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DarylSun |
Addendum: Survival-type servers are welcome, too, but preferably also mobile-friendly, and run on 5.0.0. |
| 02:19 |
VanessaE |
most servers allow mobile clients |
| 02:19 |
VanessaE |
it's more a matter if the mobile client can handle the load |
| 02:19 |
VanessaE |
mobiles are often RAM- or CPU-starved |
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fruitsnack |
rubenwardy: hello, is there a way to delete my forum account? |
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DarylSun |
VanessaE: thank you for your reply! Funnily enough, I chose one of your servers! (The creative server with less mods). |
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Soni |
can we get SCTP support? UDP keeps dropping |
| 14:57 |
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| 15:02 |
ANAND |
>.> |
| 15:04 |
DS-minetest |
hm? |
| 15:06 |
ANAND |
Hi DS! o/ |
| 15:07 |
DS-minetest |
o/ |
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| 15:11 |
DS-minetest |
if we had srgb (sun, red, green, blue (mwuhaha)) in param1, it would still be impossible to get arbitrary light colors |
| 15:14 |
ANAND |
srgb, lol |
| 15:14 |
ANAND |
Impossible? How so? |
| 15:14 |
DS-minetest |
well, 4 bytes for each |
| 15:15 |
DS-minetest |
you could get, eg. #f0a, but not #ff05a3 |
| 15:15 |
ANAND |
Oh yes |
| 15:15 |
DS-minetest |
4 bits* |
| 15:16 |
DS-minetest |
hehe, and the light would fade out in the strongest color |
| 15:16 |
ANAND |
We'd be restricted to a total of 16 * 16 * 16 colours |
| 15:16 |
DS-minetest |
eg. #fee would be white for the first 14 nodes and then one node #100 |
| 15:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/100 -- Unexpected uses of transparency lead to x-ray/underground view |
| 15:17 |
ANAND |
lol |
| 15:17 |
DS-minetest |
(white or grey) |
| 15:17 |
DS-minetest |
oops, not white or grey |
| 15:17 |
DS-minetest |
it would be a bit red |
| 15:17 |
ANAND |
I don't think they're directly subtracted o_O |
| 15:17 |
DS-minetest |
who knows |
| 15:17 |
DS-minetest |
depends on the lightning curve |
| 15:18 |
ANAND |
lighting curve* :P |
| 15:18 |
ANAND |
lightning ain't curvy |
| 15:18 |
* DS-minetest |
is not a native speaker, which is not hard to guess :3 |
| 15:21 |
ANAND |
Me neither |
| 15:21 |
ANAND |
But your typos are fancy ;) |
| 15:25 |
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| 17:16 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Don't send position update packet if player is dead fb6f1fd https://git.io/fjbWZ (2019-08-20T16:49:06Z) |
| 17:16 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Disable autoforward if player is dead 3c395d9 https://git.io/fjbWn (2019-08-20T16:48:28Z) |
| 17:16 |
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| 17:43 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: remove_detached_inventory: Fix segfault during mod load b8131c3 https://git.io/fjbWH (2019-08-20T17:42:21Z) |
| 18:00 |
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| 19:16 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: lua_api.txt: Add link to Minetest Modding Book (#8826) 75d44ef https://git.io/fjb4t (2019-08-20T19:15:12Z) |
| 19:16 |
MinetestBot |
[git] pauloue -> minetest/minetest_game: Furnace: Improve fuel item replacement support 7269711 https://git.io/fjb4m (2019-08-20T19:15:28Z) |
| 19:34 |
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| 20:10 |
MinetestBot |
[git] paramat -> minetest/minetest: Add player sprite textures back into the engine as a fallback (#8823) b52a790 https://git.io/fjb4F (2019-08-20T20:09:44Z) |
| 20:18 |
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| 20:53 |
Geoff50 |
hi? |
| 20:53 |
Geoff50 |
am i in minetest? |
| 20:56 |
Geoff50 |
i wanted to know if it was possible to port minecraft creations and texture/shaders to minetest? and if that could be worked on as a request (I know how unlikely it is for you to say yes) |
| 20:56 |
Geoff50 |
and is there a discord |
| 20:57 |
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| 21:30 |
nepugia |
define "minecraft creations" |
| 21:30 |
nepugia |
if its just a worls or something the answer is "maybe" there are some mods for minetest that are similar to minecraft, and you could probably build a world converter, but they dont behave exactly like it |
| 21:32 |
nepugia |
textures should be portable, probably not that hard |
| 21:38 |
VanessaE |
nepugia: you missed. |
| 21:39 |
nepugia |
VanessaE: ? |
| 21:39 |
VanessaE |
Geoff50 left before you replied. |
| 21:39 |
nepugia |
My client didn't display that, damn |
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| 22:22 |
aldenp |
hello, is it possible to change the inventory textures? |
| 22:25 |
nepugia |
Yes. |
| 22:26 |
aldenp |
I assume it can be done with a texture pack, but I'm unclear on which texture needs to be overidden |
| 22:26 |
aldenp |
I'm guessing it's one of these: https://github.com/minetest/minetest/tree/master/textures/base/pack |
| 22:27 |
nepugia |
it depends on what you want to overwrite |
| 22:27 |
nepugia |
if you want to overwrite the icons for certain items you would have to figure out what the texture names are from mods and provide new textures |
| 22:27 |
nepugia |
if you want to change how the inventory (and buttons on it) look you are probably best off by modifying or writing your own inventory mod |
| 22:29 |
aldenp |
thanks |
| 22:29 |
VanessaE |
or use unified inventory :) |
| 22:29 |
nepugia |
VanessaE: bah :P |
| 22:29 |
VanessaE |
D: |
| 22:30 |
aldenp |
I'm using unified on my server atm, but I strongly dislike the rounded rectangles for the inventory slots |
| 22:30 |
VanessaE |
do make a new theme for it |
| 22:30 |
VanessaE |
so* |
| 22:30 |
nepugia |
you can probably change those textures yeah |
| 22:30 |
VanessaE |
UI's textures are themable just like anything else |
| 22:30 |
aldenp |
ok, thanks |
| 22:33 |
nepugia |
VanessaE: I just dont like the mod, the ui is overwhelming and confusing :) |
| 22:33 |
nepugia |
and since i have my own inventory thingy i dont really miss it (although i should implement creative mode for mine at some point... hehe) |
| 22:33 |
VanessaE |
once you've used it for a while, you'll hate trying to go back to using the default inventory |
| 22:33 |
VanessaE |
(which I *hate*) |
| 22:34 |
nepugia |
Meh, i've used it on your server and i still dont particularily like it :) |
| 22:34 |
VanessaE |
luddite. :P |
| 22:34 |
nepugia |
i especially dislike the crafting grid above the inventory |
| 22:35 |
VanessaE |
where would you put it? |
| 22:35 |
nepugia |
right of it |
| 22:35 |
Calinou |
I miss the hover effect in unified inventory :P |
| 22:35 |
Calinou |
(you know, when you hover over squares) |
| 22:35 |
nepugia |
That is one field in the formspec, a little change if you wanted to get that |
| 22:35 |
nepugia |
maybe i can dig up a screenshot of mine... one moment |
| 22:37 |
rubenwardy |
UI is butt-ugly |
| 22:38 |
nepugia |
this is with the chest ui https://gryphno.de/nep/img/minetestform.png |
| 22:38 |
nepugia |
and yes, ... the colors are configurable :) |
| 22:39 |
nepugia |
Having to switch between the chest and my inventory, or any machine really to craft was quite an annoyance for me, hence this layout |
| 22:41 |
nepugia |
I would like to make this configureable /per user/ for the colors, but that requires clientside modding in the way of server provided clientside mods |
| 22:41 |
nepugia |
unless maybe i can use formspec prepend in normal clientside mods hmm |
| 22:44 |
VanessaE |
sorry, nepugia ... I hate it. :P |
| 22:44 |
VanessaE |
rubenwardy: so make PRs to improve it? |
| 22:44 |
rubenwardy |
I was going to a while back, but made sfinv instead |
| 22:44 |
nepugia |
VanessaE: oh, that is alright, i dont need your validation :D |
| 22:44 |
VanessaE |
:P |
| 22:44 |
nepugia |
but feel free to suggest improvements |
| 22:45 |
VanessaE |
and don't forget, UI has a lite mode, which is more similar to sfinv |
| 22:47 |
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| 22:48 |
nepugia |
Though, what specifically annoys you about the layout? |
| 22:48 |
VanessaE |
it's too plain. |
| 22:48 |
nepugia |
Not enough textures for you? :) |
| 22:48 |
VanessaE |
and too big a departure from the usual layout |
| 22:49 |
VanessaE |
though I *do* like the idea of keeping the crafting grid visible when opening a chest |
| 22:50 |
nepugia |
Overwriting the chest layout is not that hard, you could always do that too |
| 22:50 |
nepugia |
though personally i think that to the sides is the obvious way to place it |
| 22:50 |
VanessaE |
yeah, though that's not really the domain of an inventory mod |
| 22:50 |
nepugia |
Sure it is |
| 22:52 |
nepugia |
I have it split out into another compat mod for me though, the modpack i use this one adds new machines that have this 'style' of inventory, so i use a common set to generate them |
| 22:52 |
nepugia |
just is a bit annoying that one or two blocks look different then |
| 22:52 |
nepugia |
(and pretty sure that default medles with inventories too to make them look different) |
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