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Message |
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| 11:24 |
BurningPrincess |
Is it normal for placing schems with a script to trigger growing trees and ores appearing in rock/. If so, how could it be a avoided?# |
| 11:40 |
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* BurningPrincess |
hugs riff-IRC |
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* riff-IRC |
hugs BurningPrincess |
| 12:55 |
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| 12:58 |
sfan5 |
BurningPrincess: are you placing them in/near areas that haven't yet been generated? |
| 12:59 |
BurningPrincess |
sfan5, I think they was being places in areas not yet generatred due to the size of the load (1000x1000 ish)) |
| 13:00 |
sfan5 |
that might explain the unfortunate behaviour then |
| 13:01 |
BurningPrincess |
Is there any way I could force generatin of those areas? |
| 13:07 |
BurningPrincess |
sfan5, is focing genetoion of the areas possablew? |
| 13:07 |
sfan5 |
try to place air there firstm then the actual schematic |
| 13:09 |
BurningPrincess |
So like save a 1000x1000 block of area via //mtshemplace then the schem? |
| 13:10 |
BurningPrincess |
* I mean save air with //mtschemcrete then place with //mtschemplace |
| 13:11 |
sfan5 |
you can also just //set air provided you have the area selected |
| 13:12 |
BurningPrincess |
Oh, I did not know that. It forces generacion I guess |
| 13:13 |
BurningPrincess |
I guess I weould need to do the whole 3d area as well ... hopfully it womn't crash the server tryimng |
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| 15:30 |
scr267 |
Hi, I had to troubleshoot some issues with my server and after having been able to fix it, the Minetest Server list thinks its only 18 hours old. |
| 15:30 |
scr267 |
Where does this age variable come from? |
| 15:31 |
scr267 |
I did delete the env_meta file - FYI |
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| 17:16 |
ausinch |
21 |
| 17:39 |
BurningPrincess |
sfan5, what would be less laggy on a server to do //set air or //mtschem place as its a big area? |
| 17:55 |
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| 18:01 |
swift110 |
hey BurningPrincess long time no see |
| 18:01 |
swift110 |
hey Krock |
| 18:01 |
BurningPrincess |
Hi swift110 |
| 18:01 |
Krock |
hi |
| 18:02 |
BurningPrincess |
Krock, do you know if //set air or//mtschemplace (does this need a short verson..) is less lagy on a server |
| 18:03 |
Krock |
//set air is likely the fastest you can get |
| 18:03 |
Krock |
this should access the map using vmanip which is.. really fast unless you're using plain Lua |
| 18:04 |
Krock |
LuaJIT -> //set air. Lua -> mtschemplace |
| 18:04 |
Krock |
is it laggy for the server or the client? mapblocks aren't updated instantly |
| 18:05 |
BurningPrincess |
Not sure. I just don';t want to freeze for ages or crash the server with this big we op |
| 18:06 |
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| 18:07 |
BurningPrincess |
Basic idea is moving two big areas cross server, and of these areas, I say 1 is 1000x1000 is and one is maybe 1250x1250 to 1500x1500 - I won't hve acess to the back end , just WE |
| 18:09 |
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| 18:09 |
Krock |
oh god |
| 18:10 |
Krock |
export the sqlite3 binary blobs |
| 18:10 |
Krock |
that's gonna be >100 MiB for sure |
| 18:11 |
Krock |
FYI: you can rip the entire map using local map saving |
| 18:11 |
Krock |
but if you need to move the entire stuff in the same map that's going to be somewhat, yes, somewhat awful |
| 18:17 |
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| 18:30 |
BurningPrincess |
Krock, then I would have to vist each chunk of the mpa right? |
| 18:31 |
BurningPrincess |
And I want to move it from one server to another, lag being less of a problem as it will have to players ar first. just crashing is the main issle |
| 18:33 |
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| 18:35 |
Krock |
I'd prefer to not give further advices at this point |
| 18:35 |
Krock |
database access would be the optimal case, but worldedit only is quite risky |
| 18:36 |
Krock |
question is also whether all mapblocks would be loaded |
| 18:37 |
BurningPrincess |
I ask that jsut due to last time someone tried a we load, it loaded ores and generarted trees that took hours to clear (I hate jungle trees). but I can ask about the database |
| 18:37 |
BurningPrincess |
I would be willing to try local saving as I think that would be less of a problem for me, just slower |
| 18:38 |
Krock |
I'd personally write a script to access the sqlite3 of the source map, load the mapblock, and save it into the destination sqlite3 database with a new index (position) |
| 18:39 |
BurningPrincess |
Krock, that could work, thank you |
| 18:39 |
BurningPrincess |
I would rather not risk we due to well, I tend to mess it up |
| 18:39 |
Krock |
see also: minetest mapper (python version) on how to covert the positions |
| 18:39 |
Krock |
well, backups! |
| 18:41 |
BurningPrincess |
The scirpt idea would work best I think , but would that generate trees and the like? |
| 18:41 |
BuckarooBanzai |
!mod exschem |
| 18:41 |
MinetestBot |
BuckarooBanzai: Lag free schematics [exschem] by TalkLounge - https://forum.minetest.net/viewtopic.php?t=22794 |
| 18:41 |
BurningPrincess |
Checkig out now |
| 18:41 |
BuckarooBanzai |
^^ BurningPrincess |
| 18:42 |
Krock |
not if you copy&paste the unmodified sqlite3 blob |
| 18:42 |
BuckarooBanzai |
It is an awesome mod but does not preserve light data :/ |
| 18:42 |
BurningPrincess |
Ah, good idea Krock . |
| 18:43 |
Krock |
if you copy at database level you can be sure it's exactly the same mapblock but in another location |
| 18:43 |
Krock |
however, travelnets and such that have independent data storage will not update |
| 18:43 |
BurningPrincess |
I think database level would work best then |
| 18:46 |
BurningPrincess |
I think I'ill try database level first and if that fails, worldedit. Thank you Krock |
| 18:47 |
BurningPrincess |
No, maybe database first, then if that fails, this exschem mod |
| 18:50 |
BurningPrincess |
BuckarooBanzai, does that mod you linked work on 4.x minetest? |
| 18:51 |
BuckarooBanzai |
BurningPrincess, haha, yeah, right... |
| 18:53 |
BurningPrincess |
BuckarooBanzai, This mod looks very good, and I am glad you told me about this mod |
| 18:56 |
BurningPrincess |
BuckarooBanzai, Krock thank you so much for helping me |
| 18:56 |
Krock |
!next |
| 18:56 |
MinetestBot |
Another satisfied customer. Next! |
| 19:09 |
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| 19:43 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: guiConfirmRegistration: Fix hidden error message a462181 https://git.io/JeSF9 (2019-12-09T19:01:16Z) |
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MinetestBot |
[git] Df458 -> minetest/minetest: Refactor to centralize GUIButton styling/rendering code (#9090) 9284313 https://git.io/JeSbm (2019-12-09T20:06:51Z) |
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MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix spaces breaking formspec_version[] tag 8e63d22 https://git.io/JeSAv (2019-12-09T21:05:07Z) |
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