| Time |
Nick |
Message |
| 00:07 |
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| 01:13 |
jonadab |
I mean, we are setting bags of items outside the door, but you know. Never let reality get in the way of a great pun. |
| 01:15 |
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| 02:23 |
substack |
picking up minetest again to distract myself from the news |
| 02:24 |
substack |
are there some things missing in the v7 maps vs v6? i played a v7 map a few days ago and didn't run into any sugar cane or animals. on 5.1.1 that ships on debian bullseye |
| 02:25 |
substack |
or monsters. but maybe i need to configure those? |
| 02:27 |
substack |
or rather, papyrus i guess |
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| 09:09 |
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| 10:19 |
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| 11:48 |
Quiark |
papyrus does not appear due to a bug |
| 11:55 |
calcul0n |
i think it does, it's just very rare because it should also appear on dry dirt and doesn't |
| 11:55 |
calcul0n |
iirc this bug has been fixed recently |
| 12:09 |
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| 12:26 |
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| 12:32 |
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| 12:34 |
Miniontoby |
hello |
| 12:34 |
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| 12:41 |
Miniontoby |
Can anyone help me with making a mod?? |
| 12:43 |
Miniontoby |
I have at home an Rocket.chat server and I want to have an mod (as IRC mod) that can connect to the chatserver as a bot and that you can do exactly the same thing as with the IRC mod |
| 12:50 |
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| 13:05 |
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| 13:20 |
galaxie |
Perhaps bridge it to IRC? |
| 13:30 |
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| 14:51 |
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| 15:46 |
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| 15:47 |
s3p |
how do i get hv solar arrays to generate power in technic so far im having no luck |
| 15:47 |
s3p |
i havent played since he older versions |
| 15:49 |
DS-minetest |
what does the infotext of the panel say |
| 15:49 |
DS-minetest |
? |
| 15:52 |
HDMI_STECKDOSE |
do you want to power mv maschines with it? |
| 15:52 |
HDMI_STECKDOSE |
then you need an converter node |
| 15:55 |
s3p |
it says no network though the wires are connected to a bat box and solar arrays |
| 15:55 |
s3p |
theyre all hv including the quarry |
| 15:55 |
DS-minetest |
did you add a switching station? |
| 15:56 |
s3p |
where at |
| 15:56 |
DS-minetest |
above a cable |
| 15:56 |
s3p |
becasue it says the hv arrays have no net when conected directly to the wire |
| 15:57 |
DS-minetest |
you need to use a switching station in the newer (in minetest = a few years old) versions |
| 16:00 |
DS-minetest |
is there a non-hacky way to register new craft methods? |
| 16:03 |
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| 16:04 |
s3p |
not working |
| 16:04 |
DS-minetest |
try placing the swtiching station at different locations |
| 16:07 |
SwissalpS |
and if you have very long cables, you may need multiple switching stations |
| 16:12 |
s3p |
yeah i ran 1k cables so lol |
| 16:12 |
s3p |
how do i activate a quarry |
| 16:12 |
DS-minetest |
press some buttons |
| 16:22 |
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| 17:00 |
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| 18:00 |
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| 18:10 |
Mahjong |
is it possible to get mobs to move with water flow? (noob here) |
| 18:11 |
Mahjong |
I tried setting up some traps with cacti and that didn't seem to work either :/ |
| 18:11 |
Krock |
builtin_item does that for dropped items |
| 18:12 |
Krock |
but for mobs.. don't know |
| 18:14 |
Mahjong |
yeah at least there's that, do they not get hurt on cacti? |
| 18:15 |
DS-minetest |
don't use cacti, use traps: https://forum.minetest.net/viewtopic.php?t=2838 |
| 18:15 |
DS-minetest |
!title |
| 18:15 |
MinetestBot |
DS-minetest: [Mod] Traps Mod [1.3] [traps] - Minetest Forums |
| 18:19 |
Mahjong |
this will work ok with mineclone2? from what I've seen I haven't been able to figure out how to damage them, maybe sandfall I dunnno |
| 18:21 |
DS-minetest |
nah, I don't think that mod does damage to mobs. but it's certainly better than cactus |
| 18:21 |
DS-minetest |
you could try lava |
| 18:21 |
DS-minetest |
but if you want to be certain, the best solution might be to look into the source code |
| 18:24 |
DS-minetest |
looking into sourcecode is an idiomatic method to get information in minetest |
| 18:36 |
Mahjong |
I suppose a better question would be how to be people tend to make mob traps in minetest? |
| 18:39 |
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| 18:47 |
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| 18:53 |
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| 19:07 |
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| 19:17 |
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| 19:50 |
rubenwardy |
Mahjong: traps is no longer maintained |
| 20:01 |
Pie-jacker875 |
do I need a mod to ban players who are not currently online? |
| 20:02 |
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| 20:12 |
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| 20:41 |
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| 20:54 |
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| 21:14 |
rubenwardy |
Pie-jacker875: yes, because the IP addresses of offline players is not available |
| 21:14 |
rubenwardy |
built in ban sucks, and there's no real good alternatives |
| 21:15 |
rubenwardy |
I use sban, it's the best I've found, but it's hella buggy |
| 21:15 |
Pie-jacker875 |
if that's the reason, why can't I ban using IP instead of username? |
| 21:15 |
Pie-jacker875 |
I can see their address and everything that they did in the logs |
| 21:16 |
rubenwardy |
there's probably no reason other than it wasn't thought about and added |
| 21:20 |
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| 21:32 |
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| 21:44 |
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| 22:06 |
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| 22:08 |
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| 22:14 |
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| 22:14 |
skibur |
Morning |
| 22:14 |
skibur |
How do I clear password from auth.sqlite? |
| 22:15 |
skibur |
I'm admin on my server, but updating to a known blank passwords doesn't work. |
| 22:17 |
sfan5 |
use /setpassword inagme |
| 22:17 |
sfan5 |
ingame* |
| 22:24 |
skibur |
yeah |
| 22:25 |
skibur |
sfan5, Thanks. I was trying to do it via terminal. Found out that it's not a combination of username and hashing algo, but just blank. :) |
| 22:31 |
skibur |
update auth set password == '' where name == 'user1'; |
| 22:31 |
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| 22:36 |
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| 22:51 |
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| 22:55 |
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| 23:23 |
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| 23:35 |
DS-minetest |
new mod: https://github.com/Desour/crying_obsydian |
| 23:37 |
tuu |
what does it do? |
| 23:38 |
DS-minetest |
click obsidian with a dyamond and it will cry |
| 23:39 |
DS-minetest |
diamond* >-< |
| 23:39 |
tuu |
ah, maybe add a README.md that explains it :-) |
| 23:41 |
DS-minetest |
ah, pff it's obvious |
| 23:50 |
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