| Time |
Nick |
Message |
| 00:25 |
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| 02:25 |
rdococ |
Is there a way to determine if the player has enough room for multiple item stacks? |
| 02:25 |
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| 02:42 |
NathanS21 |
maybe in multiple steps |
| 02:42 |
NathanS21 |
see what they can fit in one, then check again with the leftovers? |
| 02:45 |
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| 06:20 |
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| 06:38 |
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| 07:00 |
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| 07:03 |
SNDBX |
hi |
| 08:07 |
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| 09:09 |
tomraceror |
hello |
| 09:09 |
tomraceror |
hello |
| 09:10 |
clavii |
tomraceror: hi |
| 09:11 |
tomraceror |
sry,afk to finish my mod |
| 09:16 |
tomraceror |
how i can test minetest dev clinets? |
| 09:16 |
tomraceror |
i love testing |
| 09:17 |
ANAND |
Simply double-click or run from terminal |
| 09:18 |
tomraceror |
? |
| 09:23 |
ANAND |
:P |
| 09:24 |
ANAND |
If you want help with building development versions of Minetest, see https://github.com/minetest/minetest#compiling |
| 09:26 |
tomraceror |
i cant compile anything |
| 09:26 |
tomraceror |
only write mods |
| 09:26 |
SNDBX |
I am live with some MineClone Survival, feel free to join: https://www.youtube.com/channel/UCkWAn0Wt8Gw4p3m_y37gZuw/live |
| 09:29 |
tomraceror |
mhh |
| 09:38 |
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| 11:07 |
tomraceror |
hello?? |
| 11:07 |
tomraceror |
i need help.. |
| 11:10 |
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| 11:18 |
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| 11:20 |
kurtzmusch |
its better if you just say what you need |
| 11:23 |
tomraceror |
can you help me? |
| 11:25 |
p_gimeno |
if you don't say what you need help with, no one knows if we can help you |
| 11:26 |
tomraceror |
i need help with gimp |
| 11:26 |
tomraceror |
to create textures for a pick,axe,shovel,block |
| 11:34 |
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| 12:00 |
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| 13:24 |
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| 15:41 |
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| 15:42 |
deltasquared |
question, if I wanted to override the "time of day" (or rather, the blend between night and day light values) for all clients, what would be the least hacky way of doing it? |
| 15:42 |
deltasquared |
my thoughts were override_day_night_ratio() for all players + overriding minetest.get_node_light |
| 15:42 |
deltasquared |
use case is making it look like heavy rain out by reducing the interpolated light level and using dark grey fog. |
| 15:49 |
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| 15:49 |
SNDBX_ |
I am still live :) https://www.youtube.com/channel/UCkWAn0Wt8Gw4p3m_y37gZuw/live |
| 15:52 |
fwhcat |
sweet what's all about ? mineclone2 ? |
| 15:53 |
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| 16:04 |
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| 16:22 |
SNDBX |
yes i started a new mineclone 2 world |
| 16:22 |
SNDBX |
@fwhcat |
| 16:34 |
kurtzmusch |
streaming at 4 fps |
| 16:35 |
tomraceror |
? |
| 16:35 |
tomraceror |
link? |
| 16:35 |
kurtzmusch |
^ |
| 16:36 |
kurtzmusch |
not me |
| 16:36 |
kurtzmusch |
SNDBX_ |
| 16:36 |
tomraceror |
ah ok |
| 16:37 |
tomraceror |
can i join the mineclone 2 woerld |
| 16:42 |
deltasquared |
tomraceror: 4FPS indeed... I think the guy could do with some better streaming hardware. ;) |
| 16:42 |
deltasquared |
that said, I was not previously aware of mineclone 2 |
| 16:42 |
tomraceror |
its laggy |
| 16:42 |
tomraceror |
mincon is laggy |
| 16:42 |
tomraceror |
but 4 fps :( |
| 16:42 |
tomraceror |
i cnat play with 4 fps longer than 10 sec |
| 16:42 |
deltasquared |
that actually looks sorta ok for a minecarp impersonation heh |
| 16:43 |
deltasquared |
I see nobody has addressed the problems of lacks of necks yet on the models though. |
| 16:43 |
deltasquared |
kinda makes me want to hack on the mods involved and see if the limbs could be made separate entities. |
| 16:44 |
tomraceror |
:p |
| 16:44 |
tomraceror |
ok |
| 16:44 |
tomraceror |
i am afk |
| 16:44 |
tomraceror |
writing at my mod |
| 16:53 |
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| 16:56 |
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| 16:56 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Move HTTP request logging to infostream (#8526) 06a749c https://git.io/fjWsc (2019-05-12T16:55:14Z) |
| 16:57 |
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| 17:07 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Revert "Inventory: Make addItem for empty ItemStacks respect max stac… 5686941 https://git.io/fjWsB (2019-05-12T17:07:15Z) |
| 17:08 |
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| 17:10 |
SNDBX |
pleas euse the YT chat to contact me, i do not check irc all the time :D |
| 17:14 |
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| 17:28 |
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| 17:33 |
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| 17:40 |
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| 17:52 |
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| 17:57 |
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| 17:57 |
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| 18:09 |
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| 18:20 |
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| 18:28 |
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| 18:33 |
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| 18:35 |
tomraceror |
can someone help me with modding commands |
| 18:35 |
tomraceror |
i want to create one but idk how |
| 18:35 |
DS-minetest |
do you mean chatcommands? |
| 18:37 |
DS-minetest |
tomraceror: do you? |
| 18:37 |
tomraceror |
yes |
| 18:37 |
tomraceror |
i can write ores and tools |
| 18:38 |
tomraceror |
but no commands (chat) |
| 18:38 |
DS-minetest |
use minetest.register_chatcommand https://github.com/minetest/minetest/blob/568694122cb662d6c6cb071338c9d30721372b50/doc/lua_api.txt#L3671 https://github.com/minetest/minetest/blob/568694122cb662d6c6cb071338c9d30721372b50/doc/lua_api.txt#L6715-L6729 |
| 18:40 |
tomraceror |
wtf |
| 18:40 |
tomraceror |
how i can find in this txt anything? |
| 18:40 |
DS-minetest |
ctrl+F |
| 18:40 |
tomraceror |
and then? |
| 18:40 |
DS-minetest |
search for the things |
| 18:40 |
DS-minetest |
or you can use this: http://minetest.gitlab.io/minetest/ |
| 18:40 |
tomraceror |
btw ctrl + g |
| 18:41 |
|
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| 18:42 |
tomraceror |
hhh |
| 18:42 |
tomraceror |
by http://minetest.gitlab.io/minetest/ isnt cmd's ? |
| 18:43 |
DS-minetest |
http://minetest.gitlab.io/minetest/minetest-namespace-reference/#gameplay |
| 18:43 |
tomraceror |
mhh |
| 18:43 |
tomraceror |
other question |
| 18:44 |
tomraceror |
how woks the command builder from rubenwandy |
| 18:44 |
p_gimeno |
there's also this |
| 18:44 |
p_gimeno |
!book |
| 18:44 |
MinetestBot |
p_gimeno: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
| 18:44 |
|
bdeslaur joined #minetest |
| 18:44 |
bdeslaur |
Good afternoon, friends! |
| 18:45 |
DS-minetest |
tomraceror: command builder? |
| 18:45 |
tomraceror |
yes 1 sec |
| 18:45 |
tomraceror |
https://github.com/rubenwardy/ChatCmdBuilder/ |
| 18:47 |
tomraceror |
i want to create a cmd: with /join clan (x,y) and /see_clan (there you see your clan) and /leave_clan (x,y) |
| 18:47 |
tomraceror |
:9 |
| 18:47 |
|
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| 18:48 |
tomraceror |
and mabye /chat_clan |
| 18:49 |
tomraceror |
then you see only you text from clans people |
| 18:49 |
tomraceror |
and /register_clan (x,y) and /remove_clan (x,y) |
| 18:50 |
|
proller joined #minetest |
| 18:50 |
tomraceror |
back in 1 |
| 18:50 |
tomraceror |
sec |
| 18:54 |
DS-minetest |
I'm not sure whether using ChatCmdBuilder is the best way, it looks complicated |
| 18:55 |
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| 18:55 |
DS-minetest |
I'm not sure whether using ChatCmdBuilder is the best way, it looks complicated |
| 18:56 |
DS-minetest |
but it might be useful |
| 18:56 |
tomraceror |
but idk how to use |
| 18:56 |
tomraceror |
:( |
| 18:57 |
DS-minetest |
btw why "/join clan (x,y)" |
| 18:57 |
DS-minetest |
? |
| 18:57 |
DS-minetest |
shouldn't the clans have names? |
| 19:00 |
DS-minetest |
the problem with ChatCmdBuilder for you is that it has no 2d pos |
| 19:01 |
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| 19:04 |
tomraceror |
no |
| 19:04 |
tomraceror |
the clans should have names |
| 19:04 |
tomraceror |
HERE THATS BETTER |
| 19:04 |
tomraceror |
/join clan (clan name) |
| 19:04 |
tomraceror |
x,y means by me a name whatever |
| 19:08 |
|
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| 19:10 |
DS-minetest |
https://gist.github.com/DS-Minetest/aa393ab87d357ee830e9ea2dc15593ed |
| 19:10 |
DS-minetest |
do something like this↑ |
| 19:12 |
DS-minetest |
it's not that difficult |
| 19:16 |
tomraceror |
pl thxxxxxx |
| 19:16 |
tomraceror |
i will try |
| 19:26 |
|
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| 19:51 |
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| 19:54 |
tomraceror |
good night |
| 19:54 |
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tomraceror left #minetest |
| 20:08 |
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| 20:38 |
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paramat joined #minetest |
| 20:38 |
MinetestBot |
paramat: May-11 08:43 UTC <BuckarooBanzai> thx for the reply: i forgot to tell you: it worked! :) i just overwrote the data from the deco again with my vm-data :P my mod allows custom planets from a "planets.json" file with location/radius/type for each planet. even with an air shell if you have the vacuum mod... i have to test the performance though if you have lots of plane |
| 20:40 |
paramat |
rdococ that 'mod request/ideas' thread in the forum is silly: "Since many people clutter the forums with topics of ideas I made a place to post your ideas." so now peole clutter a single thread and make finding anything difficult =/ |
| 20:41 |
paramat |
should be locked i think |
| 20:41 |
paramat |
i don't think it deserves a new subforum |
| 20:43 |
paramat |
it's just 'modding discussion' |
| 20:45 |
paramat |
it's weird too, posting a mod request or idea expecting someone else to code it, why would they? also: ideas are cheap and easy |
| 20:46 |
DS-minetest |
bad ideas are cheap and easy; good ones are rare |
| 20:47 |
paramat |
i remember hmmmm writing: "we don't need more 'ideas guys' we need people who get things done". we drowning in other peoples ideas =) |
| 20:47 |
paramat |
*we're |
| 20:50 |
p_gimeno |
it's OK to give ideas to modders, though, as long as they don't need new core features |
| 20:50 |
paramat |
i wonder how many of those requests actually got coded by someone else? probably almost none |
| 20:50 |
paramat |
yes it's ok |
| 20:51 |
DS-minetest |
we need bumcivilian! |
| 20:51 |
paramat |
heh |
| 20:56 |
rdococ |
how would I give a node or item a "default" param2? |
| 20:58 |
DS-minetest |
set place_param2 in nodedef |
| 21:00 |
kurtzmusch |
what is the order/logic that issues get added to milestones? |
| 21:13 |
paramat |
well, for me, 'milestone' means 'must be done for release x.x.x' |
| 21:14 |
paramat |
also, running up to a release, some issues/PRs are marked with the 'next release after that' to say 'merge this after release, not before' |
| 21:16 |
paramat |
i think the phrase 'mod requests' is a problem, it makes some people think it's a kind mod writing service, and encourages them to request when otherwise they would probably (wisely) not do so |
| 21:22 |
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| 21:24 |
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Cornelia joined #minetest |
| 21:25 |
paramat |
they're mostly used when approaching a release |
| 21:25 |
paramat |
(milestones) |
| 21:30 |
DS-minetest |
btw is there any secret progress on sscsm? |
| 21:32 |
sfan5 |
no |
| 21:32 |
paramat |
heh |
| 21:33 |
DS-minetest |
ooh |
| 21:34 |
paramat |
with the recent lack of core dev time i'm beginning to suspect it will never be done, which is fine with me =) |
| 21:35 |
DS-minetest |
not with me; sscsm would allow so much cool stuff |
| 21:37 |
paramat |
i'm wondering if we have enough time to cope with all the issues it will cause, and whether it's worth it. nerz seems quite inactive recently |
| 21:37 |
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| 21:39 |
DS-minetest |
only 176 issues are left for minetest to be a game with a thousand issues; we need a new issue source |
| 21:40 |
paramat |
but also, nerz wants help with it, and no one has time it seems |
| 21:41 |
paramat |
i'm rather unimpressed in red-001 disappearing leaving it half done :) |
| 21:41 |
DS-minetest |
why did he leave btw? |
| 21:41 |
paramat |
*sigh* |
| 21:41 |
DS-minetest |
will he reappear? |
| 21:45 |
paramat |
dunno, dunno :) |
| 21:51 |
paramat |
i expect we'll be stuck with half-done mostly useless csm for a long time, hopefully there will be more core dev time in future |
| 21:52 |
DS-minetest |
it is already useful |
| 21:52 |
DS-minetest |
for example for calculators |
| 21:53 |
DS-minetest |
hm, a marching cubes drawtype might be fun |
| 22:01 |
DS-minetest |
uh, it's already so late |
| 22:01 |
DS-minetest |
bye |
| 22:01 |
DS-minetest |
goodnight! |
| 22:02 |
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| 23:05 |
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| 23:31 |
cheapie |
I've done some more work on that elevator project: https://www.youtube.com/watch?v=72BR07IVDdY |