| Time |
Nick |
Message |
| 00:04 |
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sagax joined #minetest |
| 00:04 |
sagax |
hi all! |
| 00:05 |
sagax |
how much height can i safely fall into the water? |
| 00:13 |
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Cornelia joined #minetest |
| 00:19 |
NathanS21 |
kinda depends on how deep the water is. |
| 00:22 |
sagax |
-330 |
| 00:22 |
sagax |
330-350 |
| 00:23 |
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Ruslan1 joined #minetest |
| 00:25 |
NathanS21 |
I would be surprised if you could fall that far and not take damage. |
| 00:25 |
NathanS21 |
It might not kill you, but I'm not even sure of that. |
| 00:28 |
sagax |
ok, i will be check it |
| 00:52 |
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| 01:12 |
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swift110 joined #minetest |
| 01:15 |
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swift110 joined #minetest |
| 01:26 |
sagax |
and, please, how to build portal? https://github.com/minetest-mods/nether |
| 01:26 |
sagax |
i read this mod, but don't understand |
| 01:54 |
swift110 |
hey all |
| 03:21 |
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Foz joined #minetest |
| 03:22 |
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ensonic joined #minetest |
| 05:20 |
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nepugia joined #minetest |
| 05:49 |
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ensonic joined #minetest |
| 06:30 |
nepugia |
Is there a call to determine the current gamemode? |
| 07:07 |
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| 07:12 |
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| 07:24 |
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| 08:02 |
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| 08:25 |
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| 08:36 |
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| 08:36 |
ANAND |
nepugia: What's gamemode? |
| 08:37 |
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| 08:37 |
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| 08:38 |
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ShadowNinja joined #minetest |
| 08:43 |
nepugia |
ANAND: the stuff in ./games |
| 08:45 |
tomraceror |
nah |
| 08:45 |
tomraceror |
i think it means in which mod ur are,like creative or survival |
| 08:45 |
tomraceror |
ingame |
| 08:47 |
VanessaE |
well normally it just means creative or survival, in a minecraft sense, as far as I know. for that, soft-depend on "creative" in your mod, then use `creative.is_enabled_for(name)` |
| 08:47 |
VanessaE |
(name is the player name) |
| 08:48 |
ANAND |
nepugia: You want to know the name of the (sub-)game? |
| 08:48 |
VanessaE |
or you could check the creative-mode flag, I forget which it is, and for the presence of that mod |
| 08:48 |
VanessaE |
ANAND: s/\(sub-\)// |
| 08:49 |
ANAND |
:) |
| 08:49 |
VanessaE |
apparently, they don't call 'em subgames at all anymore :P |
| 08:50 |
ANAND |
Most still consider Minetest to be a game, and calling games games causes confusion :P |
| 08:50 |
VanessaE |
*shrug* |
| 08:50 |
ANAND |
But calling games sub-games pisses rw off. So I say (sub-)games. |
| 08:50 |
nepugia |
i borrowed the term gamemode because some people refuse to acknowledge that the term subgame exists or could be acurate for anything :) |
| 08:50 |
VanessaE |
heh |
| 08:51 |
ANAND |
lol |
| 08:51 |
nepugia |
i mean like mtg, minimal etc. |
| 08:52 |
Ingar |
what's in a name |
| 08:52 |
VanessaE |
well, there's an n, an m, an e and two a's... |
| 08:52 |
* VanessaE |
hides |
| 08:53 |
nepugia |
two a's? |
| 08:53 |
VanessaE |
well, he said "a name". |
| 08:53 |
Ingar |
naming things is not minecraft strongest point ;) |
| 08:53 |
Ingar |
erm |
| 08:53 |
VanessaE |
there are two a's in that phrase. :) |
| 08:53 |
Ingar |
minetest's :p |
| 08:53 |
Ingar |
need more coffees, sry :) |
| 08:54 |
nepugia |
no ammount of coffee will turn minecraft into minetest |
| 08:54 |
VanessaE |
heh |
| 08:54 |
Ingar |
fortunately |
| 08:54 |
Ingar |
I'd need to add a few GB of RAM to my server |
| 08:55 |
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troller joined #minetest |
| 08:58 |
ANAND |
lol VanessaE :P |
| 09:00 |
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| 09:14 |
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| 09:19 |
VanessaE |
6235 |
| 09:20 |
VanessaE |
+++54777 |
| 09:30 |
VanessaE |
oops |
| 09:30 |
VanessaE |
my dog says hi. |
| 09:37 |
nepugia |
so... is there an api call or not? :P |
| 09:37 |
nepugia |
want to have a nice way to determine which compatibility to a gamemode to invoke in muh mod |
| 09:38 |
nepugia |
(if it already has the ores i need i don't need to invoke one for that for instance) |
| 09:38 |
VanessaE |
[10-27 04:47] <VanessaE> well normally it just means creative or survival, in a minecraft sense, as far as I know. for that, soft-depend on "creative" in your mod, then use `creative.is_enabled_for(name)` |
| 09:39 |
VanessaE |
[10-27 04:48] <VanessaE> or you could check the creative-mode flag, I forget which it is, and for the presence of that mod |
| 09:39 |
VanessaE |
you'd use the latter if the whole mod needs to act differently, and the former if it just needs to affect user actions. |
| 09:41 |
nepugia |
VanessaE: if you would have read my response to that you could have skipped reposting that |
| 09:42 |
* VanessaE |
shrugs |
| 09:42 |
nepugia |
I don't really care what minecraft does really |
| 09:42 |
VanessaE |
"game mode" simply has no meaning in minetest. |
| 09:42 |
nepugia |
gamemode i took from the garrys mod teminology |
| 09:42 |
nepugia |
where it is basically the same as a subgame... but it isnt called subgame |
| 09:42 |
nepugia |
also >the stuff in ./games |
| 09:43 |
nepugia |
is a pretty definitive description me thinkg |
| 09:43 |
VanessaE |
nope. |
| 09:43 |
ANAND |
I don't think that's possible yet, nepugia |
| 09:44 |
ANAND |
But don't take my word for it, I'm not the most well-versed with the API around here :) |
| 09:44 |
ANAND |
There's only minetest.get_current_modname |
| 09:44 |
nepugia |
How come that Grand theft auto V mods run client and serverside ... but not minetest ones? :) |
| 09:44 |
ANAND |
But it's recommended to check for the individual mods themselves, instead of the name of the (sub-)game. |
| 09:45 |
ANAND |
We ain't rockstars, that's why :D |
| 09:45 |
nepugia |
hah |
| 09:46 |
nepugia |
recomended by whom? :P |
| 09:54 |
nepugia |
That recomendation makes no sense anyhow |
| 09:54 |
nepugia |
I dont care about third party mods, i cant and wont support them |
| 10:09 |
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| 10:20 |
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| 10:51 |
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| 11:15 |
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Fixer joined #minetest |
| 11:24 |
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HDMI_STECKDOSE joined #minetest |
| 11:26 |
ANAND |
nepugia: What I meant is that it's recommended to check for individual features instead of the name of the game |
| 11:27 |
ANAND |
e.g. if you want to check for farming, you could directly check for farming |
| 11:27 |
ANAND |
This is better than checking for a game, because many games try to mimic MTG's mod architecture, to be compatible with most of the stand-alone mods out there. |
| 11:29 |
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| 11:40 |
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tomraceror joined #minetest |
| 11:46 |
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Krock joined #minetest |
| 11:48 |
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troller joined #minetest |
| 11:58 |
nepugia |
I disagree with your assesment that it is better |
| 11:58 |
nepugia |
that won't allow me to determine whether a subgame has worldgen or items i need |
| 11:59 |
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| 12:18 |
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tomraceror joined #minetest |
| 12:30 |
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Cornelia joined #minetest |
| 13:18 |
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fighter_fish joined #minetest |
| 13:19 |
fighter_fish |
Does the world edit modpack not work for anyone? I find it strange that it's complaining about identifier errors. |
| 13:20 |
sfan5 |
works for me |
| 13:21 |
Krock |
fighter_fish: install 5.1.0, clean clone of WE and post the errors to an online paste service if it still does not work |
| 13:34 |
fighter_fish |
alright thanks |
| 13:39 |
Krock |
!next |
| 13:39 |
MinetestBot |
Another satisfied customer. Next! |
| 13:40 |
nepugia |
so i can get my satisfaction |
| 14:01 |
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| 14:28 |
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| 14:38 |
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| 14:53 |
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| 15:07 |
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| 15:20 |
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| 15:26 |
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| 15:34 |
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| 15:39 |
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| 15:49 |
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| 16:18 |
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| 17:03 |
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| 17:10 |
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| 17:24 |
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| 17:33 |
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| 17:53 |
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| 18:04 |
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hisforever joined #minetest |
| 18:06 |
hisforever |
Hi everybody. I'd like to know if anyone here knows what mod the large bush with blue flowers on it? |
| 18:27 |
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illwieckz_ joined #minetest |
| 18:34 |
calcul0n |
hisforever, if you mean bluerry_bush i think it's part of mtg since the v5 |
| 18:34 |
calcul0n |
it seems to be defined in trees mod |
| 18:39 |
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| 18:41 |
hisforever |
Calcul0n: thanks |
| 18:56 |
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| 19:19 |
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| 19:48 |
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| 19:50 |
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| 19:52 |
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| 19:56 |
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| 19:57 |
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| 19:59 |
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| 20:55 |
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| 21:18 |
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| 21:19 |
dudu |
hey is anyone here |
| 21:19 |
dudu |
I have a question, does anyone know if minetest can be used for perfoming ai simulations |
| 21:19 |
dudu |
has anyone used it in this way? |
| 21:30 |
dudu |
oh yeah it seems it can be done so |
| 21:51 |
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| 22:33 |
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| 22:47 |
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| 23:01 |
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| 23:04 |
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| 23:22 |
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| 23:32 |
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| 23:51 |
swift110 |
coo |
| 23:51 |
swift110 |
cool du |
| 23:59 |
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