| Time |
Nick |
Message |
| 00:03 |
rubenwardy |
I should add a warning about that |
| 00:06 |
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| 00:06 |
rajmahal |
Another question, does fly mode exist as default mod, or is it built in to mt.modbase.mtgame? |
| 00:08 |
rajmahal |
I have looked in mods, but do not see. |
| 00:11 |
nephele |
either it's in builtin or the engine |
| 00:11 |
nephele |
but i highly suspect it is the engine |
| 00:11 |
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| 00:16 |
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| 01:03 |
jonadab |
Hmm, I wish we could get more of the mod authors/maintainers onto freenode. Having conversations on the forum is awkward when it's down so much. |
| 01:03 |
jonadab |
Though I do appreciate the value of being indexed by Google. |
| 01:06 |
Lone_Wolf |
Which authors are you talking with? |
| 01:09 |
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| 01:25 |
cheapie |
Would anything Really Bad™ happen if I was to allow players to set any formspec they wanted on a particular node, possibly with a length limit? It's more or less my understanding here that malformed formspecs shouldn't crash anything. |
| 01:25 |
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| 01:31 |
Lone_Wolf |
I think malformed formspecs to crash things |
| 01:32 |
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| 03:05 |
tf2ftw_ |
hi |
| 03:06 |
tf2ftw_ |
I'm trying to craft a tnt stick but its not working. I've followed the recipe in the wiki and I have TNT enabled but nothing.. any ideas? |
| 03:08 |
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| 03:48 |
tf2ftw_ |
I tried installing TNT from the mt_game repo and still the same issue. |
| 03:48 |
tf2ftw_ |
Anyone else having that problem? |
| 03:53 |
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| 03:54 |
VanessaE |
you have to enable it in your minetest.conf |
| 03:55 |
VanessaE |
i.e. in the "Settings" tab, as well as in the world "Configuration" tab (which you did) |
| 03:55 |
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| 03:56 |
VanessaE |
it'll be in "All Settings"; search for "tnt" |
| 03:56 |
VanessaE |
https://imgur.com/X4c4yvs.png |
| 03:59 |
tf2ftw_ |
VanessaE, ahh thanks. I'm running MT server and didn't think to look in the conf. I thought the base mods where enabled by default. |
| 04:00 |
tf2ftw_ |
VanessaE, hmm, I'm not seeing it in mintest.conf on my server |
| 04:00 |
VanessaE |
:) |
| 04:00 |
VanessaE |
it won't be in there by default |
| 04:00 |
VanessaE |
just write it inb |
| 04:00 |
VanessaE |
-b |
| 04:00 |
Guest41637 |
tnt and fire are disabled when in server mode |
| 04:00 |
VanessaE |
^ but they can be explicitly re-enabled. |
| 04:00 |
Guest41637 |
ywa |
| 04:00 |
Guest41637 |
yes |
| 04:01 |
tf2ftw_ |
I see. Sorry I missed that in the docs.. Is that doc-ed someplace? |
| 04:01 |
VanessaE |
yes, but don't ask me where, all you'll get is a lie, or a vague handwave at best :) |
| 04:01 |
tf2ftw_ |
ha |
| 04:02 |
tf2ftw_ |
so the setting should be enable_tnt = true \n enable_fire = true |
| 04:02 |
tf2ftw_ |
? |
| 04:02 |
VanessaE |
well..for tnt yeah |
| 04:02 |
VanessaE |
but you don't want fire. |
| 04:02 |
tf2ftw_ |
no? |
| 04:02 |
VanessaE |
unless you don't mind burning down entire continents :P |
| 04:03 |
VanessaE |
(Unless the mtg devs have since limited the spread of a fire that is) |
| 04:03 |
Guest41637 |
I think the options in the config are enable_tnt and enable_fire but Im not sure atm |
| 04:03 |
tf2ftw_ |
haha. |
| 04:04 |
Guest41637 |
haha, yes I burned entire forests in singleplayer, that's why they are disabled by default in server mdoe |
| 04:05 |
tf2ftw_ |
ah that makes sense |
| 04:05 |
tf2ftw_ |
I got the it working. Thanks! My son will be very happy when I show him this :) |
| 04:17 |
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| 04:48 |
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| 05:00 |
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| 05:10 |
Walker |
forum still down ? |
| 05:10 |
Walker |
-.- |
| 05:15 |
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| 05:23 |
ANAND |
Forum is technically up - it's just slower than a snail on sleeping pills :) |
| 05:23 |
Walker |
xD |
| 05:23 |
ANAND |
It takes me around 3 mins to load a page |
| 05:24 |
Walker |
it is hosten on a 286 ;) |
| 05:24 |
ANAND |
I hear they're in the process of fixing it |
| 05:28 |
Walker |
ok, since the forum is don i ask here: |
| 05:29 |
Walker |
exist a minetestbuild with software openGL ? |
| 05:29 |
Walker |
i need it for a pc with no openGL |
| 05:30 |
Walker |
and the software driver from irrlicht is ... ugly ? |
| 05:37 |
nephele |
Walker, Maybe you can use llvmpipe? |
| 05:38 |
Walker |
its WAY to slow xD |
| 05:38 |
nephele |
It's the fastest software opengl renderer there is |
| 05:38 |
Walker |
i like more with the speed of irrlicht-software |
| 05:39 |
Walker |
but without the bugs from irrlicht-software |
| 05:43 |
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| 05:44 |
Walker |
oh ... with "irrlicht-software" i mean "irrlicht software-rendering" |
| 05:49 |
Walker |
ok ... with llvmpipe and a special minetest.conf it works ^^ |
| 05:49 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Add docker build stage on Github actions 00323e8 https://git.io/JfmAu (2020-04-29T05:48:08Z) |
| 05:49 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Add MetricsBackend with prometheus counter support 56babab https://git.io/JfmAz (2020-04-29T05:48:08Z) |
| 05:50 |
Walker |
i get 15fps ... thets enogh |
| 05:50 |
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| 05:50 |
Walker |
"genug" > "enogh" ? |
| 05:51 |
nephele |
"genug" is "enough" |
| 05:51 |
nephele |
Well, i don't know what your usecase is :P for normal playing maybe 15fps is not ideal |
| 05:52 |
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| 05:52 |
nephele |
surely Krock has some tips to beat the engine into submission for three more fpses |
| 05:53 |
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| 08:05 |
Walker |
ok ... created a server "HACKED server by Walker" |
| 08:05 |
Walker |
please dont be angry ... its only for short time |
| 08:08 |
Kimapr |
what does the "HACKED" part mean? |
| 08:08 |
Kimapr |
Walker: ^ |
| 08:09 |
Walker |
it display allways 512/768 users |
| 08:09 |
Walker |
in th eserverlist |
| 08:09 |
Walker |
in the serverlist |
| 08:11 |
Kimapr |
you just modified the code. minetest is open source, so you are 100% allowed to do that, except maybe that serverlist owners can ban you from the serverlist |
| 08:12 |
Walker |
IT WORKS !!! |
| 08:12 |
Walker |
omg |
| 08:12 |
Walker |
please dev-team ... fix this |
| 08:12 |
Walker |
this can be a HUGE problem |
| 08:15 |
Walker |
the idea cam from a talk with jjk1 an my server ^^ |
| 08:15 |
Walker |
*on my server |
| 08:17 |
Walker |
this build is also able to do thinks like "fast, fly, noclip" even withot privs |
| 08:17 |
Walker |
and falling and swimming throw lava wihtout damage |
| 08:17 |
Walker |
i think minetest need a verifikation |
| 08:17 |
Walker |
like a hashsum |
| 08:17 |
Walker |
for offical builds |
| 08:19 |
rubenwardy |
nooopeee |
| 08:19 |
rubenwardy |
that's against the open source philosophy |
| 08:19 |
rubenwardy |
we don't maintain the majority of builds |
| 08:20 |
Walker |
ok |
| 08:20 |
Walker |
can i close my server again ? |
| 08:20 |
Walker |
i am not happy to hav it open for a long time ^^ |
| 08:20 |
rubenwardy |
if you stop hosting it, it'll disappear after 5 minutes |
| 08:20 |
Walker |
ok, its gone ;) |
| 08:22 |
Walker |
somehow I got a little goose bumps from myself |
| 08:23 |
Walker |
means "goose bumps" the same as in german ? |
| 08:25 |
Walker |
but the problem is allready known ? |
| 08:25 |
Walker |
i dont need to report it on github ? |
| 08:29 |
rubenwardy |
yeah |
| 08:30 |
Walker |
yeah ... i dont need ? |
| 08:30 |
Walker |
ok ^^ |
| 08:33 |
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MinetestBot |
[git] juozaspo -> minetest/minetest: Fix gettext detection and locale building (#9772) 3f275d7 https://git.io/JfYL8 (2020-04-29T10:49:55Z) |
| 10:51 |
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| 11:14 |
Myron |
Is it possible to create a player controlling (Baritone style) bot in the form of a minetest mod? Or does that require modifying the game's code? |
| 11:15 |
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| 11:15 |
rubenwardy |
Myron: who's controller who? |
| 11:15 |
rubenwardy |
player-controlling bot: yes, attach the player to an entity and move the entity |
| 11:15 |
rubenwardy |
player controlling a bot: yes, use an entity as normal |
| 11:17 |
Myron |
Player-controllong bot. |
| 11:20 |
Myron |
Baritone is a pathfinding bot - you can type a coord and it will control the player to walk there. So theoretically something like that is possible with minetest mods? |
| 11:20 |
rubenwardy |
yes |
| 11:20 |
Myron |
I see |
| 11:35 |
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| 11:36 |
appguru |
So how long are the forums expected to stay down? |
| 11:36 |
heavygale |
until it's done - i guess |
| 11:36 |
appguru |
Why didn't I think of that! |
| 11:36 |
heavygale |
can't tell that :D |
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Danil_Dm |
Hello from Russia |
| 12:05 |
Ingar |
with love |
| 12:17 |
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| 14:19 |
tf2ftw |
Hi |
| 14:19 |
heavygale |
hi |
| 14:24 |
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| 14:41 |
ANAND |
hI |
| 14:42 |
appguru |
HI |
| 14:44 |
ANAND |
You noticed :D |
| 14:45 |
orbea |
how would I tell if a player is underground? And say not just in a big hole (With sky access)? |
| 14:46 |
ANAND |
You could perform a raycast up to a certain high y-limit and check for non-air nodes |
| 14:46 |
rubenwardy |
the light level won't be 15 |
| 14:46 |
rubenwardy |
daylight 15 = exposed to the sun |
| 14:46 |
orbea |
but that wouldnt work at night? |
| 14:46 |
ANAND |
Even if a solid node is way above? |
| 14:47 |
rubenwardy |
you can get the daylight during node |
| 14:47 |
rubenwardy |
and no, it doesn't work with a solid node above but neither day a raycas |
| 14:48 |
celeron55 |
the forum is up now and should work |
| 14:48 |
ANAND |
The raycast would work with the assumption that there wouldn't be any nodes above the given y-value - not particularly accurate, but should work most of the time |
| 14:48 |
ANAND |
Oh nice |
| 14:48 |
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| 14:48 |
ANAND |
Glad to know the problem's solved |
| 14:49 |
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| 14:49 |
orbea |
the raycast seems like a potentially good idea, thanks |
| 14:49 |
rubenwardy |
the raycast is much worse than checking for sunlight |
| 14:49 |
rubenwardy |
it has no benefit and is much much slower |
| 14:49 |
orbea |
but I need it to work at night |
| 14:49 |
rubenwardy |
orbea: daylight exists during night |
| 14:50 |
rubenwardy |
it doesn't forget the daylight |
| 14:50 |
ANAND |
Really? |
| 14:50 |
orbea |
oh, i misunderstood |
| 14:50 |
rubenwardy |
it just doesn't render it |
| 14:50 |
ANAND |
o_O |
| 14:50 |
rubenwardy |
forgetting it would be incredibly wasteful |
| 14:50 |
orbea |
given that then I guess I'll try light level :) |
| 14:50 |
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| 15:02 |
p_gimeno |
do you need it to distinguish being inside a building from being underground? |
| 15:04 |
orbea |
no |
| 15:04 |
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| 15:23 |
Lone_Wolf |
https://i.imgur.com/X2RyQSE.png |
| 15:24 |
rubenwardy |
I have also been banned |
| 15:25 |
* behalebabo |
is b& |
| 15:25 |
Lone_Wolf |
lol |
| 15:27 |
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| 15:27 |
Wuzzy |
what' the timezone for the forums? |
| 15:28 |
sfan5 |
probably UTC |
| 15:28 |
Lone_Wolf |
You banned too? |
| 15:28 |
Wuzzy |
yes ? |
| 15:29 |
Wuzzy |
spam database |
| 15:29 |
Wuzzy |
at least we know the reason for the forum slowdown now |
| 15:30 |
Wuzzy |
apparently some crawler from China accessed a very high number of random urls, keeping the server busy |
| 15:30 |
Wuzzy |
must be a pretty large ip range too |
| 15:30 |
rubenwardy |
it was a big subnet |
| 15:31 |
appguru |
glad it's fixed now :) |
| 15:31 |
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| 15:31 |
appguru |
although the new "modern" forum theme doesn't look too well |
| 15:32 |
rubenwardy |
the padding seems off to me |
| 15:32 |
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| 15:32 |
appguru |
yes |
| 15:32 |
appguru |
so much wasted space |
| 15:32 |
appguru |
was far more compact before |
| 15:33 |
appguru |
that space would be better used for an acceptable font size |
| 15:33 |
Lone_Wolf |
Can't make a Stylus theme to change that? |
| 15:33 |
freelikegnu |
wow the forum is bonkers: https://paste.ubuntu.com/p/YxR8WmTnvh/ |
| 15:33 |
rubenwardy |
I think there isn't enough space |
| 15:33 |
rubenwardy |
the header is too big and the space around posts isn't enough |
| 15:34 |
appguru |
both header & footer are too big |
| 15:36 |
Wuzzy |
Btw I agree that CloudFlare is the pest. it seems they are everywhere in the WWW right now, it's very scary |
| 15:36 |
Wuzzy |
nobody should have that much power over the net |
| 15:36 |
appguru |
lol |
| 15:36 |
Pest |
what |
| 15:37 |
texmex |
I’m banned too xD |
| 15:37 |
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| 15:37 |
appguru |
you should probably get another nick Pest |
| 15:37 |
Pest |
no |
| 15:37 |
appguru |
well, then expect some mentions... |
| 15:37 |
Wuzzy |
LOL |
| 15:37 |
freelikegnu |
are we going to be banned every time we vist the forum? |
| 15:37 |
Walker |
"You have been banned from this board until Wed Apr 29, 2020 16:21." ... wait what !? |
| 15:37 |
Pest |
should i prepare for unforseen consequences? |
| 15:38 |
Wuzzy |
no |
| 15:38 |
Walker |
what can i have done WHILE THE FORUM WAS OFFLINE !?! |
| 15:38 |
Walker |
lol |
| 15:38 |
Wuzzy |
don't worry |
| 15:38 |
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| 15:38 |
rubenwardy |
malfunctioning software meaning that everyone has been baned |
| 15:38 |
Wuzzy |
it seems celeron55 has banned a very large ip range |
| 15:38 |
Walker |
ok i see |
| 15:38 |
Lone_Wolf |
I always knew you two were the people spamming the forums >:( |
| 15:38 |
* Lone_Wolf |
was also banned |
| 15:38 |
Walker |
everyone is banned xD |
| 15:38 |
appguru |
probably just celeron55 banning *.*.*.* |
| 15:38 |
Wuzzy |
the reason for the forum slowness was apparetly a rogue cralwer from china which made a very high amount of requets in a short time |
| 15:39 |
Wuzzy |
i guess c55 is busy fixing it right now |
| 15:39 |
appguru |
most likely |
| 15:39 |
appguru |
is crawler really the right term for that? shouldn't it be called botnet? |
| 15:39 |
appguru |
or ddos? |
| 15:40 |
heavygale |
uh, no longer banned |
| 15:40 |
appguru |
apparently it's 15:40 UTC rn |
| 15:40 |
appguru |
oh yay unbanned as well |
| 15:40 |
appguru |
thought I'd have to wait another 40 mins |
| 15:41 |
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| 15:41 |
Lone_Wolf |
I'll let you update the Discord ruben lol |
| 15:42 |
Walker |
yay, it works now ^^ |
| 15:42 |
Walker |
thanks c55 ^^ |
| 15:42 |
Walker |
but th enew theme ... |
| 15:42 |
Walker |
is not "so nice" |
| 15:42 |
Walker |
xD |
| 15:42 |
Lone_Wolf |
~~Imagine not having a custom theme~~ |
| 15:43 |
appguru |
Lone_Wolf: expects Markdown to work on IRC |
| 15:43 |
appguru |
I actually once wanted to make an IRC client supporting MD |
| 15:43 |
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| 15:43 |
Wuzzy |
in b4 soeone writes "# trololo" |
| 15:43 |
appguru |
Walker: set the size to 120%, then it looks acceptable |
| 15:44 |
appguru |
or probably 110%, 120 is a bit large |
| 15:45 |
ANAND |
I notice some extra polish in the UI |
| 15:46 |
ANAND |
But GD's dark theme seems to be broken |
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| 15:49 |
freelikegnu |
long live the minetest forum! |
| 15:50 |
Lone_Wolf |
GD isn't up yet. Gonna roll my own dark-green theme |
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| 16:16 |
orbea |
so instead of just checking the light level, I need to check it for every position within a range of positions and only return early from a function if not a single node within that range has a light level of 15 (sunlight). So far I got this, but I feel might be a better way? http://ix.io/2k3s |
| 16:21 |
Lone_Wolf |
Banned from the forums again lol |
| 16:21 |
Lone_Wolf |
What are you trying to do orbea? |
| 16:22 |
VanessaE |
Lone_Wolf: maintenance |
| 16:22 |
orbea |
Lone_Wolf: trying to stop underground weather |
| 16:22 |
orbea |
VanessaE: i stopped trying to do that |
| 16:23 |
Lone_Wolf |
Guess tjat |
| 16:23 |
Lone_Wolf |
*that's a little over my head then |
| 16:23 |
orbea |
heh, no worries, im struggling to learn lua |
| 16:24 |
Lone_Wolf |
Are you trying to account for people digging straight down? |
| 16:24 |
orbea |
ideally yes |
| 16:24 |
Lone_Wolf |
Actually no that wouldn't make sense |
| 16:24 |
Krock |
orbea: my eyes hurt seeing minetest.env: which should be removed for years |
| 16:24 |
Lone_Wolf |
Wherever sunlight is weather can technically fall |
| 16:26 |
orbea |
Krock: i just copied an existing light check in the mod... |
| 16:26 |
Krock |
that doesn't solve my eye problem |
| 16:27 |
Lone_Wolf |
Considering the fact you're looping like that it might just be best to loop through that range of positions and spawn your particles if the light level is 15 |
| 16:27 |
Krock |
if your check area is very large, consider using VManip |
| 16:27 |
Lone_Wolf |
That was you can have snow fall down a shaft but you won't get a raining roof |
| 16:28 |
Lone_Wolf |
*way |
| 16:28 |
Noclip |
Lol, just noticed that I will get pinged everytime someone writes about noclip-mode ... |
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| 16:29 |
orbea |
gotta afk for a little bit, but will look into vmanip :) |
| 16:29 |
Krock |
rather than checking the borders of minp/maxp I'd go for a 2D loop, but skipping every 5th node or so |
| 16:29 |
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| 16:30 |
Krock |
> VoxelManip:get_light_data() |
| 16:33 |
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| 16:36 |
rajmahal |
"Found in stop spam forum database". Because my 7 posts were too much for you to handle? Or is this just a normal error? |
| 16:36 |
Lone_Wolf |
Everyone has gotten that at least twice now |
| 16:36 |
rajmahal |
Glad I didn't start swearing. The |
| 16:37 |
Lone_Wolf |
The cause of the forum lag was a chinese crawler bot with a large range of IPs |
| 16:37 |
rajmahal |
I mean thank you |
| 16:38 |
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| 16:40 |
rajmahal |
Chinese? Ironic. |
| 16:42 |
Noclip |
So all those Forum and Wiki loading errors in the last weeks were caused by that silly bot? |
| 16:44 |
rubenwardy |
breaking news: small hobbiest project attacked by CCP |
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| 17:03 |
rajmahal |
They've been meddling for years, cuckoo-19 and minetest is just the tip of the ice pick. |
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Ingar |
I think I banned china from my forum at one point |
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| 18:03 |
appguru |
Finally the theme looks nice again |
| 18:05 |
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| 18:07 |
sfan5 |
I'm surprised that you don't prefer a more modern theme |
| 18:08 |
sfan5 |
but I agree that the old theme is better |
| 18:10 |
Krock |
wasn't there a link to the last post within the topic list (forum)? |
| 18:10 |
Krock |
my mouse moved to the right side, so I suppose it was the date that led to the last post |
| 18:13 |
sfan5 |
true |
| 18:13 |
Krock |
muscle memory can't be wrong :3 |
| 18:15 |
sfan5 |
do you mean on viewforum, the index page or both? |
| 18:15 |
Lone_Wolf |
Yeah there was |
| 18:15 |
Lone_Wolf |
You have to click the unread logo now |
| 18:15 |
Lone_Wolf |
Round icon on the left |
| 18:16 |
Krock |
ah okay |
| 18:17 |
rubenwardy |
https://rwdy.uk/JCGUI.png |
| 18:17 |
rubenwardy |
works for me |
| 18:18 |
sfan5 |
no on the right side |
| 18:18 |
sfan5 |
where "by <author of last post>" is |
| 18:20 |
rubenwardy |
I can see "(New posts)"? |
| 18:21 |
rubenwardy |
oh, last post? |
| 18:21 |
rubenwardy |
heh nevermind |
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|
Topic for #minetest is now The official Minetest channel | Latest version: 5.2.0 (2020-04-05) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest |
| 18:34 |
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| 18:44 |
appguru |
big oof |
| 18:44 |
appguru |
reporting doesn't work anymore, quite some links are broken |
| 18:46 |
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| 18:46 |
sfan5 |
no more reports -> no more problems, obvious isn't it? |
| 18:47 |
Krock |
and less to do for moderators because there are no problems |
| 18:47 |
Krock |
double profit |
| 18:49 |
Myron2957392374 |
What makes people play/ develop mods for minetest, when there are other voxel-based games available like Minecraft? |
| 18:49 |
Krock |
what's a minekraft |
| 18:49 |
appguru |
Minetest is designed to modding whereas Minecraft is not. |
| 18:49 |
Krock |
do you mean this cheap copy of Minetest? https://www.youtube.com/watch?v=DD0nHDb5_bE&t=400 |
| 18:50 |
appguru |
But if you want some insights from developers which have ever modded MC (I haven't), then I suggest you go and talk to the Civtest developers. |
| 18:50 |
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| 18:54 |
Myron2957392374 |
Okay |
| 18:55 |
appguru |
I'm too lazy to make an in-depth comparison right now |
| 18:55 |
appguru |
But think about: |
| 18:55 |
appguru |
- Modding |
| 18:55 |
appguru |
- Performance |
| 18:56 |
appguru |
- Free vs Not-even-gratis |
| 18:56 |
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| 19:12 |
MinetestBot |
[git] HybridDog -> minetest/minetest_game: Add a missing article to the sign action message (#2651) 190f7fd https://git.io/JfYwv (2020-04-29T19:11:21Z) |
| 19:15 |
Myron2957392374 |
appguru Do you play Minetest/ Minecraft? |
| 19:15 |
appguru |
I mod Minetest and occasionally play it. I have never played Minecraft. |
| 19:18 |
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| 19:18 |
Myron2957392374 |
Is it because it's not FOSS? |
| 19:19 |
appguru |
Partly I'd say |
| 19:19 |
Lone_Wolf |
I lose interest in my MC worlds soon after steel tools |
| 19:20 |
Myron2957392374 |
I think it's iron |
| 19:20 |
Lone_Wolf |
As you can see I play MT a lot more :P |
| 19:21 |
Myron2957392374 |
What about modded Minecraft? |
| 19:21 |
Verticen |
<Lone_Wolf> What do you do in MT to keep more interest than in MC? do you use mods that make it more challenging? |
| 19:22 |
Lone_Wolf |
I'm more of a coder which is the main reason. Nodecore unmodded or MTG with a ton of extra mods is what I do when I play though |
| 19:23 |
Lone_Wolf |
'Nodecore unmodded' might change soon actually, a ton of mods have come out for it recently |
| 19:23 |
Krock |
!mod nodecore |
| 19:23 |
MinetestBot |
Krock: Nodecore Rabbits [nc_rabbits] by Lone_Wolf - https://forum.minetest.net/viewtopic.php?t=24057 - https://github.com/LoneWolfHT/nc_rabbits |
| 19:23 |
Lone_Wolf |
Nodecore is a game |
| 19:23 |
Lone_Wolf |
Link in a sec |
| 19:24 |
Lone_Wolf |
https://content.minetest.net/packages/Warr1024/nodecore/ |
| 19:24 |
appguru |
!game nodecore |
| 19:25 |
Lone_Wolf |
Modded Minecraft scares me. And I haven't heard of any mods for it I'd be interested in |
| 19:26 |
sfan5 |
sounds like you haven't looked then, Minecraft has a huge amount of mods |
| 19:27 |
Lone_Wolf |
Yeah I haven't felt the need to look yet lol. I'm mainly judging by the more popular ones |
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Copenhagen_Bram1 |
Are there any mobs mods that work with realtest_mt5's spears? |
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| 22:20 |
rajmahal |
Amazing recovery on minetest forums...Celeron and whomever else. Its inspiring. |
| 22:24 |
Glorfindel |
oh are they back up |
| 22:25 |
Glorfindel |
yay |
| 22:41 |
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| 22:42 |
deltanedas |
why is 5.3.0 so slow to load media now, on my phone? |
| 22:42 |
deltanedas |
got an apk from rubenwardys android arm64 build ~an hour sgo |
| 22:43 |
deltanedas |
using 3 mods (UI, and two others i made which ran fine in 5.1.0 on fdroid) |
| 22:43 |
deltanedas |
minetest game |
| 22:43 |
sfan5 |
there are known unsolved issues that manifest on arm64 android |
| 22:44 |
deltanedas |
but it worked fine before, maybe its because fdroid only releases 32 bit builds? |
| 22:44 |
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| 22:44 |
sfan5 |
it doesn't happen on 32-bit ARM yes |
| 22:45 |
adfeno |
Hi, is it bad costume/etiquete for a server to disable /mods command? |
| 22:45 |
deltanedas |
hmm ill try 32 bit then |
| 22:46 |
sfan5 |
adfeno: there's no community opinion on this but I'll just say yes |
| 22:46 |
sfan5 |
if your server is on the list it will show them mod names anyway |
| 22:46 |
sfan5 |
and there isn't really any reason to hide the *names* of the mods you are using |
| 22:46 |
adfeno |
I see |
| 22:47 |
adfeno |
Thanks |
| 22:50 |
deltanedas |
yup, armeabi7a cut it down to ~20s |
| 22:50 |
deltanedas |
but it still feels like it takes longer to load, any big media changes since 5.1? |
| 22:50 |
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| 22:51 |
sfan5 |
not really no |
| 22:54 |
deltanedas |
oh well, at least i can see the loading bar move every second now |
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| 23:56 |
deltanedas |
what do you guys think about a strong, server + username unique password generator |