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Dis0 |
The forum is down? |
| 06:33 |
Dis0 |
It's back nvm |
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twoelk |
o/ |
| 16:29 |
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| 16:30 |
Conradish006 |
o/ |
| 16:30 |
twoelk |
psst psst, it's oh so quite |
| 16:30 |
Conradish006 |
Yeah |
| 16:30 |
Conradish006 |
I know |
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Miniontoby |
hello |
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Conradish006 |
Hello |
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| 17:31 |
twoelk |
o/ |
| 17:31 |
twoelk |
\o |
| 17:31 |
garywhite |
Hello |
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| 18:31 |
* twoelk |
wanders of to play some minetest |
| 18:45 |
Ingar |
it's oh so still |
| 18:46 |
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| 18:47 |
SwissalpS |
that is a good sign Ingar, things are working :) |
| 18:48 |
Ingar |
SwissalpS: it's actually a reply to twoelk's oh so still ;) |
| 18:49 |
twoelk |
Shh shh |
| 18:49 |
twoelk |
You're all alone |
| 18:50 |
twoelk |
Shh shh |
| 18:50 |
Ingar |
I just discovered Betty Hutton's version |
| 18:50 |
twoelk |
And so peaceful until |
| 18:51 |
twoelk |
yep quite old it is ... and Betty Hutton was quite an entertainer |
| 18:51 |
Ingar |
apparently that's not the original either |
| 18:54 |
twoelk |
https://en.wikipedia.org/wiki/It's_Oh_So_Quiet |
| 18:54 |
twoelk |
Und jetzt ist es still |
| 18:55 |
Ingar |
I don't like the original that much though ;) |
| 18:57 |
twoelk |
other times other styles |
| 18:58 |
twoelk |
though once you heard Björks version everything else fades away :D |
| 18:59 |
Ingar |
need to copy Post to my phone again |
| 19:01 |
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| 19:03 |
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| 19:33 |
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| 19:34 |
jonadab |
Hmm. What are the odds either boat or minecart performance will some day get to the point where you can spend more time going forward than backward? |
| 19:49 |
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| 19:52 |
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| 19:58 |
Krock |
jonadab: the minecart will always drive forward |
| 19:59 |
Krock |
unless you count that 1% of the cases where it's too slow uphill, and begins to turn |
| 20:03 |
VanessaE |
like I ran into a few times when building a roller coaster :)_ |
| 20:04 |
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| 20:07 |
jonadab |
Krock: The "too slow" thing can, rarely, actually happen _on powered rail_, when the performance problem is bad enough; typically this will only be when the number of times you have to traverse each section of track before moving on, climbs into double digits. |
| 20:08 |
jonadab |
But yes, that (reversing direction permanently and actually going back hundreds or thousands of blocks to the previous station / stopping point) only happens when going uphill, or occasionally on brakerail while punching to move foreward. |
| 20:09 |
Krock |
going back from your perspective. the cart almost always faces forwards |
| 20:09 |
Krock |
F7 player model rotation confirms |
| 20:10 |
jonadab |
But when I said "moving backwards", I was referring to going back and re-traversing the same section(s) of track again and again. |
| 20:11 |
jonadab |
Or the same section of ocean, in the case of boats. |
| 20:12 |
jonadab |
As in, "See that island off in the distance up ahead? I passed it thirty seconds ago, and thirty seconds before that, and twenty seconds before that, and..." |
| 20:12 |
jonadab |
(And yes, I really need to migrate Minetest off my Windows Ten laptop and onto a computer with better hardware and a real OS.) |
| 20:13 |
jonadab |
(One of these days.) |
| 20:18 |
Krock |
(Pentium T2xxx is enough for 11 FPS) |
| 20:34 |
jonadab |
I think the amount of RAM is more likely the problem with that laptop. And being I/O bound a lot. Windows Ten performs VERY badly when I/O bound. |
| 20:35 |
jonadab |
I should run _at least_ the server, and probably the client as well, on one of my Devuan systems. |
| 20:36 |
sfan5 |
windows and i/o is a terrible story in general |
| 20:41 |
BurningPrincess1 |
My new computer is great., mimetest does not even use most of the CPU and RAM unlikle on my old one |
| 20:41 |
jonadab |
sfan5: Phone/Eight/Ten is markedly worse in this regard than NT. |
| 20:41 |
erlehmann |
ok now tell me what kind of computer and settings you use |
| 20:41 |
erlehmann |
because i use debian on a thinkpad t60 |
| 20:41 |
erlehmann |
and minetest is quite okay there |
| 20:42 |
erlehmann |
though looking at a lot of fire or leaves slows it down immensely |
| 20:42 |
erlehmann |
no idea why though |
| 20:42 |
erlehmann |
maybe the transparency part? |
| 20:42 |
sfan5 |
yeah I think that's it |
| 20:42 |
jonadab |
Yeah, the Linux virtual memory manager is reasonably good. It can handle the occasional page swap without grinding to a halt for five minutes solid. |
| 20:42 |
erlehmann |
sfan5, leaves are not transparent on my computer, still it slows down noticeably when i look at them. |
| 20:42 |
Krock |
shaders? |
| 20:42 |
erlehmann |
jonadab, i have been saying for years linux makes for a better gaming system. |
| 20:43 |
erlehmann |
i disabled shaders, of course |
| 20:43 |
BurningPrincess1 |
Minetest runs well for me, even when I had some crappy cpu and 2 GB of RAM |
| 20:44 |
erlehmann |
BurningPrincess1 hey are you me? |
| 20:44 |
jonadab |
erlehmann: Linux makes a great gaming system for open-source games. Not so good for closed-source binary-only ones (this is in no way game-specific; binary-only software in general is terrible on Linux). |
| 20:44 |
jonadab |
But yeah, I knew Minetest was open-source when I downloaded it, and I stupidly went, "Oh, it's a game, I should put it on the Ten laptop." Dumb. |
| 20:45 |
erlehmann |
jonadab, binary-only software in general is terrible on anything. signed, someone who got binary software from a vendor that sells very expensive devices and had to write some entirely new code to make it work as it should because the binary was buggy. |
| 20:45 |
jonadab |
Fair enough. |
| 20:46 |
erlehmann |
yeah took us some time |
| 20:47 |
erlehmann |
jonadab, btw binary only software works well on linux, see dosbox and a lot of dos games. |
| 20:49 |
jonadab |
Things old enough to be emulated easily on modern hardware are a special case. |
| 20:49 |
erlehmann |
jonadab, not entirely, palette switching animations are shitty. see old xcom games. |
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