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Nick |
Message |
| 00:11 |
MinetestBot |
[git] Thomas--S -> minetest/minetest_game: Move duplicate recipe from books to default.register_craft_metadata_c… 1940961 https://git.io/Jepnf (2020-01-04T00:09:58Z) |
| 00:21 |
swift110 |
nice |
| 00:30 |
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| 01:24 |
MinetestBot |
[git] paramat -> minetest/minetest: Remove Mapgen V7 floatlands in preparation for new implementation (#9… c162340 https://git.io/JepcM (2020-01-04T01:23:57Z) |
| 02:54 |
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| 03:27 |
swift110dell |
hey |
| 03:27 |
swift110dell |
Client: HexChat 2.12.4 • OS: "BunsenLabs" ""helium"" "9.8" • CPU: Intel(R) Pentium(R) M processor 1.73GHz (800MHz) • Memory: Physical: 1.4 GiB Total (1.1 GiB Free) Swap: 1.5 GiB Total (1.5 GiB Free) • Storage: 8.2 GB / 39.4 GB (31.2 GB Free) • VGA: Intel Corporation Mobile 915GM/GMS/910GML Express Graphics Controller @ Intel Corporation Mobile 915GM/PM/GMS/910GML Express Processo |
| 03:27 |
swift110dell |
r to DRAM Controller • Uptime: 37m 49s |
| 03:27 |
swift110dell |
im crazy but ill try minetest on this machine |
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| 13:09 |
l41f3n |
Hello, I am trying last minetest version but I have nop minimap. How can I do for enable it please ? |
| 13:09 |
l41f3n |
"minimap is disable by game or mod" |
| 13:09 |
l41f3n |
:( |
| 13:16 |
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| 13:16 |
VanessaE |
in singleplayer, you need the mapping kit item |
| 13:16 |
rubenwardy |
l41f3n: you need to craft a map |
| 13:16 |
l41f3n |
how |
| 13:17 |
l41f3n |
and next I will have a minimap ? |
| 13:19 |
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| 14:44 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Tweak default textures (#9237) 3ad92ba https://git.io/JepzZ (2020-01-04T14:44:31Z) |
| 14:46 |
MinetestBot |
[git] DS-Minetest -> minetest/minetest: Formspec: Fix clicking on tooltip-obstructed elements (#9266) 7c0e0c3 https://git.io/JepzW (2020-01-04T14:45:22Z) |
| 14:46 |
MinetestBot |
[git] HybridDog -> minetest/minetest: Add table.key_value_swap (#9248) f9c7e46 https://git.io/Jepzl (2020-01-04T14:44:48Z) |
| 14:57 |
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l41f3n |
rendeko[m]: how can I craft a map please ? |
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| 15:14 |
l41f3n |
rubenwardy: how can I craft a map please ? (no rendeko[m], sorry) |
| 15:15 |
rubenwardy |
I suggest installing the craftguide mode |
| 15:15 |
rubenwardy |
!mod [craftguide] |
| 15:15 |
MinetestBot |
rubenwardy: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088 |
| 15:15 |
rubenwardy |
that mod will be part of Minetest Game at some point |
| 15:16 |
l41f3n |
ah ok thank you :) |
| 15:20 |
Krock |
uNiFied_iNvEnTorY is bETter |
| 15:20 |
rubenwardy |
I hate UI |
| 15:21 |
rubenwardy |
It's clunky, it's slow, and it gets everywhere |
| 15:25 |
ANAND |
UI sucks. Personally, I use the command-line :D |
| 15:25 |
ANAND |
(g)UI :P |
| 15:35 |
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| 20:35 |
stormchaser3000 |
would I be correct in assuming that Minetest needs a graphics developer to help optimize things? just wondering because if that is the case then I would be willing to take a few months to learn everything I can about graphics programming to see if I can improve things |
| 20:36 |
Krock |
always welcome. |
| 20:37 |
Krock |
things on the ToDo list: nice shaders, better GPU usage, mipmaps that don't suck and unloading textures as soon they're no longer needed |
| 20:39 |
stormchaser3000 |
ok. nice to know |
| 20:40 |
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| 20:41 |
stormchaser3000 |
is writting a graphics engine for Minetest to use an option? Or should the project continue to use Irrlicht? |
| 20:41 |
stormchaser3000 |
I just want to get a feel for what I would be dealing with if I were to go through with this |
| 20:42 |
Krock |
You'll have to do very much to even get started writing an engine |
| 20:42 |
Krock |
not worth the efforts if you ask me |
| 20:44 |
stormchaser3000 |
ok |
| 20:45 |
stormchaser3000 |
I will see what I can learn in a few months. I am somewhat of a quick learner so I hope I will be able to help by then |
| 20:47 |
Krock |
that's great to hear |
| 20:48 |
absurb |
what's wrong with Irrlicht |
| 20:48 |
Krock |
the development progress |
| 20:48 |
Krock |
keyboard inputs |
| 20:48 |
Krock |
its classes that cannot be overwritten, only inherited |
| 20:49 |
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| 20:49 |
Krock |
and what can be inherited is just a plain virtual class |
| 20:49 |
Krock |
which means that we need to copy over the entire source code from irrlicht in order to change some lines |
| 20:52 |
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| 20:52 |
absurb |
since Minetest has its own 'fork' of irrlicht, the API being shit doesn't warrant trying to reinvent it from scratch - especially if the goal is to outcompete its performance |
| 20:53 |
Calinou |
Minetest doesn't use a fork of Irrlicht yet |
| 20:55 |
absurb |
oh i'm dumb, i could have sworn i saw stolen irrlicht code in the sauce |
| 20:56 |
sfan5 |
that's just a few GUI-related classes here and there |
| 20:58 |
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| 21:00 |
absurb |
ah, the 'irrlicht_changes' directory, which only contains changed files, was the (massive quotes) fake "fork" i was referring to |
| 21:01 |
absurb |
properly forking it might be wise if more extensive changes are planned |
| 21:06 |
Krock |
hmm I think I've already seen that decision in some similar projects maybe maybe |
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| 21:40 |
Calinou |
SuperTuxKart? :P |
| 21:41 |
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stormchaser3000 |
Calinou: that is the first project that popped into my head when Krock made that statement |
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| 23:11 |
sc3k_laptop |
is there a reason that I would not be able to connect to the Minetest forums if I am connected to a public wifi hostpot? |
| 23:12 |
sc3k_laptop |
nevermind... it just took a while to load the index page |
| 23:13 |
clavi |
it's slow for me as well |
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