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trom_ |
is it possible to use texture size like 16x64 for minetest.add_particle ? I see only squared particle when test it. |
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| 06:35 |
oil_boi |
tacotexmex: I'm working on, finding your pointlib because the server got run back and I just got back from a crazy party |
| 06:37 |
oil_boi |
The forum server thing, that is |
| 06:43 |
tacotexmex |
Oh it’s not really on the forums yet https://github.com/tacotexmex/pointlib/ |
| 06:45 |
oil_boi |
Alright let me sandbox these because I'm that kinda guy |
| 06:47 |
oil_boi |
tacotexmex: Was is just the pointlib or was it another mod on top of it? I remember you showing me it |
| 06:47 |
oil_boi |
And I was like, wtf is pointlib :P |
| 06:48 |
oil_boi |
Ahh I think I found it https://github.com/tacotexmex/auxuse |
| 06:49 |
tacotexmex |
Correct |
| 06:50 |
oil_boi |
tacotexmex: Speaking of tacos, I could very easily add tacos, etc, using corn, what do you think? Should there be giant rows of corn in people's farms? |
| 06:51 |
tacotexmex |
Pointlib can be used for many things. I just thought of a temporary curse player effect that turns everything you look/point at into stone. :) |
| 06:53 |
tacotexmex |
I love corn, it’s very versatile. But it would be interesting to find something else, equally versatile, that MC doesn’t have. |
| 06:53 |
BuckarooBanzai |
the links in the areas mod post point to the "old" repo: https://forum.minetest.net/viewtopic.php?f=11&t=7239 the new repo should be at https://github.com/minetest-mods/areas |
| 06:54 |
oil_boi |
tacotexmex: This works extremely well, I'm going to add it, then I'm going to add a background and other function stuff to add into logging, and I will pass you back my changes! |
| 06:55 |
oil_boi |
Oh I mean, GPL GPL GPL GPL |
| 06:55 |
tacotexmex |
oil_boi: You mean a background image for the node name? |
| 06:58 |
tacotexmex |
oil_boi: I actually just ripped that part out from the source repo. The image is still present though. Thinking of pulling the HUD stuff into it’s own mod, making pointlib a true library-only type of mod. |
| 06:58 |
oil_boi |
Yes, plus the inventory image of the node |
| 06:59 |
oil_boi |
That is a good idea! RIP anything out that doesn't do direct functioning to what you're doing and make it depend on something else which does the function you want |
| 06:59 |
oil_boi |
also * `minetest.raycast(pos1, pos2, objects, liquids)`: returns `Raycast` |
| 06:59 |
oil_boi |
Wow, This is just incredible |
| 07:00 |
tacotexmex |
You should write it as a separate mod then. Have a look at the repo pointlib is a fork of, that person already solved the majority of node image/inventory image HUD issues (but not all of them, hence my text-only simplification) |
| 07:09 |
tacotexmex |
oil_boi: I also removed the background image to acommodate whatever typeface the client is using |
| 07:13 |
oil_boi |
Hmmmm, but what if the underlying game was designed like an apple product, very fancy and all that, and seemingly locked down, but also designed like a linux distro where you can do whatever you want? :T |
| 07:14 |
oil_boi |
Maybe background image+ shadow? :D |
| 07:15 |
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| 07:17 |
tacotexmex |
oil_boi: I love that analogy! I’ve actually been thinking about doing with Minetest what Elementary OS is doing with Ubuntu, so I know exactly what you mean. |
| 07:17 |
tacotexmex |
<oil_boi "Maybe background image+ shadow? "> Like I said, there’s already such a texture in /textures :) |
| 07:24 |
oil_boi |
That's very cool |
| 07:25 |
oil_boi |
tacotexmex: We need a desktop environment that's like gnome+kde that's as light as xfce with the elegence of pantheon but it's impossible :P |
| 07:30 |
tacotexmex |
oil_boi: Do you have any implicit goals with alpha apart from some MC feature parity? |
| 07:48 |
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kurtzmusch |
there is a spam https://forum.minetest.net/viewforum.php?f=9 |
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| 13:19 |
mega-giga |
Tiens salut fwhcat |
| 13:20 |
fwhcat |
hey |
| 13:21 |
fwhcat |
VanessaE, I've updated homedecor but it says : The following mods could not be found: "homedecor" "homedecor_i18n" |
| 13:21 |
fwhcat |
what should we do in our world.mt ? |
| 13:29 |
fwhcat |
nevermind, just read your latest post on the forum "from memory" :) thanks VanessaE |
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| 14:53 |
robdrake |
Question, would some kind of enchantment mod be useful? Minetest doesn't have levels, so I was tinking of extra materials for the enchantment |
| 14:53 |
robdrake |
only block needed would be some kind of enchantment device |
| 14:54 |
robdrake |
instead of books, would probably use some type of scroll, kind of thinking out loud here |
| 14:55 |
robdrake |
I could probably kludge up some type of images, but the scrolls would have to be uncraftable, but some kind of loot, idk |
| 14:55 |
Fairion |
I'm working on a spells mod. IS that what you're talking about? |
| 14:55 |
sfan5 |
nothing prevents you from adding levels to items |
| 14:56 |
robdrake |
not spells, enchantmensts for items |
| 14:56 |
robdrake |
tools, armor, weapons |
| 14:56 |
robdrake |
like in that other game |
| 14:57 |
Fairion |
? |
| 14:57 |
robdrake |
Minecraft, enchantment books and the anvil |
| 14:57 |
Fairion |
oh. idk minecraft :) |
| 14:58 |
robdrake |
I played it before finding Minetest and VanessaE's servers |
| 14:59 |
robdrake |
I really don't like java, the language of mods for Minecraft |
| 15:00 |
Fairion |
celeron55: thanks for working on the forum |
| 15:01 |
robdrake |
any opinions on the enchantment mod? |
| 15:03 |
robdrake |
or is it a matter of seeing the code before an opinion is raised? |
| 15:11 |
Fairion |
It may be useful. Run with it, and have fun! |
| 15:11 |
Fairion |
there's not much of that type, I don't think |
| 15:16 |
robdrake |
thanks Fairion |
| 15:16 |
Fairion |
no problem! |
| 15:17 |
robdrake |
do I want more ores dependency, I think diamonds and mithril should be in the enchantmet recipe |
| 15:17 |
robdrake |
diamonds are easy to come by, but not mithril |
| 15:46 |
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| 16:26 |
islam |
hi\ |
| 16:26 |
islam |
hi |
| 16:27 |
islam |
hi |
| 16:28 |
islam |
hi |
| 16:28 |
islam |
hi |
| 16:28 |
islam |
hi |
| 16:28 |
islam |
hi |
| 16:28 |
islam |
hi |
| 16:28 |
islam |
hi |
| 16:28 |
sfan5 |
!kick islam |
| 16:28 |
|
islam was kicked by MinetestBot: islam |
| 16:28 |
rubenwardy |
knew it |
| 16:31 |
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| 16:34 |
robdrake |
Please, besides opengameart.org, anyone know of free 3d game art appropriate for Minetest? |
| 16:35 |
Fairion |
deviant art |
| 16:35 |
robdrake |
thanks Fairion |
| 16:36 |
robdrake |
I'll check it out, though the name isn't promising |
| 16:36 |
Calinou |
I doubt you'll find much freely-licensed 3D art there |
| 16:36 |
est31 |
I've seen this troll nowhere else on freenode |
| 16:36 |
est31 |
only on #minetest |
| 16:36 |
Calinou |
other places you could look at include Blendswap and Sketchfab, but still, discretion is advised (people like to upload ripped game assets to Sketchfab, last time I checked) |
| 16:45 |
robdrake |
As I said earlier, I'll kludge up some textures, time to learn blender |
| 16:50 |
robdrake |
sorry to bother again, but Please, does anyone know of a non-video Blender tutorial for beginners |
| 16:51 |
Fairion |
sorry |
| 16:51 |
Fairion |
nope |
| 16:52 |
robdrake |
I learn better through reading, videos are distracting with trying to follow directions, despite pause, and youtube is part of the evil google empire |
| 16:53 |
Fairion |
I make node boxes with rubenwardy's node box editor, and export it as a .obj file. Then, I import it into blender and edit it. |
| 16:53 |
rubenwardy |
yay |
| 16:53 |
Fairion |
best way to learn anything is by doing |
| 16:53 |
robdrake |
I'll check out rubenwardy's node box editor |
| 16:53 |
Fairion |
Rubenwardy: Is that still being developed? I have some features that I think would be nice. |
| 16:54 |
rubenwardy |
It's not |
| 16:54 |
rubenwardy |
Unfortunately |
| 16:54 |
Fairion |
:( I wish I knew c-lang |
| 16:54 |
rubenwardy |
It's the first project I ever made in c++ |
| 16:54 |
Fairion |
cool |
| 16:54 |
rubenwardy |
The code is horrendous |
| 16:55 |
Fairion |
It's super useful, though |
| 16:55 |
rubenwardy |
I'm supposed it doesn't crash much |
| 16:55 |
Fairion |
not for me |
| 16:56 |
rubenwardy |
*surprised |
| 16:56 |
robdrake |
but there is no real Windows install |
| 16:57 |
robdrake |
I have to use Windows because most of my drive space is taken up by Blizzard games I play, but I use Ubuntu for Windows |
| 16:57 |
Fairion |
nope. You just open the application from the download |
| 16:57 |
rubenwardy |
There's a portable version |
| 16:57 |
robdrake |
where is the download link? the Windows install goes to the source code download |
| 16:57 |
rubenwardy |
No need for an installer really |
| 16:58 |
robdrake |
any precompiled versions? |
| 16:58 |
rubenwardy |
Yes |
| 16:58 |
rubenwardy |
On the releases page |
| 16:58 |
robdrake |
ok... |
| 16:58 |
rubenwardy |
At the bottom of each release, there's a list of downloads |
| 16:59 |
rubenwardy |
0.9.0 is the latest Windows release |
| 17:00 |
robdrake |
oh ok |
| 17:01 |
Fairion |
how does player animation work? Do you just animate every possible scenario in a row, and just select the appropriate keyframes? |
| 17:02 |
rubenwardy |
updated the page |
| 17:03 |
rubenwardy |
robdrake: https://i.rubenwardy.com/2UZhf.png |
| 17:03 |
rubenwardy |
added just now |
| 17:06 |
robdrake |
I download 0.9.0 Windows Version already |
| 17:09 |
robdrake |
I'll catch you all later, I need to go talk to a nurse, just FYI, I live in a nursing home and the computer gives me something to do |
| 17:16 |
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| 17:19 |
Fairion |
rubenwardy: am I right about animation? |
| 17:19 |
rubenwardy |
yeah, I think so |
| 17:19 |
Fairion |
thanks |
| 17:19 |
rubenwardy |
just a standard 3d model really |
| 17:19 |
Fairion |
I haven't really worked with 3d models b4 |
| 17:20 |
rubenwardy |
same |
| 17:21 |
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| 17:40 |
robdrake |
Please, for those of you using Windows 10, what do you use to make textures? |
| 17:41 |
Fairion |
gimp |
| 17:41 |
robdrake |
grr |
| 17:42 |
robdrake |
not really good with gimp, though I've tried |
| 17:43 |
Fairion |
It takes a while to get used to, but it's awesome once you get the hang of it |
| 18:05 |
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| 18:23 |
robdrake |
wish me luck with gimp |
| 18:32 |
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| 19:01 |
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| 19:39 |
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| 19:40 |
robdrake |
Question plese, can a node be made by a crafting recipe? |
| 19:40 |
robdrake |
s/plese/please |
| 19:46 |
Fairion |
yes, why not? |
| 19:46 |
kurtzmusch |
!api |
| 19:46 |
MinetestBot |
Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
| 19:46 |
kurtzmusch |
/minetest.register_craft |
| 19:46 |
robdrake |
thanks kurtzmusch |
| 19:49 |
robdrake |
minetest.register_craft before or after minetst.register_node, my gut says after |
| 19:51 |
rubenwardy |
doesn't matter |
| 19:51 |
rubenwardy |
crafting is independent from node/item registration |
| 19:51 |
robdrake |
thank you rubenwardy |
| 19:51 |
rubenwardy |
which is why if you type the output wrong then you'll get unknown items |
| 19:54 |
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| 19:55 |
robdrake |
Sorry if I'm a bother |
| 19:56 |
robdrake |
just let me know and I'll leave |
| 20:11 |
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