| Time |
Nick |
Message |
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| 02:33 |
cheapie |
Does anyone know of a Win32 build of MT 5.x that will run on Windows XP and doesn't require SSE2? (SSE "1" is fine, -march=athlon-xp would be ideal) |
| 02:33 |
cheapie |
It's not a big deal if there isn't one, I'm just curious if it's even possible to run MT on this thing. |
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| 02:34 |
cheapie |
I *did* manage to find a 0.4.12 build that would, and it actually wasn't anywhere near as bad as expected with a remote server. |
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| 03:58 |
swift110 |
hey all |
| 03:59 |
swift110 |
whats the lowest specced device you guys are playing minetest on? |
| 04:00 |
epoch |
I played on a Dell Latitude D610 |
| 04:01 |
cheapie |
swift110: I had 0.4.12 running on an Athlon XP 2200+ :P |
| 04:01 |
epoch |
but it was a little painful. like, closest fog distance, nothing fancy, no clouds, and still like, 10 fps. |
| 04:02 |
epoch |
and that was 0.4.16 probably |
| 04:02 |
epoch |
not sure if 5.anything would be better or worse. |
| 04:02 |
cheapie |
I would try newer, but I haven't found any Win32 builds newer than 0.4.12 that don't need SSE2. |
| 04:02 |
cheapie |
0.4.12 actually ran okayish, as long as I didn't host the server on the same machine. |
| 04:03 |
epoch |
I was using linux, so didn't have any extra windows overhead |
| 04:03 |
cheapie |
I should set this thing up to dual-boot at some point. |
| 04:04 |
epoch |
and it wasn't just any linux, it was, non-GUI, installed X11, set minetest as the only thing in ~/.xinitrc |
| 04:06 |
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| 04:09 |
swift110 |
epoch, when was this? A few months ago I got two of those given to me |
| 04:10 |
epoch |
it was... last year? |
| 04:10 |
swift110 |
cheapie, wow |
| 04:10 |
swift110 |
epoch, oh cool which distro |
| 04:10 |
epoch |
I was using debian |
| 04:10 |
swift110 |
oh cool |
| 04:10 |
* cheapie |
** SysInfo ** Client: HexChat 2.9.4 (x86) ** OS: Microsoft Windows XP Home Edition ** CPU: AMD Athlon(tm) XP 2200+ (1.00 GHz) ** RAM: 2047 MB Total (1474 MB Free) ** VGA: Radeon X1600/1650 Series Secondary ** Uptime: 3.42 Hours ** |
| 04:10 |
swift110 |
I have Bunsenlabs on the machine which is based on Debian |
| 04:10 |
cheapie |
Not sure why it says 1GHz, it's 1.8 :/ |
| 04:11 |
swift110 |
oh wow windows xp |
| 04:11 |
* cheapie |
nods |
| 04:11 |
cheapie |
It's supposed to be a 2003-ish themed build. |
| 04:11 |
cheapie |
The video card is admittedly a little out of place, but not by all that much. |
| 04:12 |
swift110 |
oh wow |
| 04:12 |
swift110 |
I got 2 gb ram in the dell as well |
| 04:13 |
cheapie |
The old video card I had in it was an ATI Rage XL... that thing was *SLOW*. |
| 04:13 |
cheapie |
Like maybe 1 FPS at most in The Sims 2 with low details. This one does 20-30 FPS with medium settings. |
| 04:14 |
cheapie |
2D performance is also massively faster. |
| 04:23 |
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| 04:27 |
swift110 |
oh wow thats awesome |
| 04:27 |
swift110 |
I haven't played sims in years but I love that game |
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swift110 |
hmm |
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| 12:51 |
hisforever |
Hi I hope someone can hrlp. I built a midevel warehouse in one world. I saved the warehouse.we. then I copyed the sceam folder over to another world, the warehouse winn not load in the new world. Do I need 2 pos 1&2 or can I just use pos1 to set? |
| 12:51 |
hisforever |
help =hrlp lol |
| 12:52 |
hisforever |
scheme folder |
| 12:53 |
hisforever |
I'll start over there are too many errors |
| 12:58 |
hisforever |
Ok I built a warehouse in one world. so I liked it so well that I went into world edit and saved the warehouse as a warehouse.we file. Then I copyed the scheme folder over to my new world. When I tryed to load the warehouse into the new world it says file cannot be loaded. |
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scr267 |
The forum is down... 502 nginx gateway error |
| 18:27 |
scr267 |
the backends are probably not responding |
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swift110 |
oh ok |
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| 21:06 |
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| 21:42 |
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| 21:43 |
hecks |
Angry rant time! |
| 21:43 |
hecks |
How is #9129 a duplicate of #6572 |
| 21:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/9129 -- Setting new properties on an object resets animation & other side effects |
| 21:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/6572 -- "Loaded mesh: ..." appears in terminal only when form is open |
| 21:43 |
hecks |
Look at the goddamn names |
| 21:43 |
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| 21:44 |
nepugia |
are there non-angry rants? |
| 21:44 |
hecks |
How is anyone supposed to search for existing bugs with names and content this terrible, and when much more descriptive bugs are closed? |
| 21:44 |
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| 21:46 |
hecks |
Also, git issues have no concept of "bumps", so consider #2813 and how it's close to 5 years old. Even though it's active again, you still have to search for it or have it bookmarked. |
| 21:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/2813 -- Attachments experience movement delays, triggered randomly |
| 21:47 |
nepugia |
hecks, seeing as "git issues" don't exist, i would say that is fair :P |
| 21:47 |
hecks |
github whatever |
| 21:48 |
MinetestBot |
[git] An0n3m0us -> minetest/minetest_game: Escape translated text in 'beds' mod formspec d9f8c6c https://git.io/JeinG (2019-11-22T21:47:47Z) |
| 21:50 |
nepugia |
Dedicated issuetrackers are better at this i suppose |
| 21:50 |
hecks |
I fully agree that anything is better than github |
| 21:51 |
nepugia |
also, are you making anime characters in minetest? that does look interesting |
| 21:51 |
nepugia |
hecks, i wouldn't go that far either :P, but certainly |
| 21:51 |
hecks |
yes, and I can't even have separate hair for them because of this BUG which is old enough to walk and demand you buy it new toys |
| 21:54 |
sfan5 |
hecks: the name is sorta misleading, but it is the same issue (as far as I can see) |
| 21:55 |
sfan5 |
the issue here is that the model gets reloaded when properties change, causing stuff to be reset |
| 21:55 |
hecks |
"recreated" is the word I'd use |
| 21:55 |
hecks |
all these issues should probably be merged into one mega-bug but github won't let you do that will it |
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| 22:19 |
Andrey01 |
Hello, is there any way to know name of entity? Is it saved in minetest.registered_entities table? |
| 22:19 |
Andrey01 |
The same thing concerns to nodes |
| 22:32 |
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| 23:05 |
hecks |
Andrey01 do you mean the "foo:bar" name used for spawning? |
| 23:06 |
hecks |
I do believe that's used as a key in registered_entities |
| 23:06 |
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| 23:07 |
hecks |
I see a listing for get_entity_name() in docs but it says that's deprecated |
| 23:26 |
sfan5 |
alternative is get_luaentity().name |
| 23:26 |
sfan5 |
but I don't see why we'd remove get_entity_name() |
| 23:26 |
sfan5 |
so far nobody could tell me why it's deprecated |
| 23:55 |
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| 23:55 |
Stan-0ad |
Hello there, my name is Stan` I'm a dev from 0 A.D. (play0ad.com) and I'm speaking on behalf on the godot team today. As some of you may know they opened a dev room and are looking for people to give talks. You can find more information there https://godotengine.org/article/cfp-game-development-room-fosdem-2020 let me know if you are interested or |
| 23:55 |
Stan-0ad |
register directly |
| 23:55 |
Stan-0ad |
Deadline for submission is 1st december |