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| 16:11 |
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| 16:17 |
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| 16:17 |
Cornelia |
For some reason.. my client has started trying to join here before identifying.. so I keep getting pushed into #overflow :/ |
| 16:27 |
queip |
Cornelia: configure SASL for freenode that will fix it |
| 16:27 |
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| 16:28 |
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| 16:37 |
hecks |
Attaching CAOs to bones is fubar |
| 16:37 |
hecks |
attaching anything to anything is fubar |
| 16:38 |
hecks |
gods know why I still bother https://a.uguu.se/evqXBR5fzMs7_c.jpg |
| 16:39 |
rubenwardy |
5.0 has some attachment improvement |
| 16:39 |
rubenwardy |
I highly recommend developing with 5.0-dev if you're making something big |
| 16:40 |
rubenwardy |
as by the time you're finished, it'll be released |
| 16:40 |
hecks |
I've got older 0.5 and 5.0 side by side |
| 16:40 |
hecks |
don't see any difference |
| 16:40 |
rubenwardy |
well, it's still not perfect |
| 16:40 |
hecks |
but since the big guy himself is here, I'll point out the bug; when I tried to attach hair to the head |
| 16:40 |
rubenwardy |
but there's now callbacks and improvements with damage logic |
| 16:40 |
hecks |
the transform was, I think, inverse |
| 16:41 |
hecks |
and I think the pivot was the root of the armature, not the neck |
| 16:41 |
hecks |
this rules out helmets, weapon sockets, and pretty much forces me to build a mesh with everything already on it, and switch things on/off using texstrings |
| 16:42 |
hecks |
speaking of which, how do texstrings actually work? |
| 16:42 |
rubenwardy |
I'm not sure what that is |
| 16:42 |
rubenwardy |
texture modifiers? |
| 16:42 |
hecks |
yes, texture strings in general |
| 16:43 |
hecks |
https://a.uguu.se/5iIo8QiRPCi3_sethair.gif |
| 16:43 |
|
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| 16:43 |
Cornelia |
queip: Thanks!!!! |
| 16:43 |
hecks |
I'm generating those on the fly and I'm wondering if I'm doing something boneheaded here |
| 16:44 |
hecks |
best case; client does the mixing and garbage collects unused results |
| 16:44 |
hecks |
whether that actually is the case, I don't know |
| 16:44 |
Krock |
hecks: are you Genshin? Just wondering because they also worked with such sophisticated models |
| 16:44 |
rubenwardy |
the client will cache texture modifiers, so each one used will be stored indefinitely |
| 16:44 |
rubenwardy |
currently an issue :( |
| 16:44 |
hecks |
I'm nobody you've heard of |
| 16:44 |
hecks |
hopefully |
| 16:45 |
rubenwardy |
lol |
| 16:45 |
rubenwardy |
someone to stay though? ;) |
| 16:45 |
Krock |
True words of a criminal |
| 16:45 |
hecks |
only if someone actually fixes bugs around here |
| 16:45 |
paramat |
good character model |
| 16:45 |
Krock |
sounds very suspicious |
| 16:46 |
rubenwardy |
:D |
| 16:46 |
rubenwardy |
that happens... occasionally |
| 16:46 |
rubenwardy |
Krock is our attachment expert |
| 16:46 |
rubenwardy |
grab him |
| 16:46 |
* Krock |
runs |
| 16:46 |
rubenwardy |
noo, come back! |
| 16:47 |
Krock |
"expert". Nice. What I did was a bit of cleanups of the old code plus adding callbacks |
| 16:47 |
Krock |
Yet the attachments are still broken for newly joined players |
| 16:47 |
hecks |
honestly, I'd fix some of those myself if building things in general didn't make me retch |
| 16:47 |
rubenwardy |
What OS do you use? |
| 16:47 |
rubenwardy |
It's best on Linux |
| 16:47 |
rubenwardy |
one line script :) |
| 16:47 |
hecks |
windows, but I've got arch squirreled away somewhere |
| 16:48 |
hecks |
I'll definitely want to do it on another machine or VM, which is why I'll never get to it |
| 16:48 |
rubenwardy |
I use Arch (kinda) |
| 16:48 |
Krock |
VirtualBox supoprts a seamless mode, which kinda melts the operating sstems together |
| 16:48 |
Krock |
*systems |
| 16:48 |
rubenwardy |
yeah |
| 16:49 |
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| 16:49 |
Krock |
https://i.redditmedia.com/zyl8ZAs1YPE8WFiWidio_vDf6ZhMSyJ-ThbN7fVnp8o.png?s=9e0071386adf98c396796ca9ea2d6a5d |
| 16:49 |
hecks |
it's all fine, I'm just a lazy bastard |
| 16:49 |
hecks |
and I've got my own 4kloc-and-growing lua thing to maintain here |
| 16:49 |
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| 16:49 |
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| 16:49 |
rubenwardy |
:D |
| 16:50 |
hecks |
I've thrown out everything, even minimal and I'm doing this from bare-ignore |
| 16:50 |
rubenwardy |
splitting up a game into separate mods is a very good idea |
| 16:50 |
rubenwardy |
plus doing busted and luacheck etc |
| 16:50 |
rubenwardy |
makes things a ton more maintainable |
| 16:50 |
hecks |
the core will still be huge, and there's no point in splitting most of it |
| 16:51 |
rubenwardy |
heh |
| 16:51 |
rubenwardy |
:) |
| 16:51 |
hecks |
https://a.uguu.se/ynakfaGJAuts_mibicore.jpg |
| 16:51 |
hecks |
it's like "dude, did you just port Unity to minetest" |
| 16:51 |
rubenwardy |
the hell |
| 16:51 |
rubenwardy |
:D |
| 16:52 |
Krock |
dude, did you just port Unity to minetest |
| 16:52 |
rubenwardy |
dude |
| 16:52 |
rubenwardy |
where's my Unity |
| 16:52 |
rubenwardy |
talking about Unity - it heated my laptop up to 97'c yesterday |
| 16:53 |
hecks |
so yeah, there's... class libs, math libs, ECS, anim state machines, dynamic lights, helpers for generating helpers that make helpers |
| 16:53 |
Krock |
core temp or measured above your knees? |
| 16:53 |
rubenwardy |
core temp |
| 16:53 |
rubenwardy |
consider splitting off the classes, maths, ECS, anim libs into separate mods and making them public |
| 16:53 |
rubenwardy |
sounds like they could be useful for other things |
| 16:53 |
hecks |
they're not of much use to your usual minetest modder |
| 16:53 |
hecks |
I do things in a wildly different way from minetest api |
| 16:54 |
rubenwardy |
good to hear |
| 16:54 |
rubenwardy |
:XD |
| 16:54 |
hecks |
which is also why it's all somewhat coupled and stuffed into a "core" mod |
| 16:54 |
rubenwardy |
don't call your mod core |
| 16:54 |
Krock |
*don't try to overwrite the table "core" |
| 16:54 |
hecks |
and why? |
| 16:54 |
rubenwardy |
as it'll conflict with the engine if you |
| 16:54 |
Krock |
mods can be called like that just fine |
| 16:55 |
rubenwardy |
as it'll conflict with the engine if you add a public API |
| 16:55 |
hecks |
there's no actual lua object called "core" |
| 16:55 |
rubenwardy |
it's bad practice though |
| 16:55 |
rubenwardy |
there is |
| 16:55 |
Krock |
minetest = core |
| 16:55 |
hecks |
not on my end, I mean |
| 16:55 |
rubenwardy |
well, still bad practice imo |
| 16:55 |
hecks |
shrug |
| 16:55 |
hecks |
lua_api.txt said nothing of it |
| 16:55 |
rubenwardy |
\o |
| 16:55 |
rubenwardy |
*\o/ |
| 16:55 |
rubenwardy |
anyway |
| 16:56 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: guiFormspecMenu: Allow fraction values for container[] (#7497) 3b9d49b https://git.io/fNPhx (2018-08-04T16:55:54Z) |
| 16:56 |
* rubenwardy |
fixes his shit |
| 16:56 |
rubenwardy |
as well as Krock fixing my shit ^^ |
| 16:56 |
hecks |
it's not a big issue, I don't hardcode modname:fooname anyway |
| 16:56 |
hecks |
I've got a lib for that :^) |
| 16:56 |
Krock |
rubenwardy: hah, yes :P |
| 16:57 |
Krock |
until you'll need a library to manage the libraries.. uhm |
| 16:57 |
hecks |
now I'm trying to remember what else is hosed before you all leave me here |
| 16:57 |
hecks |
oh, I'll get to that eventually |
| 16:57 |
Krock |
hahah :) |
| 16:57 |
hecks |
well, Script.foo is kinda that anyway |
| 16:57 |
Krock |
in this case I hope you can keep such a nice directory organization |
| 16:57 |
hecks |
it's so that I don't have to construct paths for dofile |
| 16:58 |
hecks |
by the way, your vector libs suck, geez |
| 16:58 |
hecks |
and for the love of whatever, change the Schur stuff in the docs to "cross" and "dot" |
| 16:58 |
hecks |
I had to look that up |
| 17:00 |
hecks |
okay, serious question |
| 17:00 |
hecks |
any chance that someone will fix the bone sockets? |
| 17:00 |
hecks |
I kinda have to make a decision based on that now |
| 17:01 |
hecks |
if not, I'll just slap every imaginable thing onto the model, and use 2D cards for wielded stuff |
| 17:03 |
paramat |
chance yes, size of chance not known. haven't heard any intention |
| 17:03 |
hecks |
beautiful |
| 17:04 |
hecks |
someone will have to fix transforms for VAOs anyway |
| 17:04 |
hecks |
oh, one more thing, when I tried to do the attached hair thing, the hair disappeared when I attached the player to a dummy CAO |
| 17:08 |
Krock |
hecks: huh? Schur product/quotient is correct there |
| 17:08 |
hecks |
it's not dot and cross? |
| 17:08 |
Krock |
no |
| 17:08 |
Krock |
https://github.com/minetest/minetest/blob/master/builtin/common/vector.lua#L97-L119 |
| 17:08 |
Krock |
but there's surely a PR pending to implement dot and cross |
| 17:08 |
hecks |
well then, change my complaint to "there's no dot and cross" |
| 17:09 |
Krock |
hecks: you might want to adapt #5564 |
| 17:09 |
Krock |
ShadowBot: |
| 17:09 |
Krock |
!title https://github.com/minetest/minetest/pull/5564 |
| 17:09 |
MinetestBot |
Krock: Add vector functions inspired by Processing by MarkuBu · Pull Request #5564 · minetest/minetest · GitHub |
| 17:10 |
hecks |
in any case, if the builtin vector functions are lua and not native, I've got nothing to lose by sticking with mine |
| 17:11 |
rubenwardy |
sure |
| 17:12 |
rubenwardy |
I do that as well |
| 17:12 |
rubenwardy |
partially |
| 17:17 |
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| 17:47 |
MinetestBot |
[git] stujones11 -> minetest/minetest: Fix sky objects not rendering with ogles (#7598) c5a137c https://git.io/fNXvT (2018-08-04T17:46:39Z) |
| 17:55 |
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| 18:03 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix tooltip colors specified by formspec part 1836882 https://git.io/fNXvX (2018-08-04T18:01:07Z) |
| 18:15 |
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| 18:29 |
hecks |
https://a.uguu.se/OzgRImMLcHyN_2.jpg https://a.uguu.se/lVBb5XvYXkRu_shield.jpg |
| 18:29 |
hecks |
ugh... it'll do for now |
| 18:31 |
sfan5 |
[intense thinking] |
| 18:32 |
hecks |
hi sfan |
| 18:32 |
hecks |
thanks for the jit builds |
| 18:35 |
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| 18:39 |
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| 18:40 |
Krock |
[moe intensifies] |
| 18:40 |
hecks |
https://a.uguu.se/Q0B55xALRjHp_grab.avi.webm |
| 18:46 |
hecks |
https://a.uguu.se/8TD03H3x5eXq_grab2.webm |
| 18:47 |
rubenwardy |
oh nice |
| 18:50 |
hecks |
would be nice if minetest didn't break so often |
| 18:51 |
Krock |
break? |
| 18:51 |
hecks |
oh, you know |
| 18:52 |
hecks |
things like segfaults when loading a map if you left some kind of object transformed to some other, specifics elude me right now |
| 18:52 |
rubenwardy |
run with GDB, then fire complaints our way :) |
| 18:52 |
hecks |
possibly something to do with the hack where you parent a player to an empty CAO because you can't lock a player in place otherwise |
| 18:52 |
rubenwardy |
you are using a dev version |
| 18:53 |
rubenwardy |
you can set movement to 0 |
| 18:53 |
rubenwardy |
not sure if that covers everything |
| 18:53 |
hecks |
wardy, we actually covered that some months? ago |
| 18:53 |
hecks |
setting movement to 0 makes the player slide into frictionless infinity |
| 18:53 |
rubenwardy |
lol |
| 18:54 |
rubenwardy |
well, if it makes you feel any better |
| 18:54 |
rubenwardy |
!title https://github.com/minetest/minetest/pull/7617 |
| 18:54 |
MinetestBot |
rubenwardy: Add assertion and testing library for Lua integration tests by rubenwardy · Pull Request #7617 · minetest/minetest · GitHub |
| 18:54 |
hecks |
also, I cross check every bug with latest, stable and the 0.5 I froze on |
| 18:56 |
hecks |
I just hope that I won't have to rely on hacks to do basic things forever |
| 18:57 |
Krock |
Well, there's always something to do in Minetest :) |
| 18:57 |
hecks |
ech |
| 18:57 |
hecks |
pray that I don't start opening issues, because you'll drown in them |
| 18:58 |
Krock |
no we won't because it's surely a duplicator of another opend issue |
| 18:58 |
Krock |
*duplicate *open |
| 18:58 |
paramat |
that looks so good, and so cute |
| 18:59 |
Krock |
I believe that Genshin will love to see that |
| 18:59 |
hecks |
CSM should be able to fix my janky animations, as long as client side lua can query anything remotely useful from the game |
| 18:59 |
Krock |
since they're also working with custom player models and fancy animations |
| 18:59 |
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| 19:00 |
paramat |
love the rolling cubes |
| 19:00 |
Krock |
CSM is currently not well usable from the server perspective |
| 19:00 |
Krock |
first because the CSMs are yet not sent to the client, and 2nd is there no access to Lua entities |
| 19:00 |
hecks |
well, that ought to change |
| 19:01 |
Krock |
there's already an issue for it |
| 19:01 |
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| 19:03 |
hecks |
good, good |
| 19:03 |
hecks |
the future of lowpoly pantyshots hangs on whoever tackles it https://a.uguu.se/TdiDxHUdorSP_wwww.jpg |
| 19:04 |
paramat |
we're waiting for server-sent CSM to be coded (ahem) |
| 19:04 |
paramat |
lol |
| 19:07 |
hecks |
https://a.uguu.se/sZmmzA0fO756_minetest.jpg ehehe |
| 19:08 |
Krock |
that were above 820 at some point |
| 19:08 |
Krock |
around last winter IIRC |
| 19:10 |
Krock |
712 issues around September 2016 (https://www.youtube.com/watch?v=TD1TVZ47xZY) |
| 19:13 |
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| 19:13 |
hecks |
the rest of your week, that's optimistic |
| 19:13 |
hecks |
I call false advertising |
| 19:19 |
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| 19:26 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Pine bush: Do not force-place needles nodes 70c0181 https://git.io/fNXUY (2018-08-04T19:26:30Z) |
| 19:31 |
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hecks |
https://a.uguu.se/FfnRy0EM2J1G_hit.gif |
| 21:00 |
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| 21:08 |
RossSchulman[m] |
> the future of lowpoly pantyshots hangs on whoever tackles it https://a.uguu.se/TdiDxHUdorSP_wwww.jpg |
| 21:08 |
RossSchulman[m] |
Oh for fucks sake... |
| 21:12 |
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| 21:30 |
hecks |
what |
| 21:36 |
paramat |
hecks if you find a non-reported bug please do open an issue |
| 21:53 |
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