| Time |
Nick |
Message |
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| 11:05 |
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| 11:05 |
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| 11:07 |
Joe-e19 |
Is it possible to convert snowblocks from a world into grass/dirt? |
| 11:07 |
sfan5 |
the entire world or just a section? |
| 11:08 |
Joe-e19 |
The entire world. ;) |
| 11:08 |
Joe-e19 |
The worlds in Minetest are endless? |
| 11:10 |
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Krock joined #minetest |
| 11:10 |
andirc8000 |
Joe-e19: 62000x62000x62000 blocks |
| 11:11 |
sfan5 |
it's tricky to do it for the entire world |
| 11:11 |
sfan5 |
it's easier to generate a new world without snow nodes instead |
| 11:13 |
Krock |
register an LBM and replace all nodes when the block is loaded |
| 11:13 |
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| 11:14 |
Joe-e19 |
I hope it works now. ;) |
| 11:14 |
Joe-e19 |
Is iot possible to convert all snow blocks into grassdirt blocks? |
| 11:14 |
Krock |
http://irc.minetest.net/minetest/2018-05-27 |
| 11:15 |
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| 11:15 |
Krock |
and don't forget to either remove the snow biome (any non-v6 mapgen) so it doesn't generate in new areas |
| 11:15 |
Joe-e19 |
How is a snowblock saved? Has it a number |
| 11:16 |
Joe-e19 |
How do I start? I have my world now and? |
| 11:16 |
Krock |
yes. nodes have an unique 16-bit unsigned integer value |
| 11:16 |
Joe-e19 |
Nodes are the blocks? |
| 11:16 |
Krock |
blocks are 16*16*16 nodes. nodes are 1x1x1m cubes |
| 11:17 |
Krock |
the terminology conflict may be a bit irritating there |
| 11:17 |
Joe-e19 |
ok |
| 11:17 |
Joe-e19 |
map.sqlite do I need to convert? |
| 11:18 |
andirc8000 |
Krock: so is whe world size 62000x62000x62000 blocks or 62000x62000x62000 nodes? (asking just out of curiosity) |
| 11:18 |
Krock |
however, here's an example of using LBMs in a new mod to remove the snow from a map: http://dev.minetest.net/lbm |
| 11:18 |
Krock |
Joe-e19, it's all compressed and serialized - no luck. |
| 11:18 |
Krock |
andirc8000, what's the furthest point you can teleport to? ~32910 nodes |
| 11:18 |
Joe-e19 |
Can't I unpack it? |
| 11:19 |
Joe-e19 |
How big can the world be? |
| 11:19 |
Krock |
Joe-e19, sure you can but writing a script which does that takes way longer that a procedural solution by using a mod |
| 11:19 |
Krock |
*does that, takes |
| 11:19 |
Krock |
*than a |
| 11:20 |
Joe-e19 |
So lbm can convert snow to gras? |
| 11:20 |
Krock |
it can convert everything. see link above |
| 11:20 |
Joe-e19 |
Okay, I'll look there later. Right now I'm using the world still. ;D |
| 11:21 |
Krock |
but as sfan5 already mentioned. regenerating a new map is easier. if the map is limited to - say - 100x100x100 nodes, then use worldedit to save this area and paste in a newly created world |
| 11:23 |
Joe-e19 |
Is it possible to copy all buildings in a new world? |
| 11:23 |
Joe-e19 |
Can I just copy my house to a new world? |
| 11:24 |
Joe-e19 |
The world is 300x300 blocks |
| 11:25 |
Krock |
"just" means in this case: 1) select the area 2) save as schematic/WE file 3) create a new world 4) copy the data file to the new world directory 5) generate the new world 6) load/place the file correctly into the world 7) profit |
| 11:25 |
Joe-e19 |
Okay, what programs do I need? I'm running Linux. ;) |
| 11:26 |
Krock |
8) forgot to disable the snow biome or snow flags, so going back to (3) |
| 11:26 |
Krock |
!mod worldedit |
| 11:26 |
MinetestBot |
Krock: WorldEdit [worldedit] by sfan5 - https://forum.minetest.net/viewtopic.php?t=572 |
| 11:26 |
Krock |
^ this mod. nothing more. |
| 11:26 |
Joe-e19 |
How do I select the area I want to copy? |
| 11:26 |
Krock |
see tutorial |
| 11:27 |
Joe-e19 |
NICE! |
| 11:27 |
Krock |
if text-based tutorials aren't yours - I'm sure there are some videos on Youtube |
| 11:27 |
Joe-e19 |
I was always wondering about how to make a big gras block consisting of 500x500 blocks. That's a real time saver. |
| 11:27 |
Krock |
s/blcoks/nodes/ |
| 11:33 |
Joe-e19 |
Worldedit does not work, some dependencies are not given. |
| 11:33 |
Joe-e19 |
See debug.txt for more details |
| 11:35 |
Joe-e19 |
mod "worldedit_gui" has unsatisfied dependencies: "worldedit" "worldedit_commands" |
| 11:37 |
Joe-e19 |
Will not load: /usr/share/games/minetest/mods/Minetest-WorldEdit-1.2/worldedit |
| 11:39 |
Krock |
Seems to be your first time to use mods. Hint: Enable the entire "worldedit" modpack |
| 11:40 |
Joe-e19 |
I have activated the entire modpack by using the button at the top "MP aktivieren" |
| 11:40 |
Joe-e19 |
The error: unsolved name conflicts for mods "worldedit", "worldedit_commands". Siehe debug.xtx für Details. |
| 11:41 |
Krock |
this means that you already have these mods installed either in your mods or the enabled game directory |
| 11:42 |
Joe-e19 |
yeah I see worldedit in the mods directory :D |
| 11:43 |
Joe-e19 |
So worledit and worldedit_commands are activated. ;) |
| 11:55 |
Joe-e19 |
I'm missing in my inventory the item: World Edit Wand Tool |
| 11:55 |
Joe-e19 |
But worldedit mp is actuvated and I'm the server admin with the privilegies worledit and others. |
| 12:13 |
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| 12:28 |
zombie__ |
hellouda |
| 12:32 |
zombie__ |
what's is this? |
| 12:32 |
zombie__ |
w.-. |
| 12:33 |
sfan5 |
what |
| 12:33 |
zombie__ |
nothing xD |
| 12:35 |
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| 19:49 |
Out`Of`Control |
hi |
| 20:00 |
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entuland |
hey |
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swift110 |
hey all |
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