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| 09:03 |
Zeth_ |
Is there a way to set up application-specific keyboard layout? I tried to do `setxkbmap en && minetest && setxkbmap cz` but obviously this changes layout for entire system for as long as minetest is running... |
| 09:12 |
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| 09:48 |
Calinou |
that's a good question |
| 09:49 |
Calinou |
KDE can do it in the Keyboard settings, not sure about other desktop enviroments |
| 09:49 |
Calinou |
specifically, set Switching Policy to Application here: https://i.imgur.com/3S1t2kA.png |
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| 11:09 |
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| 11:48 |
MinetestBot |
[git] sfan5 -> minetest/master-server: Clean up template a little 56ece3b https://git.io/fj5gg (2019-08-13T11:44:47Z) |
| 11:48 |
MinetestBot |
[git] sfan5 -> minetest/master-server: Add dropdown that filters by protocol version ba0077a https://git.io/fj5g2 (2019-08-13T11:21:04Z) |
| 11:59 |
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| 12:45 |
MinetestBot |
[git] osjc -> minetest/minetest: Fix compare between pointer and 0 in unittests 833e60d https://git.io/fj52D (2019-08-13T12:44:32Z) |
| 12:51 |
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| 15:25 |
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| 15:25 |
pyrollo |
Hi |
| 15:26 |
pyrollo |
rubenwardy, There is a small mistake in minetest modding book : |
| 15:26 |
pyrollo |
https://rubenwardy.com/minetest_modding_book/en/map/environment.html |
| 15:26 |
pyrollo |
in emerge_callback, second "end" should be a "else" |
| 15:27 |
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| 15:36 |
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| 15:36 |
BurningPrincess |
Minetest 5.0 does not start with this error: https://pastebin.com/auYzYKfW |
| 15:42 |
nepugia |
You might need to add some more info like what (presumeably linux) distro you use and such |
| 15:46 |
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| 15:52 |
Zeth_ |
Calinou: Thanks, but since I'm using i3wm, the proposed solution doesn't exactly apply to my case. Which is why I wondered if it would be possible to do that on lower level, such as bash script, or maybe config file... |
| 16:01 |
behalebabo |
BurningPrincess: what's the output of minetest --version? |
| 16:02 |
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| 16:17 |
BurningPrincess |
behalebabo: https://pastebin.com/GT1EbkmQ - I am using Ubuntu 18.04 |
| 16:17 |
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| 16:21 |
behalebabo |
BurningPrincess: I suggest clearing your "favorite servers" list by removing ~/.minetest/client/serverlist/favoriteservers.txt |
| 16:21 |
behalebabo |
save a copy if you still want them |
| 16:21 |
behalebabo |
see if that solves the issue |
| 16:21 |
BurningPrincess |
Thanks |
| 16:21 |
behalebabo |
if the file doesn't exist, then I'm not sure what's going on |
| 16:22 |
Ingar |
that's what I told my client this afternoon |
| 16:22 |
BurningPrincess |
That worked, thank you behalebabo |
| 16:22 |
behalebabo |
BurningPrincess: great |
| 16:23 |
behalebabo |
I guess it got corrupted somehow |
| 16:27 |
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| 16:30 |
BurningPrincess |
Odd |
| 16:31 |
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| 16:43 |
scr267 |
Does minetest support UTF correctly? |
| 16:43 |
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| 16:45 |
behalebabo |
scr267: no |
| 16:46 |
scr267 |
behalebabo, thanks... is there a roadmap for that at all? |
| 16:46 |
Calinou |
in which context do you mean supporting UTF-8? |
| 16:46 |
scr267 |
Chatting |
| 16:46 |
Calinou |
using non-ASCII characters in chat messages works for most part, but the font needs to have the characters available |
| 16:46 |
Calinou |
(may not be the case if you have a build with FreeType disabled) |
| 16:46 |
scr267 |
Calinou: Ah so it may be dependent on my server compilation |
| 16:46 |
Calinou |
though I don't know if 4-byte characters work (emoji, CJK characters) |
| 16:47 |
Calinou |
no, that's a client-side setting |
| 16:47 |
scr267 |
ah |
| 16:47 |
scr267 |
hum, interesting... I have freetype fonts enabled, but I can't send Japanese characters |
| 16:47 |
scr267 |
For example: こんにちは |
| 16:48 |
scr267 |
No way to paste that it, it ends up showing up as the utf codes instead in the chat window |
| 16:48 |
Calinou |
ah, IME input is definitely not supported |
| 16:49 |
scr267 |
oh i see ok |
| 16:57 |
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| 17:00 |
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| 17:41 |
MinetestBot |
[git] osjc -> minetest/minetest: Fix unnecessary exception use in Map::isNodeUnderground e9ceead https://git.io/fj5K9 (2019-08-13T17:40:59Z) |
| 17:58 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Better F6 profiler (#8750) 539f016 https://git.io/fj56I (2019-08-13T17:56:55Z) |
| 18:00 |
MinetestBot |
[git] osjc -> minetest/minetest: Fix unnecessary exception use in Map::getSectorXXX (#8792) 72b7a95 https://git.io/fj563 (2019-08-13T17:58:27Z) |
| 18:04 |
MinetestBot |
[git] osjc -> minetest/minetest: Fix unnecessary exception use in 3 more methods (#8791) bf22184 https://git.io/fj56C (2019-08-13T18:02:50Z) |
| 18:11 |
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| 19:14 |
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| 19:21 |
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| 19:21 |
mega-giga |
Hi everyone |
| 19:22 |
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| 19:22 |
Krock |
hi |
| 19:22 |
mega-giga |
How r u ? |
| 19:22 |
nepugia |
hello |
| 19:23 |
Guest91022 |
hi, i only look test connect |
| 19:23 |
Guest91022 |
i have problem for use my account |
| 19:23 |
Guest91022 |
i am Mrchiantos ^^ |
| 19:23 |
Krock |
fine thx & u? |
| 19:24 |
Guest91022 |
I was just watching if the connection to irc worked, because I can not use my account. |
| 19:26 |
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| 20:06 |
MrChiantos |
test |
| 20:06 |
MrChiantos |
ok this work now ... strange . |
| 20:07 |
MrChiantos |
hello |
| 20:07 |
BuckarooBanzai |
o/ MrChiantos |
| 20:08 |
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| 20:08 |
MrChiantos |
o/ |
| 20:08 |
MrChiantos |
nri = catspar |
| 20:09 |
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| 20:24 |
scr267 |
Anyone know if there is a mod to increase the size of stacks in creative mode, or to make an item unlimited in the inventory? |
| 20:24 |
scr267 |
So that we don't have to continuously refill |
| 20:26 |
sfan5 |
items are unlimited by default in creative mode |
| 20:26 |
nri |
MrChiantos i am not catspar and i dont spy for OlCoder catspar is my brother |
| 20:26 |
nri |
*OlCoder |
| 20:26 |
nri |
*OldCoder |
| 20:27 |
scr267 |
sfan5, but in survival mode when a player has creative privs, I don't think that applies |
| 20:28 |
sfan5 |
hm, that's possible |
| 20:28 |
sfan5 |
file a bug? maybe this can be done |
| 20:30 |
scr267 |
sfan5, ok. Just thought there might be a mod for it, but if it should be part of creative priv then sure. |
| 20:30 |
scr267 |
thanks :) |
| 20:30 |
sfan5 |
also: had a chance to test the mysql backend yet? |
| 20:32 |
scr267 |
sfan5, no, honestly had very little time to do anything... why did you add support for that? |
| 20:32 |
scr267 |
I've got a build on my dev server, I could test it there. |
| 20:33 |
sfan5 |
after I said it would take a few hours at most to implement a mysql backed I did implement one because I could I guess... |
| 20:34 |
sfan5 |
you even asked |
| 20:34 |
sfan5 |
July 31 22:11:08 <scr267> Any MariaDB / MySQL support coming in the future? |
| 20:34 |
sfan5 |
anyway here's the thing >> https://github.com/sfan5/minetest/tree/db_mysql |
| 20:34 |
scr267 |
Yes I remember asking, I didn't realize you were actually creating one |
| 20:35 |
scr267 |
But thank you very much, ill try it out. |
| 20:38 |
scr267 |
sfan5, I got the code, I'll do a compilation... anything specific I need to put in the arguments to specify the MySQL backend - I assume same as for postgres; and I'll check the README anyway |
| 20:38 |
scr267 |
Erhum, sorry for the run-on sentence. |
| 20:38 |
sfan5 |
i didn't acutally document anything |
| 20:39 |
sfan5 |
in world.mt you'll want the following: mysql_user, mysql_password, mysql_database |
| 20:39 |
sfan5 |
optional: mysql_host, mysql_port |
| 20:44 |
scr267 |
ok, but for the compilation, is there a flag? |
| 20:44 |
scr267 |
when you run cmake I mean |
| 20:45 |
sfan5 |
-DENABLE_MYSQL=TRUE |
| 20:46 |
scr267 |
Right, well that makes sense. |
| 20:46 |
scr267 |
Thanks |
| 20:47 |
scr267 |
sfan5, do you have any idea how the migration might work? Keep both configs in world.mt and try to do a backend migration? |
| 20:47 |
sfan5 |
set the values I mentioned in world.mt (but keep backend at the old value) and then run --migrate mysql |
| 20:51 |
scr267 |
ok |
| 20:51 |
scr267 |
i'll give that a try |
| 20:51 |
scr267 |
hopefuly sometime this week |
| 20:58 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Sfinv: Add and use a crafting arrow texture instead of using furnace … 4eadf80 https://git.io/fj51v (2019-08-13T20:57:32Z) |
| 21:00 |
scr267 |
sfan5, one more question, are there two databases as in postgres or just one where all the tables are? |
| 21:00 |
sfan5 |
i assume the postgres backend uses two databases because it can store both map and player data |
| 21:00 |
sfan5 |
this one can only do map data |
| 21:00 |
scr267 |
ah ok |
| 21:00 |
scr267 |
fair enough |
| 21:02 |
* scr267 |
is excited, its compiling!!! |
| 21:02 |
scr267 |
hehe sorry |
| 21:15 |
Rafi59 |
I'll try this tomorrow. Sounds interesting ;) |
| 21:15 |
scr267 |
I get an error when trying to migrate |
| 21:15 |
scr267 |
https://paste.fedoraproject.org/paste/OhGdoGn9DTWjtmAf2vOb2A |
| 21:16 |
scr267 |
A fatal error occurred: Database backend mysql not supported. |
| 21:17 |
sfan5 |
did you make sure that the backend is enabled? did you run make install after compiling? |
| 21:17 |
scr267 |
I ran make, but not make install... I copied the binary file manually into the proper location |
| 21:18 |
scr267 |
where the systemd unit file looks for it. |
| 21:18 |
scr267 |
I could run an ldd on it to see what it linked with |
| 21:18 |
sfan5 |
also try grep MYSQL CMakeCache.txt |
| 21:19 |
scr267 |
https://paste.fedoraproject.org/paste/ubNF1j~0mWlxXXP5UV9JzA (ldd) |
| 21:19 |
scr267 |
$ grep MYSQL CMakeCache.txt |
| 21:19 |
scr267 |
ENABLE_MYSQL:UNINITIALIZED=TRUE |
| 21:19 |
sfan5 |
maybe it didn't find the library then? |
| 21:19 |
scr267 |
yeah i wonder. |
| 21:20 |
scr267 |
I installed the mariadb-server devel packages. |
| 21:20 |
sfan5 |
any mention of e.g. LIBMYSQLCLIENT_INCLUDE_DIRS in the same .txt? |
| 21:21 |
scr267 |
this is a bit odd: |
| 21:21 |
scr267 |
/Enable PostgreSQL backend |
| 21:21 |
scr267 |
ENABLE_POSTGRESQL:BOOL=TRUE |
| 21:21 |
scr267 |
Why does ENABLE_MYSQL:UNINITIALIZED=TRUE |
| 21:21 |
scr267 |
shouldn't it be a BOOL too? |
| 21:21 |
sfan5 |
yea |
| 21:21 |
sfan5 |
did you checkout the right branch? |
| 21:22 |
scr267 |
oopsie? |
| 21:22 |
* scr267 |
kicks himself |
| 21:22 |
* scr267 |
hard |
| 21:22 |
scr267 |
switching branches |
| 21:22 |
scr267 |
ill rebuild |
| 21:23 |
scr267 |
oh yea the cmakecache looks better |
| 21:23 |
scr267 |
sorry :( |
| 21:24 |
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| 21:31 |
sfan5 |
it's fine |
| 21:37 |
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| 23:01 |
lllI1I |
hi hello I'm trying to set my game up so that I will spawn underground at around y = 0, I tried raising the mapgen (valleys, and I'm guessing I won't have much luck with the others) params so that the top of the world is at ~30000, but I just wind up spawning up top anyway; is there a simple solution to this? |
| 23:19 |
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