| Time |
Nick |
Message |
| 00:13 |
makayabou |
but how can I get that way mods from minetest-game ? |
| 00:13 |
makayabou |
because I don't want to clone minetest-game as a submodule, i am inside mods folder of my subgame.. |
| 00:14 |
makayabou |
should i do git submodule add https://github.com/minetest/minetest_game/tree/master/mods default_modpack ?? |
| 00:33 |
p_gimeno |
I don't think you can add a subdir as a submodule |
| 00:38 |
|
benrob0329 joined #minetest |
| 00:41 |
|
Blo0D_ joined #minetest |
| 01:13 |
makayabou |
sofar was right, submodules can rapidly becom complex to manage.. I want to point to some mods I don't have to modify, and others that I want to. And those should point to a shared library.. all of this in dev branch, to keep a "all master tree" clean.. I think i am over -complicating things.. |
| 01:47 |
sofar |
if you modify them, I would do what I do in ITB - just fork and copy them |
| 01:48 |
sofar |
if you take parts of mtg, I suggest forking them and maintaining them yourself too |
| 01:48 |
sofar |
it's way complex to try and pull subdirs from another game |
| 01:55 |
|
AceNovo joined #minetest |
| 02:02 |
|
Miner_48er joined #minetest |
| 02:13 |
|
kaeza joined #minetest |
| 03:01 |
|
Cornelia joined #minetest |
| 03:14 |
|
jajeji joined #minetest |
| 03:15 |
|
lordcoma joined #minetest |
| 04:05 |
|
cimbakahn joined #minetest |
| 04:06 |
cimbakahn |
Why all these warnings when i haven't even put in any mods yet? ----> https://imgur.com/a/ijanzjr |
| 04:20 |
|
milkt joined #minetest |
| 04:21 |
|
sec^nd joined #minetest |
| 04:27 |
|
jajeji left #minetest |
| 04:47 |
|
orwell96_mt joined #minetest |
| 05:13 |
|
orwell96_mt joined #minetest |
| 05:18 |
|
boroooo joined #minetest |
| 05:19 |
|
boroooo left #minetest |
| 05:19 |
cimbakahn |
Why all these warnings when i haven't even put in any mods yet? ----> https://imgur.com/a/ijanzjr |
| 05:27 |
sofar |
stuff you'll want to fix in your game |
| 05:52 |
ANAND |
Also, some things are logged as warnings (and even errors) to signify importance or for better visibility. |
| 05:53 |
ANAND |
The `Map::getNodeMetadata` and `Map::removeNodeMetadata` warnings are engine bugs, though |
| 05:56 |
cimbakahn |
ANAND: Are there any of the warnings i can fix myself? |
| 05:57 |
sofar |
the mapgen stuff means you didn't create all the required base nodes for mapgen to work |
| 05:59 |
sofar |
https://gitlab.com/sofar/insidethebox/blob/master/mods/mg/init.lua |
| 05:59 |
sofar |
even ITB has mapgen stuff defined to stop these warnings |
| 05:59 |
sofar |
you need something like the bottom 3 lines from that mod |
| 06:15 |
|
timcu joined #minetest |
| 06:18 |
|
nrewbybook joined #minetest |
| 06:18 |
nrewbybook |
heyoo |
| 06:18 |
nrewbybook |
can somebody answer a question concerning loading mods? |
| 06:18 |
nrewbybook |
sometimes when I select a mod it deselects itself. othertimes this is not an issue. What can i do to investigate and repair these |
| 06:19 |
nrewbybook |
ive made a few mods and am confortable with working with lua but dont know where to look into solving this |
| 06:19 |
nrewbybook |
right now I am having the issue with Moreblocks |
| 06:32 |
|
Tiktalik joined #minetest |
| 06:38 |
|
Edgy1_ joined #minetest |
| 06:40 |
|
Edgy1 joined #minetest |
| 06:51 |
|
CWz joined #minetest |
| 06:54 |
|
Edgy1 joined #minetest |
| 07:06 |
|
__vy joined #minetest |
| 07:07 |
|
Copenhagen_Bram joined #minetest |
| 07:33 |
|
fluxflux left #minetest |
| 07:43 |
|
proller joined #minetest |
| 07:49 |
Daisae |
At what light intensity do seeds germinate? |
| 07:55 |
ANAND |
14+, IIRC |
| 07:56 |
|
ssieb joined #minetest |
| 07:56 |
ANAND |
If you're using MTG, sunlight and mese lamps allow seeds to germinate and seedlings to grow. |
| 07:57 |
ANAND |
Note that mese lamps need to be right next to the seed/plant. Diagonals are fine too. |
| 07:58 |
|
orwell96_mt joined #minetest |
| 08:13 |
|
Beton joined #minetest |
| 08:19 |
|
CWz joined #minetest |
| 08:32 |
|
Lone-Star joined #minetest |
| 08:45 |
|
karamel joined #minetest |
| 09:18 |
|
sonicpp joined #minetest |
| 09:35 |
|
proller joined #minetest |
| 09:55 |
|
Beton joined #minetest |
| 09:58 |
|
Fixer joined #minetest |
| 09:59 |
Daisae |
sofar: The Torches mod is not outdated because it makes light when you hold the torch in your hand. |
| 10:05 |
|
calcul0n_ joined #minetest |
| 10:35 |
p_gimeno |
nrewbybook: probably because dependencies are not satisfied |
| 10:36 |
p_gimeno |
nrewbybook: check the errors during initialization in debug.txt |
| 10:36 |
|
riff-IRC joined #minetest |
| 11:15 |
Daisae |
Is there a way to paste text as a command in the game? Or some easy way to import text to run? |
| 11:19 |
p_gimeno |
Daisae: as for the torches mod, check out the wielded_light mod, it illuminates with whatever you have in your hand that emits light |
| 11:34 |
|
catninja joined #minetest |
| 11:58 |
Daisae |
p_gimeno: Thanks for the tip. From the description, that looks best. |
| 12:01 |
|
jluc joined #minetest |
| 12:01 |
|
DI3HARD139 joined #minetest |
| 12:07 |
|
kaeza joined #minetest |
| 12:08 |
Daisae |
I played with Carpathian MG yesterday. I still prefer v6 and v7. v7 one should be careful to get a good seed though. |
| 12:18 |
|
Tux[Qyou] joined #minetest |
| 12:29 |
MinetestBot |
[git] pauloue -> minetest/minetest: Add Mkdocs API site (#8133) bb7afd3 https://git.io/fjqhE (2019-04-12T12:29:29Z) |
| 12:48 |
Daisae |
Carpathian was missing seas. It had ponds. Some biomes were too large. |
| 12:59 |
|
orwell96_mt joined #minetest |
| 13:03 |
|
makayabou joined #minetest |
| 13:07 |
|
scr267a joined #minetest |
| 13:13 |
|
kawaiipunk joined #minetest |
| 13:41 |
|
shrekistan joined #minetest |
| 14:16 |
|
cimbakahn joined #minetest |
| 14:38 |
|
nowhereman joined #minetest |
| 14:50 |
|
Rafi59 joined #minetest |
| 14:51 |
|
Rafi59 joined #minetest |
| 14:54 |
|
fruitsnack joined #minetest |
| 14:57 |
|
fruitsnack joined #minetest |
| 14:58 |
|
fruitsnack left #minetest |
| 14:58 |
|
fruitsnack joined #minetest |
| 14:59 |
|
fruitsnack_ joined #minetest |
| 15:06 |
|
fruitsnack joined #minetest |
| 15:07 |
|
DI3HARD139 joined #minetest |
| 15:08 |
|
nowhereman joined #minetest |
| 15:10 |
|
cafee__ joined #minetest |
| 15:14 |
|
fruitsnack joined #minetest |
| 15:35 |
|
nowhereman joined #minetest |
| 15:39 |
|
Ruslan1 joined #minetest |
| 15:44 |
|
FrostRanger joined #minetest |
| 15:49 |
|
ensonic joined #minetest |
| 16:28 |
MinetestBot |
[git] numberZero -> minetest/minetest: Add Irrlicht-specific smart pointer (#6814) faa419f https://git.io/fjmJn (2019-04-12T16:27:39Z) |
| 16:55 |
|
puzzlecube joined #minetest |
| 17:14 |
|
ensonic joined #minetest |
| 17:31 |
|
proller joined #minetest |
| 17:55 |
|
proller joined #minetest |
| 18:16 |
|
ensonic joined #minetest |
| 18:29 |
|
ensonic joined #minetest |
| 18:57 |
kurtzmusch |
how do i make the mapgen place decorations such as grass with a random displacement? |
| 19:00 |
|
FreeFull joined #minetest |
| 19:05 |
kurtzmusch |
nevermind, found it! |
| 19:08 |
kurtzmusch |
paramtype2 = "meshoptions" so good to have this |
| 19:08 |
|
nowhere_man joined #minetest |
| 19:12 |
|
fling joined #minetest |
| 19:56 |
|
guest_0091 joined #minetest |
| 20:09 |
|
galaxie joined #minetest |
| 20:28 |
|
lisac joined #minetest |
| 20:30 |
|
Darcidride joined #minetest |
| 20:43 |
|
Taoki joined #minetest |
| 20:50 |
|
cddepppp256 joined #minetest |
| 20:52 |
kurtzmusch |
oks, so i actually have no idea how to do this = ( i know i have to set paramtype2 = meshoptions to get the random displacement of grass, but how do i set param2 before mapgen places it ? |
| 21:00 |
kurtzmusch |
nevermind, found it too |
| 21:04 |
|
Fixer_ joined #minetest |
| 21:10 |
|
fruitsnack joined #minetest |
| 21:13 |
|
Fixer joined #minetest |
| 21:24 |
|
fruitsnack joined #minetest |
| 21:26 |
|
fruitsnack joined #minetest |
| 21:32 |
|
fruitsnack left #minetest |
| 21:33 |
|
fruitsnack joined #minetest |
| 21:53 |
|
fruitsnack joined #minetest |
| 21:59 |
|
fruitsnack_ joined #minetest |
| 22:06 |
|
fruitsnack joined #minetest |
| 22:08 |
|
fruitsnack joined #minetest |
| 22:08 |
|
Darcidride joined #minetest |
| 22:09 |
|
fruitsnack joined #minetest |
| 22:46 |
Emerald2 |
What even is this? My pentium 4 had a newer OpenGL version! https://forum.minetest.net/viewtopic.php?f=6&t=22523 |
| 22:46 |
|
proller joined #minetest |
| 22:51 |
sfan5 |
see topic reply |
| 22:51 |
|
proller joined #minetest |
| 22:52 |
Emerald2 |
I did but just, how?! |
| 22:52 |
Emerald2 |
What on earth "new" computer is this person using? Wow. |
| 22:53 |
sfan5 |
just posted a new reply, is what I meant |
| 22:54 |
Emerald2 |
Oh. :P |
| 22:55 |
Emerald2 |
Aha yes, your reply makes sense. :) |
| 22:57 |
|
Lone-Star joined #minetest |
| 23:09 |
swift110-phone__ |
hello all |
| 23:24 |
|
benrob0329 joined #minetest |
| 23:35 |
|
oil_boi_minetest joined #minetest |
| 23:38 |
oil_boi_minetest |
Is there a param2 to direction function? |
| 23:39 |
p_gimeno |
there's a facedir_to_dir |
| 23:47 |
oil_boi_minetest |
Thank you very much, check this out p_gimeno |
| 23:52 |
p_gimeno |
It's a bit hard to work with. I use the Rhotator code by entuland to convert it to a matrix, which is easier to handle. |
| 23:56 |
oil_boi_minetest |
p_gimeno, it was very easy to work with! :D https://youtu.be/hh7cR97F9JU |