| Time |
Nick |
Message |
| 00:07 |
|
swift110 joined #minetest |
| 00:10 |
|
Hawk777 joined #minetest |
| 00:42 |
|
ehlodex joined #minetest |
| 00:47 |
|
Tmanyo joined #minetest |
| 02:54 |
|
AntumDeluge joined #minetest |
| 03:02 |
|
Billre joined #minetest |
| 03:32 |
|
ehlodex_ joined #minetest |
| 03:51 |
|
ehlodex joined #minetest |
| 03:56 |
|
Ruslan1 joined #minetest |
| 03:58 |
|
StarNinjas joined #minetest |
| 04:22 |
|
ssieb joined #minetest |
| 04:33 |
|
lumberJ joined #minetest |
| 05:14 |
|
ehlodex joined #minetest |
| 05:25 |
|
ehlodex_ joined #minetest |
| 05:29 |
|
ANAND joined #minetest |
| 05:42 |
|
Cornelia joined #minetest |
| 07:00 |
|
Blo0D joined #minetest |
| 07:09 |
|
Akberid joined #minetest |
| 07:18 |
|
Flabb joined #minetest |
| 07:25 |
|
Krock joined #minetest |
| 08:16 |
|
fwhcat joined #minetest |
| 08:29 |
|
koosha01 joined #minetest |
| 08:29 |
koosha01 |
Hi there |
| 08:29 |
koosha01 |
Why can't I create bed ? |
| 08:30 |
koosha01 |
Should I install any mod? Isn't it installed by default? |
| 08:41 |
lumberJ |
hi koosha01 |
| 08:41 |
|
Blo0D joined #minetest |
| 08:42 |
|
longerstaff13-m joined #minetest |
| 08:43 |
lumberJ |
yes, beds are included in minetest game |
| 08:45 |
koosha01 |
lumberJ: So why can't I build one? |
| 08:45 |
lumberJ |
are you playing single player? are you sure you have the craft right? |
| 08:46 |
koosha01 |
lumberJ: Yes. |
| 08:47 |
koosha01 |
I didn't install any Mod. |
| 08:48 |
lumberJ |
are you playing minetest game or minimal game? |
| 08:48 |
koosha01 |
How do I know the difference? |
| 08:48 |
lumberJ |
in the main menus when you create the world, the two options are at the bottom left |
| 08:49 |
koosha01 |
It's Minetest Game |
| 08:51 |
lumberJ |
the simple bed craft is empty top row |
| 08:51 |
lumberJ |
two red one white wool middle row |
| 08:51 |
|
ensonic joined #minetest |
| 08:52 |
lumberJ |
three wood planks bottom row |
| 08:52 |
lumberJ |
can you confirm that is the craft you used? |
| 08:53 |
koosha01 |
I used blue instead of red doest it make difference ? |
| 08:54 |
lumberJ |
yes, the craft calls for red only |
| 08:54 |
koosha01 |
Oh, wow :D thank you so much. |
| 08:54 |
lumberJ |
yw |
| 08:57 |
lumberJ |
koosha01, minetest game is fairly playable as is, at least to learn basic game play, but you may wish to add a craft guide: https://github.com/minetest-mods/craftguide |
| 08:57 |
lumberJ |
or you can just refer to wiki.minetest.net to get crafts |
| 09:10 |
koosha01 |
lumberJ: Thanks. |
| 09:15 |
|
Gael-de-Sailly joined #minetest |
| 10:16 |
|
BakerPrime joined #minetest |
| 10:19 |
|
Fixer joined #minetest |
| 10:54 |
andirc8000 |
Can someone help me please I want a node to be destroyed with a single punch (and only one node and not the nodes behind it) so in oneclick mod (5 lines of code): https://hastebin.com/veruyoyujo.lua it works fine but it destroys sometimes 2 nodes at once |
| 10:56 |
Shara |
That's just because you hold down punch too long. |
| 10:56 |
|
koosha01 left #minetest |
| 10:56 |
andirc8000 |
Shara: nope. |
| 10:56 |
Shara |
If you destroy somethign instantly, then that something is gone and you are targetting whatever is behind it |
| 10:56 |
Shara |
something* |
| 10:57 |
andirc8000 |
Shara: I specifically assigned autohotkey keyboard key to a mouse click. |
| 10:57 |
Shara |
This is a really common problem with tools that remove things quickly |
| 10:57 |
Shara |
It's why there is usually a small delay |
| 10:57 |
andirc8000 |
Shara: and when I press that keyboard key only once, it still destroys sometimes 2 blocks at once. |
| 10:58 |
Shara |
But the game doesn't need it pressed twice. It's possible to hold a key down, even for the slightest moment, to have an action repeat on the next target |
| 10:58 |
Shara |
So you think the press is instant, and you think the removal is instant.. nwo which instant is the quicker one? |
| 10:58 |
Shara |
now* |
| 10:59 |
andirc8000 |
Shara: nope. If I single click on a window's X button, only that window closes (and not the window behind it) i think this is a bug... |
| 10:59 |
andirc8000 |
(even if a window behind it X button is on the same location) |
| 11:00 |
Shara |
I have no idea how that operatates, but I know how MT does this. |
| 11:03 |
|
proller joined #minetest |
| 11:09 |
andirc8000 |
Shara: for reference, my Autohotkey script: https://hastebin.com/ozopofecap.vbs -- now when I press 'f' key - I get only 'swinging' motion (no destruction, (wtf?)) -- but when I press 'F5' key -- sometimes 2 blocks get destroyed, and sometimes 1 |
| 11:09 |
andirc8000 |
not consistent... |
| 11:10 |
Shara |
You set up two things that are "instant"... but nothing is ever really instant. |
| 11:11 |
Shara |
Not sure what else to say to you. |
| 11:11 |
andirc8000 |
Shara: ok. |
| 11:11 |
Shara |
If there is a real issue, maybe someone will find it, but it doesn't seem like to me. |
| 11:12 |
Shara |
You should also consider that even if it worked when you set somethign up to handle the keypress for you, in game when people are playing with a mouse or phone, it will be unusable |
| 11:13 |
Shara |
Even in creative mode there is a delay because people don't stop punching quickly enough |
| 11:14 |
xerox123 |
how do I starts a minetestserver onstance of a certain PID? |
| 11:22 |
|
Markow joined #minetest |
| 11:25 |
|
YuGiOhJCJ joined #minetest |
| 11:50 |
|
troller joined #minetest |
| 12:18 |
|
Akberid joined #minetest |
| 12:25 |
|
proller__ joined #minetest |
| 12:43 |
|
CWz joined #minetest |
| 13:09 |
|
lumberJ joined #minetest |
| 13:10 |
rubenwardy |
use on_punch, andirc8000 |
| 13:10 |
rubenwardy |
It only happens once per click |
| 13:14 |
|
nowhere_man joined #minetest |
| 13:23 |
|
proller joined #minetest |
| 13:34 |
|
Fulgen joined #minetest |
| 13:36 |
|
ehlodex joined #minetest |
| 13:38 |
|
Tux[Qyou] joined #minetest |
| 13:44 |
|
Astrobe joined #minetest |
| 13:45 |
|
proller joined #minetest |
| 13:51 |
|
Telesight joined #minetest |
| 13:58 |
andirc8000 |
rubenwardy: ok, I didn't find on_punch here: http://dev.minetest.net/Category:Methods and in my script I use on_punchnode https://hastebin.com/veruyoyujo.lua which then inconsistently destroys either 1 or 2 blocks |
| 13:58 |
andirc8000 |
rubenwardy: did you just mean 'on_punchnode'? |
| 14:03 |
Shara |
Wouldn't needing to click again per node remove the point of having such quick removal? |
| 14:03 |
lumberJ |
andirc8000: http://dev.minetest.net/minetest.register_node#on_punch |
| 14:12 |
rubenwardy |
on_punch in the def |
| 14:12 |
rubenwardy |
^^ |
| 14:13 |
rubenwardy |
and ^^^^ |
| 14:13 |
andirc8000 |
lumberJ, rubenwardy thanks, I still can't figure out how to make a proper one-click mod from this ... so I will think it over and ask again when I have a more concrete something to ask thanks. |
| 14:14 |
lumberJ |
or if you are attaching this function to a tool you might use on_use: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5206 |
| 14:15 |
lumberJ |
andirc8000 ^ |
| 14:18 |
|
ANAND joined #minetest |
| 14:23 |
|
Billre joined #minetest |
| 14:31 |
|
Rhonda joined #minetest |
| 14:41 |
|
nowhere_man joined #minetest |
| 14:45 |
|
Pie-jacker875 joined #minetest |
| 14:47 |
|
Beton joined #minetest |
| 14:55 |
|
Pie-jacker875 joined #minetest |
| 14:58 |
|
Telesight joined #minetest |
| 15:07 |
|
lumberJ joined #minetest |
| 15:11 |
|
Pie-jacker875 joined #minetest |
| 15:14 |
Astrobe |
I'd like to give my player a "survival guide" with their initial stuff. If there a mod that implements a "pre-written book" somewhere? |
| 15:17 |
|
Ruslan1 joined #minetest |
| 15:20 |
rubenwardy |
try default:book_written 1 "Some text here" |
| 15:20 |
rubenwardy |
or better |
| 15:20 |
ANAND |
^ exactly what I was about to say |
| 15:20 |
rubenwardy |
local book = ItemStack("default:book") |
| 15:20 |
rubenwardy |
book:set_metadata("content") |
| 15:21 |
rubenwardy |
book:to_string() |
| 15:21 |
ANAND |
even better ;) |
| 15:21 |
rubenwardy |
and use that for the thing in given inital items |
| 15:22 |
Astrobe |
Oh, I see. I fill myself the fields of the book. |
| 15:22 |
Astrobe |
thx. |
| 15:22 |
Krock |
1 moment.. making a mod for that |
| 15:25 |
Krock |
Astrobe, https://pastebin.com/XhvAmryn |
| 15:28 |
Astrobe |
Thanks. My server is running right now so I'll try it later. |
| 15:29 |
Krock |
Disclaimer: Untested 8) |
| 15:32 |
Ruslan1 |
Astrobe: what is your server |
| 15:33 |
Ruslan1 |
Hello |
| 15:36 |
Astrobe |
My server is Minefall. |
| 15:38 |
|
Pie-jacker875 joined #minetest |
| 15:40 |
|
Guest53 joined #minetest |
| 15:44 |
|
Player-2 joined #minetest |
| 15:51 |
Krock |
!server minefall |
| 15:51 |
MinetestBot |
Krock: No results |
| 15:52 |
|
Pie-jacker875 joined #minetest |
| 16:01 |
|
Wuzzy joined #minetest |
| 16:02 |
Astrobe |
Oh, I unticked "host a server" in the GUI so minetest --server won't announce itself. I make that mistake once in a while. |
| 16:02 |
|
Pie-jacker875 joined #minetest |
| 16:03 |
Astrobe |
!server minefall |
| 16:03 |
MinetestBot |
Astrobe: Minefall | 77.151.101.245 | Clients: 0/10, 0/0 | Version: 0.4.16 / Minefall6 | Ping: 54ms |
| 16:05 |
Astrobe |
Ping from where? |
| 16:05 |
riff-IRC |
pong |
| 16:08 |
|
Pie-jacker875 joined #minetest |
| 16:08 |
sfan5 |
Astrobe: NL |
| 16:10 |
Astrobe |
That explains the pretty good figure. |
| 16:13 |
blaise |
:D |
| 16:23 |
Ruslan1 |
Astrobe: I can’t join your server |
| 16:25 |
Ruslan1 |
Astrobe: |
| 16:26 |
|
ANAND joined #minetest |
| 16:27 |
Ruslan1 |
!server Minefall |
| 16:27 |
MinetestBot |
Ruslan1: Minefall | 77.151.101.245 | Clients: 1/10, 0/1 | Version: 0.4.16 / Minefall6 | Ping: 54ms |
| 16:28 |
|
Pie-jacker875 joined #minetest |
| 16:29 |
Ruslan1 |
!help |
| 16:29 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
| 16:30 |
|
cimbakahn joined #minetest |
| 16:30 |
Krock |
Astrobe, is there any protection mod? It looks very exposed to griefers |
| 16:30 |
cimbakahn |
Hello! |
| 16:31 |
cimbakahn |
Does anyone know where i can get a copy of the Dreambuilder subgame? |
| 16:34 |
sfan5 |
on github? |
| 16:34 |
|
grumble joined #minetest |
| 16:36 |
Krock |
cimbakahn, it's no longer a subgame. it's a modpack now |
| 16:36 |
Krock |
!mod dreambuilder |
| 16:36 |
MinetestBot |
Krock: Dreambuilder [20180213-1405] by VanessaE - https://forum.minetest.net/viewtopic.php?t=9196 |
| 16:37 |
Krock |
Astrobe, for some reason I can't place saplings. No warning is shown and it's not removed from the inventory |
| 16:37 |
|
Pie-jacker875 joined #minetest |
| 16:37 |
Astrobe |
that's because you need to work the ground with a hoe. |
| 16:39 |
|
IcyDiamond joined #minetest |
| 16:41 |
cimbakahn |
I know, but there used to be a dreambuilder subgame. Do you know if I can find a copy of THAT anywhere? |
| 16:48 |
|
Pie-jacker875 joined #minetest |
| 16:52 |
|
jimvideo joined #minetest |
| 17:00 |
Astrobe |
Krock, disable_anticheat=false is enough for the kind of things you could do? |
| 17:01 |
Krock |
Astrobe, regarding the fast speed: yes. |
| 17:01 |
Krock |
but the hand slot abuse requires a mod to disallow |
| 17:05 |
|
ehlodex joined #minetest |
| 17:19 |
|
Tux[Qyou] joined #minetest |
| 17:27 |
|
Gael-de-Sailly joined #minetest |
| 17:37 |
|
Fulgen joined #minetest |
| 17:38 |
VanessaE |
cimbakahn: no chance. it ain't been a subgame for a veeeeeeeeeery long time. |
| 17:40 |
VanessaE |
just get an updated engine (0.4.x series) and corresponding minetest_game, once you add the regular dreambuilder modpack to that, you have pretty much what the subgame had. |
| 17:40 |
VanessaE |
just alter your world.mt to point to minetest_game. |
| 17:45 |
cimbakahn |
VanessaE, Thank you! |
| 17:46 |
VanessaE |
(btw it might also be fine in 0.5.x-dev but I have never tried it) |
| 18:05 |
longerstaff13-m |
Hi VanessaE |
| 18:07 |
VanessaE |
hi |
| 18:21 |
|
hisforevr joined #minetest |
| 18:22 |
hisforevr |
whats the screen shot url please? |
| 18:26 |
|
proller__ joined #minetest |
| 18:30 |
|
hansili joined #minetest |
| 18:38 |
|
hansili left #minetest |
| 18:57 |
|
Flabb joined #minetest |
| 19:08 |
|
Pie-jacker875 joined #minetest |
| 19:11 |
|
Markow joined #minetest |
| 19:20 |
|
Pie-jacker875 joined #minetest |
| 19:27 |
|
Cornelia joined #minetest |
| 19:31 |
|
progysm joined #minetest |
| 19:50 |
|
tpe joined #minetest |
| 19:56 |
Astrobe |
Krock, https://pastebin.com/BDhEWiEH |
| 19:57 |
Astrobe |
A few minor corrections. |
| 19:57 |
Astrobe |
Does this really deserve to be a mod? |
| 19:58 |
|
indiana joined #minetest |
| 19:59 |
Astrobe |
Also wrt to the protections on my server: I have. A modification of the protector block, reduced to 1-block radius and attached to the bricks you find in ruins. |
| 19:59 |
Astrobe |
Basically perimeter protection. |
| 20:00 |
Astrobe |
As for grief, the environnement is porbably the main one. It didn't happen when you were there, but lighning strikes have a chance to create a TNT explosion. |
| 20:02 |
Astrobe |
It's not intended to be a large public server. My subgame is to peculiar to be popular to begin with. |
| 20:09 |
Krock |
everything deserves to be a mod :D |
| 20:11 |
Krock |
that protection sounds interesting - has the potential of placing nodes (using edited clients) inside large rooms |
| 20:17 |
|
User11 joined #minetest |
| 20:18 |
Astrobe |
True, if someone breaks in a room, only the vincinaty of walls, floor and ceiling are protected. |
| 20:20 |
Astrobe |
Unless you place protection pilars every two blocks. |
| 20:20 |
Astrobe |
Which amusingly is analogous to physical building constrains. |
| 20:21 |
User11 |
I need a mod with cars |
| 20:23 |
|
Pie-jacker875 joined #minetest |
| 20:24 |
Krock |
!mod cars |
| 20:24 |
MinetestBot |
Krock: Car (Now with more cars and crafting recipes!) [0.2.2][car] by Esteban - https://forum.minetest.net/viewtopic.php?t=7407 |
| 20:24 |
Krock |
^ User11 there you go |
| 20:24 |
Krock |
oh well.. |
| 20:25 |
Krock |
let's retry in some minutes |
| 20:26 |
Astrobe |
Esteban deleted his stuff apparently. |
| 20:27 |
Krock |
!mod cars |
| 20:27 |
MinetestBot |
Krock: Car extension for StreetsMod (ALPHA)[cars] by webdesigner97 - https://forum.minetest.net/viewtopic.php?t=7459 |
| 20:28 |
|
dzho_ joined #minetest |
| 20:36 |
|
Pie-jacker875 joined #minetest |
| 20:39 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Fix builtin inventory list crash when size = 0 (#7297) d99a033 https://git.io/vpwhR (2018-05-05T20:37:07Z) |
| 20:44 |
|
Pie-jacker875 joined #minetest |
| 20:46 |
|
Jordach joined #minetest |
| 21:09 |
|
Tux[Qyou] joined #minetest |
| 21:09 |
|
Tux[Qyou] joined #minetest |
| 21:25 |
|
Astrobe left #minetest |
| 21:30 |
|
namespace joined #minetest |
| 21:37 |
|
Wuzzy joined #minetest |
| 21:49 |
|
Ruslan1 joined #minetest |
| 22:11 |
|
longerstaff13-m joined #minetest |
| 22:21 |
|
NathanS21 joined #minetest |
| 22:22 |
|
Wuzzy joined #minetest |
| 22:29 |
|
Wuzzy joined #minetest |
| 22:32 |
|
proller__ joined #minetest |
| 22:55 |
|
lumberJ joined #minetest |
| 23:19 |
|
Wuzzy2 joined #minetest |
| 23:32 |
|
proller joined #minetest |
| 23:32 |
|
Wuzzy2 joined #minetest |
| 23:48 |
|
Wuzzy2 joined #minetest |
| 23:51 |
|
Wuzzy3 joined #minetest |
| 23:54 |
|
Wuzzy2 joined #minetest |
| 23:55 |
|
blackGen joined #minetest |
| 23:58 |
blackGen |
Hey guys, how can normalize noise values between 0 and 1? |
| 23:58 |
blackGen |
I mean, not just limit it or return absolute values, but have proper noise values from 0 to 1 |