| Time |
Nick |
Message |
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| 02:42 |
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| 02:42 |
fling |
Hello! |
| 02:44 |
kaeza |
Greetings! |
| 02:47 |
swift110 |
hey kaeza |
| 02:47 |
kaeza |
Heyo swift110 |
| 02:48 |
kaeza |
How's it going? |
| 02:50 |
swift110 |
kaeza: pretty good and you? |
| 02:51 |
kaeza |
It's going. Thanks. And good to hear :-) |
| 02:58 |
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| 03:02 |
swift110 |
good to hear kaeza how long you been playing minetest? |
| 03:04 |
kaeza |
I joined the forums on October 2012 IIRC, so from around that time. |
| 03:07 |
kaeza |
I think it was 0.4.3 back then. |
| 03:10 |
kaeza |
Player avatars we still 2D :P |
| 03:11 |
* kaeza |
remembers the green wizard guy. |
| 03:12 |
kaeza |
s/we/were/ |
| 03:20 |
argyle77 |
So I made this mod, https://github.com/argyle77/borders, which is not 100% original (so see the credits), and I'm gonna make a forum post. It is more appropriate under Mod Releases, or WIP mods? |
| 03:21 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Content store: Ignore '_game' in game names in ID generation (#8270) 85389ad https://git.io/fhFoa (2019-02-22T03:19:52Z) |
| 03:23 |
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| 03:23 |
kaeza |
argyle77: you post on WIP, then a moderator moves it if it's correctly formatted. |
| 03:23 |
argyle77 |
Ok thanks kaeza! |
| 03:24 |
kaeza |
Just ping me when it's ready. |
| 03:26 |
argyle77 |
Thanks. Never done this before. |
| 03:30 |
swift110 |
oh wow cool kaeza |
| 03:30 |
swift110 |
I havent played minetest in months |
| 03:44 |
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| 04:03 |
argyle77 |
Okay (cc: kaeza), there's the forum posting: https://forum.minetest.net/viewtopic.php?f=9&t=22176 |
| 04:15 |
fling |
I've not played it for years! |
| 04:15 |
fling |
Should I try? Any significant changes since old versions? |
| 04:31 |
AceNovo |
https://forum.minetest.net/viewtopic.php?t=22173# |
| 04:31 |
AceNovo |
but libpng12-dev -> libpng-dev; at least on recent Ubuntu |
| 04:33 |
AceNovo |
Building on my SBC and converted cloudbook RN |
| 04:33 |
kaeza |
argyle77: moved! |
| 04:33 |
kaeza |
I edited a bit the title. |
| 04:35 |
kaeza |
fling: lots of things, both large and small. |
| 04:36 |
argyle77 |
Thank you much kaeza! |
| 04:41 |
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| 04:42 |
kaeza |
You are quite welcome :-) |
| 04:44 |
kaeza |
In the future, use https://forum.minetest.net/viewtopic.php?t=10418 |
| 04:48 |
argyle77 |
Ok, thank you. I will look into it. |
| 04:53 |
fling |
kaeza: tell me more please :P |
| 04:56 |
kaeza |
fling: start here https://dev.minetest.net/Changelog |
| 05:07 |
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| 05:11 |
fling |
kaeza: this is great!! |
| 05:14 |
kaeza |
You will see some breakage during the transition to 5.0, though. |
| 05:15 |
fling |
I've been writing eclass and ebuilds for installing 0.4 on gentoo |
| 05:15 |
fling |
But my overlay is offline since then |
| 05:15 |
fling |
And looks like now it is not needed anymore yay! |
| 05:17 |
fling |
Can different mapgens be used in different areas? |
| 05:17 |
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| 05:18 |
fling |
Is there a good online map generator? |
| 05:19 |
kaeza |
My guess is no, but ask paramat for a definitive answer. |
| 05:20 |
kaeza |
There are several on the forums IIRC. |
| 05:22 |
kaeza |
You could use <https://github.com/minetest/minetestmapper> and host the output images somewhere. |
| 05:22 |
fling |
I always wanted something like dynmap -> https://dev.bukkit.org/projects/dynmap |
| 05:23 |
fling |
kaeza: minetestmapper is not creating a proper js map for web usage. It is doing a single file. |
| 05:26 |
kaeza |
There's some here https://wiki.minetest.net/Programs_and_Editors |
| 05:27 |
fling |
kaeza: awesome! |
| 05:28 |
kaeza |
Also this https://forum.minetest.net/viewtopic.php?f=14&t=2896&p=344092#p343997 |
| 05:32 |
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| 05:33 |
kaeza |
Anyway, time to go. Good night all. |
| 05:35 |
fling |
kaeza: looks good -> https://pandorabox.io/map/#2304/384/2 |
| 05:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/2304 -- Suppress CGUITTFONT build warnings by Zeno- |
| 05:49 |
swift110 |
oh |
| 06:32 |
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| 09:23 |
TheDcoder |
How do I make my game full screen? |
| 09:24 |
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| 09:25 |
TheDcoder |
nevermind, searched for full screen in the advanced settings :) |
| 09:27 |
TheDcoder |
Hmmm... this is problematic, the game isn't fully full screen :-/ |
| 09:27 |
TheDcoder |
Maybe it is due to display scaling |
| 09:33 |
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| 11:39 |
slamvzla |
hello, is there's a form to teleport a mob if this one is some nodes away? (in code) |
| 11:40 |
sfan5 |
if you have an entity reference in Lua you can just ent:set_pos(...) to move it somewhere else |
| 11:41 |
rubenwardy |
ent.object:set_pos() |
| 11:41 |
rubenwardy |
set_pos should be on the object, not the LuaEntity table |
| 11:41 |
rubenwardy |
(which is what he meant anyway, just to clarify) |
| 11:41 |
rubenwardy |
!book entit |
| 11:41 |
MinetestBot |
rubenwardy: Objects, Players, and Entities - https://rubenwardy.com/minetest_modding_book//en/map/objects.html |
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slamvzla |
thx =) |
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| 19:13 |
lumberJ |
entuland, retesting rhotator. it makes so much sense and yet i'm so used to the default screwdriver mod :D |
| 19:14 |
lumberJ |
nice work though. really should be the default |
| 19:15 |
entuland |
eheheh |
| 19:15 |
entuland |
I know, years of default screwdriver aren't easy to overcome :P |
| 19:15 |
lumberJ |
i still remember the first time i was learning to use the screwdriver |
| 19:16 |
lumberJ |
i got good advice to try it on a chair |
| 19:16 |
entuland |
thanks for having a look into it, with a bit of practice it should come natural, although I admit there are some things that are tricky with the rhotator - in particular, pushing non-full blocks |
| 19:16 |
lumberJ |
but its not logical at all |
| 19:16 |
lumberJ |
entuland, yes, been using it on a one pixel thick wallmounded node |
| 19:16 |
entuland |
in the latest version you have the option to use two variants, if you prefer the mouse button swapped |
| 19:17 |
lumberJ |
its a bit tricky in that case, but its an edge case |
| 19:17 |
entuland |
and there is a multitool where you can customize both the buttons and the action of the sneak key |
| 19:17 |
lumberJ |
multitool to do what for example? |
| 19:18 |
entuland |
it incorporates pushing, rotating, copying rotation and cycling memory modes |
| 19:18 |
entuland |
the multitool ^ |
| 19:18 |
lumberJ |
nice |
| 19:19 |
entuland |
just craft or give yourself one, then run /rhotator in the chat and see the options |
| 19:19 |
entuland |
I don't recall the chat commands off the top of my head |
| 19:19 |
lumberJ |
will do |
| 19:19 |
entuland |
nice |
| 19:20 |
lumberJ |
making a space colonization game |
| 19:20 |
entuland |
advices, bug reports and considerations are all more than welcome |
| 19:20 |
entuland |
interesting! |
| 19:20 |
lumberJ |
yeah, will definitely consult with you if i come up with any changes that you might be interested in |
| 19:20 |
entuland |
are you already sharing your repo with your ongoing work? |
| 19:20 |
lumberJ |
no, its pretty barebones still |
| 19:20 |
entuland |
okay |
| 19:21 |
entuland |
hope you'll come up with something to share soon, so that you can also get other people testing it |
| 19:21 |
lumberJ |
but i'll put it up in a git repo online once i have something worth sharking |
| 19:21 |
lumberJ |
sharing* |
| 19:21 |
entuland |
great |
| 19:21 |
lumberJ |
just figure i might as well build everything from the ground up |
| 19:22 |
lumberJ |
with the pending 5.0.0 release, theres never been a better time to build unique minetest games |
| 19:22 |
lumberJ |
a lot of good mods to choose from to make something unique from minetest_game but still not having to do everything from scratch |
| 19:37 |
benrob0329 |
lumberJ, YES, please make an original game. Do something different, do something new, take a chance! |
| 19:37 |
lumberJ |
thats the idea |
| 19:37 |
lumberJ |
certainly there is some inspiration/borrowing from other games |
| 19:37 |
lumberJ |
but nothing based on a particular other game/movie |
| 19:38 |
benrob0329 |
I'd say reuse existing modules, but don't just fork MTG |
| 19:38 |
benrob0329 |
git submodules are beautiful for doing this. |
| 19:41 |
lumberJ |
yeah, what is done well in mtg will be borrowed if needed, but i'm building everything up mod for mod/line for line |
| 19:41 |
lumberJ |
being set in space, the game will be significantly different enough that forking mtg and adapting would probably be more work than just gathering the mods/sections of code i need |
| 19:43 |
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| 21:14 |
Nametest |
Hello. Does anyone know how the "colors" parameter in the entity definition works? I can't seem to get colored entities. |
| 21:18 |
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benrob0329 |
I need some mesecons challenges/things people would like to see built. |
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