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| 08:26 |
Nigel |
/msg NickServ identify un8alanc3d |
| 08:28 |
Nigel |
well that didnt work. ;-) |
| 08:29 |
Nigel |
anyone know how to recover the password for a nick on freenode? |
| 08:32 |
Ingar |
/msg nickserv help sendpass |
| 08:32 |
Nigel |
thanks.. |
| 08:32 |
Ingar |
only works if you registered an email though |
| 08:32 |
Nigel |
I'm pretty sure I did, lets see ;-) |
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Topic for #minetest is now The official Minetest channel | Latest version: 5.0.1 (2019-03-31) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest |
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Topic for #minetest is now The official Minetest channel | Latest version: 5.0.1 (2019-03-31) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest |
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| 15:52 |
codic |
We're past MT 5.1.0 |
| 16:01 |
codic |
's release date |
| 16:13 |
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| 17:31 |
codic |
Any devs know the release date? |
| 17:33 |
sfan5 |
whenever it's ready (soon) |
| 17:33 |
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| 17:39 |
codic |
Oh great |
| 17:39 |
codic |
I use Git master rn |
| 17:43 |
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| 18:06 |
nepugia |
Is there a way to use the L-tree system for spawning trees in the map generation= |
| 18:06 |
nepugia |
?* |
| 18:06 |
sfan5 |
call spawn_tree inside on_generated? |
| 18:08 |
Krock |
register a node as decoration which is then replaced by spawn_tree in the LBM callback |
| 18:09 |
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| 18:48 |
Wuzzy |
nepugia: yes |
| 18:49 |
Wuzzy |
i would suggest the decoration |
| 18:49 |
Wuzzy |
I would use a dummy decoration with a schematic that changes nothing |
| 18:49 |
Wuzzy |
Krock: good suggestion, but i wouldnt even register a node for that ? |
| 18:50 |
Krock |
why not? |
| 18:50 |
Wuzzy |
because its not needed |
| 18:50 |
Wuzzy |
i just use an empty shchematic |
| 18:50 |
Wuzzy |
pseudo-empty, really |
| 18:50 |
Krock |
where do you spawn L-trees then? |
| 18:50 |
Wuzzy |
1×1×1 schematic, 1 node, but its air and placed with probability 0 ? |
| 18:50 |
Wuzzy |
its a bit weird but it works |
| 18:51 |
Wuzzy |
well the ltrees spawn wherever the decoration would be |
| 18:51 |
Wuzzy |
Kray: gennotify is the magic word ? |
| 18:51 |
Wuzzy |
Krock: ↑ |
| 18:51 |
Wuzzy |
sorry Kray, didnt mean u |
| 18:51 |
Wuzzy |
Krock: i actually use this in Repixture to spawn villages |
| 18:52 |
Krock |
after all you need two registrations anyway |
| 18:52 |
Wuzzy |
yes, but no *node* registration |
| 18:52 |
Krock |
nodes are cheap. a few bytes to be sent only |
| 18:53 |
Wuzzy |
thats not the point |
| 18:53 |
Krock |
but gennotify is indeed a nice use of this |
| 18:53 |
Wuzzy |
i dont like to litter my codee with fake nodes |
| 18:53 |
Krock |
how dare you calling serious registered nodes fake? :P |
| 18:53 |
Wuzzy |
sometimes, fake nodes are neccessary but i try to keep htem at absolute minimum |
| 18:54 |
Krock |
would be funny to /give them, to spawn trees manually |
| 18:54 |
Wuzzy |
but then the nodes would no longer be fake ? |
| 18:55 |
Wuzzy |
empty decoration + gennotify is extremely powerful |
| 18:55 |
Wuzzy |
but i havent really explored that tbh |
| 18:55 |
Wuzzy |
but i believe this is the way to go for a nice l-tree generator |
| 18:56 |
Wuzzy |
hmm it would be nice if decorations support a native "empty" decoration. for convenience purposes |
| 18:56 |
nepugia |
Wuzzy: I will probably tell the worldgen to spawn saplings, and then use on_generated to spawn trees for some of them |
| 18:56 |
Wuzzy |
adding the empty schematic feels hacky |
| 18:56 |
nepugia |
I mean, sapplings are excelent to place where trees would be ;) |
| 18:57 |
Wuzzy |
just make sure they are not buggy, like, staying saplings forever w/o ever growing |
| 19:02 |
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| 19:05 |
nepugia |
Well, in some cases they wouldn't grow i guess, like if they dont have enough room :) |
| 19:06 |
nepugia |
Although if the abms work they should be able to grow :P, i kind of want to achieve forests that slowly grow |
| 19:06 |
nepugia |
or atleast are able to replenish themselves if you chop down trees |
| 19:49 |
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