| Time |
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Professionalmobi |
aa |
| 02:49 |
Professionalmobi |
im gay |
| 02:51 |
Professionalmobi |
SADASF |
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ProMobilePlayer |
a |
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ProMobilePlayer |
aaaaaaaaaaaaaaaa |
| 03:10 |
ProMobilePlayer |
aaaaaaaaaaaaaaaaa |
| 03:10 |
ProMobilePlayer |
aaaaaaaaaaaaaaaa |
| 03:10 |
ProMobilePlayer |
aaaaaaaaaaaaaaaaaaaaaaaa |
| 03:10 |
sofar |
that's enough, thanks |
| 03:10 |
ProMobilePlayer |
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa |
| 03:10 |
ProMobilePlayer |
no |
| 03:11 |
ProMobilePlayer |
I am a professional mobile player you cannot tell me what to do |
| 03:11 |
ProMobilePlayer |
you are a noob. |
| 03:11 |
sofar |
from my experience, everyone with "pro" in their name is not a pro |
| 03:12 |
sofar |
real pro's don't use webchat either and get a real IRC client |
| 03:13 |
ProMobilePlayer |
tthis is a real IRC client you moron |
| 03:13 |
sofar |
ProMobilePlayer (58980986 gateway/web/freenode/ip.88.152.9.134) has joined #minetest |
| 03:13 |
sofar |
I guess you haven't figured out how to install software on your mom's PC |
| 03:13 |
ProMobilePlayer |
No thats fake |
| 03:14 |
ProMobilePlayer |
you install sofware by saying ALI BABA |
| 03:14 |
sofar |
do you have any valuable contributions or on-topic questions? or are you just here to waste your own time? |
| 03:16 |
ProMobilePlayer |
yes i have one question whats the piece of 1+1 that equals 7 with times 2 minetest 1 and a diamond and wooden block |
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| 11:57 |
sy |
Hi folks, having some trouble updating my minetest from the latest stable release on alpine |
| 11:57 |
sy |
all goes well until this https://0x0.st/zMW3.txt |
| 12:00 |
sy |
Currently trying with -DENABLE_GETTEXT=0 |
| 12:18 |
Krock |
did you install the development package for libgettext? |
| 12:35 |
Ingar |
depends on your distro |
| 12:37 |
Ingar |
apt-cache search libgettext might help you |
| 12:38 |
Ingar |
oh alpine is weird |
| 12:43 |
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| 12:50 |
fwhcat |
apk search gettext |
| 12:50 |
fwhcat |
should be the equivalent :3 |
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| 14:28 |
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| 14:28 |
Niwla23 |
https://i.postimg.cc/RVvBTXC8/grafik.png |
| 14:28 |
Niwla23 |
What does that mean? |
| 14:29 |
Niwla23 |
When a second player joins, i get these messages and than one client crashs |
| 14:29 |
Niwla23 |
Its completely new compiled without mods |
| 14:29 |
Niwla23 |
just mtg |
| 14:30 |
Niwla23 |
5.0.1 |
| 14:30 |
|
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| 14:32 |
Niwla23 |
pi raspberrypi:~/minetest/bin $ ./minetestserver |
| 14:32 |
Niwla23 |
.__ __ __ |
| 14:32 |
Niwla23 |
_____ |__| ____ _____/ |_ ____ _______/ |_ |
| 14:32 |
Niwla23 |
/ \| |/ \_/ __ \ __\/ __ \ / ___/\ __\ |
| 14:32 |
Niwla23 |
| Y Y \ | | \ ___/| | \ ___/ \___ \ | | |
| 14:32 |
Niwla23 |
|__|_| /__|___| /\___ >__| \___ >____ > |__| |
| 14:32 |
Niwla23 |
\/ \/ \/ \/ \/ |
| 14:32 |
Niwla23 |
2019-06-02 15:54:54: ACTION[Main]: World at [/home/pi/minetest/bin/../worlds/world] |
| 14:32 |
Niwla23 |
2019-06-02 15:54:54: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000. |
| 14:32 |
Niwla23 |
2019-06-02 15:55:05: ACTION[Server]: ADMIN [192.168.178.49] joins game. |
| 14:32 |
Niwla23 |
2019-06-02 15:55:05: ACTION[Server]: ADMIN joins game. List of players: ADMIN |
| 14:32 |
Niwla23 |
2019-06-02 15:55:45: ACTION[Server]: ADMIN damaged by 13 hp at (-152.759,-3.7,-19.8) |
| 14:32 |
Niwla23 |
2019-06-02 15:56:05: ACTION[Server]: Niwla [192.168.178.49] joins game. |
| 14:32 |
Niwla23 |
2019-06-02 15:56:05: ACTION[Server]: Niwla joins game. List of players: ADMIN Niwla |
| 14:32 |
Niwla23 |
2019-06-02 15:56:32: ACTION[Server]: ADMIN leaves game. List of players: Niwla |
| 14:35 |
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| 14:36 |
Jordach |
watch the spam, if it needs more than two lines, use a pastebin |
| 14:41 |
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| 14:48 |
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| 14:48 |
BuckarooBanzai58 |
Niwla23: does anything else use the database file? Maybe a second server instance?? |
| 14:49 |
Niwla23 |
no, i do not think so |
| 14:55 |
Niwla23 |
from mt discord: |
| 14:55 |
Niwla23 |
Lone_Wolf heute um 16:48 Uhr |
| 14:55 |
Niwla23 |
@Niwla Two clients online with mapsave enabled cause that |
| 14:55 |
Niwla23 |
thats it |
| 15:02 |
sfan5 |
Niwla23: thats a client side message |
| 15:03 |
Niwla23 |
yep, i now thought so |
| 15:04 |
Krock |
BuckarooBanzai58: backup scripts, minetestmapper. but really, those shouldn't access the file while the server is running |
| 15:06 |
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| 15:08 |
Jordach |
do those tasks between server reboot |
| 15:09 |
Jordach |
*never* on a live server |
| 15:11 |
Krock |
*happy file corruption noises* |
| 15:12 |
BuckarooBanzai58 |
It was Niwla23's issue btw... :P |
| 15:14 |
* BuckarooBanzai58 |
doesn't play with sqlite ;) |
| 15:34 |
sy |
is it possible to sleep in a luacontroller program? |
| 15:35 |
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| 15:36 |
BuckarooBanzai58 |
sy: no, but you can use interrupts. Otherwise with sleep your world wozld stop... :/ |
| 15:36 |
BuckarooBanzai58 |
*world |
| 15:36 |
BuckarooBanzai58 |
*would |
| 15:37 |
sy |
:( |
| 15:37 |
sy |
there's an interrupt() call but I've not managed to figure out what it does |
| 15:43 |
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| 15:47 |
BuckarooBanzai58 |
sy: https://gist.github.com/thomasrudin/11ff23ae13c7531d24b7d78169c43cd0 something like this |
| 15:52 |
Sketch2 |
that's not checking for the intrrupt ID |
| 15:54 |
BuckarooBanzai58 |
Sketch2: but it works as a simple example... |
| 15:54 |
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| 16:04 |
Sketch2 |
sy -- https://git.io/fjEV4 |
| 16:22 |
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| 16:22 |
DS-minetest |
hi |
| 16:23 |
DS-minetest |
hehe, looks like we have a formspec label now |
| 16:39 |
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| 16:40 |
sy |
Sketch2: sorry, still not understanding |
| 16:40 |
sy |
how might i have a delay between say, setting two ports |
| 16:41 |
DS-minetest |
sy: have you read http://mesecons.net/luacontroller/ already? |
| 16:42 |
sy |
yeah |
| 16:43 |
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| 16:43 |
DS-minetest |
interrupt(delay, iid) will trigger an event with event.type = "interrupt" and event.iid = iid after delay seconds |
| 16:45 |
sy |
OH |
| 16:45 |
sy |
that's not how i understood at all |
| 16:45 |
sy |
okay, easy enough now, thanks |
| 16:46 |
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| 16:48 |
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| 16:58 |
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| 16:58 |
MicahTheTanker |
Hello I need modding help |
| 16:58 |
DS-minetest |
ask |
| 16:58 |
MicahTheTanker |
I am trying to make a Sprinting Mod but I am not perfectly sure how to use global step |
| 16:59 |
Krock |
hi |
| 16:59 |
Krock |
You can register the callback like this: https://github.com/PilzAdam/item_drop/blob/master/init.lua#L1-L2 |
| 16:59 |
MicahTheTanker |
I think I need to use this: minetest.register_globalstep(function(dtime) |
| 16:59 |
Krock |
-- code here |
| 16:59 |
Krock |
end) |
| 17:00 |
DS-minetest |
https://github.com/minetest/minetest/blob/7379aa74cf98c7e4c7aa5325ef1531d412a0abac/doc/lua_api.txt#L3692-L3693 |
| 17:00 |
MicahTheTanker |
well I dont think I know what that meens |
| 17:00 |
MicahTheTanker |
ok I have that part |
| 17:00 |
Krock |
you're passing register_globalstep your own function. that one is called each server step |
| 17:01 |
Krock |
dtime is the time between the last call and now |
| 17:01 |
MicahTheTanker |
But I want it to work like when I push E it enables sprint |
| 17:01 |
Krock |
for that you need to iterate through the players as seen in the example |
| 17:01 |
MicahTheTanker |
but when you release E it will stop |
| 17:01 |
MicahTheTanker |
hmm ok |
| 17:01 |
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| 17:01 |
Krock |
use player:get_player_controls().aux1 to determinate whether they press E (special/aux key) |
| 17:02 |
Krock |
that function can also be found in the lua api file |
| 17:02 |
MicahTheTanker |
ok |
| 17:02 |
Krock |
afterwards, if that applies: change the player physics so they can run faster |
| 17:02 |
DS-minetest |
you might want to override player physics to make the player faster: https://github.com/minetest/minetest/blob/7379aa74cf98c7e4c7aa5325ef1531d412a0abac/doc/lua_api.txt#L5301 |
| 17:02 |
Krock |
ninja'd |
| 17:02 |
Krock |
:P |
| 17:03 |
MicahTheTanker |
ok is this raw code or do I need to make the code myself? |
| 17:04 |
Krock |
the code I pointed out is just one example of how to use the globalstep. there are already sprint mods around if you want to take a look at them |
| 17:04 |
DS-minetest |
use your computer to write the files of the mod onto your hard drive |
| 17:04 |
Krock |
of course, programming it yourself would be way more helpful |
| 17:04 |
Krock |
DS-minetest: what if they don't have a hard drive? |
| 17:04 |
MicahTheTanker |
yeah I know there is other sprint mods out there but they are WAY to complicated |
| 17:05 |
DS-minetest |
Krock: then on any other mass medium memory device |
| 17:05 |
MicahTheTanker |
I just want to know what to type |
| 17:05 |
Krock |
https://github.com/everamzah/simple_sprint/blob/master/init.lua |
| 17:05 |
MicahTheTanker |
i am on a harddrive |
| 17:05 |
Krock |
still too complicated? |
| 17:05 |
DS-minetest |
MicahTheTanker: first make the mod folder |
| 17:06 |
Krock |
btw: the player ~= nil check there can be removed. it's superfluous. |
| 17:06 |
MicahTheTanker |
I think I did it |
| 17:06 |
DS-minetest |
https://github.com/minetest/minetest/blob/7379aa74cf98c7e4c7aa5325ef1531d412a0abac/doc/lua_api.txt#L130 |
| 17:06 |
Krock |
it doesn't get simpler than everamzah's version :D |
| 17:07 |
* Krock |
mutes himself. Time to stop flooding |
| 17:08 |
MicahTheTanker |
thanks |
| 17:08 |
MicahTheTanker |
I think i did it |
| 17:08 |
* MicahTheTanker |
Is gratefull |
| 17:08 |
Krock |
!next |
| 17:08 |
MinetestBot |
Another satisfied customer. Next! |
| 17:08 |
DS-minetest |
MicahTheTanker: if you need help for lua, see http://www.lua.org/manual/5.1/ |
| 17:08 |
MicahTheTanker |
ok |
| 17:09 |
MicahTheTanker |
hey wait |
| 17:09 |
MicahTheTanker |
me and my friend Joseph13 wonder if there is a way to do sprint and stuff without globelstep |
| 17:10 |
MicahTheTanker |
he is making a mod but doesnt want to you globalstep |
| 17:10 |
DS-minetest |
no, this doesn't make sense |
| 17:11 |
DS-minetest |
the problem is that the client doesn't send the server when the user presses a button |
| 17:11 |
Krock |
DS-minetest: wrong |
| 17:11 |
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Niwla joined #minetest |
| 17:11 |
DS-minetest |
sorry |
| 17:12 |
DS-minetest |
the server doesn't call a lua callback when it gets controls sent |
| 17:12 |
MicahTheTanker |
its fine |
| 17:12 |
Krock |
DS-minetest: correct |
| 17:12 |
MicahTheTanker |
hmmmm |
| 17:15 |
sy |
how might i connect a mesecon to a ceiling block though another? |
| 17:15 |
sy |
ie pressure plates |
| 17:16 |
MicahTheTanker |
using a MESE block |
| 17:16 |
DS-minetest |
I think, you can place a single vertical mesecons wire below the node under the pressure plate |
| 17:16 |
MicahTheTanker |
ds Minetest |
| 17:17 |
MicahTheTanker |
is there a way to make globalstep Not lag? |
| 17:17 |
sy |
DS-minetest: thanks, will try |
| 17:17 |
DS-minetest |
MicahTheTanker: yes, make the globalstep function as lightweight as possible |
| 17:18 |
MicahTheTanker |
ok that what i am doing |
| 17:18 |
MicahTheTanker |
And I still have lag |
| 17:18 |
MicahTheTanker |
minetest.register_globalstep(function(dtime) for _, player in pairs(minetest.get_connected_players()) do if player ~= nil then if player:get_player_control()["aux1"] then player:set_physics_override({speed = 2.5}) else player:set_physics_override({speed = 1}) end end end end) |
| 17:18 |
Krock |
singleplayer? |
| 17:19 |
MicahTheTanker |
yes |
| 17:19 |
Krock |
you might use other mods which take a lot time to compute, such as mapgen |
| 17:19 |
DS-minetest |
you might want to not use player:set_physics_override if the aux1 key wasn't changed |
| 17:19 |
MicahTheTanker |
I dont have anything but default enabled |
| 17:19 |
Krock |
uhm.. computer specs? |
| 17:20 |
MicahTheTanker |
intel core I3 hd 300 gfand 8 gigs ram |
| 17:20 |
MicahTheTanker |
but I play on my brothers server but not a lag in sight |
| 17:20 |
MicahTheTanker |
and the game is perfectly smooth |
| 17:21 |
Krock |
interesting. what happens if you start a local server instead of singlepalyer? |
| 17:21 |
MicahTheTanker |
its more like the game isnt registering that I push E or aux_1 untill a second later |
| 17:21 |
MicahTheTanker |
i will check |
| 17:21 |
Krock |
there's guaranteed a lag of 0.1s but that's acceptable I thinl |
| 17:22 |
MicahTheTanker |
ik but its worse then that |
| 17:22 |
DS-minetest |
try lowering the setting "dedicated_server_step" and see if that helps (but change it back later) |
| 17:22 |
MicahTheTanker |
ok |
| 17:23 |
Krock |
DS-minetest: only helps when they're playing on a server (remote or local) |
| 17:23 |
Krock |
singleplayer runs faster than that, maybe frame-based, dunno. |
| 17:24 |
MicahTheTanker |
wow that Almost fixed it |
| 17:25 |
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| 17:30 |
MicahTheTanker |
so do you think that changing this setting will also cause mbs to go realy fast and furnaces to cook quick? |
| 17:30 |
DS-minetest |
no |
| 17:30 |
MicahTheTanker |
ok |
| 17:30 |
DS-minetest |
but change the setting back |
| 17:31 |
DS-minetest |
hm, on singleplayer, globalstep is indeed faster, 0.03 - 0.015 |
| 17:31 |
MicahTheTanker |
i dont get why I should turn it off if its helping? |
| 17:32 |
DS-minetest |
well, the server sends packages more quickly and so on, ergo it will lag more |
| 17:34 |
MicahTheTanker |
hmm i see |
| 17:37 |
MicahTheTanker |
ok I will have the results of testing with about 70 mods including my sprint thing while the server is hosted and I will see how much lag we can have |
| 17:37 |
DS-minetest |
try crafting with much lag |
| 17:38 |
MicahTheTanker |
hmm ok lag isnt too bad |
| 17:38 |
MicahTheTanker |
about adverage |
| 17:38 |
DS-minetest |
also if you have the item_drop mod installed and item pickup enabled, try to hold the drop key (Q) while looking straight down, like this you can hear how much it lags |
| 17:39 |
MicahTheTanker |
I cant detect ANY lag |
| 17:39 |
MicahTheTanker |
crafting is awsome and my run mod works pretty good |
| 17:40 |
cheapie |
^ I've noticed something like this before - globalstep seems to run faster in singleplayer. |
| 17:40 |
MicahTheTanker |
its hosted |
| 17:40 |
DS-minetest |
but don't forget that you changed that setting if something weird happens or if you search for ways to reduce lag |
| 17:40 |
MicahTheTanker |
ok |
| 17:41 |
MicahTheTanker |
so far the lag is better then it usaly is |
| 17:41 |
DS-minetest |
cheapie: did you get my forum pm btw? |
| 17:42 |
cheapie |
DS-minetest: Not recently? |
| 17:42 |
DS-minetest |
i mean the one from last tuesday |
| 17:43 |
DS-minetest |
the new digistuff button rules are problematic |
| 17:44 |
cheapie |
I don't seem to have any emails from then.... *looks at the forum itself* |
| 17:44 |
cheapie |
Forum PMs are generally not a very good way to contact me :P |
| 17:44 |
DS-minetest |
I'll resend it |
| 17:44 |
cheapie |
Yeah, I have no messages after May 24. |
| 17:45 |
cheapie |
Can't you just explain the problem here? |
| 17:46 |
DS-minetest |
of course |
| 17:46 |
DS-minetest |
before it was possible to connect a wire to the button over an edge |
| 17:47 |
DS-minetest |
for example if you place the button to a node and the wire on top of the node, it connects |
| 17:47 |
DS-minetest |
now this works nomore |
| 17:47 |
DS-minetest |
the mesecons button has this rule, too |
| 17:48 |
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| 17:48 |
MicahTheTanker |
ok |
| 17:48 |
MicahTheTanker |
I got some more mods |
| 17:48 |
cheapie |
DS-minetest: So you want a (0,1,1) rule added? |
| 17:49 |
cheapie |
Or does it need to have this in all directions and not just towards the back of the button? |
| 17:49 |
DS-minetest |
well, to not break old builds it would be best if the button had all the rules that it had before in addition to the new ones |
| 17:49 |
cheapie |
I don't really want to have a whole bunch of extra rules that don't make a whole lot of sense. |
| 17:50 |
cheapie |
Especially if any builds broken by this can probably be fixed by just moving one digiline. |
| 17:50 |
DS-minetest |
yes, you are right |
| 17:51 |
cheapie |
The lack of proper rules was kind of a bug in the first place anyway. |
| 17:51 |
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| 17:51 |
DS-minetest |
well, the connections should be to one node behind the button, one node behind and one above, one node behind and one node below, and two nodes behind |
| 17:51 |
cheapie |
I'll go ahead and add (0,1,1) though. I'll push it later today when I get the final textures/mesh in place for the wall knob. |
| 17:52 |
DS-minetest |
btw why is the button now a wire? |
| 17:52 |
cheapie |
To make building large panels of them less of a pain. |
| 17:52 |
MinetestBot |
[git] acmgit -> minetest/minetest_game: Prevent potential crash caused by moss growth ABM 61bfac0 https://git.io/fjErf (2019-06-02T17:50:20Z) |
| 17:52 |
DS-minetest |
ah, i see |
| 17:52 |
cheapie |
The vast majority of the builds I've seen with arrays of buttons had them all connected to the same bus anyway. |
| 17:53 |
DS-minetest |
but can't one just place the buttons on a wall of digimese? |
| 17:53 |
cheapie |
That was the original idea, but it's ugly as hell :P |
| 17:53 |
cheapie |
Hence the receivers (that I need to disable collision on...) |
| 17:54 |
cheapie |
I need to disable collision on the insulated and vertical digilines too, I think. |
| 17:54 |
DS-minetest |
yes |
| 17:54 |
MicahTheTanker |
bye |
| 17:54 |
cheapie |
I think I might leave collision on for the top of the vertical digiline - vertical mesecons have always been kinda annoying in that you can fall down the hole they're in if you're not paying attention. |
| 17:55 |
cheapie |
Or I can make the vertical digiline (or maybe just the top?) act like a ladder? |
| 17:55 |
DS-minetest |
actually you don't even have to place the buttons on a digimese wall, as there are now receivers |
| 17:55 |
cheapie |
Yes, I think I said that :P |
| 17:56 |
cheapie |
This is what you wanted added to button rules, right? https://cheapiesystems.com/media/images/screenshot_20190602_125624.png |
| 17:57 |
DS-minetest |
imo a solid plate would be better than climbability |
| 17:57 |
cheapie |
to the button rules* |
| 17:57 |
DS-minetest |
yes |
| 17:57 |
cheapie |
OK, so collision on the top/bottom of vertical digilines, but not on the middle part, receivers, or insulated digilines? |
| 17:58 |
DS-minetest |
everything else can be made not collision able, as there's not the problem of falling |
| 17:59 |
DS-minetest |
it might make sense to make a mesecons PR to make the plates there solid, too |
| 17:59 |
DS-minetest |
actually it's a bit odd that digilines connects with front of the button |
| 17:59 |
DS-minetest |
there's no connection |
| 18:00 |
cheapie |
I'm not about to try submitting a PR to mesecons again, but you're welcome to try :P |
| 18:02 |
cheapie |
OK, receivers and insulated digilines no longer have collision. Vertical digilines have collision on the top, but not the middle, and the bottom has a custom collision box so that only the plate collides. |
| 18:03 |
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| 18:03 |
cheapie |
The reason that digilines connect to the front of the button mostly just has to do with people seeming to expect that to work *shrug* |
| 18:05 |
DS-minetest |
imo just having rules like the mesecons button and the button not being a wire would be good |
| 18:05 |
cheapie |
Well, it's definitely staying a wire :P |
| 18:05 |
DS-minetest |
could digistuff override the lcd to use the receiver? |
| 18:06 |
cheapie |
Probably... |
| 18:06 |
cheapie |
But at the same time, the LCD covers the whole node so it doesn't really matter so much. |
| 18:06 |
cheapie |
(as in, you can just stick digimese behind it and it's not visible) |
| 18:06 |
DS-minetest |
ah, yes |
| 18:07 |
cheapie |
I mean, I can add receivers to arbitrary nodes pretty easily, actually, but it doesn't always make sense. |
| 18:07 |
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| 18:07 |
cheapie |
FWIW, you may also notice that receivers don't get placed if the node they would be going through would be digimese - this allows people to still build button panels the old way if they want. |
| 18:08 |
cheapie |
If you want a receiver going through digimese, place the digimese after the receiver is already there. |
| 18:08 |
DS-minetest |
mhm |
| 18:09 |
DS-minetest |
the insulated digiline wire could have a simpler selection box |
| 18:09 |
DS-minetest |
just like the mesecons insulated |
| 18:09 |
cheapie |
Probably, yeah. Same with the receiver. |
| 18:10 |
DS-minetest |
and the nodebox of the insulated cross can be done with two overlapping boxes |
| 18:11 |
cheapie |
I don't really trust MT to not screw that up :P |
| 18:11 |
DS-minetest |
why? |
| 18:12 |
DS-minetest |
I wonder if a corssover digiline would somehow be possible ? |
| 18:12 |
cheapie |
Not from what I could see, otherwise I'd put one in. |
| 18:12 |
* cheapie |
works on some selection boxes |
| 18:13 |
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| 18:13 |
cheapie |
Have you tried out the new timer or (WIP) wall knob yet? |
| 18:14 |
DS-minetest |
actually I had the same idea about such a timer that uses node timer to send digiline |
| 18:14 |
DS-minetest |
it was even on my todo list |
| 18:14 |
DS-minetest |
the wall knob is not so pretty |
| 18:15 |
DS-minetest |
I wonder what it is good for |
| 18:15 |
cheapie |
I know, that's why it's a WIP :P |
| 18:15 |
cheapie |
VanessaE is making a mesh and textures for it. |
| 18:15 |
cheapie |
Right now it just has a placeholder nodebox and random texture. |
| 18:17 |
cheapie |
It's mostly intended for controlling the lights. |
| 18:17 |
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| 18:20 |
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| 18:24 |
DS-minetest |
the cross insulated could have a nodebox like this: {-0.5, -0.5, -1/16, 0.5, -3/8, 1/16}, |
| 18:24 |
DS-minetest |
{-1/16, -0.5, -0.5, 1/16, -3/8, 0.5} |
| 18:25 |
DS-minetest |
the new selection boxes look good |
| 18:27 |
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| 18:39 |
DS-minetest |
I think, I've found a way to do the crossing |
| 18:40 |
DS-minetest |
no, sorry, false alarm |
| 19:03 |
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| 19:22 |
DS-minetest |
:/ I give up |
| 19:22 |
Nezrok |
? |
| 19:23 |
DS-minetest |
I've searched a hacky way to make a digiline crossing wire like the mesecons crossing |
| 19:23 |
Nezrok |
The crossover node? |
| 19:24 |
DS-minetest |
yes, the insulated crossover |
| 19:25 |
DS-minetest |
like this thing: https://cloud.githubusercontent.com/assets/7613443/21582175/bd110a62-d04d-11e6-95a3-c2282f9578dd.png |
| 19:26 |
Nezrok |
Yes, that |
| 19:29 |
Krock |
the greatest crossover in history, maybe ever. |
| 19:29 |
DS-minetest |
you monster! |
| 19:30 |
DS-minetest |
btw is there a way to easily turn the whole screen image in linux? |
| 19:32 |
Nezrok |
Like flip it all upside down? |
| 19:32 |
DS-minetest |
yes |
| 19:33 |
Nezrok |
I dunno, maybe something like compiz can do that? |
| 19:33 |
Nezrok |
Has a bunch of funny options |
| 19:34 |
DS-minetest |
the xrandr command might be used to do this |
| 19:39 |
DS-minetest |
ok, problem is fixed. |
| 19:51 |
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| 19:52 |
DS-minetest |
bye |
| 19:57 |
p_gimeno |
Nezrok: just tried, xrandr -x -y flips my screen |
| 19:57 |
p_gimeno |
je, acabo de girar mi pantalla 180° |
| 19:58 |
p_gimeno |
wrong channel, sorry |
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