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IRC log for #minetest, 2020-02-19

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4 more elements. Show/hide.
01:55 rubenwardy astro: not much
01:55 rubenwardy That function returns a list which is maintained inua
01:55 rubenwardy In Lua*
02:25 Quiark I did a codez for smoothing the terrain locally
02:25 Quiark https://imgur.com/gallery/UDaQGjh
02:26 Quiark https://github.com/Quiark/mtpowertools
2 more elements. Show/hide.
03:15 outtabwz congrats on 5.1.1.  i hope to return to minetest soon.
6 more elements. Show/hide.
06:47 texmex !tell Wuzzy Mesehub is somwhat usable again.
06:47 MinetestBot texmex: I'll pass that on when Wuzzy is around
22 more elements. Show/hide.
10:22 juli hi, i createt a node which has the followng definition atm: https://dpaste.org/2LTJ
10:22 juli but if i place that node, there is no item removed from the stack, and if i dig it, its nothing added to the stack
10:23 juli the debug txt said that i dug/placed it so it shouldn't be because of lag
10:25 juli has anybody an idea how that can happen? Btw if i have nothing in the inv and dig it, it is added
10:28 sfan5 sounds like you have creative mode enabled
10:30 juli oh .. yes u are right :D
25 more elements. Show/hide.
14:08 astro is there a way to view server ticks per second?
14:10 astro or time spent on a tick or however that is measured, if it exists
14:10 sfan5 i think the profiler keeps track of that
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16:49 juli hi i have still problems with my minetest on alpine linux.
16:50 juli i tested now 2 versions, one compiled by myself and the other from the package manager
16:50 juli but on both i get segmentation faults randomly after some time playing on the server
16:51 juli the gdb backtrace shows me only this:
16:51 juli #0  0x0000007f8deb924c in ?? ()
16:51 juli Backtrace stopped: previous frame identical to this frame (corrupt stack?)
16:51 juli (gdb) list
16:51 juli 1       src/aio/aio.c: No such file or directory.
16:51 ShadowBot juli: Error: Delimiter not found in "HTTP Error 404: Not Found"
16:51 juli aio.c seems to be something of the linux-kernel
16:57 juli has anybody an idea how i could debug this? At moment i'am trying it with valgind-memcheck
16:58 juli but its very slow
17:04 sfan5 did you compile with debug symbols?
17:05 sfan5 also the use of luajit might cause you to get no meaningful backtraces
17:07 juli i compiled with -DCMAKE_BUILD_TYPE=Debug
17:08 juli hmm ok i can disable luajit for a test
17:09 juli could i compile with luajit and disable it later??
17:14 erlehmann joined #minetest
17:16 juli hmm now without luajit i get this:
17:16 juli ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'hovercraft' in callback luaentity_Step(): ...minetest/.minetest/games/mars2/mods/hovercraft/hover.lua:0: attempt to index global 'get_look_yaw' (a nil value
17:16 juli can that cause an segmentation fault with luajit?
17:16 juli because it sounds like the lua-version of segmentation fault
3 more elements. Show/hide.
17:35 sfan5 it shouldn't
17:41 juli but i wonder also why it says line 0 when this line is even empty
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18:23 scr267 Hey I'm trying to place a few inline screenshots on my server page on the forum, but I can't figure out how to do that so that the image shows up rather than just links.  https://forum.minetest.net/viewtopic.php?f=10&t=22354
18:23 FreeFull joined #minetest
18:25 sfan5 [img]https://forum.minetest.net/download/file.php?id=21221[/img]
18:26 scr267 ah it needs a absolute url?
18:26 scr267 ok will try that...
18:26 scr267 thx
18:42 scr267 Anyone ever see this error before?  Not enough ram?  minetest/src/network/connectionthreads.cpp:7f: virtual void* con::ConnectionSendThread::run(): A fatal error occurred: std::bad_alloc
18:43 sfan5 your server ran out of ram while doing network-related things
18:43 sfan5 not necessarily the network code's fault though
18:44 scr267 yeah interesting though, because according to my monitoring, the server was ramping up on memory, but still only using less than 50%
18:44 scr267 of available memory
18:45 scr267 But 15 minutes earlier, there the beginning of a steady ramp up of memory use... very odd
18:46 scr267 But thanks, I have an idea where to look
18:46 scr267 I'll double the Ram again then :-/
18:47 sfan5 well if there was sufficient free memory then the bug is elsewhere
18:49 scr267 Well, the OS grabs a lot and puts it in buffers/cache, but usually much of that can be re-allocated to a process requiring memory
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19:02 scr267 I think I may have an idea of the cause
19:03 scr267 https://paste.centos.org/view/251593e6
19:03 scr267 I had just loaded a large mesecon machine prior to this crash, using worldedit from an mts file that a player created locally... Basically a small computer
19:04 scr267 I'm thinking the minetest monitoring mod may have been going through each mesecon component
19:04 scr267 In a very short time it could have tried to allocate more than the 2Gbs still available
19:05 scr267 not sure exactly how much it would have tried to chew through
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19:35 Edgy1 I need a little help on a minetest 5.2 server. nothing in the map will load unless i teleport. if i join, everything about 9x9x9 around me loads, and if i teleport, same situation. the map was leveldb, tried exporting to postgresql but the results were the same
19:37 Edgy1 advtrains seems to have the same issue: 2020-02-19 14:37:17: ACTION[Server]: [advtrains]Train 443864 : Can't initialize: Waiting for the (yet unloaded) node at (713,8,-1138)  to be loaded.
19:42 Pie-jacker875 joined #minetest
19:46 sfan5 Edgy1: sounds like this bug https://github.com/minetest/minetest/issues/9022
19:47 Edgy1 ahhh it's 3d_armor's fault
19:47 sfan5 well not really
19:47 sfan5 unless you're using a severly out of date 5.2, this problem will not appear
19:47 Edgy1 i *was*
19:48 Edgy1 i am using a current 5.2 now though
19:48 Edgy1 just tried 5.1 with the same issue
19:48 Edgy1 let me remove the armor mod
19:48 Edgy1 or should i just update it
19:48 sfan5 try that first
19:49 sfan5 wait actually
19:49 sfan5 which version is your client?
19:49 Edgy1 "already up to date"
19:49 Edgy1 sfan5: latest 5.2
19:49 sfan5 should be working then
19:49 Edgy1 i moved the server down to 5.1
19:51 Edgy1 trying without armor
19:51 Edgy1 ahhh i see
19:51 Edgy1 the error still occured but i realized i was at 0 health with no armor, so i ran /killme and it fixed it
19:54 Edgy1 thanks so much sfan5
19:54 scr267 Interesting, I had the same issue several times on various versions
19:54 scr267 Zombie state
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20:45 westown hello
20:46 Krock goodbye
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22:16 MinetestBot Wuzzy: Feb-19 06:47 UTC <texmex> Mesehub is somwhat usable again.
6 more elements. Show/hide.

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