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Nick |
Message |
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JTE |
https://forum.minetest.net/viewtopic.php?f=9&t=20078 has this been done before? |
| 00:19 |
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Ruslan1 |
Anyone here |
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AlienCat |
Hello Ruslan1 |
| 04:45 |
AlienCat |
minetest is always giving up on me when join a server |
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AlienCat |
guys I got a wierd problem about stuff not being transparent, any fix? |
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AlienCat |
hey |
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| 14:49 |
Entuland |
hey there everybody |
| 14:50 |
ANAND |
Hello Entuland! |
| 14:50 |
Entuland |
hello there ANAND :) |
| 14:50 |
Entuland |
lumberJ (and anyone else interested) here is the mod I came up with: https://github.com/entuland/tpad |
| 14:50 |
ANAND |
:) |
| 14:51 |
Entuland |
any kind of comment will be more than welcome, never really done anything meaningful with Lua (let alone with minetest :P) |
| 14:51 |
lumberJ |
sweet |
| 14:51 |
ANAND |
Nice! |
| 14:51 |
lumberJ |
lets give it a try... |
| 14:52 |
Entuland |
I guess you guys don't need me to tell you how to craft or how to give yourself some pads :P |
| 14:52 |
Entuland |
I'm curious to see how intuitive the whole thing is without any kind of explanation |
| 14:53 |
ANAND |
the recipe's too simple though, you might want to include some "rarer" items to the recipe to make it harder to craft |
| 14:53 |
Entuland |
yep, it's cheap on purpose for the initial release :P |
| 14:53 |
ANAND |
like maybe steel ingots |
| 14:53 |
ANAND |
ah ok |
| 14:54 |
Entuland |
advices are welcome, I'm sure you would be better than me in coming up with an appropriate recipe |
| 14:54 |
Entuland |
also because I'm not really sure how it works with potential recipe clashes :/ |
| 14:54 |
Entuland |
the whole "shape / shapeless" thing is still a bit hazy for me |
| 14:54 |
ANAND |
Steel / bronze ingots in the four empty slots in the crafting grid |
| 14:55 |
ANAND |
it'd be a reasonable balance between possible, and yet not too easily craftable |
| 14:56 |
Entuland |
you mean two of each for the four empty spots? or just 4 or either steel / bronze? |
| 14:56 |
Entuland |
4 of*, not 4 or |
| 14:56 |
ANAND |
one steel / bronze in all 4 empty slots |
| 14:57 |
Entuland |
okay, googling for the internal names |
| 14:57 |
ANAND |
like a checker-board of wood and w/b ingots |
| 14:57 |
ANAND |
default:steel_ingot / default:bronze_ingot |
| 14:57 |
ANAND |
:) |
| 14:57 |
Entuland |
was guessing something like that :) |
| 14:57 |
Entuland |
let's go for bronze |
| 14:58 |
ANAND |
better than steel IMHO |
| 14:58 |
Entuland |
yep I like it better too |
| 14:58 |
ANAND |
it's has the perfect "ease of craftability" quotient ;) |
| 14:59 |
Entuland |
eheheh |
| 14:59 |
ANAND |
steel is literally everywhere |
| 15:00 |
lumberJ |
Entuland: crashed when i used the delete option |
| 15:00 |
Entuland |
uhm... |
| 15:00 |
lumberJ |
did not give an error except segmentation fault |
| 15:00 |
Entuland |
thanks, I'll debug it |
| 15:01 |
Entuland |
yep I've got some of those nasty errors |
| 15:02 |
lumberJ |
it crashed at the point that I tried to confirm deletion if that helps |
| 15:02 |
Entuland |
it surely helps |
| 15:03 |
Entuland |
weird... I just deleted one and it worked fine... |
| 15:03 |
Entuland |
could you try renaming the folder from "tpad-master" to "tpad"? |
| 15:04 |
Entuland |
assuming you didn't already |
| 15:04 |
lumberJ |
didn't need to. cloned from github |
| 15:04 |
Entuland |
then I may have got tpad-master cause I downloaded it as a zip file |
| 15:05 |
lumberJ |
i doubt thats the cause anyway |
| 15:05 |
lumberJ |
let me try again in a fresh world. |
| 15:05 |
Entuland |
oh well I had a problem loading the mod when it had the wrong folder name and it had no "mod.conf" file, was just a wildguess |
| 15:06 |
lumberJ |
yeah, but it shouldn't crash after the fact because of that |
| 15:06 |
Entuland |
I'll try a new world with a downloaded copy myself |
| 15:06 |
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| 15:06 |
Entuland |
gotta love such crashes :P |
| 15:07 |
lumberJ |
it may be because i am using minetest-0.5 |
| 15:07 |
lumberJ |
maybe something in the api has changed |
| 15:09 |
lumberJ |
ok will test on 0.4.17 now |
| 15:09 |
Entuland |
I'm on 4.16 |
| 15:10 |
lumberJ |
shouldn't make much difference between those versions |
| 15:10 |
lumberJ |
0.4.17 is just bugfixes |
| 15:10 |
Entuland |
when has mod storage been added? |
| 15:10 |
lumberJ |
its been a while back. i don't remember exactly what version |
| 15:10 |
ANAND |
0.4.14 IIRC |
| 15:10 |
Entuland |
okay |
| 15:11 |
ANAND |
definitely before 0.4.16 |
| 15:11 |
Entuland |
afk a few mins |
| 15:13 |
lumberJ |
works fine, must just be something in the 0.5.0 version that is not compatible |
| 15:14 |
lumberJ |
Entuland, i like the interface and all. hopefully you plan to have a better texture for the actual tpad though :) |
| 15:16 |
Entuland |
ehehe I'm not really a graphics master but I'll try to find something decent |
| 15:16 |
Entuland |
I'm happy you like it :) |
| 15:17 |
Entuland |
now, I'd have some doubts: |
| 15:17 |
Entuland |
is there any way to enforce a minimum minetest version to ensure the mod doesn't get loaded in any pre-4.16 version? |
| 15:18 |
Entuland |
the other doubt is probably solved by the storage change I made: I used to read and store all pads of all players from the same string |
| 15:18 |
Entuland |
now I am using a separate get_string for each player from the storage, so I should not likely incur in any race condition |
| 15:19 |
Entuland |
ah yes, the other doubt: am I understanding it right that a player can freely change its name and the game can't tell it? |
| 15:20 |
Entuland |
right now if a player changes its name they would lose ownership of all of their pads |
| 15:20 |
Entuland |
how is this worked around, in general? |
| 15:21 |
Entuland |
other games have each player with a unique id, so that they can change the name and they don't lose ownership of their stuff on a world |
| 15:23 |
Entuland |
oh... I just realized that you were using a version _newer_ than 0.4.16... I misread that 0.5.0 as 0.4.15 ahahahah |
| 15:25 |
lumberJ |
yes, its the dev version |
| 15:25 |
Entuland |
I'll stick to the current version for now, I still have a _lot_ of stuff to learn about |
| 15:29 |
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| 15:29 |
lumberJ |
yeah, i wouldn't worry about it. its not a stable version. might as well wait a bit to make it compatible |
| 15:29 |
lumberJ |
theres a minetest.get_version() method, Entuland |
| 15:30 |
lumberJ |
but the api doc says it should be used for info only |
| 15:30 |
rubenwardy |
do not use the get_version method for checking for features! |
| 15:30 |
lumberJ |
that^ |
| 15:30 |
lumberJ |
:P |
| 15:30 |
lumberJ |
most people just warn in the README what versions it is compatible with |
| 15:31 |
Entuland |
okay, I'll put a readme with "tested on 0.4.16 only" or something :P |
| 15:32 |
lumberJ |
Also, afaik there is no way for players to change their name without also creating a new player |
| 15:32 |
lumberJ |
not in any in game way anyhow |
| 15:32 |
Entuland |
uhm... when I tested the multiplayer thing the interface asked me to put a username |
| 15:33 |
Entuland |
I mean: I hosted the world and I've been forced to pick a name as hoster |
| 15:33 |
Entuland |
then I ran another instance, put 0.0.0.0 as address, and there too I've been asked to put a name to connect to that server |
| 15:34 |
Entuland |
that makes me guess that the same player can connect to the same remote world using different usernames |
| 15:34 |
lumberJ |
right, but those will be two players |
| 15:34 |
lumberJ |
the same ip can have multiple accounts yes |
| 15:34 |
lumberJ |
if thats what you mean |
| 15:34 |
lumberJ |
but they will not share any player data in game |
| 15:34 |
Entuland |
so there is no way for a player to change their name still keeping ownership of locked chests, frames, my pads and the alike |
| 15:34 |
lumberJ |
right |
| 15:34 |
Entuland |
okay |
| 15:35 |
Entuland |
I sort of think it's a good thing. Just used to be able to change the name in Creativerse (and I admit that it is a problem there) |
| 15:37 |
Entuland |
I realize that I'm doing a stupid thing in my mod: I'm keeping a list of pads (positions) per player, but I'm also storing the owner name in each pad's meta |
| 15:38 |
Entuland |
I should not be doing that, I should centralize the info only on the mod's storage |
| 15:40 |
Entuland |
but that would mean looking up in each player's pads or have a reverse lookup table with pos -> owner, damn... |
| 15:40 |
Entuland |
I'll keep it as it is. I'll worry if problems arise :P |
| 15:48 |
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| 16:21 |
Entuland |
uhm... this is weird... once I picked up a password for a server I can't change it myself, I have to request an admin to reset it? |
| 16:21 |
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| 16:25 |
Krock |
bugs. rejoin and it'll work |
| 16:26 |
Krock |
^ Entuland |
| 16:27 |
Entuland |
not sure I understand. I've set the password when I joined, then I read that in order to issue "/password entuland newpassword" I need the password priv... am I understanding that wrong? |
| 16:37 |
Krock |
Entuland, you can change your password in the Esc/Pause menu |
| 16:37 |
Krock |
/password is for admins only |
| 16:37 |
Entuland |
ahahah silly me |
| 16:37 |
Entuland |
thanks again Krock |
| 16:38 |
Krock |
!next |
| 16:38 |
MinetestBot |
Another satisfied customer. Next! |
| 16:39 |
Krock |
Entuland, "I don't feel at home without being able to jump two blocks high" looks like what you need is the sneak glitch. |
| 16:40 |
Krock |
!mod sneak_glitch |
| 16:40 |
MinetestBot |
Krock: Enable sneak glitch [sneak_glitch] by Krock - https://forum.minetest.net/viewtopic.php?t=17734 |
| 16:40 |
Entuland |
how does that work? |
| 16:41 |
Krock |
The engine actually contains support for that already - but are disabled by default because it leads to movement tricks which aren't loved by everybody |
| 16:41 |
Entuland |
jumping while pressing shift? |
| 16:41 |
Krock |
yes |
| 16:41 |
Entuland |
oh I changed the player physics setting the jump multiplier to 1.5 or so, that's what I am used to |
| 16:42 |
Krock |
heh, that's possible too of course .) |
| 16:42 |
Entuland |
it was the excuse that led me to start modding, something really simple to begin with |
| 16:43 |
Entuland |
damn, right now I'm visiting daconcept.com server... I didn't realize how much this game can be (and has already been) modded |
| 16:43 |
Entuland |
and I think I'm just scratching the surface |
| 16:43 |
Krock |
well, it has some limits - the task manager/htop shows why |
| 16:44 |
Krock |
media can't be loaded dynamically yet to all textures and models are in the cache |
| 16:44 |
Krock |
whereas cache = RAM |
| 16:44 |
Entuland |
uhm... I'm in that server right now and MT is using 1GB or so |
| 16:44 |
Entuland |
doesn't sound all that bad |
| 16:45 |
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| 16:45 |
Entuland |
that server though is empty and looks a bit messed up... any server you may advise, Krock? |
| 16:46 |
Krock |
ah okay. As soon they start to use 32px textures in the server provided texture pack, then it rises quickly higher |
| 16:46 |
Entuland |
just to see stuff around |
| 16:46 |
Krock |
Entuland, I've been to many server but on none of them I've found an active community or the mods I'd like to use |
| 16:46 |
Entuland |
I see |
| 16:46 |
Entuland |
that's okay |
| 16:47 |
Krock |
s/found/found have/ |
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| 18:38 |
entuland |
hope the new texture is a bit better lumberJ :P |
| 18:38 |
lumberJ |
lets see |
| 18:39 |
lumberJ |
looks interesting |
| 18:40 |
entuland |
there is a slight azure light on a couple of pixels at the bottom and I have no idea of what is causing it |
| 18:40 |
entuland |
I thought it was caused by the bumpmapping but disabling it made no difference |
| 18:40 |
entuland |
maybe I should simply byte the bullet and find out how to make a proper 3D version |
| 18:41 |
entuland |
instead of dumbly copying stuff from other mods :P |
| 18:41 |
entuland |
the "sign" technique, I mean - the texture itself is mine |
| 18:41 |
lumberJ |
going to download and see what you mean |
| 18:42 |
entuland |
luckily I found out how to add noise to the image |
| 18:44 |
lumberJ |
i don't think i see what you are talking about with the pixels at the bottom |
| 18:45 |
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| 18:45 |
entuland |
two dark pixels at the bottom have a thin cyan border |
| 18:45 |
entuland |
I'll grab a screenie |
| 18:46 |
lumberJ |
these are good for pranking people |
| 18:46 |
lumberJ |
if you put them on the edge of a big drop |
| 18:46 |
entuland |
ahhaha |
| 18:47 |
entuland |
I sort of like the idea, teleporters in CV work just that way |
| 18:47 |
entuland |
advised image sharing service? |
| 18:47 |
entuland |
imgur is okay here? |
| 18:48 |
lumberJ |
imgur is fine |
| 18:48 |
entuland |
k |
| 18:49 |
entuland |
damned crappy connection... I feel like on a dialup most of the time |
| 18:49 |
entuland |
https://imgur.com/a/jGDUsLc |
| 18:50 |
entuland |
the thin cyan edge on those bottom pixels is what I don't understand, the edge of the texture looks like embossed a bit or something |
| 18:51 |
entuland |
does it look like normal behavior for this way of using textures? |
| 18:51 |
Krock |
bumpmap issue |
| 18:52 |
lumberJ |
must be something on your client rendering. i don't have that here |
| 18:52 |
entuland |
even though I have bumpmapping disabled, Krock? |
| 18:52 |
entuland |
good to know you don't have it there lumberJ |
| 18:52 |
Krock |
then not :3 |
| 18:52 |
entuland |
:) |
| 18:53 |
entuland |
well, it's a step forward, I'll try to make a simple model on anim8or and add an all-around texture to it, will be good learning |
| 18:53 |
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| 18:53 |
entuland |
have fun in the meantime and thanks again for chatting, much appreciated |
| 18:54 |
lumberJ |
np, see you around |
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| 21:47 |
entuland |
oh my... I think I would be better learning some blender sooner or later... feels like flying a spaceship |
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