doesn't happen with let's say, snow, which is like 0.1 nodes thick and yet triggers the "ledge guard" |
| 13:49 |
LetThemEatHecks |
it seems to happen in my subgame too, but in an odd way; going from a full node to a slab works, going from a slab to the level below doesn't |
| 13:50 |
LetThemEatHecks |
I've been wondering if this is intentional and if I can somehow make it work all the time |
| 13:51 |
LetThemEatHecks |
oh, never mind actually |
| 13:52 |
LetThemEatHecks |
seems like minetest_game does this too and it isn't dependent on the node def |
| 13:54 |
LetThemEatHecks |
I've got a different question then, how do I temporarily freeze a player, short of calling move_to() every step |
| 14:01 |
LetThemEatHecks |
cause that has some odd side effects https://a.uguu.se/W4meZp8eGyfI_weird.gif |
| 14:10 |
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| 14:26 |
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| 14:36 |
lumberJ |
LetThemEAtHecks: set their player physics speed to 0 |
| 14:36 |
LetThemEatHecks |
Did that, it doesn't work as expected |
| 14:36 |
lumberJ |
what is expected? |
| 14:36 |
LetThemEatHecks |
it takes away your control, yes but it also takes away friction |
| 14:37 |
LetThemEatHecks |
you keep sliding the way you were walking |
| 14:37 |
LetThemEatHecks |
I'll try entity attachment next, whatever that is |
| 14:37 |
lumberJ |
maybe set pos after taking speed |
| 14:37 |
LetThemEatHecks |
did that, see gif |
| 14:38 |
lumberJ |
ah, i understood you only set pos |
| 14:38 |
LetThemEatHecks |
both set_pos and move_to screw with look direction |
| 14:40 |
LetThemEatHecks |
I'll try doing set_attach to some dummy entity and see what happens |
| 14:48 |
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| 18:02 |
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| 18:04 |
paramat |
LetThemEatHecks see https://github.com/minetest/minetest/issues/5438#issuecomment-350406456 it's a known minor bug of the new sneak code |
| 18:05 |
LetThemEatHecks |
alright |
| 18:05 |
paramat |
if you prefer old sneak behaviour there is an option for that |
| 18:05 |
paramat |
see the sneak thread in the forum news section |
| 18:06 |
LetThemEatHecks |
it's not a huge bug, but I'll keep that in mind, was just wondering why it happens |
| 18:07 |
LetThemEatHecks |
I can always just disable sneak and re-enable it while in mid air, to keep the climbing part without interfering with ground movement |
| 18:07 |
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| 18:08 |
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| 18:09 |
LetThemEatHecks |
speaking of known bugs, the bone position functions are sadly broken, and I was counting on using them for things |
| 18:09 |
LetThemEatHecks |
I'm willing to actually fix those if someone walks me through compiling minetest |
| 18:10 |
LetThemEatHecks |
even though the animation functionality is basically a passthrough to irrlicht's functions, I have some workarounds in mind |
| 18:10 |
Hijiri |
I usually just install things until cmake stops saying I'm missing something |
| 18:13 |
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| 19:50 |
LetThemEatHecks |
well, this is just great, now I'm getting a hard crash |
| 19:50 |
LetThemEatHecks |
spawning the simplest luaentity and attaching a player to it |
| 19:57 |
LetThemEatHecks |
if anyone cares, this happens when you call set_attach with an incomplete arg list |
| 19:57 |
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| 20:00 |
paramat |
please do open an issue |
| 20:01 |
sofar |
for reference, it's sometimes entirely relevant to crash if incorrect data is passed to an API |
| 20:01 |
LetThemEatHecks |
fair enough if it's a C function, but it could use a warning in the docs |
| 20:02 |
sofar |
even for lua |
| 20:02 |
LetThemEatHecks |
even better if it had default args as I had assumed, since often you just want to attach to "" , zero, zero |
| 20:05 |
LetThemEatHecks |
also, a lua crash would just dump the stacktrace and shove me to the menu, this was a "stopped working" kind of crash |
| 20:06 |
sofar |
sure, sometimes a crash doesn't produce a useful stack trace |
| 20:06 |
sofar |
but default args may not always be possible |
| 20:10 |
LetThemEatHecks |
well, with all said and done, attaching the player to an entity was the cure to most of my problems |
| 20:10 |
LetThemEatHecks |
https://a.uguu.se/3kgi8LucUIJQ_attach.gif |
| 20:11 |
LetThemEatHecks |
it even locks the direction without making the camera flip out |
| 20:15 |
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| 20:36 |
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| 20:43 |
Boingo |
Is it possible to reload a mod, say during development, without quitting the game and restarting? |
| 20:45 |
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| 20:46 |
LetThemEatHecks |
https://forum.minetest.net/viewtopic.php?f=47&t=12420 I found this but it's probably full of gremlins |
| 20:48 |
paramat |
Boingo if you exit to menu you can change a mod, then re-enter the world. but you can't update a mod in-game |
| 20:48 |
paramat |
mods are loaded on world entry |
| 20:49 |
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| 20:49 |
LetThemEatHecks |
I think that's what he meant by quitting, it is a little annoying but necessary because most of the magic happens before the game even starts |
| 20:49 |
Boingo |
That is an interesting link though. |
| 20:49 |
Boingo |
Gets closer.... |
| 20:50 |
LetThemEatHecks |
it'll work for small things, but I'm sure it'll break any non trivial mod/subgame |
| 20:50 |
Boingo |
Yeah, looks like it. |
| 20:50 |
LetThemEatHecks |
having dynamic managed code reload like in say, Unity would require some serious changes to how things are set up |
| 20:50 |
Boingo |
Thanks though. |
| 20:50 |
LetThemEatHecks |
not to mention even the latter screws up if your code isn't prepared with it in mind |
| 20:50 |
Flitzpiepe |
hello everyone |
| 20:51 |
LetThemEatHecks |
evening |
| 20:51 |
Flitzpiepe |
does anyone know celeron55's eMail address? or a way to cantact him? |
| 20:51 |
Flitzpiepe |
*contact |
| 20:55 |
paramat |
c55's email address is on the official website, under community > contributors |
| 20:55 |
Flitzpiepe |
thanks, I'll have a look at it. :) |
| 20:56 |
paramat |
but since you tagged his username here there's a small chance he'll respond here |
| 20:57 |
paramat |
wouldn't count on it though |
| 20:57 |
Flitzpiepe |
ok, thank you very much :) |
| 21:07 |
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| 21:29 |
LetThemEatHecks |
one step closer to having the coolest subgame on the mapblock https://a.uguu.se/zer7vXsvCNDH_look.gif |
| 21:29 |
rubenwardy |
nice |
| 21:29 |
rubenwardy |
not sure on that grass texture |
| 21:29 |
LetThemEatHecks |
leaves too thick? |
| 21:30 |
rubenwardy |
it's very noisy, reminds me of the 0.3 textures |
| 21:30 |
LetThemEatHecks |
that's just the style I went with |
| 21:30 |
rubenwardy |
good to see something that isn't MTG's textures however |
| 21:30 |
rubenwardy |
also, nice! Dual wielding |
| 21:30 |
rubenwardy |
well, two slots only |
| 21:31 |
LetThemEatHecks |
https://a.uguu.se/Gb51plNkMyqo_full.png full for comparison |
| 21:31 |
LetThemEatHecks |
the two slot thing is because I was asking myself, where do you carry all that stuff you hoard in the beginning |
| 21:32 |
LetThemEatHecks |
shouldn't you have to make yourself a bag or a tool belt or something |
| 21:48 |
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| 21:50 |
LetThemEatHecks |
rubenwardy you gave me an idea |
| 21:51 |
LetThemEatHecks |
since LMB and RMB can be polled at will, dual wielding is kind of possible |
| 21:52 |
LetThemEatHecks |
but it's an animation challenge that minetest currently isn't up to |
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| 23:20 |
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| 23:26 |
Calinou |
it's my birthday today :) |
| 23:27 |
Boingo |
Happy Birthday! |
| 23:27 |
rubenwardy |
happy birthday! |
| 23:27 |
rubenwardy |
I actually have it in my calendar as you mentioned it a few days ago |
| 23:28 |
rubenwardy |
but forgot about the different time zones |
| 23:28 |
rubenwardy |
ok, that came across creepier than I meant |
| 23:28 |
rubenwardy |
XD |
| 23:28 |
rubenwardy |
it was just there so I could wish you happy birthday, jeez. Stop judging |
| 23:29 |
Calinou |
thanks :) |
| 23:29 |
Calinou |
nah, it's ok |
| 23:53 |
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