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jimmy2 |
Helo |
| 01:07 |
Emerald2 |
Hi Jimmy. |
| 01:14 |
kaeza |
Greetings. |
| 01:25 |
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| 01:29 |
jimmy2 |
Maybe this isn't the right place to talk about this but I want to love this game but it just always feels off to me |
| 01:30 |
jimmy2 |
Like the UIs feel slow and clunky at times |
| 01:30 |
jimmy2 |
But I love the idea of it being easily moddable |
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| 04:34 |
sofar |
call me crazy but I haven't played mtg in 2 years |
| 04:34 |
sofar |
how do you enable the minimap? is it like the binoculars where you need an item? |
| 04:36 |
GreenDimond |
Creative or survival |
| 04:36 |
GreenDimond |
creative is F9; survival in 5.0.0 MTG you need a map and compass or whatever its called |
| 04:36 |
GreenDimond |
(and still F9) |
| 04:36 |
GreenDimond |
so yes its like binoculars |
| 04:38 |
Emerald2 |
mapping kit? |
| 04:38 |
GreenDimond |
yeah that |
| 04:43 |
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| 04:44 |
hiccup_ |
anyone around? i'm new, trying to run the tutorial. i've put it in ~/.minetest/games/tutorial but it doesn't show up when i try to start a new game |
| 04:46 |
hiccup_ |
downloaded it here https://www.load.to/P94PXVbCts/tutorial2.5.1.zip |
| 04:48 |
sofar |
hey |
| 04:48 |
sofar |
do you have a game.conf in the /tutorial/ folder? |
| 04:49 |
hiccup_ |
running minetest 5.0 on ubuntu 18.04.2. yep sofar, it has a game.conf |
| 04:50 |
sofar |
do you see the game icons at the bottom of the "start game" menu tab? |
| 04:50 |
hiccup_ |
just for the default game, not the tutorial |
| 04:51 |
GreenDimond |
Are you sure you downloaded a good version |
| 04:51 |
GreenDimond |
I suggest git cloning |
| 04:51 |
GreenDimond |
https://repo.or.cz/w/minetest_tutorial_subgame.git |
| 04:52 |
sofar |
Wuzzy: ping - wake up :) |
| 04:52 |
sofar |
honestly, and I just put this on the forum thread, it should be on contentdb |
| 04:53 |
GreenDimond |
It is I think |
| 04:53 |
Wuzzy |
hi |
| 04:53 |
GreenDimond |
I swear it was |
| 04:53 |
sofar |
I don't see it |
| 04:53 |
GreenDimond |
It is |
| 04:53 |
Wuzzy |
not compatible yet |
| 04:53 |
GreenDimond |
Yeah |
| 04:53 |
GreenDimond |
max ver is 0.4.17.1 |
| 04:53 |
Wuzzy |
all games that are not 5.0.0-ready will be auto-hidden (thanks, rubenwardy) |
| 04:53 |
Wuzzy |
this is correct behaviour |
| 04:53 |
GreenDimond |
https://content.minetest.net/packages/Wuzzy/tutorial_game/ |
| 04:53 |
sofar |
yep, it is |
| 04:54 |
sofar |
hiccup_: that explains it: it's not compatible with 5.0.0 yet |
| 04:54 |
Wuzzy |
besides, a few new features need explaining anyway :P |
| 04:54 |
sofar |
hiccup_: you'll need to wait - but once it's ready, you can use the in-game method to install it |
| 04:54 |
Wuzzy |
... and updating to the new translation system,,, and whatnot |
| 04:54 |
hiccup_ |
oh ha ha. should i install an older minetest? |
| 04:54 |
Wuzzy |
no |
| 04:54 |
sofar |
if you really want to play the tutorial, maybe help test the development code |
| 04:55 |
sofar |
Wuzzy: can people test it yet? |
| 04:55 |
GreenDimond |
kind of an odd game to really want to play bad |
| 04:55 |
Wuzzy |
idk |
| 04:55 |
sofar |
he may be teaching a class full of kids |
| 04:55 |
Wuzzy |
tutorial is not a game... XD |
| 04:55 |
Wuzzy |
bad luck then |
| 04:55 |
GreenDimond |
It is by definition, a game |
| 04:55 |
Wuzzy |
just be a little patient |
| 04:55 |
Wuzzy |
no, its a tutorial :O |
| 04:55 |
GreenDimond |
Its still a game |
| 04:55 |
Wuzzy |
its by definition not a game |
| 04:55 |
hiccup_ |
my 6 year old wanted to play minecraft and this is what i'm trying :) |
| 04:55 |
GreenDimond |
it is loaded as a game |
| 04:56 |
hiccup_ |
have to put her to bed now but will be back to see what you guys recommend |
| 04:56 |
Wuzzy |
i believe in theory tutorial would work in 5.0.0, but with bugs |
| 04:56 |
Wuzzy |
probably only the "silly sunken player" bug, but thats all |
| 04:56 |
Wuzzy |
havent tried yet |
| 04:56 |
GreenDimond |
most things work in 5.0.0, but with bugs |
| 04:56 |
sofar |
Wuzzy: what's the git clone address? |
| 04:57 |
GreenDimond |
*cough* |
| 04:57 |
* GreenDimond |
points up |
| 04:57 |
Wuzzy |
XD |
| 04:57 |
sofar |
BUT WHY NOT git:// |
| 04:57 |
Wuzzy |
both work |
| 04:57 |
GreenDimond |
because I cba to find the git:// |
| 04:57 |
GreenDimond |
my url bar is closer |
| 04:57 |
sofar |
fatal: https://repo.or.cz/w/minetest_tutorial_subgame.git/info/refs not valid: is this a git repository? |
| 04:58 |
Wuzzy |
omg... |
| 04:58 |
GreenDimond |
this is why repo.or.cz sucks |
| 04:58 |
Wuzzy |
https://repo.or.cz/minetest_tutorial_subgame.git |
| 04:58 |
GreenDimond |
COUGH |
| 04:58 |
sofar |
$ git clone git://repo.or.cz/w/minetest_tutorial_subgame.git |
| 04:58 |
sofar |
fatal: remote error: access denied or no such repository |
| 04:58 |
GreenDimond |
where is this magic /w/ from |
| 04:59 |
sofar |
GreenDimond: your url, as well as forum post |
| 04:59 |
GreenDimond |
oh that it is |
| 04:59 |
GreenDimond |
whatever x) |
| 04:59 |
GreenDimond |
I blame repo.or.cz |
| 04:59 |
Wuzzy |
sofar: http://repo.or.cz/minetest_tutorial_subgame.git |
| 04:59 |
sofar |
yeah I finally got it |
| 04:59 |
Wuzzy |
sorry my fault i gave you the wrong link |
| 04:59 |
sofar |
but I really would like git:// urls to work :) |
| 05:00 |
sofar |
(far more efficient for cloning/pulling |
| 05:00 |
Wuzzy |
sofar: ???????? |
| 05:00 |
Wuzzy |
my git:// URL works as well |
| 05:00 |
Wuzzy |
why did you add /w/? |
| 05:00 |
sofar |
I didn't |
| 05:00 |
sofar |
https://forum.minetest.net/viewtopic.php?f=15&t=10192 |
| 05:01 |
sofar |
read your own post :) |
| 05:01 |
* Wuzzy |
cries a little inside |
| 05:02 |
sofar |
ahahaha |
| 05:02 |
* GreenDimond |
dies a little inside |
| 05:02 |
GreenDimond |
owait no more inside left to die |
| 05:03 |
Wuzzy |
fyi: I am currently working on MCL2 updates, trying out all those new 5.0.0 goodies |
| 05:03 |
Wuzzy |
thanks for the biome api updates, they are very useful. |
| 05:03 |
Wuzzy |
strata are cool |
| 05:04 |
Wuzzy |
MCL2 already had strata, but they were based on the "sheet" ore before with a very low (or high?) offset so the ore just generates everywhere. it was a silly hack |
| 05:05 |
Wuzzy |
with new strata i was able to add some little imperfections. pretty nice |
| 05:05 |
Wuzzy |
new End will also be based on the strata ore, but thats probably going to be replaced again anyway. haha |
| 05:06 |
Wuzzy |
then the XYZ definable biome positions will definitely be useful for the End, which must have a large center island (not implemented yet) |
| 05:07 |
Wuzzy |
havent tried out the "hanging" decorations yet, but they sure will be very useful for those glowstone clusters in the Nether |
| 05:07 |
Wuzzy |
basically i was trying out new 5.0.0 goodies all week. |
| 05:08 |
Wuzzy |
tutorial and my mods will have to wait for an update, sorry |
| 05:08 |
GreenDimond |
Ive been exhausting 5.0.0 goodies for the last few months |
| 05:08 |
sofar |
Wuzzy: I've got a player model fix patch for you, do you want a git-am formatted email? |
| 05:08 |
sofar |
then you can post the update to contentdb |
| 05:08 |
GreenDimond |
there should be an unstable tag for cdb |
| 05:08 |
Wuzzy |
no idea if its that simple. still need to test if it still works |
| 05:09 |
Wuzzy |
well the "0.4.17" is kind of what you want |
| 05:09 |
sofar |
looks fine to me, but I just walked around a tiny bit |
| 05:10 |
sofar |
music works |
| 05:10 |
Wuzzy |
sigh.... alright FINE. when i finshed next MCL2 version will look at tutorial ASAP |
| 05:10 |
sofar |
how do you want the patch? |
| 05:11 |
Wuzzy |
did MTG tweak the beaches, by any chance? |
| 05:11 |
sofar |
yeah biome blend probably affects beaches |
| 05:11 |
sofar |
well hmm that's probably mapgen not mtg |
| 05:11 |
Wuzzy |
vertical biome blend is optional |
| 05:12 |
Wuzzy |
is 0 by default, so no change for old biomes. thankfully, you devs are extrelemy conservative (that is a GOOD thing, for once! :D) |
| 05:13 |
Wuzzy |
well i tried vertical biome blend on my MCL2 beaches but it looked kinda ugly |
| 05:13 |
Wuzzy |
but i used vertical blending for a few other things, like grass-to-snow transition, or a change in sand color |
| 05:14 |
Wuzzy |
seems like the longer the blend, the less chaotic it wil look, but its much harder to manage |
| 05:14 |
sofar |
I think the tutorial is working fine with this player model fix alone |
| 05:14 |
Wuzzy |
sofar: yeah it seems like mtg uses some vertical blending as well |
| 05:16 |
sofar |
Wuzzy: https://gist.githubusercontent.com/sofar/32acfe7ed67c99b580ca2aba9dcba45c/raw/83a149d2a084f3ea85b2223af7c153316562cd1a/gistfile1.txt |
| 05:16 |
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| 05:16 |
sofar |
curl -L $URL | git am |
| 05:17 |
Wuzzy |
did you just copy the model file from mtg? |
| 05:17 |
sofar |
no, it's slightly modified for size |
| 05:17 |
Wuzzy |
huh? |
| 05:17 |
sofar |
(but in essence, yes) |
| 05:17 |
Wuzzy |
for size??? |
| 05:17 |
sofar |
I left out some bits to make it smaller in file size |
| 05:17 |
Wuzzy |
ohhhhhh |
| 05:17 |
Wuzzy |
i thought you change the player height XD |
| 05:17 |
Wuzzy |
that would be very weird |
| 05:18 |
sofar |
haha |
| 05:18 |
sofar |
no it's the same size as mtg |
| 05:18 |
sofar |
but good point because that did break 1 box on ITB =D |
| 05:18 |
Wuzzy |
?? |
| 05:18 |
Wuzzy |
how is that even possible?! |
| 05:19 |
Wuzzy |
its just a model, so how can it possibly break gameplay? |
| 05:19 |
sofar |
mtg model size changed a tiny bit and trapdoors in ITB were previously passable |
| 05:19 |
GreenDimond |
player height changed |
| 05:19 |
sofar |
note: trapdoor below and top |
| 05:19 |
Wuzzy |
or does mt make something silly like link collisionbox to mesh? |
| 05:19 |
sofar |
2 trapdoors (one on the floor when open, one on the ceiling when open) |
| 05:19 |
GreenDimond |
in fact, the player dimensions in general changed |
| 05:19 |
Wuzzy |
that is unrelated to the model, no? |
| 05:19 |
sofar |
yes |
| 05:19 |
GreenDimond |
He didnt really mean the model itself |
| 05:20 |
Wuzzy |
ahhhh probably related to the new settable player collisionbox!!!! |
| 05:20 |
sofar |
hmmm well itb's code never changed |
| 05:20 |
sofar |
must be an engine default value then that's now different |
| 05:20 |
Wuzzy |
Bad, bad changelog!!! |
| 05:20 |
sofar |
ITB doesn't use mtg code for player model |
| 05:20 |
Wuzzy |
it did not say that |
| 05:20 |
GreenDimond |
dascht ist true |
| 05:21 |
sofar |
file-size-optimized schoptimized |
| 05:21 |
sofar |
git --amend |
| 05:21 |
GreenDimond |
schmooptimized |
| 05:21 |
sofar |
err |
| 05:21 |
Wuzzy |
if the engine changed the default collisionbox even by 1 planck length it must be mentioned in changelog :P |
| 05:22 |
Wuzzy |
sofar: alright alright YOU WIN. will look at updating tutorial soon(TM). |
| 05:22 |
Wuzzy |
thx for patch anyway |
| 05:23 |
Wuzzy |
i will probably only do a minimal tutorial. can always release a new version afterwards for the new shiny features |
| 05:23 |
sofar |
ahaha this is just cool to have on contentdb, so, worth my time imho |
| 05:23 |
Wuzzy |
minimal update* |
| 05:23 |
sofar |
yep |
| 05:24 |
sofar |
just put it there and make it shiny later ;) |
| 05:24 |
Wuzzy |
frankly, i was just WAY too busy with trying out shiny 5.0.0 features and putting them into MCL2 |
| 05:24 |
Wuzzy |
sofar: i am more concerned about factual correctness of tutorial texts |
| 05:26 |
sofar |
sneak worked |
| 05:26 |
sofar |
lol |
| 05:26 |
hiccup_ |
k, i installed 0.4.16 and tutorial works, why didn't you think i should install older version? |
| 05:30 |
Wuzzy |
yes, in 0.4.16 the tutorail still works |
| 05:31 |
hiccup_ |
didn't you say i shouldn't install older minetest tho? |
| 05:31 |
Wuzzy |
just be a little patient. 5.0.0 compability will come VERY soon |
| 05:33 |
hiccup_ |
you'll have to tell my 6 year old :) i promised her tonight... thanks for the tutorial and helping us realize why we couldn't get it working! signing off for tonight, i'm sure we'll be back :) |
| 05:35 |
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| 05:44 |
Wuzzy |
oh |
| 05:44 |
Wuzzy |
there's still an old on_mapgen_init inside... |
| 05:47 |
Wuzzy |
sofar: how to update this line properly?: |
| 05:47 |
Wuzzy |
minetest.set_mapgen_params({mgname="singlenode", water_level=-31000, chunksize=(tutorial.sector_size/16)}) |
| 05:47 |
Wuzzy |
i am a bit worried about mgname and chunksize? can i use these names in seT_mapgen_setting, too? |
| 05:47 |
Wuzzy |
or do i have to use mg_name instead of mgname? |
| 05:49 |
sofar |
hiccup_: we know how 6yrs old can be :D |
| 05:50 |
sofar |
hmmm, I didn't think those changed but, hey, I could be wrong |
| 05:51 |
sofar |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4021 |
| 05:52 |
sofar |
Wuzzy: ah so 3 calls to minetest.set_mapgen_setting(name, value, [override_meta]) |
| 05:52 |
sofar |
1 for each value |
| 05:52 |
Wuzzy |
does it have to be strings? |
| 05:52 |
Wuzzy |
i noticed htere is no setting mgname, only mg_name |
| 05:52 |
Wuzzy |
holy shite |
| 05:53 |
Wuzzy |
console is spammed with LVM warnings like htis one: |
| 05:53 |
Wuzzy |
WARNING[Emerge-0]: VoxelManip:calc_lighting called for a non-mapgen VoxelManip object |
| 05:53 |
Wuzzy |
is this a problem? |
| 06:13 |
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| 06:13 |
|
Topic for #minetest is now The official Minetest channel | Latest version: 5.0.0 (2019-03-05) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
| 06:15 |
Wuzzy |
ha |
| 06:15 |
Wuzzy |
removing thatt bit of code fixes it. no lighting issues at all. that code was probably pointless |
| 06:19 |
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| 06:19 |
Wuzzy |
sofar: new version tagged, please test! |
| 06:20 |
Wuzzy |
i replaced those deprecated functions as well (while I'm at it .... haha) |
| 06:23 |
Wuzzy |
will announce tutorial update within the next hour if nothing of catastrophic proportions will happen |
| 06:25 |
swift110 |
thats cool Wuzzy |
| 06:26 |
swift110 |
Did you decide to make the tutorial available by default? I really don't like that I have to go over the river and through the woods just to install it. |
| 06:26 |
Wuzzy |
hhahahahahahaha!!!!!!! |
| 06:26 |
Wuzzy |
of course not!! this is minetest |
| 06:27 |
Wuzzy |
but not my fault :/ aks the core devs why |
| 06:28 |
swift110 |
Wuzzy: ah, shucks |
| 06:29 |
swift110 |
Hopefully they will see what I wrote. It really is a pain in the butt to install the tutorial and I feel like it would help adoption to include it |
| 06:32 |
benrob0329 |
swift110: its worth noting that the most recent version of Minetest has a content store |
| 06:33 |
benrob0329 |
So one the tutorial subgame has 5.0 compatibility it can be but a few clicks away |
| 06:47 |
norkle |
yeee! |
| 06:59 |
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| 07:06 |
Wuzzy |
sofar: Tutorial 3.0.0 uploaded to content DB. waiting for approval by rubenwardy or whoever is responsible for this. |
| 07:06 |
Wuzzy |
ok "upload" was a lie. i just needed to give it a commit ID. thats really awesome!! |
| 07:07 |
Wuzzy |
i am superbly impressed in how streamlined and conveniente the process of "updating a thing" in the content db is. it just works. rubenwardy, you made an excellent job! :) |
| 07:16 |
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| 07:41 |
Wuzzy |
https://forum.minetest.net/viewtopic.php?f=6&t=22337 |
| 07:41 |
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| 07:57 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: HPChange Reason: Fix push after free, and type being overwritten (#8359) 1e3e4fb https://git.io/fhjwL (2019-03-12T07:56:56Z) |
| 07:58 |
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| 07:59 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix cast from const by accessing string data directly (#8354) 38f6e7a https://git.io/fhjwm (2019-03-12T07:58:02Z) |
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| 11:15 |
powerolive |
hi |
| 11:20 |
powerolive |
... |
| 11:20 |
powerolive |
no chinese channel |
| 11:24 |
powerolive |
should it be#minetest-cn or #minetest-zh |
| 11:26 |
powerolive |
afk? |
| 11:29 |
Emerald2 |
That would be up to the devs. |
| 11:31 |
powerolive |
... |
| 11:31 |
Emerald2 |
They can't be here 24/7. People have jobs, families, the need for sleep... |
| 11:33 |
powerolive |
i wonder why they donot support android4.0.4 |
| 11:34 |
powerolive |
most apps support that |
| 11:35 |
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| 11:35 |
powerolive |
... |
| 11:36 |
Emerald2 |
I know nothing about that. |
| 11:37 |
powerolive |
do you still on hometownserver |
| 11:38 |
Emerald2 |
No because hometown closed down. |
| 11:38 |
Emerald2 |
Hey nerzhul you about? |
| 11:38 |
powerolive |
...openbsd still0.4.17.1 |
| 11:39 |
powerolive |
back to archlinux |
| 11:40 |
powerolive |
why i cannot use my touchpad to play minetest i do not like a mouse |
| 11:40 |
powerolive |
s.t.a.l.k.e.r support that |
| 11:45 |
Emerald2 |
Can you compile minetest? Then you won't have to wait for a package to be available. |
| 11:48 |
powerolive |
ok |
| 11:48 |
powerolive |
but i cannot compile a mouse driver |
| 11:54 |
* powerolive |
hi |
| 11:55 |
powerolive |
how to shout in minetest |
| 11:55 |
powerolive |
use /me? |
| 11:55 |
powerolive |
i cannot use /shout |
| 11:57 |
powerolive |
no |
| 11:58 |
* powerolive |
no |
| 11:59 |
Emerald2 |
You want to talk in game? |
| 11:59 |
powerolive |
i want to shout in game |
| 11:59 |
Emerald2 |
I don't think that's a thing. |
| 12:00 |
p_gimeno |
"shout" in minetest terms means to talk to all players no matter their distance |
| 12:00 |
p_gimeno |
but you can type: /me shouts: "I AM SHOUTING" |
| 12:00 |
powerolive |
i want it to show like***powerolive shouts*** |
| 12:01 |
powerolive |
so i type /me is shouting |
| 12:01 |
Emerald2 |
But isn't that what happens when you press t and type something? |
| 12:01 |
p_gimeno |
only if you have the shout privilege |
| 12:02 |
Emerald2 |
Shout just lets you talk in game tho? |
| 12:02 |
p_gimeno |
yes |
| 12:02 |
Emerald2 |
No shout, can't talk. |
| 12:02 |
powerolive |
no it shows<powerolive>:me is shouting if i do not have /me |
| 12:03 |
powerolive |
ok |
| 12:04 |
powerolive |
i can shout in ctf now |
| 12:04 |
powerolive |
:) |
| 12:06 |
powerolive |
does minetesthosting update to 5.0.0 |
| 12:07 |
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| 12:07 |
Emerald2 |
Ask minetesthosting. |
| 12:07 |
powerolive2 |
k9 mail use up my network |
| 12:08 |
powerolive2 |
what |
| 12:08 |
powerolive2 |
i am powerolive2 |
| 12:09 |
powerolive2 |
what's the 2 |
| 12:09 |
powerolive2 |
bye |
| 12:09 |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Drop GUIConfirmRegistration::m_address unused field e22a69d https://git.io/fhjyf (2019-03-12T15:53:21Z) |
| 15:55 |
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| 16:01 |
JDCodeIt |
Hi all, anyone care to discuss issue #6771 today? |
| 16:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/6771 -- pathfinding: unnecessary error |
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| 16:11 |
JDCodeIt |
We could also take the discussion to the dev channel if it's too technical |
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| 17:13 |
nri |
Hello |
| 17:18 |
nri |
Hello Nezrok |
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nri |
rubenwardy: I saw the capitalism game your working on for minetest. I love it can wait till its released! :p |
| 18:00 |
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| 18:08 |
nri |
opps |
| 18:11 |
FreeFull |
Are there some cool mod bundles/modpacks for minetest? |
| 18:11 |
FreeFull |
Comparable to the minecraft ones |
| 18:11 |
VanessaE |
dreambuilder :) |
| 18:11 |
VanessaE |
</shameless plug> |
| 18:11 |
nri |
Dreambuilder is a great mod :) |
| 18:13 |
FreeFull |
It's been so long since I've played minetest |
| 18:14 |
FreeFull |
I still remember playing on cm55's server |
| 18:14 |
FreeFull |
Eh, I don't think the second letter was an m |
| 18:14 |
FreeFull |
celeron55's |
| 18:16 |
nri |
i play on RedCat |
| 18:17 |
nri |
At times also on Digital Farms and VE dreambulder Creative |
| 18:19 |
FreeFull |
I still love how you don't need to install anything to join any server because of how mods wok |
| 18:19 |
FreeFull |
work* |
| 18:20 |
FreeFull |
Are all the servers on 5.0.0 now? |
| 18:21 |
benrob0329 |
Not all of them, but most of the good ones afaik |
| 18:21 |
benrob0329 |
Any that aren't will be shortly |
| 18:22 |
FreeFull |
I could imagine people arguing that 62,000 blocks out isn't far enough, compared to minecraft's millions |
| 18:22 |
benrob0329 |
Ive never heard of an entire world being filled |
| 18:22 |
benrob0329 |
Even large, older servers only seem to go out a few KM |
| 18:23 |
FreeFull |
I guess for minetest it's not a problem. It is a problem for very active minecraft servers |
| 18:24 |
FreeFull |
Especially with the nether allowing 8x faster travel than overworld |
| 18:24 |
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| 18:24 |
FreeFull |
( Or even ways to distribute players to be far away from each other) |
| 18:25 |
benrob0329 |
But we also have a lot of vertical space, so one could have layered mapgen as well |
| 18:26 |
FreeFull |
Something like WAILA would be nice |
| 18:27 |
benrob0329 |
Besides, if it becomes a problem MT will likely be able to switch to..what was it 32-bit real numbers? Then we'd be fine |
| 18:27 |
twoelk |
there's allready a mod for stacking realms |
| 18:27 |
benrob0329 |
And have a tone more space up and down as well |
| 18:27 |
benrob0329 |
*ton |
| 18:27 |
FreeFull |
I have to admit minecraft's vertical limit is annoying |
| 18:28 |
twoelk |
one reason I stopped building there |
| 18:29 |
benrob0329 |
You though 64km was a lot of headroom? Prepare for...some much larger number I'm sure |
| 18:33 |
nri |
What servers do u guys play? |
| 18:35 |
FreeFull |
Another fun thing: The most taxing minetest modpacks are still much better than vanilla minecraft |
| 18:38 |
Calinou |
vanilla Minecraft isn't really demanding by today's standards |
| 18:38 |
Calinou |
also, while Minetest's performance seems to have improved in 5.0.0, Minecraft (especially with OptiFine) runs very well on modern hardware |
| 18:39 |
Calinou |
people were happy with 512×512 maps in Minecraft Indev by the way :P |
| 18:39 |
Calinou |
(the largest size allowed back then, IIRC) |
| 18:39 |
FreeFull |
Calinou: RAM-wise, I've noticed the 1.14 snapshots are using a lot of it |
| 18:39 |
Calinou |
the only area where Minetest wins is RAM usage |
| 18:40 |
Calinou |
which may or may not be important depending on your hardware (it's probably more important on servers) |
| 18:40 |
FreeFull |
Also Optifine can make performance significantly worse too, depending |
| 18:40 |
Calinou |
either way, I keep OptiFine because it lets you disable many silly things :) |
| 18:41 |
FreeFull |
XisumaVoid had pretty poor FPS around MumboJumbo's base until he removed optifine (and he wasn't using shaders or anything) |
| 18:41 |
FreeFull |
MumboJumbo's base has a *lot* of glass and other transparent blocks though |
| 18:43 |
twoelk |
looking around in or at a jungle can still be rather demanding on the hardware in minetest |
| 18:43 |
Calinou |
that's the same in Minecraft |
| 18:43 |
Calinou |
lots of transparent blocks whose faces can't be merged will lower performance |
| 18:44 |
FreeFull |
I don't think 1.14 has any fps improvements, but at least they finally optimised the lighting engine |
| 18:44 |
FreeFull |
In 1.13 and below you can very easily lag out a whole server using just a platform up high, and a sticky piston attached to a clock |
| 18:55 |
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| 19:06 |
Ingar |
there's 1.14? |
| 19:07 |
Ingar |
(not released yet, crawling back under rock) |
| 19:07 |
Ingar |
I'd better update my MT server to 5.0.0 ;) |
| 19:10 |
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| 19:10 |
Ingar |
just for the record, mt runs fine on my ARM VPS, mc ran like crap |
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| 21:02 |
scr267 |
I just upgraded my server to 5.1.0 and for some odd reason, the minimap is no longer enabled... oddly enough, it was working on a cloned vm of the exact same game. |
| 21:08 |
p_gimeno |
the minimap is disabled by the default MTG |
| 21:08 |
p_gimeno |
you need to craft a map to see the minimap, or enter creative mode |
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jluc |
i updated and couldnt use "advanced trains". I immediately realised i had updated to 5.1 so i uninstalled it and installed 5.0 and "advanced trains" worked fine |
| 21:11 |
scr267 |
p_gimeno, yep, found that out... and thanks for the answer :) |
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jas_ |
Interesting, I wonder what the difference is with advtraims. |
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sodastab |
aw, sneak elevators are broken now :( |
| 23:53 |
sodastab |
RIP my usual mining build style :/ |
| 23:53 |
rubenwardy |
sodastab: the bug that caused them was fixed, but you can re-enable with a mod |
| 23:54 |
rubenwardy |
sodastab: https://forum.minetest.net/viewtopic.php?t=17734 |
| 23:55 |
sodastab |
ah |
| 23:56 |
sodastab |
was a pretty long-lived "glitch" :P |
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