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IRC log for #minetest, 2020-06-07

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00:03 FrostRanger joined #minetest
00:19 iamwease1 i saw some discussion about server status earlier
00:19 iamweasel is there a way to just show one server status rather than all of them at https://servers.minetest.net/ ?
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02:58 oil_boi sfan5: try this https://github.com/oilboi/minetest/tree/sneaking_fix_for_good
02:59 oil_boi It's not done yet, but the basic implementation is in there
03:03 oil_boi Eventually, this would allow for entities to sneak
03:03 oil_boi I am having trouble with sudden jolts coming around corners, but it's looking promising
05:32 Verticen_ joined #minetest
05:51 oil_boi Ok sfan5 I just pushed stage 4 of the sneaking fix and now you can actually hang off the sides of everything properly
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06:15 oil_boi VanessaE: It works pretty well now, I just have to have the code check if the nearest collisionbox that the player is near is able to bridge the length between the current axis length to the next length and then it will work great
06:15 calcul0n joined #minetest
06:23 oil_boi VanessaE: these are examples of the current precision point of sneaking upgraded https://imgur.com/a/wMbkfD8
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08:39 SeBarosanul Minetest has 30FPS but my GPU and CPU utilisation is close to 10%. Any solutions?
09:17 oil_boi SeBarosanul: yes
09:17 oil_boi SeBarosanul: at the main menu go to settings
09:17 oil_boi SeBarosanul: click all settings, then search FPS
09:17 oil_boi Crank them up
09:18 oil_boi Also, you have to double click the settings in that menu
09:25 ANAND I don't think MT has a 30 FPS cap, does it?
09:43 Emerald2 I normally get up to 60 FPS.
09:44 Krock SeBarosanul: change your screen settings to 144 Hz
09:45 Krock and if you're on a 10-core Intel CPU without hyperthreading, that's the most CPU usage you can get
09:46 Krock though that's ^ unlikely
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10:00 SeBarosanul I'm not
10:00 SeBarosanul I'm on a dual core I7-7500U
10:01 Krock omg luck. https://i.imgur.com/3xNV6Ot.png
10:01 Krock wrong channel
10:01 Krock okay, that's weird. should surely be around 50% for full usage then
10:01 SeBarosanul I don't have a 144hz monitor
10:01 SeBarosanul No it's really low.
10:01 SeBarosanul And the frames are like 30-25
10:01 SeBarosanul With the limit 61
10:02 Krock SeBarosanul: I'd recommend to check the screen settings anyway
10:02 SeBarosanul Minecraft has absolutely no problem.
10:02 SeBarosanul I can hit 90 with no issue.
10:02 Krock you could try   vsync = false  in minetest.conf
10:02 SeBarosanul It's off
10:02 Krock linux or windows?
10:02 SeBarosanul Windows
10:03 SeBarosanul 10
10:03 Krock okay, then I'd have to look up whether there are any further limits
10:03 SeBarosanul 64-bit
10:03 Krock bbl
10:03 SeBarosanul I'll try turning off the limits completely.
10:04 NetherEran joined #minetest
10:12 oil_boi Crank those settings to the Xtr3m3
10:13 oil_boi Oh and turn off shaders
10:14 texmex I had a similar experience on Windows, though with a weaker CPU but with 2.5x number of fps on other OS
10:33 mizux joined #minetest
10:39 oil_boi texmex: Jetpack time https://youtu.be/4mlzq5TL__s
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11:48 oil_boi So is entity glowing broken?
11:50 sfan5 is it?
11:51 oil_boi Yurp
11:52 oil_boi No glowing spider eyes :(
11:53 NetherEran I think it is too
11:53 NetherEran ran into that yesterday
11:54 sfan5 oh yes indeed
11:54 sfan5 please open a bug
11:54 oil_boi Bug man, awaaaaaaaay
12:10 awell joined #minetest
12:17 oil_boi I can't wait until that's fixed, the spider's eyes are now an individual entity on the spider's head and they glow :D :D
12:30 MinetestBot [git] SmallJoker -> minetest/minetest: GenericCAO: Fix glow not working since a08d18a 8fc9e7e https://git.io/JfM1G (2020-06-07T12:17:32Z)
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12:57 SeBarosanul I set the limit to a very high number, it's all good now.
12:57 SeBarosanul However, at night everything is very very dark.
12:57 SeBarosanul How do I increase the brightness?
13:13 clavi joined #minetest
13:23 Krock display_gamma = 4
13:23 Krock ambient_occlusion_gamma = 3
13:23 Krock ^ SeBarosanul
13:28 Calinou we should change the default display_gamma to be brighter
13:28 Calinou defaults are way too dark now, even on monitors with poor contrast rates
13:34 olliy i did set both gamma to that but still cant see very well
13:34 epoch left #minetest
13:38 Krock problem is that there are only 16 light levels
13:38 Krock more would make it way more natural (harder to get into pitch black areas)
13:46 SeBarosanul I tried that Krock
13:46 SeBarosanul Only made the sky lighter.
13:47 SeBarosanul Why does the game throttle so mich if it hits the max FPS?
13:50 SeBarosanul Also does the game not allow you to punch with your hand?
13:51 SeBarosanul Oh nvm
13:55 SeBarosanul It only works sometimes
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14:07 ANAND Krock: display_gamma affects only the sky brightness, from my experience
14:07 ANAND I understand why it was "nerfed" but I'd rather prefer over-brightness to blindness. :(
14:11 leo_rockway joined #minetest
14:11 leo_rockway oil_boi: I just watched the spider video and the jetpack video. Nice!
14:14 oil_boi Thanks :D
14:18 Emerald2 Yeah I need more brightness since I have trouble seeing in the first place. XD
14:23 erlehmann joined #minetest
14:33 oil_boi Is there a way to get objects attached to a player/object from the parent object?
14:38 Krock detach, attach
14:55 sec^nd joined #minetest
14:55 appguru something is really fishy here
14:55 Kray joined #minetest
14:56 appguru been adding a get_item_defs() func to CSM
14:56 appguru works fine using push_item_definition, but segfaults if using push_item_definition_full
15:01 appguru some of those called push_* functions gotta be messing up muh stack
15:03 appguru push_tool_capabilities is the culprit :D
15:09 Conradish006 joined #minetest
15:18 appguru #10005
15:18 ShadowBot https://github.com/minetest/minetest/issues/10005 -- CSM: get_item_def crashes Minetest
15:26 erlehmann rubenwardy, how can i download the minetest book in html?
15:27 erlehmann rubenwardy, the release contains only markdown
15:33 erlehmann rubenwardy, nvm i used „wget --mirror -p“ to download your entire website
15:34 rubenwardy erlehmann: https://gitlab.com/rubenwardy/minetest_modding_book/-/jobs/537895724/artifacts/download?file_type=archive
15:34 rubenwardy from https://gitlab.com/rubenwardy/minetest_modding_book/-/pipelines
15:34 erlehmann oh thx
15:34 erlehmann too late though ;)
15:41 macc24 joined #minetest
15:54 leo_rockway oil_boi: great job on the burning feature!
15:54 oil_boi Thanks!
15:54 oil_boi I gotta make it check if you're out in the open when raining extinguishes your fire
15:59 macc24_ joined #minetest
15:59 MinetestBot macc24_: Jun-06 20:15 UTC <appguru> I recommend you use something better than WeeChat
16:00 sfan5 still don't understand what appguru meant by that
16:00 macc24_ appguru: nah, it was my computer
16:00 macc24_ launched xonotic and it ran out of ram
16:00 macc24_ 4gb of ram sucks
16:05 Wuzzy joined #minetest
16:15 MinetestBot [git] pauloue -> minetest/minetest: Fix Lua panic when error() message is not a string 09f9e46 https://git.io/JfM7z (2020-06-07T16:14:40Z)
16:15 MinetestBot [git] dcbrwn -> minetest/minetest: Recalculate mesh normals for CAOs (#10000) fe1f72a https://git.io/JfM7g (2020-06-07T16:14:00Z)
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17:00 leo_rockway weechat is awesome.
17:09 appguru weechat is chinese
17:10 appguru sfan5: the leave message said "weechat"
17:10 sfan5 yeah but
17:11 sfan5 wechat is the chinese app
17:11 sfan5 weechat is a FOSS terminal IRC client
17:11 appguru ah lol
17:11 Krock weebchat is the chat among cultured people
17:11 appguru they should probably work on their choice of name :P
17:11 appguru that said, we should too
17:15 Emerald2 'wee' means 'small'
17:35 hecks joined #minetest
17:50 leo_rockway appguru: not the same weechat.
17:51 leo_rockway oh, wechat is the chinese one, right. What sfan5 said.
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18:37 erlehmann Emerald2, actually, “wee” comes from “oui”, which is french for “defeat”!
18:37 appguru joined #minetest
18:38 Emerald2 So you haven't heard any Scottish people talking about the wee (little) cows?
18:39 appguru No
18:54 MinetestBot [git] sfan5 -> minetest/minetest: Reset touching_ground when in free_move 0ab5808 https://git.io/JfMN7 (2020-06-07T18:45:26Z)
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20:20 Zeth_ Hello again minetesters, so new version is out and yet, I'm still having problems with the fact that my keyboard layout is not us...And of course the GUI menu is not allowing me to rebind the 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, keys at all. Angry ranting aside, is there a way to set them to XK_plus, XK_ecaron, XK_scaron, XK_ccaron, XK_rcaron, XK_zcaron, XK_yacute, XK_aacute, XK_iacute and XK_eacute
20:20 Zeth_ respectively?
20:23 hecks joined #minetest
20:23 sfan5 you might be able to do that by rebinding keymap_slot1 to keymap_slot10 in the .conf file
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20:36 Zeth_ Hmm...yeah that could be it.
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21:05 erlehmann rubenwardy, your book helped a lot
21:06 rubenwardy yay
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21:12 Zeth_ what book? OwO
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21:17 rubenwardy !book
21:17 MinetestBot rubenwardy: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/
21:17 rubenwardy Zeth_ ^
21:48 Zeth_ sfan5: Unfortunately didn't work, got bunch of "Unknown key" errors but according to irrlicht documentation it doesn't even have the keysyms I specified
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23:20 Zeth_ Yeah...seems like I either need some sort of wrapper, or to edit the array with keysyms and keycodes for irrlicht, then compile minetest against it. Or you know yell at someone loud enough until they enable people rebind the number keys through gui...
23:35 begui joined #minetest
23:58 Zeth_ Of course what drives me up the wall the most that windows version doesn't seem to have such problem what so ever...

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