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IRC log for #minetest, 2018-03-21

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14 more elements. Show/hide.
03:00 riff-IRC Night, y'all
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03:44 swift110-phone__ Night
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04:37 MinetestBot [git] paramat -> minetest/minetest: Minetest ASCII art: Move from actionstream to rawstream cd6bcef https://git.io/vxcnC (2018-03-21T04:31:46Z)
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12:00 blaise https://youtu.be/klGRVTTntoI
12:09 nowhere_man joined #minetest
12:12 riff-IRC Cya
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12:38 yusf Is there something similar to https://prettier.io for Lua?
12:45 lumberJ yusf i know geany will do some of that stuff for you with a couple clicks.
12:45 lumberJ there is this: http://dptole.github.io/lua-beautifier/
12:48 lumberJ you might pop in #lua and ask, also
12:59 pauloue joined #minetest
13:07 yusf I found atom-beautify, it's great. Thanks lumberJ
13:09 lumberJ yw
13:24 nonobou31 joined #minetest
13:24 nonobou31 hi
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16:00 BillyS Is there somewhere where I can find a list of CSM commands, somewhat like the one for normal mods on dev.minetest.net? Also, is there some way (I would assume there isn’t, but you never know) to get a CSM to communicate with another program (other then by writing to a file)?
16:01 rubenwardy client_lua_api.txt
16:01 rubenwardy and no
16:01 rubenwardy CSM also can't write files
16:01 rubenwardy actually
16:01 rubenwardy you could print() and then have the other program read debug.txt
16:01 rubenwardy or minetest.log
16:02 BillyS Cool, thanks
16:02 BillyS Also, could I modify Mt source code in some way to allow CSMs to write files?
16:02 rubenwardy yes, if you edit stuff in src/scripting
16:02 rubenwardy I do not recommend it though
16:02 BillyS This is a personal CSM, so I can do whatever I need to do to the source code
16:02 rubenwardy well, for personal use I guess
16:04 BillyS Also . . does MT log chat messages anywhere?
16:04 BillyS (As a client)
16:04 rubenwardy no
16:04 rubenwardy there's a CSM for that, however
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16:11 Edgy1 rubenwardy, csm logging of chat messages would be cool if you join a server and get bullied/banned out by a moderator and want to report to the host :P
16:11 Edgy1 lol
16:11 rubenwardy probably should be logged anyway
16:11 rubenwardy also
16:12 rubenwardy the host has access on the server
16:12 Edgy1 i know
16:12 rubenwardy and you could've edited the log
16:12 Edgy1 problem is on some servers with pipeworks
16:12 Edgy1 they get spammed out
16:12 rubenwardy chatplus ;)
16:12 rubenwardy logs to chatplus-log.txt
16:12 rubenwardy although chatplus sucks, don't use it
16:13 Edgy1 ^.^
16:13 BillyS cat <logfile> | grep
16:13 rubenwardy probably better to grep
16:13 rubenwardy lol, no need for cat
16:13 BillyS Suppose so
16:13 rubenwardy tail -f debug.txt | grep "some pattern"
16:13 rubenwardy err
16:13 BillyS I just like to pipe things. :P
16:13 rubenwardy tail -f debug.txt | grep "some pattern" > chat.txt
16:14 rubenwardy in a screen
16:14 Edgy1 rubenwardy, do you know why when i upgraded my server to 0.4.17 players are floating?
16:14 rubenwardy sounds like you're accidentally using 0.5.0
16:14 rubenwardy sure you selected the backport-0.4 branch?
16:14 Edgy1 yes
16:14 Edgy1 no its def. .17
16:14 rubenwardy on both the engine and Minetest Game?
16:15 Edgy1 ohh, minetest_game
16:15 Edgy1 i didnt use backports there
16:15 rubenwardy that'll be why then
16:15 Edgy1 ahaaaaa ok
16:15 Edgy1 thanks rubenwardy
16:15 rubenwardy yw
16:15 Edgy1 :)
16:18 Edgy1 btw ThomasMonroe invited me here :)
16:19 rubenwardy cool :D
16:19 rubenwardy do you have any other names on the forum or discord or w/e?
16:20 nowhereman_ joined #minetest
16:20 Edgy1 on the forum i'm Fedora24
16:20 Edgy1 on Linuxworks and my server I'm "Trump" and on legends of survival "Windows98"
16:20 Edgy1 and on discord i'm "Jimmy"
16:20 Edgy1 Discord is Jimmy#3548
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17:15 BillyS I am (trying) to mess around with the out-of-game main menu. Anyone know what main script files control that?
17:16 rubenwardy builtin/mainmenu
17:16 rubenwardy there's a file for each screen
17:16 BillyS thanks . . I was looking in src. That explains it
17:16 Edgy1 rubenwardy, https://snag.gy/5d7GCp.jpg it is still glitching but now it is glitching in a different way
17:18 rubenwardy odd
17:19 Edgy1 I got the backports 0.4
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17:22 Edgy1 rubenwardy, the thing is before i changed that, her whole self was up there, not just her collision box
17:22 Edgy1 so it did change
17:27 Edgy1 the good thing is that you can still walk through areas with a height of 2m without vision obstruction
17:30 Edgy1 rubenwardy, should i just put it on the forums?
17:32 rubenwardy probably
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17:37 Edgy1 done
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18:46 swift110-phone__ Hey all
18:47 Edgy1 hi swift
18:48 swift110-phone__ Hey Edgy1 how are you?
18:48 Edgy1 not bad
19:05 Gael-de-Sailly joined #minetest
19:25 swift110 good to hear Edgy1 what ya up to
19:31 Edgy1 swift110, idk. i just found out that backports on minetest-game was switched to 0.5
19:31 Edgy1 i gotta figure out how to get the actual 0.4.17 or maybe even .16
19:31 Edgy1 i might just clone my old minetest-game
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19:44 swift110 oh ok
19:44 Edgy1 im probalby just going to use 0.4 stable for minetest_game
19:44 Edgy1 hopefully having minetest_game be stable and minetest be backports wont cause an issue
19:44 swift110 nice
19:44 Edgy1 if that doesnt work ill back up on the commits or something
19:48 Tux[Qyou] joined #minetest
19:49 swift110 awqesome
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20:07 paramat Edgy1 use MTG 0.4 from 20 July 2017, that's just before player offset changes
20:07 Edgy1 okkk
20:10 paramat weird about your collisionbox on MTG backport0.4, using any mods that affect the player model?
20:10 paramat i'll test for the bug
20:10 Foz joined #minetest
20:14 swift110 oh ok
20:16 timcu joined #minetest
20:24 clavi is there a releas date planned for 0.5, or just "when it's done"?
20:32 paramat Edgy1 engine backport 0.4 plus MTG backport 0.4 works fine for me, no collisionbox offset
20:32 Edgy1 ok im going to change it when this guy gets off my server lol
20:32 paramat yes when it's done, could still be months
20:33 paramat however we might release 0.4.17 soonish
20:36 clavi will old maps be compatible with 0.5?
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20:54 paramat yes
20:55 paramat worlds and mods are not broken, a very few mods will need updating of player models due to the offset change
20:55 paramat like armour mods
20:56 Pie-jacker875 joined #minetest
20:57 paramat the 'breakage' is that 0.4 clients will not be able to connect to 0.5 servers
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22:57 Roger9_ client/default_shader/opengl_vertex.glsl, what is mWorldViewProj defined as?
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