| Time |
Nick |
Message |
| 00:00 |
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| 00:25 |
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| 00:26 |
Xiong |
Auto-sort On, Auto-sort Off? http://imgur.com/gallery/AlsFKOR |
| 00:33 |
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| 00:34 |
Xiong |
https://github.com/minetest-mods/technic/issues/477 |
| 00:39 |
entuland |
the interface (and buttons) don't grow as you grow the window? |
| 00:41 |
entuland |
oh, just realized it's on a handheld device of some sort, scratch the above |
| 00:59 |
Teckla |
Xiong: Are you Hmong? |
| 00:59 |
Teckla |
(If you do not mind saying) |
| 01:05 |
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| 01:06 |
paramat |
jas_ mgv7 doesn't lack lava, it has the same amount as any other non-mgv6 mapgen. note it's only found below y = 256 |
| 01:09 |
paramat |
don't use caverealms, very intensive, it unnecessarily generates massive caverns, mgv7 already generates those. try Shara's caverealms lite version, that just adds stuff to the core caverns |
| 01:12 |
paramat |
entuland yes with flexrealm you need to disable damage and fly around, the player is often spawned in weird places |
| 01:12 |
entuland |
:) |
| 01:13 |
entuland |
too bad we cannot change the direction gravity pulls the player but only its amount |
| 01:13 |
paramat |
also one of the modes is broken, can't remember which, see the forum thread |
| 01:14 |
entuland |
such a variable gravity vector would be nice to make realistic planets as https://www.kickstarter.com/projects/1247991467/planets3 |
| 01:14 |
hecks |
Open an issue to make gravity a vector... see how quickly it'll get shot down |
| 01:14 |
entuland |
eeheheh |
| 01:14 |
ANAND |
lol |
| 01:14 |
entuland |
not even thinking about it |
| 01:15 |
hecks |
looking at you, paramat :^) |
| 01:15 |
paramat |
=) |
| 01:15 |
paramat |
it would be an excellent feature |
| 01:16 |
entuland |
that game changed the name going to steam and ended up closing doors... too bad, it was a nice idea |
| 01:16 |
paramat |
due to MT being cubic i would make gravity have 6 possible directions |
| 01:16 |
entuland |
yes, that would be the idea |
| 01:17 |
entuland |
it would work, sort of, even with round planets |
| 01:17 |
hecks |
"sort of" |
| 01:17 |
entuland |
reaching the edge of the "piramid" you would just switch to another direction, just like planets3 did |
| 01:18 |
hecks |
no, it would be garbage, vectors or bust |
| 01:18 |
entuland |
eheheh, different POVs |
| 01:18 |
hecks |
then worry about how to make collision work |
| 01:18 |
hecks |
but if you wanna ever see VAOs, you'll have to worry about arbitrary velocity and collision anyway! |
| 01:19 |
hecks |
and I'd do it using matrices just to give paramat an aneurysm |
| 01:19 |
entuland |
no idea what VAOs stands for |
| 01:19 |
hecks |
voxel entities |
| 01:19 |
entuland |
I'm all for matrices :P |
| 01:19 |
hecks |
"voxel ships that can actually turn" in other words |
| 01:20 |
entuland |
and I did open an issue to include matrix and vector functions in minetest :P |
| 01:21 |
paramat |
heh |
| 01:21 |
hecks |
Just needs lua api, I already had to yank in matrices for the light thing |
| 01:21 |
hecks |
unless it's STILL in limbo |
| 01:22 |
paramat |
yeah vectors would be fine, i was uncertain about the need but indeed, VAOs .. |
| 01:22 |
hecks |
basically, there's no avoiding 6DOF support for everything no matter how you spin it |
| 01:23 |
entuland |
uhhhh |
| 01:23 |
entuland |
a crazy idea just crossed my mind |
| 01:24 |
entuland |
when the player reaches the edge of the piramid, instead of changing the direction the gravity pulls, I can simply rebuild the whole world turned in the necessary orientation ahahahah |
| 01:24 |
hecks |
a minetest-worthy solution |
| 01:25 |
entuland |
just a little lag while a crabload of stuff gets moved around :P |
| 01:27 |
hecks |
Wouldn't feel much different from usual emerge overhead. |
| 01:27 |
paramat |
i had that idea too |
| 01:28 |
hecks |
...but unironically |
| 01:28 |
entuland |
worth having a shot at it, after I find the time to deal with arbitrary palettes for wesh |
| 01:30 |
entuland |
time to call it a day, have fun everybody |
| 01:30 |
paramat |
however i suspect it may be better to do it 'properly' |
| 02:22 |
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| 05:31 |
Xiong |
Teckla just read your query. No sorry I'm not Hmong. |
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| 13:05 |
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| 13:25 |
entuland |
I may use some help from someone experienced with texture modifiers... I cannot use the [combine command along with the [colorize command to create an arbitrary palette out of simple 1x1 pixel images cause I would need grouping to colorize single pixels but I cannot use grouping inside [combine, correct? |
| 13:53 |
Teckla |
Xiong: Sorry for the weird question ;) |
| 13:53 |
Krock |
entuland: use escapes |
| 13:53 |
Krock |
https://github.com/SmallJoker/simple_protection/blob/master/radar.lua#L29-L31 |
| 13:54 |
Krock |
so you can use ^[ inside combine |
| 13:55 |
entuland |
uhm... |
| 13:56 |
Krock |
but note that there's a text length limit of 65500 characters |
| 13:56 |
Krock |
see also: https://github.com/minetest/minetest/issues/6821 |
| 13:58 |
entuland |
so my string would be something like the one there: https://github.com/minetest/minetest/issues/6821#issuecomment-353686822 |
| 13:58 |
entuland |
I'll test that out, thanks Krock |
| 13:58 |
Krock |
!next |
| 13:58 |
MinetestBot |
Another satisfied customer. Next! |
| 13:59 |
entuland |
:) |
| 13:59 |
ANAND |
!prev |
| 13:59 |
ANAND |
Aww... |
| 14:03 |
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| 14:08 |
entuland |
nice, it worked... the string limit shouldn't be a problem, with 50 chars for each pixel (and I'm exaggerating) I'd need about 12K chars for a 256 pixels palette |
| 14:08 |
entuland |
the question is whether it's clever to make such palettes like that just to avoid incorporating a real PNG encoder in my mod |
| 14:09 |
entuland |
s/the question/the question NOW/ |
| 14:11 |
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| 14:38 |
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| 14:38 |
kaeptmblaubaer |
Hi |
| 14:39 |
entuland |
yo |
| 14:39 |
Krock |
hi k |
| 14:39 |
Krock |
hi kaeptmblaubaer |
| 14:40 |
kaeptmblaubaer |
Hi Krock |
| 14:43 |
rubenwardy |
oh no, it's you |
| 14:44 |
entuland |
:) |
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| 19:13 |
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| 19:45 |
Ruslan1 |
celeron55: http://minetest.com/ is bad one |
| 19:50 |
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| 19:55 |
p_gimeno |
even the tuxpaint downloads page was in the claim... https://www.lumendatabase.org/notices/17064869 |
| 20:09 |
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| 20:09 |
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| 20:16 |
hecks |
that claim URL list is... interesting |
| 20:18 |
Krock |
tux paint clearly lacks of the GIMP pepperoni |
| 20:18 |
swift110 |
sup |
| 20:18 |
Krock |
Green Is My Pepperoni |
| 20:18 |
hecks |
tuxpaint, dosbox, utorrent, roblox, minetest, a legit site where you can buy the game in question, a news page about anti piracy measures (LOL), dosbox's sourceforge page, League of Legends signup page...? |
| 20:18 |
Tux[Qyou] |
-.- |
| 20:19 |
hecks |
for all the penalties for not complying with DMCAs, how about jail time for frivolous DMCA complaints? Like generating them using bots, which is what this must be? |
| 20:20 |
hecks |
oh, Kali Linux page also got hit |
| 20:21 |
hecks |
Jurisdictions: RU, but google will just remove the result for everyone anyway :) |
| 20:23 |
hecks |
Let's look at these Web Control Ltd guys... oh my, 85114 pages of requests. They're quite busy. |
| 20:23 |
rubenwardy |
they should be banned from it really |
| 20:24 |
hecks |
Can't really find anything else from them; https://www.webcontrol.co.uk/about-us.html isn't it I think |
| 20:24 |
hecks |
I mean I can't find anything about them |
| 20:25 |
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| 20:27 |
hecks |
Man, this is the kind of rabbit hole I didn't want to go down today |
| 20:28 |
swift110 |
oh wow |
| 20:47 |
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