| Time |
Nick |
Message |
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| 03:00 |
riff-IRC |
Night, y'all |
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swift110-phone__ |
Night |
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| 04:37 |
MinetestBot |
[git] paramat -> minetest/minetest: Minetest ASCII art: Move from actionstream to rawstream cd6bcef https://git.io/vxcnC (2018-03-21T04:31:46Z) |
| 05:04 |
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| 12:00 |
blaise |
https://youtu.be/klGRVTTntoI |
| 12:09 |
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riff-IRC |
Cya |
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| 12:38 |
yusf |
Is there something similar to https://prettier.io for Lua? |
| 12:45 |
lumberJ |
yusf i know geany will do some of that stuff for you with a couple clicks. |
| 12:45 |
lumberJ |
there is this: http://dptole.github.io/lua-beautifier/ |
| 12:48 |
lumberJ |
you might pop in #lua and ask, also |
| 12:59 |
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| 13:07 |
yusf |
I found atom-beautify, it's great. Thanks lumberJ |
| 13:09 |
lumberJ |
yw |
| 13:24 |
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| 13:24 |
nonobou31 |
hi |
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| 16:00 |
BillyS |
Is there somewhere where I can find a list of CSM commands, somewhat like the one for normal mods on dev.minetest.net? Also, is there some way (I would assume there isn’t, but you never know) to get a CSM to communicate with another program (other then by writing to a file)? |
| 16:01 |
rubenwardy |
client_lua_api.txt |
| 16:01 |
rubenwardy |
and no |
| 16:01 |
rubenwardy |
CSM also can't write files |
| 16:01 |
rubenwardy |
actually |
| 16:01 |
rubenwardy |
you could print() and then have the other program read debug.txt |
| 16:01 |
rubenwardy |
or minetest.log |
| 16:02 |
BillyS |
Cool, thanks |
| 16:02 |
BillyS |
Also, could I modify Mt source code in some way to allow CSMs to write files? |
| 16:02 |
rubenwardy |
yes, if you edit stuff in src/scripting |
| 16:02 |
rubenwardy |
I do not recommend it though |
| 16:02 |
BillyS |
This is a personal CSM, so I can do whatever I need to do to the source code |
| 16:02 |
rubenwardy |
well, for personal use I guess |
| 16:04 |
BillyS |
Also . . does MT log chat messages anywhere? |
| 16:04 |
BillyS |
(As a client) |
| 16:04 |
rubenwardy |
no |
| 16:04 |
rubenwardy |
there's a CSM for that, however |
| 16:09 |
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| 16:11 |
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| 16:11 |
Edgy1 |
rubenwardy, csm logging of chat messages would be cool if you join a server and get bullied/banned out by a moderator and want to report to the host :P |
| 16:11 |
Edgy1 |
lol |
| 16:11 |
rubenwardy |
probably should be logged anyway |
| 16:11 |
rubenwardy |
also |
| 16:12 |
rubenwardy |
the host has access on the server |
| 16:12 |
Edgy1 |
i know |
| 16:12 |
rubenwardy |
and you could've edited the log |
| 16:12 |
Edgy1 |
problem is on some servers with pipeworks |
| 16:12 |
Edgy1 |
they get spammed out |
| 16:12 |
rubenwardy |
chatplus ;) |
| 16:12 |
rubenwardy |
logs to chatplus-log.txt |
| 16:12 |
rubenwardy |
although chatplus sucks, don't use it |
| 16:13 |
Edgy1 |
^.^ |
| 16:13 |
BillyS |
cat <logfile> | grep |
| 16:13 |
rubenwardy |
probably better to grep |
| 16:13 |
rubenwardy |
lol, no need for cat |
| 16:13 |
BillyS |
Suppose so |
| 16:13 |
rubenwardy |
tail -f debug.txt | grep "some pattern" |
| 16:13 |
rubenwardy |
err |
| 16:13 |
BillyS |
I just like to pipe things. :P |
| 16:13 |
rubenwardy |
tail -f debug.txt | grep "some pattern" > chat.txt |
| 16:14 |
rubenwardy |
in a screen |
| 16:14 |
Edgy1 |
rubenwardy, do you know why when i upgraded my server to 0.4.17 players are floating? |
| 16:14 |
rubenwardy |
sounds like you're accidentally using 0.5.0 |
| 16:14 |
rubenwardy |
sure you selected the backport-0.4 branch? |
| 16:14 |
Edgy1 |
yes |
| 16:14 |
Edgy1 |
no its def. .17 |
| 16:14 |
rubenwardy |
on both the engine and Minetest Game? |
| 16:15 |
Edgy1 |
ohh, minetest_game |
| 16:15 |
Edgy1 |
i didnt use backports there |
| 16:15 |
rubenwardy |
that'll be why then |
| 16:15 |
Edgy1 |
ahaaaaa ok |
| 16:15 |
Edgy1 |
thanks rubenwardy |
| 16:15 |
rubenwardy |
yw |
| 16:15 |
Edgy1 |
:) |
| 16:18 |
Edgy1 |
btw ThomasMonroe invited me here :) |
| 16:19 |
rubenwardy |
cool :D |
| 16:19 |
rubenwardy |
do you have any other names on the forum or discord or w/e? |
| 16:20 |
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| 16:20 |
Edgy1 |
on the forum i'm Fedora24 |
| 16:20 |
Edgy1 |
on Linuxworks and my server I'm "Trump" and on legends of survival "Windows98" |
| 16:20 |
Edgy1 |
and on discord i'm "Jimmy" |
| 16:20 |
Edgy1 |
Discord is Jimmy#3548 |
| 16:23 |
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| 17:01 |
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| 17:15 |
BillyS |
I am (trying) to mess around with the out-of-game main menu. Anyone know what main script files control that? |
| 17:16 |
rubenwardy |
builtin/mainmenu |
| 17:16 |
rubenwardy |
there's a file for each screen |
| 17:16 |
BillyS |
thanks . . I was looking in src. That explains it |
| 17:16 |
Edgy1 |
rubenwardy, https://snag.gy/5d7GCp.jpg it is still glitching but now it is glitching in a different way |
| 17:18 |
rubenwardy |
odd |
| 17:19 |
Edgy1 |
I got the backports 0.4 |
| 17:20 |
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| 17:22 |
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| 17:22 |
Edgy1 |
rubenwardy, the thing is before i changed that, her whole self was up there, not just her collision box |
| 17:22 |
Edgy1 |
so it did change |
| 17:27 |
Edgy1 |
the good thing is that you can still walk through areas with a height of 2m without vision obstruction |
| 17:30 |
Edgy1 |
rubenwardy, should i just put it on the forums? |
| 17:32 |
rubenwardy |
probably |
| 17:33 |
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| 17:37 |
Edgy1 |
done |
| 17:39 |
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| 18:01 |
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| 18:46 |
swift110-phone__ |
Hey all |
| 18:47 |
Edgy1 |
hi swift |
| 18:48 |
swift110-phone__ |
Hey Edgy1 how are you? |
| 18:48 |
Edgy1 |
not bad |
| 19:05 |
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| 19:25 |
swift110 |
good to hear Edgy1 what ya up to |
| 19:31 |
Edgy1 |
swift110, idk. i just found out that backports on minetest-game was switched to 0.5 |
| 19:31 |
Edgy1 |
i gotta figure out how to get the actual 0.4.17 or maybe even .16 |
| 19:31 |
Edgy1 |
i might just clone my old minetest-game |
| 19:36 |
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| 19:44 |
swift110 |
oh ok |
| 19:44 |
Edgy1 |
im probalby just going to use 0.4 stable for minetest_game |
| 19:44 |
Edgy1 |
hopefully having minetest_game be stable and minetest be backports wont cause an issue |
| 19:44 |
swift110 |
nice |
| 19:44 |
Edgy1 |
if that doesnt work ill back up on the commits or something |
| 19:48 |
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| 19:49 |
swift110 |
awqesome |
| 19:58 |
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| 20:01 |
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| 20:07 |
paramat |
Edgy1 use MTG 0.4 from 20 July 2017, that's just before player offset changes |
| 20:07 |
Edgy1 |
okkk |
| 20:10 |
paramat |
weird about your collisionbox on MTG backport0.4, using any mods that affect the player model? |
| 20:10 |
paramat |
i'll test for the bug |
| 20:10 |
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| 20:14 |
swift110 |
oh ok |
| 20:16 |
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| 20:24 |
clavi |
is there a releas date planned for 0.5, or just "when it's done"? |
| 20:32 |
paramat |
Edgy1 engine backport 0.4 plus MTG backport 0.4 works fine for me, no collisionbox offset |
| 20:32 |
Edgy1 |
ok im going to change it when this guy gets off my server lol |
| 20:32 |
paramat |
yes when it's done, could still be months |
| 20:33 |
paramat |
however we might release 0.4.17 soonish |
| 20:36 |
clavi |
will old maps be compatible with 0.5? |
| 20:39 |
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| 20:54 |
paramat |
yes |
| 20:55 |
paramat |
worlds and mods are not broken, a very few mods will need updating of player models due to the offset change |
| 20:55 |
paramat |
like armour mods |
| 20:56 |
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| 20:57 |
paramat |
the 'breakage' is that 0.4 clients will not be able to connect to 0.5 servers |
| 21:03 |
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| 22:57 |
Roger9_ |
client/default_shader/opengl_vertex.glsl, what is mWorldViewProj defined as? |
| 23:13 |
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