| Time |
Nick |
Message |
| 00:05 |
calcul0n |
Helenah, converters take input from above and output on the bottom |
| 00:06 |
calcul0n |
the conversion depends on the type of cables you plug there |
| 00:15 |
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| 04:56 |
nomizzz |
Was following Rubenward's great book on mod dev and trying to setup Lua debugging via Eclipse, hitting a run-time error on the 'require("debugger")' call -- specifically "/usr/local/lib/lua/5.1/debugger.lua:53: module 'socket.core' not found" |
| 04:57 |
nomizzz |
anyone have any ideas where socket.core might be and why the Minetest Lua interpreter can't find it? |
| 04:58 |
nomizzz |
https://rubenwardy.com/minetest_modding_book/en/basics/lua.html#integrated-programming-environments -- that's relevant section I was following |
| 05:01 |
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| 06:54 |
Quiark |
dafuq, the world .sqlite file is one big SQL command? |
| 06:57 |
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| 06:58 |
VanessaE |
is it? |
| 06:58 |
Quiark |
it is on my computer (macos homebrew build) |
| 06:58 |
VanessaE |
huh. |
| 07:05 |
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| 07:37 |
danuker |
hi! Does anyone know how I can reach Paramat? |
| 07:38 |
danuker |
or some other developer, privately; I think I found a slight security glitch (low impact) |
| 07:41 |
danuker |
if you don't want to post their email here, would you please message me in private? i'll be afk for an hour or so. Thanks! |
| 07:54 |
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| 07:57 |
ANAND |
You can contact them via a forum PM |
| 07:58 |
ANAND |
If you still want their email addresses, it written all over the credits page ;) |
| 08:00 |
norkle |
yeee! |
| 08:12 |
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| 08:30 |
danuker |
oh, thanks ANAND! |
| 08:37 |
danuker |
I spent some time trying to find email addresses off Github accounts, but didn't think of looking under the Community menu on the Minetest site |
| 08:53 |
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| 11:08 |
Helenah |
Hiya! :) |
| 11:10 |
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| 11:16 |
ANAND |
Hello! |
| 11:37 |
Helenah |
I've heavily modified gametest_game |
| 11:43 |
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| 12:02 |
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| 12:08 |
danuker |
Helenah: what did you change in it? |
| 12:13 |
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| 12:15 |
piesquared |
I just reinstalled minetest with apt-get for my server, which one of these would it go in? (Sorry, i cant pastebin. Parental restrictions.). |
| 12:15 |
piesquared |
usr/share/minetest/games/minetest_game/mods |
| 12:15 |
piesquared |
usr/share/minetest/games/minimal/mods |
| 12:15 |
piesquared |
usr/share/games/minetest/games/minetest_game/mods |
| 12:15 |
piesquared |
usr/share/games/minetest/games/minimal/mods |
| 12:16 |
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| 12:27 |
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| 12:28 |
Helenah |
I'm desperate for the vanilla minecraft textures without having to create the pack myself, there is tobyplowy Vanilla-32x32 texture pack, however his git repo has been removed... |
| 12:34 |
Helenah |
Or atleast the sphax texture pack, that's a dead link too |
| 12:41 |
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| 13:13 |
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| 13:16 |
Helenah |
Yo, why is a mod calling me a hacker? |
| 13:20 |
Helenah |
Seriously... |
| 13:20 |
Helenah |
I change a tad code, and it throws "You, hacker, you" at me. |
| 13:20 |
ChimneySwift |
a mod or a moderator? |
| 13:20 |
ChimneySwift |
oh lol |
| 13:20 |
Helenah |
modification |
| 13:20 |
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| 13:20 |
Helenah |
Yet... what I did works... |
| 13:21 |
ChimneySwift |
it's a hidden item |
| 13:21 |
Helenah |
I made pipeworks so it doesn't depend on minetest_game default. |
| 13:21 |
Helenah |
I got the pipes to connect to the chest |
| 13:22 |
ChimneySwift |
it's kinda the convention to put that in the description of items that aren't in the creative inventory |
| 13:22 |
Helenah |
Either way, I've never appreciated being called a hacker. lol |
| 13:22 |
ChimneySwift |
lol |
| 13:22 |
Helenah |
People usually mean "blackhat" when they use the term though, that makes it by default a nasty thing to call someone. |
| 13:24 |
Helenah |
ChimneySwift: The ones who are hacky are the developers putting terms "hacker" in their codebase. |
| 13:25 |
ChimneySwift |
lol |
| 13:26 |
Helenah |
No seriously, this isn't the first time I've seen it. |
| 13:26 |
Helenah |
I've even had programs call me dumb and stupid lol |
| 13:27 |
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| 13:27 |
Ingar |
hack the planet |
| 13:27 |
Helenah |
heh |
| 13:28 |
Ingar |
coincidently, I connected a pipe to a chest yesterday |
| 13:28 |
Ingar |
it worked fine :) |
| 13:28 |
Helenah |
Yeah, same here |
| 13:28 |
Helenah |
But... I'm sick and tired of duplicate items. |
| 13:28 |
Helenah |
There needs to be a proper API |
| 13:28 |
Ingar |
Helenah: it bugs? |
| 13:29 |
Helenah |
Cause... things are depending on the default mod, makes no sense |
| 13:29 |
Ingar |
(I've just setup a new game a few days ago) |
| 13:29 |
Helenah |
That's hacky |
| 13:29 |
Helenah |
"Oh, lets depend on minetest_game" |
| 13:29 |
Helenah |
That means, games can't be well supported by mods. |
| 13:29 |
ChimneySwift |
lol, it pretty much only screws up like 1 game, but yeah I guess |
| 13:30 |
ChimneySwift |
default should be like separated out so it's not this one thing that everything depends on |
| 13:30 |
Helenah |
So I removed the chests from default, and rewrote pipeworks to use the chests from MineClone2 |
| 13:30 |
Helenah |
It's annoying |
| 13:30 |
Helenah |
The mod base is a mess |
| 13:30 |
ChimneySwift |
if you only want to modify the player stuff you don't need to depend on the node stuff |
| 13:31 |
Helenah |
I already ripped out the minetest_game mapgen cause it was clashing with the one of mineclone2 |
| 13:31 |
Helenah |
I removed the torches, lots of stone, I've renamed commands cause they were nonsensical and long |
| 13:32 |
Helenah |
and then I get called a "hacker"... |
| 13:32 |
Helenah |
It's called "scripting" |
| 13:32 |
rubenwardy |
Helenah: they mean the traditional meaning of hacker |
| 13:32 |
Helenah |
At Harvard? I know |
| 13:33 |
rubenwardy |
like, making a hack |
| 13:33 |
rubenwardy |
heh |
| 13:33 |
Helenah |
It's not a hack |
| 13:33 |
Helenah |
It's only a hack, if it's hacky. |
| 13:33 |
Helenah |
It was hacky before, now it's quite clean. |
| 13:33 |
Helenah |
So idk |
| 13:33 |
Helenah |
I think I'm just gonna write my own mods anyway |
| 13:33 |
rubenwardy |
you're combining things that aren't meant to be combined |
| 13:33 |
ChimneySwift |
hacker has a very broad definition |
| 13:34 |
rubenwardy |
yeah |
| 13:34 |
rubenwardy |
like: hackathon |
| 13:34 |
rubenwardy |
it's the same meaning as that |
| 13:34 |
ChimneySwift |
look it up, it can mean a computer expert or someone gaining unauthorized access to a computer |
| 13:34 |
Helenah |
Or someone who puts a routerboard in their ceiling space? |
| 13:35 |
Helenah |
and pis in their wall cavities? Then I guess I'mma hacker. lol |
| 13:35 |
ChimneySwift |
but what node is it? clearly you've gotten a node with giveme or unhiden it in creative that usually wouldn't be accessible |
| 13:35 |
ChimneySwift |
lol |
| 13:35 |
ChimneySwift |
your an expert relative to my mum |
| 13:36 |
ChimneySwift |
:p |
| 13:36 |
Helenah |
I'm going to be taking a look into why it threw it. |
| 13:36 |
Helenah |
Right now it was just like WTF |
| 13:36 |
Helenah |
heh |
| 13:36 |
ChimneySwift |
oh, and not to mention that it's kinda being funny, some mods even use "u" lol |
| 13:37 |
ChimneySwift |
u hak0r u! |
| 13:37 |
Helenah |
Keyword "Code redundancy" |
| 13:37 |
Helenah |
Putting silly funny messages in a codebase is redundant. |
| 13:37 |
piesquared |
Yeah, I belive you can get a node called air... |
| 13:37 |
ChimneySwift |
yes |
| 13:38 |
piesquared |
And with terumet, in the crafts it requires time. You can get that item. XD |
| 13:38 |
rubenwardy |
ohh |
| 13:38 |
rubenwardy |
misread |
| 13:38 |
ChimneySwift |
and it's not even redundant, it's telling the user that they wouldn't normally have that node |
| 13:38 |
rubenwardy |
I thought you were talking about Wuzzy |
| 13:38 |
piesquared |
So if you have give or creative, you can literally sell time. XD |
| 13:38 |
rubenwardy |
in this context, yes, it's saying you hacked or cheated |
| 13:38 |
Helenah |
Anyway... how come mods depend on minetest_game? |
| 13:38 |
Helenah |
I'm curious |
| 13:39 |
rubenwardy |
because it's packaged by default |
| 13:39 |
ChimneySwift |
they don't |
| 13:39 |
rubenwardy |
unfortunately |
| 13:39 |
rubenwardy |
they also depend on mods in mtg |
| 13:39 |
rubenwardy |
such as default |
| 13:39 |
ChimneySwift |
^ |
| 13:39 |
rubenwardy |
(default sucks btw) |
| 13:39 |
Helenah |
Yeah, I got that, and wool |
| 13:39 |
rubenwardy |
wool is fine |
| 13:39 |
Helenah |
I dumped em in my mods dir |
| 13:39 |
rubenwardy |
it's easy to make a compatible wool API |
| 13:39 |
rubenwardy |
not so easy to make a compatible default API |
| 13:40 |
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| 13:40 |
ChimneySwift |
yeahhhh |
| 13:40 |
Helenah |
The only problem I have with minetest_game is the bloat within, and the fact it's a game. |
| 13:40 |
Helenah |
If it was some extremely basic lua API, then it would make more sense for mods to depend on it. |
| 13:40 |
Helenah |
I'm gonna check out minimal |
| 13:41 |
ChimneySwift |
it strikes a balance between being a good modding base and a full featured game |
| 13:41 |
rubenwardy |
minimal is for developers |
| 13:41 |
ChimneySwift |
that's to say it's worst at both |
| 13:41 |
ChimneySwift |
? |
| 13:41 |
Helenah |
It's a bad balance |
| 13:41 |
Helenah |
heh |
| 13:41 |
rubenwardy |
minimal has integration tests and such in it |
| 13:41 |
ChimneySwift |
yeah |
| 13:41 |
rubenwardy |
not something you want to mod off of |
| 13:42 |
Helenah |
hmm |
| 13:43 |
Helenah |
I like the idea of games though |
| 13:43 |
Helenah |
It allows people to create a full blown pack, but I think it's wrong to use it as a mod dependency |
| 13:43 |
rubenwardy |
you're not :P |
| 13:43 |
ChimneySwift |
you only depend on the mods within |
| 13:43 |
Helenah |
Otherwise, what's to point in having games if people are going to have trouble applying peoples mods over it? |
| 13:44 |
Helenah |
hmm |
| 13:44 |
Helenah |
I might try modifying mineclone2 instead |
| 13:44 |
ChimneySwift |
it is an issue that default is such a prevent dependancy |
| 13:44 |
ChimneySwift |
or however you spell that |
| 13:44 |
ChimneySwift |
but that's not the mods fault |
| 13:45 |
Helenah |
hmm |
| 13:45 |
ChimneySwift |
in order to modify or use one little texture or whatever from part of default, you need to depend on the whole thing |
| 13:45 |
rubenwardy |
up vote and comment on this: https://github.com/minetest/minetest_game/issues/726 |
| 13:46 |
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| 13:51 |
Helenah |
Okay, compiling with 12 cores, this should be fast! |
| 13:52 |
Helenah |
It's there a way to compile the server only? |
| 13:52 |
Helenah |
Compiled |
| 13:58 |
Helenah |
aaaah -DBUILD_CLIENT=0 |
| 13:58 |
Helenah |
xD |
| 14:09 |
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| 15:11 |
Raitsa |
I installed Manjaro deepin for a mate cos he wanted that one. |
| 15:11 |
Raitsa |
Looked cool |
| 15:12 |
Raitsa |
he is gonna come to Solus tribe if he has trouble with that one |
| 15:14 |
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| 15:20 |
Raitsa |
disregard the above :) |
| 15:22 |
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| 15:37 |
Helenah |
Raitsa: Wrong channel, I see? heh |
| 15:38 |
Raitsa |
Yeah :) |
| 16:10 |
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| 16:29 |
paramat |
'you hacker you' is one of celeron's jokes for when you acquire 'air' or 'ignore' nodes in-game |
| 16:30 |
paramat |
'The mod base is a mess' yes. unfortunately MTG is a mess hard to put right as so much depends on it being how it is |
| 16:30 |
rubenwardy |
easy to put right |
| 16:30 |
rubenwardy |
just cleanly break everything |
| 16:31 |
Fulgen |
acquire air nodes ingame? o.O |
| 16:34 |
paramat |
yeah i somewhat prefer just starting a new mod base game |
| 16:44 |
paramat |
heh |
| 16:51 |
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| 17:47 |
Calinou |
Fulgen: /give air or /give ignore |
| 17:47 |
Calinou |
:) |
| 17:48 |
Fulgen |
apart from that |
| 17:48 |
Calinou |
those are the only nodes in Minetest not part of a mod |
| 17:48 |
Calinou |
so they don't have any prefix |
| 17:48 |
Fulgen |
What's ignore for? |
| 17:48 |
Calinou |
a while ago, there was a bug which allowed you to get air nodes occasionally |
| 17:48 |
Fulgen |
:o |
| 17:48 |
Calinou |
ignore is like air, but entities can walk on it, and it culls the faces of neighboring nodes |
| 17:48 |
Calinou |
it's used in unloaded blocks on the client |
| 17:48 |
Calinou |
(so you can't move past an unloaded block) |
| 17:49 |
Calinou |
(block = 16×16×16 area in Minetest terminology) |
| 17:49 |
Fulgen |
ah |
| 17:50 |
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| 17:58 |
swift110 |
hey all |
| 18:00 |
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| 18:02 |
Helenah |
paramat: Btw, I got dimensions |
| 18:03 |
swift110 |
hey all |
| 18:03 |
Helenah |
Ohai swift110 |
| 18:03 |
paramat |
how |
| 18:03 |
Helenah |
:) |
| 18:03 |
Helenah |
For the nether and the end |
| 18:03 |
swift110 |
how are you Helenah |
| 18:04 |
Helenah |
swift110: I'm good :) |
| 18:04 |
Helenah |
paramat: Someone has already done it |
| 18:04 |
Helenah |
Maybe it could be merged |
| 18:04 |
swift110 |
good to hear Helenah how long have you been playing minetest |
| 18:05 |
Helenah |
A while now |
| 18:05 |
swift110 |
thats cool |
| 18:05 |
Hijiri |
Helenah: do you mean the thing that places the nether underground |
| 18:05 |
swift110 |
I have played it a bit here and there but I have a hard time really getting into it |
| 18:06 |
Hijiri |
or something that creates an actual separate map |
| 18:06 |
Helenah |
It's a full blown mapgen |
| 18:06 |
Helenah |
It places the nether underneath bedrock |
| 18:06 |
Helenah |
and the end above the overworld |
| 18:07 |
Hijiri |
ok |
| 18:07 |
Hijiri |
just asked for clarification |
| 18:07 |
Helenah |
swift110: It's not as advanced as Minecraft |
| 18:07 |
Hijiri |
"dimensions" has been a development discussion topic, and usually refers to disjoint areas spatially |
| 18:08 |
Helenah |
Thing is... it's already been done. |
| 18:08 |
Helenah |
All the dev team has to do is take elements |
| 18:08 |
Helenah |
paramat: Unless you plan to put in mpv7 |
| 18:09 |
swift110 |
Helenah, I have never played minecraft |
| 18:09 |
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| 18:09 |
Hijiri |
Helenah: "disjoint areas spatially" was a bad way to describe it |
| 18:09 |
Helenah |
swift110: It would be best you don't if you plan to get into Minetest. |
| 18:09 |
Hijiri |
basically dimensions means separate maps / worlds |
| 18:09 |
Hijiri |
sealing with bedrock sort of does that, but not really |
| 18:10 |
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| 18:10 |
Hijiri |
spatially discontinuous would have been a better way to describe it |
| 18:11 |
swift110 |
Helenah, loL! Oh, I am aware. I really admire the minetest project |
| 18:12 |
Hijiri |
if you're modding then looking at minecraft mods can be useful for inspiration |
| 18:12 |
Helenah |
swift110: Thing is... Minecraft is like 100x more advanced which is why I recommend you don't try it if you wanna get into Minetest. |
| 18:12 |
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| 18:12 |
swift110 |
Helenah, lol I know that already |
| 18:12 |
Ingar |
there was even a plain multiworld mod for minecraft |
| 18:12 |
Helenah |
I look at the server list and nobody plays on them, most people would take more of a liking to minecraft. |
| 18:12 |
Ingar |
kinda handy if you wanted your personal sanxbox |
| 18:13 |
Ingar |
*sand |
| 18:13 |
Hijiri |
networked singleplayer lol |
| 18:13 |
swift110 |
To be fair Minecraft has a lot more people working on it and a lot more exposure than minetest so it clearly has advantages from that standpoit alone |
| 18:13 |
Hijiri |
more modders |
| 18:13 |
Ingar |
and better name :p |
| 18:14 |
Ingar |
(been running an mc server since 2011 or so, also running an empty mt server now :p ) |
| 18:15 |
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| 18:15 |
Ingar |
I"m trying to recapture the Tekkit feeling on mt-technic |
| 18:16 |
Ingar |
I like how it runs fine on my pussy ARM vps |
| 18:17 |
Helenah |
Has anyone heard of this? https://github.com/Jobava/Voxelands |
| 18:18 |
Hijiri |
yes it's dead |
| 18:18 |
Ingar |
Helenah: I think it was around the previous time I dabbed into minetest around 2015 |
| 18:18 |
rubenwardy |
it's a dead Minetest fork, based on 0.3.0 |
| 18:18 |
Helenah |
hmm |
| 18:19 |
Krock |
the gitlab repo is still up; but the website down and developer probably gone |
| 18:21 |
Helenah |
What about Freeminer? |
| 18:21 |
Helenah |
I'm just seeing what other sandboxes there are in this style |
| 18:21 |
Hijiri |
I think it's finished too |
| 18:21 |
Hijiri |
it wa salso a minetest fork |
| 18:22 |
Hijiri |
terasology is a game that isn't a minetest fork |
| 18:22 |
Helenah |
So really, Minetest is leading the open source community with this type of game |
| 18:22 |
Krock |
freeminer development stopped and they allowed Minetest to use their GPL licensed code |
| 18:24 |
Helenah |
hmm |
| 18:24 |
paramat |
a 'nether' mod? i partly wrote the 'pilzadam nether mod' |
| 18:24 |
Ingar |
terasology seems to be focused on looking fancy |
| 18:24 |
Helenah |
Aaaah |
| 18:24 |
Helenah |
Tho... it's not the nether mod |
| 18:24 |
Hijiri |
apparently terasology had 9 google summer of code projects |
| 18:26 |
paramat |
ok, what mod are you referring to? |
| 18:26 |
paramat |
luckily we avoided that summer code code thing |
| 18:26 |
Helenah |
It's the mapgen in mineclone 2 |
| 18:26 |
Helenah |
They have used things from the nether mod |
| 18:26 |
Hijiri |
https://forum.terasology.org/threads/gsoc-2018-multiple-worlds.2168/ |
| 18:27 |
Hijiri |
maybe it would be useful for Minetest to do GSOC too |
| 18:27 |
Helenah |
but they have combined it together with an end |
| 18:27 |
Hijiri |
then there would be money and structured development |
| 18:27 |
Hijiri |
(for some particular feature) |
| 18:28 |
Helenah |
GSOC? |
| 18:28 |
Hijiri |
google summer of code |
| 18:28 |
Hijiri |
https://summerofcode.withgoogle.com/how-it-works/ |
| 18:28 |
Hijiri |
it looks like terasology is doing a bunch of GSOC projects for different features (including dimensions, which is something people have been asking for in Minetest for a while) |
| 18:29 |
timdorohin |
Ingar: terasology can't work on my notebook even on lowest settings |
| 18:29 |
Hijiri |
I bet VAEs could fall under a GSOC project too |
| 18:29 |
Hijiri |
has registering Minetest with GSoC been discussed before? |
| 18:29 |
paramat |
ahh |
| 18:30 |
Krock |
CSgO? |
| 18:30 |
Krock |
the letters are there, just different order |
| 18:30 |
Helenah |
But it uses java :/ |
| 18:30 |
paramat |
gsoc has been discussed yes, i was -1 |
| 18:30 |
Helenah |
The whole reason why I chose Minetest was cause I hate Java |
| 18:31 |
Hijiri |
counter strike / grand order |
| 18:31 |
Hijiri |
right |
| 18:31 |
Hijiri |
why do you hate java |
| 18:31 |
Hijiri |
do you hate java or hate the program being slow |
| 18:31 |
Krock |
hate being java |
| 18:31 |
Ingar |
it has no default implementation for virtual methods |
| 18:31 |
Helenah |
Because it's stupid |
| 18:32 |
Helenah |
It's far from low footprint |
| 18:32 |
Hijiri |
Ingar: I think in most cases you don't want implementation inheritance |
| 18:32 |
Helenah |
Everything is a class and in an archive |
| 18:32 |
Helenah |
and it has to flush it memory |
| 18:32 |
Krock |
well, C# isn't any better there if someone has the idea to compare them |
| 18:32 |
Ingar |
Hijiri: I like C++ :p |
| 18:32 |
Helenah |
Lol |
| 18:32 |
Helenah |
these sandboxes in Java wont run on my P4 |
| 18:32 |
Helenah |
Minetest does cause it's C++ and Lua |
| 18:33 |
Hijiri |
I prefer C++, but I think implementation inheritance should still be avoided in most cases |
| 18:33 |
Hijiri |
anyway maybe I will try to bring up gsoc again when org applications open |
| 18:35 |
Cornelia |
Oí.. |
| 18:35 |
Cornelia |
Me gusta Java. :P |
| 18:35 |
Hijiri |
minetest should have been done in haskell |
| 18:35 |
rubenwardy |
lol |
| 18:35 |
Cornelia |
Ah.. so that's where your loyalties lie. :P |
| 18:35 |
Ingar |
haskell is on my exorcism list |
| 18:36 |
rubenwardy |
I hate Java |
| 18:36 |
swift110 |
Helenah, hating java is fine whatever works with you |
| 18:36 |
rubenwardy |
Kotlin is love though |
| 18:36 |
Cornelia |
Oí! |
| 18:36 |
swift110 |
rubenwardy, anything new on your site? |
| 18:36 |
Cornelia |
Me gusta Java! :P |
| 18:36 |
rubenwardy |
eerr, not really |
| 18:36 |
Helenah |
swift110: It's silly |
| 18:36 |
rubenwardy |
added a time line |
| 18:37 |
Helenah |
So any new feature plans for 5.0.0-dev? |
| 18:38 |
rubenwardy |
!dev Changelog |
| 18:38 |
MinetestBot |
"Note that not all changes made to the code between releases are listed here." - http://dev.minetest.net/Changelog |
| 18:42 |
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Helenah |
hmm |
| 18:45 |
paramat |
see the issues and PRs labelled 'blocker' |
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| 18:50 |
swift110 |
Helenah, oh ok |
| 18:50 |
swift110 |
rubenwardy, i loved your poster that you was showig to folks |
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