| Time |
Nick |
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atroxi |
Hello, this might be a dumb question but I'm wondering if running a server with mods would require the clients connecting to it also have the mods installed prior or can the server provide it when connecting? |
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NathanS21 |
Clients download the mods from the server, they do not need the mods installed at all. |
| 02:11 |
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| 02:13 |
Nezrok |
atroxi: Mods only need to be installed on the server that hosts the game, for the clients to use them |
| 02:13 |
Nezrok |
Oh they left |
| 02:13 |
Nezrok |
!tell atroxi Mods only need to be installed on the server that hosts the game, for the clients to use them |
| 02:13 |
MinetestBot |
Nezrok: I'll pass that on when atroxi is around |
| 02:19 |
Copenhagen_Bram |
hello |
| 02:20 |
Copenhagen_Bram |
Nezrok, i don't think atroxi left |
| 02:20 |
Copenhagen_Bram |
they're here right now lol |
| 02:20 |
Nezrok |
Ohhh I saw their leave message but not their reconnect |
| 02:20 |
Nezrok |
Herpa derp |
| 02:20 |
Nezrok |
Thanks :p |
| 02:21 |
Copenhagen_Bram |
yw |
| 02:21 |
Copenhagen_Bram |
so what's up? i just noticed (one of the mods in) whynot allows me to craft walnuts, lemons, and eggs with sand |
| 02:21 |
Copenhagen_Bram |
like wut |
| 02:21 |
Nezrok |
That's whacky |
| 02:21 |
Nezrok |
Like some sort of man from mud thing |
| 02:21 |
Copenhagen_Bram |
yeah |
| 02:21 |
Nezrok |
Sounds fun |
| 02:22 |
Copenhagen_Bram |
but i can also craft chocolate armor |
| 02:22 |
Nezrok |
Well...Why not? :p |
| 02:22 |
Nezrok |
If you get hungry during battle, just take a bite |
| 02:22 |
Copenhagen_Bram |
lol |
| 02:22 |
Copenhagen_Bram |
i mean |
| 02:22 |
Copenhagen_Bram |
if i have to die in battle, at least my enemy will have a snack |
| 02:23 |
Copenhagen_Bram |
the obsidian armor is probably stronger though |
| 02:24 |
Nezrok |
TOo bad it's not in real life :c |
| 02:24 |
Nezrok |
I'm a snack even without chocolate armor |
| 02:25 |
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| 02:26 |
Copenhagen_Bram |
and what if i'm a whole meal? |
| 02:27 |
Nezrok |
People still prefer snacks ;) |
| 02:27 |
Nezrok |
What I'm saying is I'm quick and easy and cheap and not very good for you |
| 02:39 |
gorilla |
even after a mean, you can always snack a bit more. |
| 02:39 |
gorilla |
meal* |
| 02:40 |
Copenhagen_Bram |
eh, i'm not sure if i'm a meal tho |
| 02:46 |
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| 02:48 |
atroxi |
Nezrok: yes, just tested that out. thanks! |
| 02:48 |
MinetestBot |
atroxi: Jul-26 02:13 UTC <Nezrok> Mods only need to be installed on the server that hosts the game, for the clients to use them |
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| 13:28 |
Tianshee |
Digilines API consists of 2 functions and list of string constants I guess. |
| 13:28 |
Tianshee |
But how am I supposed to find it? |
| 13:28 |
Tianshee |
By reading its code? |
| 13:29 |
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| 13:33 |
Tianshee |
No, it should be one function, one event and constants. |
| 13:33 |
Tianshee |
Now I just need to guess all that. |
| 13:34 |
nepugia |
Reading code sounds like a feasible strategy to me |
| 13:34 |
nepugia |
assuming you think the license is acceptable |
| 13:34 |
Tianshee |
Event is easy, it's probably "digiline" or "digilines". |
| 13:34 |
Tianshee |
But is it good idea to read license before you read license? |
| 13:35 |
Tianshee |
What if license says that reading it is not acceptable? |
| 13:42 |
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| 13:42 |
nepugia |
Licenses can't forbid you from reading them |
| 13:44 |
Tianshee |
Even if it's in DONTREADME file? |
| 13:45 |
nepugia |
... |
| 13:45 |
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| 14:01 |
Andrey01 |
hello, is it not known yet when 5.1.0 is released? |
| 14:02 |
Tianshee |
I think I found something useful. |
| 14:02 |
Tianshee |
local GET_COMMAND = "GET" |
| 14:03 |
Tianshee |
And digilines.receptor_send( is probably that function. |
| 14:03 |
Tianshee |
Or maybe not. |
| 14:03 |
Tianshee |
Most likely not. |
| 14:05 |
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| 14:07 |
Tianshee |
Now I probably know more about making new blocks for digilines than how to use it. |
| 14:07 |
nepugia |
hmhm |
| 14:07 |
DS-minetest |
indeed, the digilines dev needs documentation |
| 14:07 |
nepugia |
the dev does? |
| 14:07 |
DS-minetest |
use digilines.receptor_send to send digiline signals |
| 14:07 |
nepugia |
not like, the code? |
| 14:08 |
DS-minetest |
api* not dev |
| 14:08 |
Tianshee |
That documentation is shorter than one KB. |
| 14:08 |
Tianshee |
I want to freaking use it in game. On server. I don't want to make my fork or new blocks. |
| 14:09 |
Tianshee |
And it looks like it's easier to create mod for it. |
| 14:09 |
DS-minetest |
using digilines in-game is documented: http://mesecons.net/digilines.html |
| 14:10 |
DS-minetest |
oops, wrong page |
| 14:10 |
Tianshee |
XD |
| 14:10 |
DS-minetest |
it's http://mesecons.net/luacontroller/ Chapter VIII: Digilines |
| 14:11 |
nepugia |
"an LCD display" isn't LCD already Liquid crystal display? |
| 14:11 |
Tianshee |
It's liquid crystal LCD display. |
| 14:12 |
DS-minetest |
LCD Screen |
| 14:12 |
Tianshee |
What noobs are doing in this ITT thread? |
| 14:12 |
nepugia |
Tianshee: what? Liquid crystal Liquid crystal display display? xD |
| 14:14 |
Tianshee |
Omg, I'm LMAO my ahahaha off, your ??? is only making my hard dicks HDD drive harder. |
| 14:14 |
Tianshee |
*disk |
| 14:14 |
Tianshee |
damn |
| 14:15 |
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| 14:15 |
nepugia |
vryone knows HDD stands for "Hard drive divinity" |
| 14:15 |
nepugia |
and CPU stands for "Console Patron unit" |
| 14:16 |
Tianshee |
*Patrol |
| 14:16 |
nepugia |
I thought not |
| 14:17 |
Tianshee |
I have never thought. |
| 14:17 |
nepugia |
And it shows /s |
| 14:17 |
nepugia |
Tenshi! |
| 14:17 |
DS-minetest |
btw. Tianshee if you need help with digilines (mod api or in-game use), I could be able to help |
| 14:18 |
Tianshee |
Print is so useful. |
| 14:19 |
Tianshee |
I can make a device that can flood server console with curses that no one can see. |
| 14:19 |
Tianshee |
Very useful feature. |
| 14:19 |
Tianshee |
I guess it was requested a lot. |
| 14:20 |
Tianshee |
Maybe it should write it to closest player if they are close enough or "singleplayer" at least? |
| 14:20 |
nepugia |
aslong as you don |
| 14:21 |
nepugia |
't flood it with ncurses |
| 14:21 |
Tianshee |
In singleplayer I edited it to write it in chat. |
| 14:21 |
Tianshee |
To everyone. |
| 14:22 |
Tianshee |
But all server owners like it in their console I guess. |
| 14:22 |
nepugia |
I don't like mods that spam useless info personally |
| 14:22 |
nepugia |
I mean, if i want to debug i can enable stuff, but normally meh |
| 14:22 |
Tianshee |
It's not useless info. |
| 14:23 |
DS-minetest |
the printed stuff doesn't appear in debug.txt (log level action) as long as the server doesn't override print to write into log |
| 14:23 |
Tianshee |
It's very useful for whoever is programming this particular lua controller right now. |
| 14:23 |
nepugia |
Print it on their HUD |
| 14:23 |
Tianshee |
How? |
| 14:24 |
Tianshee |
There is a way to print in HUD, not just in server console? |
| 14:24 |
nepugia |
https://git.gryphno.de/SyrupThinker/minetest-mod-sparktech/src/branch/master/sparkdebug/lua/multimeter.lua |
| 14:24 |
DS-minetest |
https://github.com/minetest/minetest/blob/0cde6fc5525e361a2fd197df2e64895019bbb8ec/doc/lua_api.txt#L1267 |
| 14:26 |
DS-minetest |
nepugia: why the heck are there 12 indentation levels and a space?¿ |
| 14:26 |
DS-minetest |
|
| 14:26 |
nepugia |
wasn't that three spaces? anyhow, the answer is because syrupthinker did something wrong and ended up with that |
| 14:26 |
nepugia |
emacs yay... |
| 14:27 |
nepugia |
:) |
| 14:27 |
nepugia |
I'll fix that file next time i work on that |
| 14:31 |
Tianshee |
Imagine is I can't make LCD screen work or just can't craft it yet or digilines are not installed on server and I need to know contents of some table, at least keys. Port, for example. I can only check if that table, ports or port exist and enable port if yes. Wait, I can't, if I don't know if it's port or ports. |
| 14:32 |
Tianshee |
It's pretty realistic, like trying to make some brick work with no tools but blindfold. |
| 14:32 |
Tianshee |
But how I'm supposed to start? |
| 14:35 |
Tianshee |
Yes, I can build screen from separate pixels, but it will be really hard to debug anything before that, so I will build it in creative singleplayer... And then will not copy it on server because I already did everything and got bored.. |
| 14:37 |
Tianshee |
Logic gates and even FPGA are easy to play with. |
| 14:38 |
Tianshee |
Maybe hints for less obvious things should be in mesecons and digiline HUD? |
| 14:47 |
Tianshee |
\n don't work with lcd. |
| 14:48 |
Tianshee |
And \r too. |
| 14:51 |
Tianshee |
Am I supposed to use second lua controller as keyboard to input things? I guess so. |
| 14:51 |
Tianshee |
Ok, it's useful. |
| 14:52 |
Tianshee |
1KB readme would be enough. Three lines in HUD would be enough. |
| 14:58 |
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| 14:59 |
nepugia |
Pitch move mode is nice, but a bit buggy |
| 15:03 |
Tianshee |
Looks like LCD screens need additional code and multiple channels to use properly because they just cut lines if they are too long. |
| 15:08 |
Tianshee |
Is it okay to initialize arrays on "program" event to put those im memory? |
| 15:09 |
Tianshee |
I think memory is a table called mem and it's for me to use, not something that I should not touch. |
| 15:44 |
Tianshee |
I made semi-smart filter for uranium enrichment. It's currently using 2 centrifuges, but can work with one or four. |
| 15:46 |
Tianshee |
Honestly it;s just lua pipe and liquid lcd cristal lcd display. |
| 15:47 |
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| 15:49 |
Tianshee |
But it keeps track on concentration, throw 0%,3.5% and everything that is not uranium to utput chest, balance load between centrifuges and makes sure they never get odd numbers. |
| 15:50 |
Tianshee |
And shows some "statistics" on lcd. |
| 15:51 |
Tianshee |
I mean liquid lcd liquid cristal lcd cristal liquid display. |
| 16:03 |
Tianshee |
Is it possible to make print print its argument to closest player? |
| 16:03 |
Tianshee |
I mean, it's not always called from lua controller even... |
| 16:03 |
Tianshee |
But maybe if there were global variable... |
| 16:12 |
Tianshee |
Chest don't have channels for some reason. |
| 16:13 |
Tianshee |
If there are multiple chests on single line. it's not possible to tell what chest sent event. |
| 16:29 |
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| 16:39 |
Tianshee |
Okay, I figured digiline chest API partially by printing out parts of event.msg table on small lcd. |
| 16:40 |
Tianshee |
Dunno what to do with digiline filter injector now. Bruteforce I guess? |
| 16:42 |
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MinetestBot |
[git] TumeniNodes -> minetest/minetest_game: Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome c32b8ad https://git.io/fjyCl (2019-07-26T16:50:44Z) |
| 16:53 |
MinetestBot |
[git] paramat -> minetest/minetest: Initialise 'seabed_height' to avoid compilation warning (#8715) ce87ef3 https://git.io/fjyC4 (2019-07-26T16:51:53Z) |
| 17:09 |
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| 17:44 |
MinetestBot |
[git] GreenXenith -> minetest/minetest: Document 'wield_item' entity property (#8694) a8446d2 https://git.io/fjyWT (2019-07-26T17:43:54Z) |
| 17:44 |
MinetestBot |
[git] adrido -> minetest/minetest: Make FindCURL ready for vcpkg (#8295) af72876 https://git.io/fjyWk (2019-07-26T17:43:43Z) |
| 17:46 |
MinetestBot |
[git] pyrollo -> minetest/minetest: Fix missing item images clipping in formspecs (#8652) c3daf2a https://git.io/fjyWm (2019-07-26T17:44:29Z) |
| 17:56 |
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| 17:58 |
Tianshee |
I probably figured how to make shop using mesecons and digilines... |
| 17:59 |
Lone_Wolf |
I've seen mesecon shops before. Make sure people can't steal the sold item without paying |
| 18:00 |
Tianshee |
Mostly chest and digilines filter/injector. |
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