| Time |
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rdococ |
is the IcyDiamond still here? |
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IcyDiamond |
rdococ: ey |
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rdococ |
IcyDiamond: yey |
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| 05:55 |
rdococ |
IcyDiamond: Looks like you found the missing if statement, now we can take it off the milk carton! yay |
| 05:55 |
IcyDiamond |
XD |
| 05:56 |
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| 06:06 |
rdococ |
did you add a dump button yet? |
| 06:06 |
IcyDiamond |
no |
| 06:07 |
rdococ |
The approach I would take is that if you try to add some e.g. molten gold to a nearly empty tank containing any other molten metal then you should dump the tiny amount of metal left |
| 06:07 |
IcyDiamond |
"Clickable button. When clicked, fields will be sent." |
| 06:07 |
IcyDiamond |
where are they sent |
| 06:08 |
rdococ |
on_receive_fields |
| 06:08 |
rdococ |
There's a on_receive_fields property in the node definition specification |
| 06:08 |
IcyDiamond |
k |
| 06:08 |
rdococ |
if you need more information you can check [minetest folder]/doc/lua_api.txt |
| 06:08 |
rdococ |
and then use Ctrl+F |
| 06:10 |
rdococ |
Hehe, it's funny that steel buckets can hold molten steel |
| 06:11 |
IcyDiamond |
:) |
| 06:19 |
rdococ |
You should add pipeworks support! Yay! |
| 06:19 |
IcyDiamond |
I should do a lot of things |
| 06:19 |
IcyDiamond |
:P |
| 06:21 |
rdococ |
Yay! |
| 06:22 |
* rdococ |
gives IcyDiamond an empty millibucket |
| 06:23 |
IcyDiamond |
i added the button |
| 06:24 |
rdococ |
I will yay |
| 06:24 |
rdococ |
I haz some cool mods too |
| 06:25 |
rdococ |
https://github.com/rdococ/rmod |
| 06:27 |
IcyDiamond |
cool |
| 07:02 |
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| 08:31 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-05-11:31:24.png now we're getting somewhere |
| 08:31 |
IcyDiamond |
rdococ: ^ |
| 08:31 |
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| 09:08 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-05-12:08:09.png how's this for tinkers construct in minetest, huh? |
| 09:08 |
IcyDiamond |
lel |
| 09:09 |
rubenwardy |
nice! |
| 09:10 |
Krock |
what are the inverted copper sticks used for? smelting into the correct shape? |
| 09:10 |
IcyDiamond |
huh? |
| 09:10 |
IcyDiamond |
the golden things? yeah those are casts |
| 09:11 |
Krock |
oh yes, right. you also showed a custom furnace earlier |
| 09:11 |
IcyDiamond |
ye |
| 09:11 |
IcyDiamond |
i enjoy modding |
| 09:11 |
IcyDiamond |
:D |
| 09:14 |
IcyDiamond |
the mod im putting the most effort into has the least stars on github |
| 09:14 |
IcyDiamond |
thats life in a nutshell |
| 09:14 |
IcyDiamond |
:D |
| 09:15 |
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| 09:16 |
Krock |
stars follow after the effort.. usually *looks at https://github.com/jackdclark/five/ * |
| 09:16 |
IcyDiamond |
LOL |
| 09:20 |
Gael-de-Sailly |
what's this thing !? |
| 09:21 |
Gael-de-Sailly |
xD |
| 09:23 |
Krock |
Gael-de-Sailly, a five of five rated excellent helper library |
| 09:27 |
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| 09:29 |
Gael-de-Sailly |
impressed that people put so much effort on useless things |
| 09:29 |
Gael-de-Sailly |
indeed something not rare in our society |
| 09:45 |
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| 12:20 |
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| 12:20 |
IcyDiamond |
is my mouse broken or are these lists not letting me take things out of them most of the time |
| 12:21 |
rubenwardy |
Lol |
| 12:22 |
IcyDiamond |
this is so weird |
| 12:24 |
IcyDiamond |
wait what |
| 12:25 |
IcyDiamond |
the list only works when i click on the top half of it |
| 12:25 |
IcyDiamond |
??? |
| 12:25 |
IcyDiamond |
did i mention i hate formspecs? |
| 12:25 |
IcyDiamond |
cuz this just doesnt make any sense at all |
| 12:26 |
IcyDiamond |
list[context;input;2,1;1,2;] this is the problematic list |
| 12:26 |
IcyDiamond |
i dont see anything wrong with it |
| 12:27 |
IcyDiamond |
the bottom slot just works 1/5th of the time |
| 12:27 |
IcyDiamond |
(height is 2) |
| 12:30 |
Krock |
maybe an overlapping issue with text or similar? |
| 12:31 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-05-15:30:51.png please point it out to me kind sir |
| 12:31 |
IcyDiamond |
it has three lists as you can see |
| 12:32 |
IcyDiamond |
and the arrow graphic |
| 12:32 |
IcyDiamond |
actually it has more lists cuz inventory and such but thats besides the point |
| 12:33 |
Krock |
is that image on the left too big? |
| 12:33 |
IcyDiamond |
no? |
| 12:34 |
IcyDiamond |
its a slot |
| 12:34 |
Krock |
ah good |
| 12:34 |
IcyDiamond |
ohh waait |
| 12:34 |
Krock |
an 1x1 slot? |
| 12:34 |
IcyDiamond |
yes that was the issue |
| 12:34 |
Krock |
^^ |
| 12:34 |
IcyDiamond |
it was 3x3 for some reason |
| 12:34 |
IcyDiamond |
derp |
| 12:35 |
Krock |
!next |
| 12:35 |
MinetestBot |
Another satisfied customer. Next! |
| 12:35 |
IcyDiamond |
XD |
| 12:39 |
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| 13:02 |
IcyDiamond |
Is there a way to render an item in 3d in the world? |
| 13:05 |
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| 13:05 |
Krock |
...dropped items? |
| 13:13 |
IcyDiamond |
https://github.com/LunaSquee/melterns/blob/master/tinkering/screenshot.png added a screenshot to the mod |
| 13:13 |
IcyDiamond |
XD |
| 13:14 |
rubenwardy |
nice! |
| 13:14 |
rubenwardy |
you're making quite nice progress |
| 13:14 |
IcyDiamond |
:) |
| 13:15 |
IcyDiamond |
now i'll add some recipes and then i'll do.. something idk XD |
| 13:18 |
Krock |
IcyDiamond, I can see a similarity https://i.imgur.com/NtPffvb.png |
| 13:18 |
IcyDiamond |
XD |
| 13:27 |
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| 13:35 |
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| 13:35 |
Zeth_ |
Is there a client-side mod that'd improve the minimap with waypoints? |
| 13:37 |
asteri |
hi, I'm trying to write a mod, and the documentation seems to disagree with the actual implementation in a few ways (especially the way ObjectRef methods apparently require the first arg to be the ObjectRef itself, undocumented in lua_api.txt) |
| 13:37 |
asteri |
I'm also confused about set_ and get_eye_offset(), the former of which doesn't seem to do anything and the latter of which always returns {x=0, y=0, z=0}? the documentation mentions `offset_first` and `offset_third` which I don't find in the returned table |
| 13:37 |
asteri |
I'm also just starting out lua programming, so I may have made some mistakes myself |
| 13:39 |
sfan5 |
>especially the way ObjectRef methods apparently require the first arg to be the ObjectRef itself, undocumented in lua_api.txt |
| 13:39 |
sfan5 |
that's not undocumented, you're just reading it wrong |
| 13:39 |
sfan5 |
hm well this is not explicitly mentioned |
| 13:40 |
IcyDiamond |
lol |
| 13:41 |
sfan5 |
since these are classes (according to the documentation), you're supposed to know that the : syntax needs to used to call methods |
| 13:41 |
sfan5 |
as in ref:method_name("test"), which translates to ref.method_name(ref, "test") under the hood |
| 13:42 |
asteri |
ah |
| 13:42 |
sfan5 |
no idea about (get|set)_eye_offeset(), maybe you're calling them wrong? |
| 13:43 |
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| 13:44 |
Krock |
Zeth_, there are HUD elements that have the function of waypoints, but I don't know whether they're also visible on the minimap.. try&error? |
| 13:44 |
Zeth_ |
I can get up map by pushing F9 but... |
| 13:47 |
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| 13:48 |
asteri |
so I have this code in an on_use callback |
| 13:48 |
asteri |
user:set_eye_offset({0, 1, 0}, {0, 15, 0}) |
| 13:49 |
asteri |
minetest.chat_send_all(minetest.serialize(user:get_eye_offset())) |
| 13:49 |
asteri |
and I get "return {["y"] = 0, ["x"] = 0, ["z"] = 0}" |
| 13:50 |
sfan5 |
you need {x=0, y=1, z=0} not {0, 1, 0} |
| 13:52 |
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| 13:55 |
IcyDiamond |
https://github.com/LunaSquee/melterns/wiki added a bit of wiki |
| 13:58 |
IcyDiamond |
yay one star |
| 14:01 |
Krock |
> your own star |
| 14:01 |
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| 14:02 |
ircSparky |
sfan5, I talk to you about having multiple server on the same IP, right? |
| 14:02 |
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| 14:03 |
sfan5 |
yes |
| 14:05 |
ircSparky |
ok, pm or here? |
| 14:05 |
IcyDiamond |
Krock: apparently not |
| 14:07 |
ThomasMonroe |
heya ircSparky :) |
| 14:07 |
ircSparky |
heyo ThomasMonroe |
| 14:10 |
ircSparky |
sfan5, do we do it in pm or here? its elkien3.com/138.197.22.104 |
| 14:12 |
sfan5 |
should work |
| 14:12 |
ircSparky |
ok thanks |
| 14:13 |
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| 14:14 |
ircSparky |
yep it works |
| 14:29 |
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| 14:41 |
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| 14:50 |
Zeth_ |
So apparently someone's running minetest server on raspberry pi? Didn't think that pi was powerful enough to handle such load? |
| 14:50 |
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| 14:50 |
Zeth_ |
I mean...what are the specs required to run a server anyhow? |
| 14:58 |
Krock |
vanilla minetest runs pretty much everywhere. it's the mods and connection speed that make it slow |
| 14:59 |
Krock |
..also the disk read/write speed is quite important |
| 15:00 |
VanessaE |
yeah, a low-end 5 GHz CPU, DDR2000 memory, and SSDs in RAID5 should be adequate for the base install. :) |
| 15:01 |
Krock |
but might need some overclocking to get it working smoothly |
| 15:01 |
VanessaE |
yeah |
| 15:06 |
rubenwardy |
I wish I had that |
| 15:13 |
twoelk |
indeed read/write speed makes usb sticks almost useless for example |
| 15:14 |
twoelk |
runnuning from an usb stick that is |
| 15:17 |
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| 16:00 |
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| 16:09 |
IcyDiamond |
..oh I spoke too soon, already at 3 stars |
| 16:09 |
IcyDiamond |
Lol come on it's not even finished |
| 16:10 |
IcyDiamond |
XD |
| 16:11 |
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| 16:13 |
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| 16:14 |
rubenwardy |
kek |
| 16:14 |
rubenwardy |
it's because you posted about it in here |
| 16:14 |
rubenwardy |
how come my crafting mod doesn't have many stars https://github.com/rubenwardy/crafting |
| 16:15 |
rubenwardy |
#IronicButStillKaramaWhoring |
| 16:17 |
IcyDiamond |
XD |
| 16:18 |
rdococ |
is there a crafting recipe for the blank pattern? |
| 16:21 |
IcyDiamond |
Yes |
| 16:22 |
IcyDiamond |
{'default:stick', 'group:wood'}, |
| 16:22 |
IcyDiamond |
{'group:wood', 'default:stick'}, |
| 16:22 |
IcyDiamond |
XD |
| 16:22 |
IcyDiamond |
Use an inventory mod that gives you recipes |
| 16:22 |
IcyDiamond |
:P |
| 16:22 |
MinetestBot |
[git] paramat -> minetest/minetest: Biome API / cavegen: Add definable cave liquid for a biome (#7192) 32d456b https://git.io/vxySc (2018-04-05T16:21:41Z) |
| 16:24 |
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| 16:25 |
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| 16:25 |
rubenwardy |
!mod [craftguide] |
| 16:25 |
MinetestBot |
rubenwardy: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088 |
| 16:26 |
IcyDiamond |
I love unified_inventory |
| 16:26 |
rubenwardy |
eww |
| 16:27 |
rubenwardy |
I hate that mod |
| 16:27 |
IcyDiamond |
No u |
| 16:27 |
rubenwardy |
It's just so bloated and looks terrible with its inconsistent background and bad icons |
| 16:27 |
IcyDiamond |
Lol |
| 16:28 |
IcyDiamond |
I'll make my own inventory system at some point |
| 16:28 |
IcyDiamond |
Cuz I wanna mod all the things |
| 16:28 |
rubenwardy |
sfinv though |
| 16:28 |
rubenwardy |
yeah |
| 16:29 |
rubenwardy |
IcyDiamond: https://github.com/minetest-mods/unified_inventory/issues/113 |
| 16:29 |
rdococ |
The best mod ever is yay |
| 16:29 |
IcyDiamond |
Lol |
| 16:31 |
IcyDiamond |
!mod [melterns] |
| 16:31 |
MinetestBot |
IcyDiamond: Could not find anything. |
| 16:31 |
rubenwardy |
you need to make a forum topic for it |
| 16:31 |
rubenwardy |
then wait |
| 16:31 |
IcyDiamond |
wip mods doesn't count? |
| 16:31 |
rubenwardy |
the forums is our current official way of storing mods |
| 16:31 |
rubenwardy |
<rubenwardy> then wait |
| 16:31 |
rubenwardy |
then |
| 16:31 |
IcyDiamond |
Kk |
| 16:31 |
IcyDiamond |
I'm looking forward to your curseforge clone |
| 16:32 |
IcyDiamond |
XD |
| 16:32 |
rubenwardy |
lol |
| 16:32 |
rubenwardy |
XD |
| 16:32 |
rdococ |
Do the old recipes for steel tools still work? |
| 16:32 |
IcyDiamond |
Yeah |
| 16:32 |
rdococ |
I did some yaytesting, and created a steel pickaxe that looks slightly different to the ones you get normally. |
| 16:33 |
IcyDiamond |
:p |
| 16:37 |
|
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| 16:37 |
temp_trisquel |
Hi. |
| 16:37 |
rubenwardy |
o/ |
| 16:37 |
temp_trisquel |
#7207 issue reported, please check. |
| 16:38 |
rubenwardy |
heh |
| 16:38 |
rubenwardy |
that's almost certainly a duplicate |
| 16:38 |
rubenwardy |
although it's so hard to search issues |
| 16:39 |
temp_trisquel |
Which issue was first? |
| 16:47 |
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| 17:06 |
* rdococ |
gives IcyDiamond a pickaxe made of hugs |
| 17:06 |
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| 17:08 |
asteri |
not sure whether this is intentional or not but there are '.' here that are supposed to be ':'? or is using . just convention and you're expected to know when to instead use :? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1708 |
| 17:09 |
rubenwardy |
that should be : |
| 17:14 |
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| 17:27 |
Fixer |
biggest unified inventory problem is its slowness |
| 17:28 |
rubenwardy |
B L O A T |
| 17:28 |
rubenwardy |
- actually me, not Fixer surprisingly |
| 17:28 |
rubenwardy |
!mod nyan |
| 17:28 |
MinetestBot |
rubenwardy: Nyancat's heaven [nyanland] by Jeija - https://forum.minetest.net/viewtopic.php?t=658 |
| 17:28 |
rubenwardy |
!mod nyancat |
| 17:28 |
MinetestBot |
rubenwardy: Nyancat's heaven [nyanland] by Jeija - https://forum.minetest.net/viewtopic.php?t=658 |
| 17:29 |
rubenwardy |
!mod [nyancat] |
| 17:29 |
MinetestBot |
rubenwardy: Could not find anything. |
| 17:29 |
rubenwardy |
!mod [nyan] |
| 17:29 |
MinetestBot |
rubenwardy: Moving Nyan Cats [nyan] by 12Me21 - https://forum.minetest.net/viewtopic.php?t=11699 |
| 17:39 |
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| 17:45 |
IcyDiamond |
!mod [melterns] |
| 17:45 |
MinetestBot |
IcyDiamond: Could not find anything. |
| 17:46 |
IcyDiamond |
I feel personally offended |
| 17:47 |
rdococ |
!mod melterns |
| 17:47 |
rdococ |
Yay. |
| 17:48 |
rdococ |
The yay has blobbed |
| 17:51 |
sofar |
it'll take a bit before it appears in the search |
| 17:51 |
sofar |
!mod luscious |
| 17:51 |
MinetestBot |
sofar: Luscious [luscious] by sofar - https://forum.minetest.net/viewtopic.php?t=18862 |
| 17:52 |
sofar |
!mod nightandday |
| 17:52 |
MinetestBot |
sofar: Night and Day [nightandday] by sofar - https://forum.minetest.net/viewtopic.php?t=19901 |
| 17:52 |
rdococ |
Deluscious |
| 17:53 |
IcyDiamond |
Lol |
| 17:53 |
rdococ |
Icy's Constructâ„¢ |
| 17:54 |
IcyDiamond |
:D |
| 17:55 |
rdococ |
0.5.0 is in the yay |
| 17:55 |
IcyDiamond |
Lol |
| 17:55 |
rdococ |
what features does it use that are 0.5.0-exclusive? |
| 17:56 |
IcyDiamond |
Tool capabilities |
| 17:56 |
IcyDiamond |
In metadata |
| 17:56 |
rdococ |
ah, I forgot about that |
| 17:56 |
rubenwardy |
description and depends in mod.conf |
| 17:56 |
IcyDiamond |
Ye |
| 17:56 |
|
lumberJ joined #minetest |
| 17:57 |
rubenwardy |
formspec themes |
| 17:57 |
rubenwardy |
die and hp change reasons |
| 17:57 |
rubenwardy |
mod and game store |
| 17:57 |
rubenwardy |
(not in -dev yet) |
| 17:58 |
rubenwardy |
more stuff: http://dev.minetest.net/Changelog#0.4.16_.E2.86.92_0.5.x_.2819_feb.29 |
| 17:58 |
rubenwardy |
oh, player inventory callbacks |
| 17:58 |
IcyDiamond |
rubenwardy: question was about my mod |
| 17:58 |
IcyDiamond |
XD |
| 17:58 |
rubenwardy |
lol |
| 17:58 |
IcyDiamond |
:D |
| 17:58 |
rubenwardy |
well, I'm just excited y'know |
| 17:58 |
IcyDiamond |
Same |
| 17:59 |
IcyDiamond |
"Store" no pls |
| 17:59 |
IcyDiamond |
Call it library |
| 18:00 |
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| 18:16 |
rdococ |
IcyDiamond: minetest DLC >:D |
| 18:16 |
rubenwardy |
damn it |
| 18:16 |
rubenwardy |
stop spoiling my todo list! |
| 18:16 |
rdococ |
lol |
| 18:18 |
Fixer |
STOP TALKING ABOUT MINETEST AND THINK OF THE CHIL&MINETEST_GAME |
| 18:18 |
rdococ |
I'm from the future! Minetest 1.3.5 was actually proprietary for a few minutes in the year 2381 due to a bug with the futuristic licensing system. |
| 18:19 |
rubenwardy |
> Implying we'd be 1.x + in 2381 |
| 18:19 |
|
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| 18:19 |
rdococ |
rubenwardy: Minetest can easily go 0.10.0, 0.11.0, so there's no rush to a version you might call "1.0.0", even if I'm not sure that would mean much anyway |
| 18:20 |
rubenwardy |
we're already at 1.0.0 in terms of semvar |
| 18:20 |
rubenwardy |
like, we have no breakage (hopefully) between most versions |
| 18:21 |
rubenwardy |
I don't like "library" |
| 18:21 |
rubenwardy |
maybe Online Content |
| 18:22 |
rdococ |
Repository |
| 18:22 |
rubenwardy |
does Repository mean anything to non-tech people? |
| 18:22 |
rubenwardy |
particularly kids |
| 18:22 |
rdococ |
do most non-tech people even know what Minetest is? |
| 18:22 |
rubenwardy |
fair point |
| 18:23 |
rdococ |
other than kids using scam clients that ask for money, but they probably don't even know what a mod is |
| 18:24 |
rubenwardy |
should link to https://play.google.com/store/apps/details?id=com.rubenwardy.minetestmodmanager on android anyway |
| 18:24 |
rdococ |
the mod manager works with scam clients too? |
| 18:24 |
rubenwardy |
as in, just disable the ingame mod store and link to the app |
| 18:24 |
rubenwardy |
do a Messenger |
| 18:25 |
rubenwardy |
or maybe embed the app, but heh |
| 18:35 |
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| 18:37 |
IcyDiamond |
deltasquared: https://github.com/LunaSquee/melterns |
| 18:38 |
deltasquared |
IcyDiamond: updates? |
| 18:38 |
IcyDiamond |
Yay |
| 18:38 |
deltasquared |
oooh |
| 18:38 |
IcyDiamond |
Wait I'm not rdococ |
| 18:38 |
deltasquared |
do they emit light? |
| 18:39 |
deltasquared |
also did you do all those textures? that's actually quite impressive |
| 18:39 |
deltasquared |
that said, when it comes to the arts side of things I'm easily impressed |
| 18:39 |
IcyDiamond |
The fluids are just lava recolored |
| 18:39 |
IcyDiamond |
XD |
| 18:39 |
deltasquared |
it is well known that I am a programmer who can't draw for carp |
| 18:39 |
IcyDiamond |
I cheaped out on the textures cuz I suck at art |
| 18:39 |
IcyDiamond |
:P |
| 18:39 |
IcyDiamond |
But I can do image manipulation in gimp |
| 18:40 |
deltasquared |
still better than mine. ask VanessaE, she quickly replaced the gear textures that I drew as a place holder when making the newer node breaker recipe |
| 18:40 |
IcyDiamond |
Lmao |
| 18:40 |
deltasquared |
my placeholder was literally a black square with "gear tex!" written on it |
| 18:40 |
IcyDiamond |
:D |
| 18:42 |
deltasquared |
IcyDiamond: here's my, uh, "original" https://github.com/minetest-mods/pipeworks/blob/a81834558ab0ebe1886082915cb9e66773f672d0/textures/pipeworks_gear.png |
| 18:43 |
rdococ |
IcyDiamond: yes, the yay is contagious |
| 18:43 |
IcyDiamond |
Lmao |
| 18:43 |
IcyDiamond |
rdococ: yay |
| 18:43 |
rdococ |
Yay |
| 18:43 |
deltasquared |
haha, is that "milliBuckets" in the UI there? |
| 18:43 |
IcyDiamond |
Ye |
| 18:43 |
deltasquared |
nice |
| 18:43 |
rdococ |
deltasquared: that is the best texture ever |
| 18:44 |
deltasquared |
I wanted it to say "I'm a gear!" but I cba to make a 32x texture |
| 18:49 |
rdococ |
I'm a gear! |
| 18:51 |
Shara |
Yay, someone else makes textures like I do! |
| 18:53 |
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| 18:54 |
thetaepsilon |
oh nag damnit |
| 18:54 |
rdococ |
Theta squared |
| 18:55 |
deltasquared |
rdococ: no, that's a BillyS knock-off |
| 18:56 |
IcyDiamond |
Nag dabit |
| 18:56 |
deltasquared |
bag nabit |
| 18:56 |
IcyDiamond |
Bag grabbit |
| 18:57 |
rdococ |
Sad granite |
| 18:58 |
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| 18:58 |
deltasquared |
https://wiki.teamfortress.com/w/images/2/2c/Engineer_negativevocalization12.wav |
| 18:59 |
rdococ |
Microschoftâ„¢ |
| 19:00 |
deltasquared |
winblows |
| 19:00 |
rubenwardy |
Windoze |
| 19:00 |
rubenwardy |
I had it called that in my boot menu |
| 19:00 |
rubenwardy |
Before I uninstalled it completely |
| 19:02 |
Fixer |
microshaft |
| 19:02 |
juli |
rubenwardy: windoof |
| 19:03 |
juli |
doof means silly in germany |
| 19:03 |
deltasquared |
I have a user on my system called "windozegames" specifically for older titles under wine |
| 19:03 |
rubenwardy |
Life it better without it |
| 19:03 |
rubenwardy |
Except for the lack of Skyrim |
| 19:03 |
rubenwardy |
Obviously porting to VR looks better to shareholders than Linux with more users |
| 19:03 |
rubenwardy |
:'( |
| 19:03 |
deltasquared |
I wouldn't know, can't miss what you never tried ;) |
| 19:04 |
Fixer |
rubenwardy: if you have AMD cpu, you can PCI pass through |
| 19:04 |
rubenwardy |
Power control interface? |
| 19:04 |
Fixer |
in VM |
| 19:04 |
rubenwardy |
\o/ |
| 19:04 |
Fixer |
no |
| 19:04 |
rubenwardy |
Running a game in a VM sounds like a bad idea |
| 19:04 |
juli |
deltasquared: same :D |
| 19:05 |
rubenwardy |
I also have an Intel cpu |
| 19:05 |
deltasquared |
not windows VM, just wine in my case |
| 19:05 |
Fixer |
rubenwardy: on Ryzen XXXXG cpu + Videocard, you can install Shitdows in VM and play on it with very little performance loss |
| 19:05 |
rdococ |
The Yay computer system automatically detects and removes Windows |
| 19:06 |
juli |
i use wine only for electrotechnics software ... |
| 19:06 |
rdococ |
I don't use wine at all |
| 19:06 |
rdococ |
at least anymore |
| 19:07 |
juli |
yeah it would be better without :) |
| 19:07 |
juli |
but i need it for my courses ... |
| 19:17 |
MinetestBot |
[git] paramat -> minetest/minetest: Zoom adjustDist(): Improve variable name (#7208) c6975fe https://git.io/vxST5 (2018-04-05T19:15:38Z) |
| 19:17 |
BillyS |
deltasquared: /Someone/ pinged me |
| 19:19 |
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proller joined #minetest |
| 19:19 |
rdococ |
Someone pinged BillyS |
| 19:24 |
|
proller joined #minetest |
| 19:27 |
rdococ |
BillyS was pinged |
| 19:33 |
* IcyDiamond |
pings rdococ |
| 19:38 |
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tpe joined #minetest |
| 19:47 |
* rdococ |
pings IcyDiamond |
| 19:57 |
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| 20:00 |
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| 20:24 |
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| 20:24 |
temp_trisquel |
Hi. |
| 20:24 |
temp_trisquel |
Why were Mushroom Spores removed? |
| 20:27 |
fridolin |
can anyone help me with my mod ? |
| 20:28 |
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| 20:30 |
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paramat joined #minetest |
| 20:30 |
fridolin |
i have would make an hammer that mines 3x3 so i have searched the internet by another mods they do simmliar the same so i have found the fun tools mod and there a jackhammer so i have inspired me on his code but i dont understan why it mine 3x3with +1 block in depth . |
| 20:40 |
IcyDiamond |
fridolin: most likely it mines 3x3x3 |
| 20:40 |
IcyDiamond |
A cube |
| 20:40 |
IcyDiamond |
Not a plane |
| 20:41 |
IcyDiamond |
You'll need extra math for that |
| 20:41 |
paramat |
mushroom spore removal was https://github.com/minetest/minetest_game/pull/745 |
| 20:42 |
fridolin |
can you help me with that please ? |
| 20:43 |
rubenwardy |
what you be able to paste bin your current code? |
| 20:43 |
rubenwardy |
gist.github.com |
| 20:43 |
rubenwardy |
then submit and paste the URL here |
| 20:44 |
IcyDiamond |
Does any callback on a tool return the block face youre mining |
| 20:44 |
rubenwardy |
not the tool |
| 20:44 |
rubenwardy |
try and see if there's something to get the pointedthing |
| 20:44 |
fridolin |
https://gist.github.com/fridolin2/4261c599b38634988abde8e4712f02c0 |
| 20:44 |
fridolin |
there is the code |
| 20:47 |
IcyDiamond |
That does indeed look like 3x3x3 |
| 20:47 |
IcyDiamond |
Actually wait |
| 20:48 |
IcyDiamond |
Did you just copy this from somewhere? |
| 20:49 |
fridolin |
yes an some change in depth and heigt and so on i ha do (bad english) |
| 20:49 |
fridolin |
from the fun_tools mod |
| 20:50 |
fridolin |
http://forum.minetest.org/viewtopic.php?f=9&t=16475 |
| 20:53 |
fridolin |
at the moment it mined 3x3x2 |
| 20:54 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgcarpathian: Remove insignificant 'base' noise variation (#7209) 5701f9e https://git.io/vxSGz (2018-04-05T20:52:10Z) |
| 20:54 |
IcyDiamond |
It just seems that way to you |
| 20:54 |
IcyDiamond |
:p |
| 20:55 |
IcyDiamond |
The center is the block you point at |
| 20:55 |
fridolin |
yes |
| 20:56 |
IcyDiamond |
Sorry I was about to go to sleep so I'm not near a computer right now and I don't feel like getting up now |
| 20:56 |
fridolin |
i only want a plaine :( |
| 20:56 |
fridolin |
it is so complicated ? |
| 20:57 |
IcyDiamond |
It takes some effort yeah |
| 20:57 |
fridolin |
:< |
| 21:05 |
Gael-de-Sailly |
fridolin: be aware that the link you just posted refers to a dubious ripoff of the forum |
| 21:05 |
Gael-de-Sailly |
the official forum is forum.minetest.net |
| 21:05 |
Gael-de-Sailly |
and the corresponding page is https://forum.minetest.net/viewtopic.php?f=9&t=16475 |
| 21:05 |
sfan5 |
uh huh |
| 21:07 |
fridolin |
How was I supposed to know that looked serious |
| 21:07 |
Gael-de-Sailly |
that's the problem |
| 21:07 |
Gael-de-Sailly |
but now you're aware |
| 21:08 |
paramat |
you should avoid minetest org for security reasons, it's a malicious site |
| 21:10 |
paramat |
(extremely malicious :]) |
| 21:10 |
Gael-de-Sailly |
and check the links before clicking |
| 21:10 |
Gael-de-Sailly |
I got pranked once again D: |
| 21:12 |
paramat |
ugh duane's 2-space tabs, horrible |
| 21:14 |
fridolin |
how i can write an PM to an user on this IRC Channel ? |
| 21:14 |
sfan5 |
/query |
| 21:15 |
fridolin |
ok thanks :> |
| 21:15 |
IcyDiamond |
Wtf is minetest . org even |
| 21:15 |
rubenwardy |
IcyDiamond: a bad site by a bad person |
| 21:15 |
rubenwardy |
end of discussion |
| 21:15 |
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| 21:15 |
IcyDiamond |
Lol |
| 21:15 |
IcyDiamond |
Looks like they have personal beef against you |
| 21:16 |
IcyDiamond |
But ok |
| 21:16 |
fridolin |
back to my "hammer" problem has anybody an ide how i can fix it ? |
| 21:17 |
paramat |
and visiting it likely uses your data against you later |
| 21:17 |
Gael-de-Sailly |
"they" have personal beef against litterally everyone |
| 21:18 |
IcyDiamond |
Gg |
| 21:19 |
IcyDiamond |
So their dls are also littered with malware I assume |
| 21:19 |
rubenwardy |
IcyDiamond: that person is the reason there are 11 ops in this channel' |
| 21:19 |
sfan5 |
10, chanserv doesn't count |
| 21:19 |
IcyDiamond |
Fair enough |
| 21:20 |
IcyDiamond |
Yeah I ran an irc network for two years, I know how bad people can get |
| 21:20 |
IcyDiamond |
xD |
| 21:21 |
Gael-de-Sailly |
it's more quiet these times |
| 21:22 |
Gael-de-Sailly |
but if you had seen the logs on December31 to Jan2... |
| 21:22 |
IcyDiamond |
Mostly people with computer skills use irc |
| 21:22 |
IcyDiamond |
XD |
| 21:22 |
fridolin |
i dont have any computer skills lol |
| 21:23 |
IcyDiamond |
Neither does my girlfriend. That's why I said mostly |
| 21:23 |
IcyDiamond |
xD |
| 21:24 |
IcyDiamond |
I'm gonna get my mental health fixed then I might be able to finally contribute to minetest itself |
| 21:25 |
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fridolin joined #minetest |
| 21:25 |
fridolin |
This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>. lol what does this mean :D |
| 21:26 |
fireglow |
hi fridolin :) |
| 21:26 |
fridolin |
hey hey |
| 21:26 |
Gael-de-Sailly |
does it prints just after "You have been identified for fridolin"? |
| 21:26 |
fridolin |
yes it does |
| 21:26 |
fireglow |
I'm guessing fridolin did not register that nick name originally |
| 21:26 |
Gael-de-Sailly |
so it's OK |
| 21:26 |
fireglow |
Ooh you did, fridolin? |
| 21:27 |
fridolin |
i dont know i mean so |
| 21:27 |
fireglow |
Registered : Jul 21 19:55:30 2016 (1y 36w 6d ago) |
| 21:27 |
fireglow |
probably not |
| 21:27 |
fridolin |
ok |
| 21:27 |
fireglow |
so you can't register that nickname, it already belongs to somebody else |
| 21:28 |
fireglow |
you could try fridolin_ :> |
| 21:28 |
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Blo0D joined #minetest |
| 21:28 |
Gael-de-Sailly |
no it works |
| 21:28 |
Gael-de-Sailly |
just after, it says that the password has been identified |
| 21:28 |
Gael-de-Sailly |
so NickServ detected the password a bit late, but still detected it, so it's OK |
| 21:29 |
fireglow |
no, fridolin is not authed as Fridolin |
| 21:29 |
fridolin |
lol that anotehr name the F ist big |
| 21:29 |
fireglow |
fridolin: did you register that nickname or not? |
| 21:30 |
fridolin |
aah i know at webchat.firc.de i have registered fridolin not here lol i dont have known that ist not the same |
| 21:30 |
fireglow |
that's another IRC network |
| 21:30 |
fridolin |
*facepalm* |
| 21:30 |
fireglow |
^_^ |
| 21:30 |
fireglow |
is ok |
| 21:31 |
fireglow |
well you can "/nick fridolin_" here on freenode and register that |
| 21:31 |
fireglow |
or ask in #help for that nickname to be released, since it hasn't been used since it was registered, over a year ago |
| 21:32 |
fridolin |
it not imoportant for me because im not here so often |
| 21:32 |
Gael-de-Sailly |
ok my bad fireglow |
| 21:32 |
Gael-de-Sailly |
it's still strange that it says that the nickname has been identified |
| 21:32 |
fridolin |
why i can write as fridolin when its registered ? |
| 21:33 |
xerox123 |
because you don't need to be authed to a nick to use it |
| 21:33 |
fridolin |
thats a little bit confusing lol |
| 21:33 |
xerox123 |
however, that person can ghost your connection of regain the nick at any time |
| 21:34 |
xerox123 |
services and the irc server are two separate things in reality |
| 21:40 |
twoelk |
fridolin, you seem to get hooked to modding mt so you might be spending more time here than planned - and you need a registered nick to talk in some channels that might interest you |
| 21:41 |
fridolin |
i have onlöy one problem but i have to look how i can fix it by myself |
| 21:55 |
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| 22:05 |
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| 22:09 |
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[k00l]shamoanjac joined #minetest |
| 22:09 |
[k00l]shamoanjac |
Sup |
| 22:09 |
[k00l]shamoanjac |
is there a way in the modding API to attach arbitrary tables to a player? |
| 22:09 |
[k00l]shamoanjac |
or |
| 22:09 |
rubenwardy |
get_attribute() |
| 22:10 |
rubenwardy |
with minetest.write_jaon and minetest.parse_json |
| 22:10 |
rubenwardy |
not ideal I know |
| 22:10 |
[k00l]shamoanjac |
uhm |
| 22:10 |
[k00l]shamoanjac |
alright |
| 22:10 |
rubenwardy |
get atribute is a key value store which stores strings |
| 22:11 |
[k00l]shamoanjac |
the thing I want to do is to store HUD elements for each player |
| 22:11 |
rubenwardy |
(it's going to be deprecated in 0.5.0 and made to work the same as meta) |
| 22:11 |
[k00l]shamoanjac |
I guess I have to make a global table |
| 22:11 |
rubenwardy |
ah |
| 22:11 |
rubenwardy |
you want a global table |
| 22:11 |
rubenwardy |
yeah |
| 22:11 |
rubenwardy |
well |
| 22:11 |
[k00l]shamoanjac |
yeah |
| 22:11 |
rubenwardy |
a local table |
| 22:11 |
rubenwardy |
in a file |
| 22:11 |
[k00l]shamoanjac |
not a huge fan of the solution, so I thought maybe there would be another way |
| 22:11 |
rubenwardy |
file-scope basically, not global scope |
| 22:12 |
rubenwardy |
it's the best one, although not to write |
| 22:12 |
rubenwardy |
you could use attributes efficiently for that local id = tonumber(player:get_attribute("hud_1") or 0) |
| 22:12 |
rubenwardy |
etc |
| 22:12 |
rubenwardy |
but you'd need to clear on_joinplayer |
| 22:12 |
rubenwardy |
and it's a bit wasteful |
| 22:13 |
rubenwardy |
so a table is better |
| 22:13 |
[k00l]shamoanjac |
so in 0.5 ObjectRef will have get_metadata(table) ? |
| 22:13 |
rubenwardy |
no |
| 22:13 |
[k00l]shamoanjac |
only the player? |
| 22:13 |
rubenwardy |
local mea = player:get_meta() |
| 22:13 |
rubenwardy |
local meta = player:get_meta() |
| 22:13 |
rubenwardy |
meta:set_string("foo", "bar") |
| 22:13 |
rubenwardy |
item stacks and nodes already have this |
| 22:13 |
rubenwardy |
also mod storage |
| 22:14 |
rubenwardy |
so you can store things like that per node, per player, per mod, and per item stack :0 |
| 22:14 |
[k00l]shamoanjac |
yeah but I remember I had to do the JSON parsing thing when I wrote the banners mod |
| 22:14 |
rubenwardy |
not with meta if you're doing key-value |
| 22:14 |
rubenwardy |
you only need it to store full tables |
| 22:14 |
rubenwardy |
this is because it sends it to the core rather than staying in Lua |
| 22:14 |
[k00l]shamoanjac |
that was back in 2016 though so I hope the API has indeed improved |
| 22:15 |
rubenwardy |
yeah |
| 22:15 |
rubenwardy |
it's more consistent now |
| 22:17 |
rubenwardy |
Key-table meta is something I'd like to add in future, but it's difficult to get right |
| 22:17 |
rubenwardy |
And other stuff is higher priority for me, like getting player meta when they're offline |
| 22:34 |
[k00l]shamoanjac |
does branch master from Github have get_meta() already? |
| 22:34 |
rubenwardy |
not yet |
| 22:35 |
rubenwardy |
https://github.com/minetest/minetest/pull/7202 |
| 22:45 |
[k00l]shamoanjac |
wow, this is fresh stuff |
| 22:45 |
[k00l]shamoanjac |
any ETA for inclusion in master? |
| 22:46 |
rubenwardy |
soon |
| 22:46 |
rubenwardy |
there are 3 devs on it including me, so... |
| 22:46 |
rubenwardy |
I've been planning on doing it for months |
| 22:46 |
rubenwardy |
more stuff here: https://forum.minetest.net/viewtopic.php?f=7&t=19038 |
| 22:47 |
[k00l]shamoanjac |
on the number of devs, you know what the Tao of Programming says :) |
| 22:47 |
[k00l]shamoanjac |
nice |
| 22:47 |
[k00l]shamoanjac |
I'm trying to see if I can implement some of the functionalities of Cataclysm: DDA into Minetest |
| 22:48 |
rubenwardy |
true |
| 22:50 |
[k00l]shamoanjac |
I've always wanted to contribute to minetest core, but I wasn't really proficient in C++ |
| 22:50 |
[k00l]shamoanjac |
after getting a C and C++ dev job and 1+ year experience, I feel a bit more confident to start getting a look at it |
| 22:50 |
rubenwardy |
that's good :D |
| 23:02 |
[k00l]shamoanjac |
is there a plan to generate Doxygen documentation or something? |
| 23:02 |
rubenwardy |
doxy.minetest.net |
| 23:03 |
rubenwardy |
http://doxy.minetest.net |
| 23:04 |
[k00l]shamoanjac |
no developer meeting notes since june? |
| 23:04 |
rubenwardy |
not done formal notes since then |
| 23:05 |
rubenwardy |
and haven't done any meetings in a few months except one the other week |
| 23:10 |
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| 23:12 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgcarpathian: Fix spawn level calculation (#7212) 7e3f88f https://git.io/vxSgk (2018-04-05T23:10:16Z) |
| 23:13 |
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| 23:27 |
rdococ |
I'd like to see the default max stack increased to 100 in 0.5.0-dev tbh |
| 23:28 |
[k00l]shamoanjac |
that would mean three digits |
| 23:28 |
[k00l]shamoanjac |
it could be madness |
| 23:28 |
longerstaff13-m |
Madness I tell you madness (hehe) |
| 23:31 |
rubenwardy |
https://github.com/rubenwardy/awards/releases/tag/v3.1.0 |
| 23:33 |
rdococ |
[k00l]shamoanjac: at the moment the max is 99, that would mean a difference of one |
| 23:33 |
rdococ |
which is also madnessâ„¢ |
| 23:34 |
[k00l]shamoanjac |
I fear it might break certain graphic settings which rely on sizes not exceeding two digits |
| 23:39 |
rdococ |
We're talking about item stacks |
| 23:40 |
rubenwardy |
reduce it to 1 instead |
| 23:40 |
rubenwardy |
more realistic |
| 23:40 |
rdococ |
The 1 max item stack challengeâ„¢ |
| 23:40 |
rubenwardy |
that's 1 per inventory, not per stack |
| 23:40 |
rubenwardy |
XD |
| 23:40 |
[k00l]shamoanjac |
I agree, add more realism |
| 23:40 |
[k00l]shamoanjac |
don't allow 1 cubic meter blocks to be carried |
| 23:40 |
rdococ |
Make heavier and larger items take up more inventory slots |
| 23:40 |
[k00l]shamoanjac |
actually |
| 23:40 |
rdococ |
A single 1 cubic meter block would take up the whole inventory |
| 23:41 |
[k00l]shamoanjac |
there are tons of RPGs which use a system where items take MxN inventory items |
| 23:41 |
rdococ |
^ |
| 23:41 |
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| 23:41 |
rdococ |
That would legitimately be a cool suggestion |
| 23:41 |
rdococ |
s/suggestion/idea/ |
| 23:41 |
[k00l]shamoanjac |
s/would/is |
| 23:41 |
rdococ |
s/be // |
| 23:42 |
rdococ |
[k00l]shamoanjac: Close your sed expressionsâ„¢ |
| 23:42 |
[k00l]shamoanjac |
b-but vim accepts them |
| 23:42 |
rdococ |
...I just use Pluma, it's good enough for what I do |
| 23:48 |
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