| Time |
Nick |
Message |
| 00:03 |
|
cddepppp256 joined #minetest |
| 00:09 |
Oil_boi_minetest |
Wait building minetest on windows is really this easy? |
| 00:12 |
rubenwardy |
:O |
| 00:12 |
rubenwardy |
said no one, ever |
| 00:16 |
kaeza |
5,99[22:45] ,99 7,99<5,99kaeza>,99 Compilation under Windows is not hard if you base off buildbot.sh |
| 00:16 |
Oil_boi_minetest |
No seriously: https://forum.minetest.net/viewtopic.php?f=42&t=17797# This still works :D |
| 00:16 |
kaeza |
5,99[22:47] ,99 7,99<5,99kaeza>,99 Last time I compiled under w32 I only had to compile Irrlicht myself. |
| 00:17 |
Oil_boi_minetest |
Oop kaeza I spoke too soon, few libraries missing :T |
| 00:19 |
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| 00:19 |
Oil_boi_minetest |
no wait again! they were just in the packages directory! I unzipped them all and moved them to bin and it all works. It's weird to see minetest start up with an irrlicht icon |
| 00:21 |
kaeza |
https://i.kym-cdn.com/entries/icons/original/000/005/600/its-something.jpg |
| 00:24 |
zaphraud |
is there a depth where the sun finally doesn't reach to, if you are digging straight down? |
| 00:24 |
Fixer |
i only build minetest on windows, nothing else |
| 00:24 |
zaphraud |
Emerald: yeah I know I can get the latest lots of ways I just lazily did an apt-get minetest. |
| 00:25 |
zaphraud |
at some point I suppose I ought to start installing it from source |
| 00:25 |
Fixer |
i don't build irrlicht or smth, i have it precompiled |
| 00:25 |
Fixer |
from sfan server |
| 00:26 |
Emerald2 |
Adding the ppa is one command though. It's easy. :) |
| 00:27 |
zaphraud |
the /time command returns military time right? with 13 being like the middle of the day? |
| 00:27 |
zaphraud |
The sun doesn't seem to shine at depth. |
| 00:28 |
kaeza |
It should extend infinitely down. |
| 00:32 |
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| 00:33 |
zaphraud |
Maybe I accidently dug to the side at some point. Hmm. |
| 00:35 |
zaphraud |
..hmm "fly mode enabled" in advanced settings still doesn't set the priv. |
| 00:36 |
zaphraud |
it seems to have the same effect as hitting "k", rather. |
| 00:39 |
Emerald2 |
You need to use a command in game to grant privs. |
| 00:40 |
zaphraud |
something even more bizarre happened. I flew back up and somehow, there's a piece of unmined stone above me! While falling and mining it seems I was able to pass thru one! |
| 00:40 |
zaphraud |
got the priv, thanks. |
| 00:41 |
zaphraud |
no there were several pieces blocking the sun. Apparently a block of changes got lost during my decent. about 4 of them. |
| 00:47 |
zaphraud |
I went back thru the list of actions on the CLI from where I launched it and judging from the height, I think what I did to trigger it was, I had a bunch of crud around me cause inventory was full, I was mining down with a diamond pickaxe and taking screenshots as I drilled down because why not, lots of stuff on screen. |
| 00:50 |
zaphraud |
https://ibb.co/swMfc3p this is about where the blocks that didn't save was. |
| 00:50 |
zaphraud |
any idea why taking a screenshot in ubuntu might impede saving? |
| 00:51 |
zaphraud |
coincidence? I can try to reproduce it later on a newest version |
| 00:52 |
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| 00:53 |
kaeza |
Disk full? :P |
| 00:54 |
Oil_boi_minetest |
is there any way to change fly speed? |
| 00:55 |
zaphraud |
...and sunlight is fading out at around -720 or so when its 16:00 time. Interesting. |
| 00:55 |
zaphraud |
Nah disk wasn't full I was thinking it might have been a one-off file access error that the app should have responded to by making the request again, but didn't. |
| 00:56 |
zaphraud |
there's a "fast" priv too |
| 00:58 |
kaeza |
And "noclip" too. |
| 00:58 |
Oil_boi_minetest |
kaeza: https://pastebin.com/raw/Dy7vg8YC Why wouldn't this create a biome in the sky?? |
| 00:59 |
kaeza |
Oil_boi_minetest: I have no idea about mapgen stuff, sorry. |
| 01:00 |
Oil_boi_minetest |
Damn |
| 01:15 |
zaphraud |
so the entire biome is supposed to be between 100 and 256? .. it looks like you've got values set both ways. Should one or the other be commented out? |
| 01:21 |
zaphraud |
...just turned freemove off over a body of water and almost died. didn't realize it needed depth. |
| 01:30 |
Oil_boi_minetest |
zaphraud: yeah? Should I have no max?? |
| 01:32 |
zaphraud |
I dunno but maybe they need to match? |
| 01:33 |
zaphraud |
Diamond hoe you make me feel |
| 01:33 |
zaphraud |
Like I am farming when you are near |
| 01:33 |
zaphraud |
You activate dirt with your blade |
| 01:33 |
zaphraud |
Hoe you make this game get played |
| 01:33 |
zaphraud |
Ooh oh diamond hoe |
| 01:33 |
zaphraud |
That's my diamond hoe |
| 01:33 |
zaphraud |
Ooh oh diamond hoe |
| 01:33 |
zaphraud |
That's my diamond hoe |
| 01:33 |
zaphraud |
heh |
| 01:34 |
zaphraud |
so you can make a biome where it always, always rains and limit it to only being in the north west... |
| 01:38 |
Oil_boi_minetest |
I dunno, maybe the engine just doesn't support anything but the floatlands? |
| 01:40 |
zaphraud |
https://github.com/Rui914/creeper the creeper is 404? |
| 01:43 |
zaphraud |
...and the creeper forum post requires an activated account to view. oh well. |
| 01:43 |
zaphraud |
https://wiki.minetest.net/Mods/Creeper was what i wanted |
| 01:44 |
Oil_boi_minetest |
Oh my |
| 01:44 |
Oil_boi_minetest |
The creeper is 404 wooo |
| 01:45 |
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| 01:52 |
zaphraud |
"You are not authorised to read this forum." |
| 01:53 |
zaphraud |
What the fuck happened to the Creeper? |
| 01:53 |
zaphraud |
It's like.. someone classified it. |
| 01:59 |
zaphraud |
https://github.com/AntumMT/mod-sneeker good enough |
| 02:00 |
zaphraud |
Might as well re-skin it and add an "Allahu Ackbar!" sound and call it Muslim instead. That would be a fine mob! Very fitting. |
| 02:00 |
zaphraud |
I mean if we can't call it creeper, why bother with "sneeker". |
| 02:00 |
zaphraud |
sigh |
| 02:06 |
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| 02:06 |
kaeza |
There's also mob framework's what was it..."boomers"? |
| 02:08 |
kaeza |
And also j4i's(?) exploding mushroom thingies. |
| 02:09 |
swift110 |
hey all |
| 02:09 |
kaeza |
Can't find them. |
| 02:09 |
Helwyr |
hello |
| 02:09 |
kaeza |
Greetings, swift110. |
| 02:11 |
Oil_boi_minetest |
I accidentally created the minecraft farlands :( https://i.imgur.com/RwMbGOL.jpg |
| 02:11 |
zaphraud |
oooh |
| 02:12 |
zaphraud |
thats awesome |
| 02:12 |
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| 02:12 |
zaphraud |
its working tho, there's that. |
| 02:13 |
zaphraud |
I got a weird error |
| 02:13 |
zaphraud |
Failed to enable mod "basic_materials-master" as it contains disallowed charact |
| 02:14 |
zaphraud |
ers. Only characters [a-z0-9_] are allowed. |
| 02:14 |
kaeza |
Remove "-master". |
| 02:22 |
zaphraud |
yeah that fixed it. renaming the directory. Bizarre because the directory named "pipeworks-master" doesn't generate this issue. Oh well. |
| 02:25 |
zaphraud |
welp looks like zombies continue to take damage even if they get in the water. |
| 02:25 |
zaphraud |
I just saw two keel over after running into a river |
| 02:26 |
kaeza |
Pipeworks may have a mod.conf file specifying the "real" name of the mod, while basic materials doesn't. |
| 02:27 |
zaphraud |
Oh ok |
| 02:37 |
Oil_boi_minetest |
DUDE I figured out 3d perlin noise in the API :O |
| 02:37 |
Oil_boi_minetest |
https://i.imgur.com/a9JEABA.jpg |
| 02:37 |
zaphraud |
cme has creatures/functions.lua that deals with zombie damage. It should be added at line 639 but I am not sure what to check to find out if the zombie is currently swimming. |
| 02:38 |
zaphraud |
whoa.. its like a sponge. thats nice looking |
| 02:39 |
zaphraud |
gotta go. peace out! |
| 02:50 |
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| 03:00 |
kaeza |
Note to self: WiFi doesn't have infinite range. |
| 03:03 |
NathanS21 |
You just need a longer Ethernet cable. ;) |
| 03:03 |
kaeza |
Heh. |
| 03:07 |
Oil_boi_minetest |
If I can't use the biome api to make sky islands I'll do it myself :D https://i.imgur.com/2BUpYNl.jpg |
| 03:15 |
kaeza |
Nice. |
| 03:26 |
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| 03:58 |
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| 04:06 |
Oil_boi_minetest |
Why is there always "413 Request Entity Too Large" when posting on the forum? :( |
| 04:07 |
kaeza |
Wut |
| 04:08 |
Oil_boi_minetest |
I dunno, I get that when creating new mod topics |
| 04:08 |
Oil_boi_minetest |
It's an NGINX error |
| 04:15 |
swift110 |
hey all |
| 04:20 |
rubenwardy |
Oil_boi_minetest: upload the mod using git instead of an attachment |
| 04:24 |
Oil_boi_minetest |
rubenwardy: What? |
| 04:25 |
Oil_boi_minetest |
Which one? |
| 04:30 |
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| 06:15 |
kaeza |
Got to go. Goodnight o/ |
| 06:15 |
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| 11:23 |
asterope |
Can I write a npc with the same capabilities as a player using the lua api? |
| 11:24 |
rubenwardy |
roughly |
| 11:24 |
rubenwardy |
yes |
| 11:29 |
asterope |
I mean, if a mod adds hunger, then I want it to affect my npc... |
| 11:29 |
asterope |
I'm not sure if I will need to reimplement some things myself |
| 11:30 |
rubenwardy |
you will need to reimplement a lot of things yourself |
| 11:30 |
asterope |
And how hard would it be to create a fake player? |
| 11:32 |
asterope |
I mean, I hardly know the engine. So I'm asking, before wasting multiple hours on reading the whole wiki and more |
| 11:33 |
rubenwardy |
it depends on what functionality you want |
| 11:33 |
rubenwardy |
fairly easy to get something that looks like a player with a nametag |
| 11:34 |
rubenwardy |
easy but painful to make it be able to dig and interact with thing |
| 11:34 |
rubenwardy |
hard to make it support all mods out there |
| 11:34 |
asterope |
ideally it should be treated as a player by the server |
| 11:35 |
rubenwardy |
not really possible |
| 11:35 |
rubenwardy |
players and entities are already both objects |
| 11:35 |
rubenwardy |
like, they inherit from the same thing |
| 11:35 |
asterope |
so what's the problem? |
| 11:35 |
rubenwardy |
but the server can't treat them the same because there's nothing to send packets to, and it shouldn't load areas |
| 11:36 |
rubenwardy |
the API should probably treat them similarly, though |
| 11:36 |
rubenwardy |
the API is currently based on players, but should be based on objects really |
| 11:36 |
rubenwardy |
the problem is if callbacks are assuming that they are given a player and not an entity |
| 11:37 |
rubenwardy |
so if in a callback a mod does player:get_player_name() then the game would crash |
| 11:37 |
rubenwardy |
so to get around that, you'd need to make a fake player to pass in |
| 11:37 |
asterope |
So I would need to make something like my own client for what I want... |
| 11:37 |
rubenwardy |
by doing something like |
| 11:37 |
rubenwardy |
no, you can do this in Lua, but you will need some hack |
| 11:38 |
rubenwardy |
local myobj = entity.object |
| 11:38 |
rubenwardy |
local fake_player = {} |
| 11:38 |
rubenwardy |
setmetatable(fake_player, myobj) |
| 11:38 |
rubenwardy |
some_callback(fake_player) |
| 11:38 |
rubenwardy |
oh, and also add fake methods to fake_player |
| 11:38 |
rubenwardy |
ie: a get_player_name implementation that won't crash |
| 11:39 |
asterope |
So, reimplementing the player? |
| 11:39 |
rubenwardy |
TL;DR: some mods will rely on methods which are in players and not in entities, work around that by defining those methods for your object |
| 11:39 |
asterope |
how would that interact with mods that add things like hunger etc |
| 11:40 |
rubenwardy |
those mods will do things like minetest.get_connected_players() and minetest.get_player_by_name() |
| 11:40 |
rubenwardy |
it's probably best to implement hunger for yourself |
| 11:41 |
rubenwardy |
!book entity |
| 11:41 |
MinetestBot |
rubenwardy: Nothing found. |
| 11:41 |
rubenwardy |
!book entit |
| 11:41 |
rubenwardy |
!book entit |
| 11:41 |
MinetestBot |
rubenwardy: Objects, Players, and Entities - https://rubenwardy.com/minetest_modding_book//en/map/objects.html |
| 11:42 |
rubenwardy |
that chapter introduces the three classes relevant to this |
| 11:43 |
rubenwardy |
!mod aliveai |
| 11:43 |
MinetestBot |
rubenwardy: more ai for aliveai[ai_more] by Diamond knight - https://forum.minetest.net/viewtopic.php?t=16858 |
| 11:43 |
rubenwardy |
!mod npc |
| 11:43 |
MinetestBot |
rubenwardy: Larry Builder [schemlib_builder_npcf] by bell07 - https://forum.minetest.net/viewtopic.php?t=18085 |
| 11:43 |
rubenwardy |
!mod npc frame |
| 11:43 |
MinetestBot |
rubenwardy: NPC Framework [npcf] by stu - https://forum.minetest.net/viewtopic.php?t=7321 |
| 11:43 |
rubenwardy |
some relevant mods |
| 11:43 |
rubenwardy |
!mod [aliveai] |
| 11:43 |
MinetestBot |
rubenwardy: Alive AI V26.1 [aliveai] by UjEdwin - https://forum.minetest.net/viewtopic.php?t=16083 |
| 11:43 |
rubenwardy |
not the first aliveai |
| 11:44 |
rubenwardy |
the last two mdos |
| 11:45 |
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| 11:54 |
Emerald2 |
Ugh the forum is being weird again. It says I'm browsing the forum but it also says I need to log in. |
| 11:56 |
Emerald2 |
Not sure how I'm both not logged in, but also listed as browsing the forum in the past 5 minutes, lol. |
| 11:56 |
* Emerald2 |
sighs, logs in for the 2nd time today. |
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| 12:52 |
asterope |
eh, I'm giving up for now. I should make some mobs before anything more complicated. |
| 12:52 |
asterope |
Thanks for help |
| 12:59 |
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Emerald2 |
Wow. Forum logged me out again and suddenly this morning I can't get my password right. I'm smart. XD |
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Emerald2 |
Oh der I registered with my gmail account. Password reset time. :P |
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MinetestBot |
paramat: Feb-01 21:00 UTC <sofar> watershed looks insanely good |
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Emerald2 |
The old one. That I forgot the password for. Fail. |
| 21:50 |
Wikiwide |
In the list of mods, there are white (disabled), green (enabled), and blue (not installed). Why does it say that "carts" mod is not installed? I unpacked zip from github, just like whinny, and renamed directory to "carts", as init.lua expects. |
| 21:50 |
Wikiwide |
"carts" doesn't have any dependencies except for "default". |
| 21:52 |
sfan5 |
blue means they are part of the game |
| 21:53 |
zaphraud |
So the mod is redundant? |
| 21:53 |
Wikiwide |
What do I do with this carts mod, then? It apparently adds detector rails. |
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Wikiwide |
Start/stop rails would be nice as well. |
| 22:02 |
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| 22:03 |
Wikiwide |
Ahh, I am forgetful in the morning. The carts was still in Downloads, I haven't moved the directory to mods location yet. |
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| 22:28 |
paramat |
!tell Oil_boi_minetest a registered biome can only add biome nodes to stone that is already placed by a core mapgen (mgv7 has an option to place floatlands). also, your 3D noise mod seems to have discontinuities at mapchunk edges, these can be avoided |
| 22:28 |
MinetestBot |
paramat: I'll pass that on when Oil_boi_minetest is around |
| 22:32 |
zaphraud |
if I go really high in the air then let myself fall, I appear to hit many bumps on the way down. they never stop me but they take all the speed out of the fall. any idea what that could possibly be? |
| 22:32 |
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| 22:34 |
zaphraud |
I hit them ascending too, if I hold down the space bar, I will just ..stop going up.. at some points. can't place blocks. sometimes i keep going sometimes i have to let go then press again. what are these obstacle blocks? |
| 22:37 |
paramat |
"ignore" nodes, in unloaded or ungenerated mapblocks |
| 22:38 |
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| 22:38 |
paramat |
in MT 5.0.0 player velocity is used to predict movement and mapblocks are loaded/generated accordingly, so stopping while falling almost never happens |
| 22:41 |
paramat |
before that, mapblocks were loaded in view direction, so looking up while falling would cause many halts |
| 22:51 |
zaphraud |
Here's the console log from a quick run up, then falling. Something is happening and whatever it does, it erases the downward velocity when that error is triggered. |
| 22:51 |
zaphraud |
2019-02-01 14:28:35: ACTION[Server]: singleplayer respawns at (-32,7,50) |
| 22:51 |
zaphraud |
2019-02-01 14:28:36: WARNING[Server]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. |
| 22:51 |
zaphraud |
2019-02-01 14:29:02: WARNING[Server]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. |
| 22:51 |
zaphraud |
2019-02-01 14:29:02: WARNING[Server]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. |
| 22:51 |
zaphraud |
2019-02-01 14:29:02: ACTION[Server]: singleplayer damaged by 42 hp at (-10.3,0.502,110.666) |
| 22:52 |
zaphraud |
Is there a way to preserve the downward velocity if that error is triggered? |
| 22:57 |
Wikiwide |
42hp, that's landing? |
| 22:58 |
Wikiwide |
Why did player respawn in the first place? And does respawning preserve velocity? For example, if player is catapulted like a cannon ball through a wall of fire, what happens? |
| 22:59 |
Wikiwide |
And I don't know how to read coordinates, sorry |
| 23:07 |
paramat |
that warning is unrelated and harmless |
| 23:07 |
paramat |
the halting isn't an error, it's expected as explained |
| 23:08 |
paramat |
i assume you're not using MT 5.0.0-dev? the halting is much reduced in that |
| 23:13 |
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