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IRC log for #minetest, 2019-02-26

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04:27 MinetestBot [git] paramat -> minetest/minetest: Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8… 01cd63b https://git.io/fhbh5 (2019-02-26T04:26:25Z)
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07:54 MinetestBot [git] nerzhul -> minetest/minetest: Revert "Revert CSM particles commit to fix particle spawner bug for 5… 111f1dc https://git.io/fhNva (2019-02-26T07:53:53Z)
07:54 MinetestBot [git] nerzhul -> minetest/minetest: Fix build since translation updates 911db0e https://git.io/fhNvV (2019-02-26T07:52:10Z)
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13:45 jluc 'o
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14:30 mohnish Can anyone tell me where is mods directory for minetest in linux??
14:31 p_gimeno I believe it's $HOME/.minetest/mods unless you're running in place, but don't quote me on that
14:31 kaeptmblaubaer joined #minetest
14:32 CheapSeth Yup should be ~/.minetest/mods
14:35 milkt joined #minetest
14:35 mohnish Sorry, but, I don't see ".minetest" anywhere
14:35 mohnish Go here http://dpaste.com/0TDAMX8
14:36 DrFrankenstone joined #minetest
14:37 CheapSeth drwxrwxr-x  3 mohnish mohnish    4096 Feb 26 19:51  .minetest
14:38 CheapSeth You can also type in .minet then press tab twice and it should autocomplete
14:39 Emerald2 If you're looking for it in the file manager, you have to show hidden.
14:39 mohnish Oh, okay
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14:41 mohnish There are only three files in ".minetest"
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14:42 mohnish debog.txt, minetest.conf, and a directory worlds
14:42 Emerald2 Sometimes you have to create the mods folder.
14:43 mohnish I can actually manually create the "mods" folder??
14:43 Emerald2 Yeah.
14:43 mohnish Do I name it "mods" or "mod"?
14:43 Emerald2 mods
14:44 mohnish okay
14:45 Emerald2 I was just on my way to bed. It's really late here. Others here know their way around though so can help you if you need more help. :)
14:48 mohnish Yeah, okay, bye!
14:48 mohnish Good Night!
14:48 CheapSeth g'night Emerald2
14:51 p_gimeno I just run it inplace, so I know the dirs for inplace but not for the installed version
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20:46 p_gimeno I'm trying to understand active_object_count_wider, from register_abm's action callback. It says "active_object_count_wider is the amount of objects inside the node's mapblock and its 26 neighbouring mapblocks"
20:46 p_gimeno which 26 neighbouring mapblocks?
20:46 p_gimeno ah never mind, a 3x3 cube
20:47 sfan5 the number of objects estimated too I think
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