| Time |
Nick |
Message |
| 00:28 |
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| 00:44 |
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| 01:00 |
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| 02:00 |
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| 06:56 |
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| 07:12 |
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| 07:56 |
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| 08:01 |
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| 09:02 |
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| 09:31 |
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| 09:48 |
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| 09:56 |
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| 09:57 |
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| 10:34 |
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Markow joined #minetest |
| 11:06 |
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troller joined #minetest |
| 11:14 |
IcyDiamond |
i think i finally found a mobs mod to stick with |
| 11:15 |
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| 11:15 |
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longerstaff13-m joined #minetest |
| 11:18 |
Markow |
IcyDiamond: What a good one? I haven't tried any yet. |
| 11:18 |
IcyDiamond |
idk if its good but im using tenplus1's mobs now |
| 11:18 |
IcyDiamond |
mobf gave me lots of problems |
| 11:19 |
Markow |
I take a look at tenplus1, thanks |
| 11:19 |
IcyDiamond |
https://github.com/tenplus1/mobs_redo |
| 11:19 |
IcyDiamond |
this one |
| 11:20 |
IcyDiamond |
btw is there a way to get the node the player is currently looking at? |
| 11:20 |
IcyDiamond |
or selecting i guess |
| 11:21 |
|
rohju joined #minetest |
| 11:22 |
IcyDiamond |
rubenwardy: you around? |
| 11:22 |
rubenwardy |
Kinda |
| 11:23 |
IcyDiamond |
do you happen to know how to get the name of the node the player is pointing at? |
| 11:23 |
IcyDiamond |
like, for a HUD |
| 11:36 |
IcyDiamond |
it would appear that you cannot |
| 12:15 |
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[k00l]shamoanjac joined #minetest |
| 12:16 |
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Krock joined #minetest |
| 12:23 |
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DI3HARD139 joined #minetest |
| 12:30 |
IcyDiamond |
Hey Krock, do you happen to know if there's a way to get the name of the node the player is pointing at? |
| 12:30 |
rubenwardy |
raycast, it looks like |
| 12:30 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3240 |
| 12:31 |
Krock |
use the look yaw/pitch to calculate the start/end positions |
| 12:31 |
Krock |
start is basically get_pos() + exe height |
| 12:31 |
Krock |
*eye |
| 12:32 |
Krock |
you'd have to run this permanently to detect most of the pointed nodes when looking around - which is very time-costy |
| 12:34 |
IcyDiamond |
oh well |
| 12:34 |
IcyDiamond |
i really want a waila mod for minetest |
| 12:34 |
IcyDiamond |
"what am i looking at" |
| 12:34 |
Krock |
then you'll have to move that code stuff to a CSM |
| 12:35 |
Krock |
where btw raycast isn't available yet |
| 12:36 |
IcyDiamond |
fair enough |
| 12:48 |
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| 12:50 |
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| 12:59 |
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longerstaff13-m_ joined #minetest |
| 13:15 |
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| 13:24 |
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| 13:35 |
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| 13:39 |
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CWz joined #minetest |
| 13:42 |
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| 13:47 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-12-16:47:44.png interesting |
| 13:48 |
IcyDiamond |
all hud mods seem to not get rid of the hearts |
| 13:48 |
IcyDiamond |
in 0.5 |
| 13:57 |
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longerstaff13-m joined #minetest |
| 14:10 |
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Boingo joined #minetest |
| 14:14 |
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| 14:16 |
JDCodeIt |
HUD - I saw that too - and multiple mods are placing hearts overlayed |
| 14:21 |
JDCodeIt |
For what you are pointed at, maybe have a look at shooter or rangedweapons |
| 14:21 |
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| 14:35 |
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| 14:38 |
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| 14:48 |
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swift110 joined #minetest |
| 14:49 |
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jluc joined #minetest |
| 14:51 |
JDCodeIt |
Anybody here use valgrind memory checker in Linux? Some interesting messages provided about the memory management (and some strange stuff in LUAJIT) |
| 14:54 |
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| 14:58 |
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| 15:00 |
swift110 |
hey |
| 15:07 |
srifqi |
\o |
| 15:08 |
swift110 |
how are you srifqi |
| 15:10 |
srifqi |
i'm fine |
| 15:11 |
srifqi |
just coding :D |
| 15:11 |
|
Akberid joined #minetest |
| 15:12 |
Glorfindel |
I'm trying to help an idiot lol |
| 15:13 |
srifqi |
What did you help? |
| 15:13 |
|
Markow joined #minetest |
| 15:16 |
Glorfindel |
I don't think I'm going to be able to help |
| 15:16 |
Glorfindel |
he seems to be rambling on about some acronis program now |
| 15:37 |
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| 15:41 |
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| 15:41 |
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Beton joined #minetest |
| 15:47 |
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DI3HARD139 joined #minetest |
| 15:52 |
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Gael-de-Sailly joined #minetest |
| 15:57 |
Fixer |
those offcenter hearts freaking me out |
| 15:57 |
Fixer |
OCD intensifies |
| 16:15 |
|
Tux[Qyou] joined #minetest |
| 16:46 |
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proller joined #minetest |
| 16:52 |
JDCodeIt |
I know minetest uses threads to some extent - as I'm looking at potential memory leaks, do any of the worker threads access the globals in a non-thread-safe way? |
| 16:54 |
JDCodeIt |
WieldMeshSceneNode class would have this problem, for example |
| 16:55 |
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| 17:12 |
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| 17:16 |
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octacian_ joined #minetest |
| 17:18 |
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proller joined #minetest |
| 17:33 |
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| 17:46 |
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srifqi left #minetest |
| 17:51 |
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| 17:54 |
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jonah joined #minetest |
| 17:57 |
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jonah left #minetest |
| 18:04 |
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| 18:04 |
JDCodeIt |
...Moving the topic to #minetest-dev |
| 18:11 |
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est31 joined #minetest |
| 18:13 |
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paramat joined #minetest |
| 18:15 |
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ssieb joined #minetest |
| 18:16 |
IcyDiamond |
Android build doesn't work |
| 18:16 |
IcyDiamond |
Hunk #1 FAILED at 8 (different line endings). |
| 18:17 |
IcyDiamond |
1 out of 1 hunk FAILED -- saving rejects to file source/Irrlicht/CEGLManager.cpp.rej |
| 18:17 |
Boingo |
plex changelog |
| 18:17 |
IcyDiamond |
Both me and my friend get this error |
| 18:22 |
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| 18:48 |
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| 19:01 |
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| 19:05 |
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| 19:06 |
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| 19:08 |
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| 19:13 |
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| 19:13 |
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| 19:17 |
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| 19:29 |
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| 19:30 |
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| 19:38 |
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| 19:49 |
IcyDiamond |
Anyone up for making thaumcraft in minetest |
| 19:49 |
IcyDiamond |
That would be an interesting project |
| 19:49 |
IcyDiamond |
Not sure if the engine has sufficient features for that |
| 19:51 |
|
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| 20:00 |
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Fixer_ joined #minetest |
| 20:02 |
IcyDiamond |
I don't think you can hide nodes under certain conditions |
| 20:02 |
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longerstaff13-m joined #minetest |
| 20:03 |
IcyDiamond |
Or show a gui by hovering over something |
| 20:03 |
IcyDiamond |
Meh |
| 20:12 |
IcyDiamond |
¯\_(ツ)_/¯ |
| 20:17 |
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| 20:22 |
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| 20:23 |
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| 20:26 |
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| 20:32 |
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| 20:49 |
jluc |
is there an available version of 0.5 for android ? |
| 21:04 |
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| 21:17 |
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| 21:17 |
Krock |
jluc, yes. srifqi built one after the joystick PR was merged: https://github.com/minetest/minetest/pull/7126#issuecomment-380381620 |
| 21:17 |
paramat |
only the currrent 0.5.0dev version |
| 21:18 |
paramat |
*current |
| 21:18 |
Krock |
maybe you'll have to disable a 3rd-party app installation prevention in order to be able to install it |
| 21:29 |
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| 21:38 |
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| 21:42 |
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| 21:48 |
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| 22:00 |
jluc |
ok |
| 22:02 |
jluc |
pretty recent |
| 22:09 |
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| 22:11 |
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| 22:11 |
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| 22:13 |
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| 22:15 |
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| 22:22 |
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| 23:27 |
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| 23:37 |
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| 23:51 |
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