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BluedelaOof[m] |
is it a bad idea to use detached inventories to attach callbacks to player inventories? |
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| 08:34 |
jas_ |
not sure. sounds like it's worth a try, though i'm imagining additional latency. you're talking about using a detached inventory instead of a regular player inventory? if the end is simply to use callbacks, there exists minetest.register_on_inventory_action and minetest.register_allow_inventory_action (or such) -- but i'm not entirely convinced they work all the time, or maybe it's my limited |
| 08:34 |
jas_ |
understanding of them. anyway, good luck. |
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| 09:57 |
ANAND |
The normal inventory callbacks are inconsistent, in a way that they're only called when an inventory is modified in C++, and Lua-side inv. modifications don't trigger them. |
| 09:57 |
ANAND |
... or the other way around. |
| 09:58 |
ANAND |
See #8390 |
| 09:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/8390 -- minetest.register_on_player_inventory_action ignores many inventory changes |
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ANAND |
Yea, they're called only for C++-side inventory modifications |
| 10:00 |
jas_ |
interesting |
| 10:00 |
jas_ |
ty |
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| 17:42 |
Nigel |
Hi. Is there any way to make an entity emit light? my api searching and google-fu is failing me today |
| 17:42 |
sfan5 |
there isn't |
| 17:43 |
Nigel |
bah 8( |
| 17:44 |
sofar |
it can glow but that's it |
| 17:44 |
Nigel |
that would be a good start... |
| 17:45 |
Nigel |
would you be kind enough to enlighten me as to how? (see above) |
| 17:47 |
Nigel |
or at least where to look? |
| 17:48 |
sfan5 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6032 |
| 17:48 |
Nigel |
thanks ;-) |
| 17:50 |
Nigel |
That is entirely good enough for my use case. Thankyou both, feel free to enjoy your !next goodness |
| 17:51 |
BuckarooBanzai |
!next |
| 17:51 |
MinetestBot |
Another satisfied customer. Next! |
| 17:52 |
BuckarooBanzai |
(sorry) :) |
| 17:52 |
* BuckarooBanzai |
likes that command... |
| 17:52 |
Nigel |
8) |
| 17:52 |
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| 17:55 |
BuckarooBanzai |
Nigel: i was recently on your adventure server (thats yours, right?) the clouds give the whole thing a nice touch, but the rockets? |
| 17:55 |
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| 17:55 |
BuckarooBanzai |
*rocketlauncher |
| 17:56 |
Nigel |
on Adventuretime? the biomes & skins are designed to be the world of OOO from the cartoon, but I dont try to control what gets built there 8o) |
| 17:57 |
Nigel |
it's just a thinly skinned creative server formy daughters & friends ;-) |
| 17:57 |
Nigel |
^for my |
| 17:57 |
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| 17:58 |
BuckarooBanzai |
you have a rocketlauncher that is pretty destructive, just saying... :/ |
| 17:58 |
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| 17:58 |
Nigel |
ah, that was removed.. It was a one day request from my daughter. |
| 17:59 |
Nigel |
which stayed many days. |
| 17:59 |
Nigel |
and someone greifed the whole server ;-) |
| 17:59 |
Nigel |
heheh |
| 17:59 |
BuckarooBanzai |
i did have that too on my creative server, until the kids found out.... my city now has lots of holes... :( |
| 18:00 |
Nigel |
so I used an old backup of the map, and a python script to re dig & place the 'good' players nodes |
| 18:00 |
Nigel |
^oof hehehe |
| 18:00 |
Nigel |
map is actually tider now ;-) |
| 18:01 |
Nigel |
& btw thanks for the missions mod, I badly undserutilise it at spawn on my weirdworld server ;-) |
| 18:01 |
Nigel |
^under-utilise |
| 18:01 |
BuckarooBanzai |
i saw that :) i have big plans for that thing but not the time it needs... :P |
| 18:02 |
Nigel |
yeah, it's an amazing idea. I used it more until the spawn area was subjected to a terrible accident... |
| 18:03 |
Nigel |
it involved a rubber band, 2 beers, and the thick end of worldedit. |
| 18:04 |
BuckarooBanzai |
:X |
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| 20:03 |
BluedelaOof[m] |
~~Now I'm curious to see a slingshot mod, gg~~ |
| 20:04 |
Krock |
do it |
| 20:05 |
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| 20:06 |
BluedelaOof[m] |
~~I already need to implement projectile weapons like crossbows, so~~ |
| 20:07 |
BluedelaOof[m] |
Lol I try to use strikethrough and it doesn't work |
| 20:07 |
Astrobe |
Bows and slingshots already exist, |
| 20:08 |
Astrobe |
though the slingdhot one is not a weapon actually. |
| 20:09 |
BluedelaOof[m] |
I kinda meant implementing it in my own game |
| 20:16 |
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| 20:39 |
MinetestBot |
[git] mbartlett21 -> minetest/minetest_game: Add option for non-jumpable fences and walls c42a525 https://git.io/JeOlz (2019-09-16T20:38:02Z) |
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