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IRC log for #minetest, 2018-08-16

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04:40 MarisaG Anyone help with the irc module? I am getting this error sometimes:
04:40 MarisaG ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'irc' in callback on_chat_message(): ...games/minetest/games/minetest_game/mods/irc/chatcmds.lua:50: attempt to index a nil value
04:50 sofar MarisaG: maybe incorrect config (looks like irc.config.channel is not set)?
04:51 sofar MarisaG: also, maybe open an issue at https://github.com/minetest-mods/irc/issues
05:00 MarisaG thanks, will do that now. Oddly it is working otherwise. Not sure what command was being used at the time it crashed the server
05:04 sofar it's /irc_names I think
05:12 MarisaG Yes I think so too. The co-owner said it crashed with that command before
05:12 MarisaG I posted on the github page...
05:17 swift110 hey all
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07:15 slemonide Is it possible to turn off ABM all together?
07:16 slemonide Or, better than that, is there a reliable way to determine if a node is "laggy"?
9 more elements. Show/hide.
08:56 ChimneySwift slemonide: use the profiler. disabling all abms is probably a bad idea considering how much default stuff runs off them.
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16:03 deltasquared daft question, which way around do coordinates work in textures? is it Y going up or down
16:03 deltasquared like if I was using the [combine texture modifier for instance
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16:15 Krock deltasquared: top left to bottom right
16:17 deltasquared cheers, just playing with it now
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18:10 MinetestBot [git] SmallJoker -> minetest/minetest: Check node updates whether the blocks are known (#7568) 297beea https://git.io/fNhkp (2018-08-16T18:10:34Z)
18:10 MinetestBot [git] juhdanad -> minetest/minetest: Raycast: export exact pointing location (#6304) 325bf68 https://git.io/fNhkh (2018-08-16T18:10:08Z)
18:12 AspireMint joined #minetest
18:13 MinetestBot [git] paramat -> minetest/minetest: Mgv5: Change tunnel parameters to those of other mapgens (#7641) 4dff002 https://git.io/fNhIY (2018-08-16T18:10:56Z)
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18:47 Sketch2 is there a wiki that explains how to use the color mixing parameter?
19:00 Krock color mixing...?
19:03 Sketch2 yeah, instead of putting in individual textures for every color, you just put in one, then use the color parameter to generate various hues
19:03 paramat ah hardware colouring
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19:03 Sketch2 i've looked at it before, just don't remember the specifics
19:04 paramat erm best find a mod that does it, VanessaE has used it a lot
19:05 Sketch2 yeah, she's the one that pointed it out to me long ago, but had a hard time figuring out how to code it.
19:06 VanessaE like my just-released LED marquee mod.
19:07 VanessaE the irony is that the current version of your stained glass mod is hardware-colored :)
19:07 Krock create a 16x16 texture, each pixel a custom color. then set it as palette texture, use the "color" paramtype2 and just set param2 of the node to the desired index
19:08 VanessaE ^^ the palette can be any dimensions as long as they're powers of 2.
19:08 Krock things get a little more complicated with colorfacedir and such, where you need to do some bitops
19:09 H4mlet joined #minetest
19:11 Sketch2 ok, cool.  it's making more sense now.
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20:41 MinetestBot ChimneySwift: Aug-16 16:15 UTC <paramat> hi, just a friendly reminder, please restrain offtopic, <50 lines, or use #minetest-chat
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23:54 MarisaG FYI - I have updated my Minetest sysadmin tools to version 1.1.0 - added the options to view mintest log and the players list. More info here: https://github.com/fstltna/MinetestManagementConsole
23:56 rubenwardy nice
23:57 Edgy1 joined #minetest

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