| Time |
Nick |
Message |
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| 00:22 |
Hijiri |
probably unintended |
| 00:23 |
Hijiri |
I think an empty furnace only updates once a player interacts with it. There's no API for "putting things in furnaces" so there isn't a standard way to tell the furnace that an item has been inserted. |
| 00:23 |
Hijiri |
I would have assumed pipeworks included something to make it work but I guess not |
| 00:24 |
Hijiri |
evilytwisted: are you using the newest version of pipeworks by the way |
| 00:24 |
Hijiri |
it could be it was fixed at some point |
| 00:24 |
Hijiri |
or newest version targeting stable minetest |
| 00:32 |
ssieb |
evilytwisted: I know that I have used tubes to do that before and it worked |
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DELTA_FORCE |
Hi |
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| 00:57 |
Hijiri |
bye |
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Topic for #minetest is now The official Minetest channel | Latest version: 0.4.17.1 (2018-06-10) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
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| 10:06 |
MinetestBot |
[git] paramat -> minetest/minetest: Framed glasslike: Fix z-fighting, improve codestyle (#7826) 4d4bfb1 https://git.io/fxFHK (2018-10-31T10:04:33Z) |
| 10:31 |
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| 10:33 |
jas_ |
by the way, FOV seems to affect physics. |
| 10:34 |
ANAND |
It affects the way we perceive physics |
| 10:34 |
ANAND |
e.g. Increasing FOV makes us feel much faster than we actually are |
| 10:34 |
ANAND |
But the speed remains the same |
| 10:54 |
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| 15:57 |
VanessaE |
paramat #7826 for 0.4.x too, please? |
| 15:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/7826 -- Framed glasslike: Fix z-fighting, improve codestyle by paramat |
| 15:57 |
VanessaE |
(well, the equivalent, of courseZ) |
| 15:57 |
VanessaE |
-Z |
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| 17:33 |
greggft |
is it possible to run 2 worlds on the same server? If so can I have 1 that is in creative mode and the other in survival? does this require running on 2 different ports? I assume this means I will need to run 2 separate instances as well |
| 17:44 |
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| 17:54 |
sofar |
2 server instances need 2 different ports |
| 18:10 |
greggft |
thanks |
| 18:13 |
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| 20:05 |
greggft |
can someone point me to a web page that explains how to spawn a specific mob type on demmand |
| 20:06 |
H4mlet |
/spawnentity mob_name |
| 20:07 |
H4mlet |
e.g. /spawnentity mobs:cow |
| 20:07 |
H4mlet |
that's for Mobs Redo |
| 20:12 |
greggft |
cool thanks! |
| 20:13 |
H4mlet |
you're welcome |
| 20:28 |
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| 21:39 |
kurtzmusch |
Has anyone tried to make mobs with multiple attached entities? |
| 21:54 |
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