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mazes_80 |
sfan5: about commit 6d2a897e1bb9e6af31f3b2b5e8e28cb1cf4892f7 |
| 00:46 |
mazes_80 |
ERROR[Main]: ...../minetest_game/mods/creative/init.lua:35: attempt to call upvalue 'old_is_creative_enabled' (a nil value) |
| 00:48 |
mazes_80 |
I skipped error: 's/old_is_creative_enabled(name)/old_is_creative_enabled/', I didn't check further, that may not be the good fix, but game starts |
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| 00:50 |
fedora117 |
How do I troubleshoot to get a basic node to show up? I have the code written but I don't see even a basic node showing up. |
| 00:51 |
fedora117 |
k |
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fedora117 |
Hello? |
| 01:24 |
gry |
fedora117: hi |
| 01:24 |
fedora117 |
hi |
| 01:24 |
gry |
fedora117: please wait a bit, someone probably did something like this before, but may be asleep or away from computer |
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| 02:35 |
NathanS21 |
What seems to be the issue Fedora117? |
| 02:41 |
fedora117 |
Whoa thanks for taking my question Nate. I'm having trouble getting a basic node to show up. I was renovating another person's mod, the submarine pack, but for some reason a basic node won't show up. I registered it but I don't see it when I search for it when I look through the crafting search box in creative mode. I actually tried following your tutorial "The first Mod | 2-1" and saw the problem after 7:07 |
| 02:41 |
fedora117 |
Also thanks for your videos, they're great. |
| 02:44 |
NathanS21 |
So you got it figured out then? |
| 02:47 |
fedora117 |
No it still doesn't show up. I have a basic init.lua at the root of the mod pack but nothing pops up. |
| 02:47 |
NathanS21 |
can you run /giveme mod:node Does that give you the item or an error? |
| 02:47 |
NathanS21 |
replacing mod:node with your mod name and node name, of course. |
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| 02:56 |
fedora117 |
entering /giveme submarine:first yields cannont give an unknown item. However I do not see unknown item like in your video. |
| 02:56 |
NathanS21 |
unknown items were changed recently, so they might look different. |
| 02:56 |
fedora117 |
Also I'm on minetest 5.1.0 |
| 02:57 |
NathanS21 |
Ya, if you're getting an unknown the node should be existing I think. |
| 02:57 |
NathanS21 |
You should get an error for a node that doesn't exist. |
| 02:58 |
NathanS21 |
I'm using 5.2 so I'm not positive what 5.1 would do. |
| 02:59 |
fedora117 |
Yeah that's what I thought. Here's a pastebin for my code: https://pastebin.com/h5t35G0A |
| 02:59 |
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| 03:00 |
NathanS21 |
That code seems fine, does the texture exist? |
| 03:01 |
fedora117 |
folder structure: |
| 03:01 |
fedora117 |
submarine/ |
| 03:01 |
fedora117 |
textures/ |
| 03:01 |
fedora117 |
boats/ |
| 03:01 |
fedora117 |
destroyer/ |
| 03:01 |
fedora117 |
submarine/ |
| 03:01 |
fedora117 |
first.png |
| 03:01 |
fedora117 |
screenshot.png |
| 03:01 |
fedora117 |
init.lua |
| 03:01 |
fedora117 |
mod.conf |
| 03:01 |
fedora117 |
description.txt |
| 03:01 |
fedora117 |
depends.txt |
| 03:01 |
fedora117 |
modpack.txt |
| 03:01 |
fedora117 |
well the texture is just the color blue. I don't see it anywhere in game. |
| 03:02 |
NathanS21 |
You shouldn't need a modpack.txt file, but I don't think that would be the problem. |
| 03:02 |
NathanS21 |
The texture should be in the textures folder, I'm assuming it already is. |
| 03:03 |
fedora117 |
yup there's a copy of first.png there. |
| 03:03 |
fedora117 |
https://forum.minetest.net/viewtopic.php?t=16282 |
| 03:03 |
NathanS21 |
What happens if you try and craft it? |
| 03:03 |
fedora117 |
that's the original pack |
| 03:03 |
fedora117 |
um i'll check |
| 03:08 |
fedora117 |
I think there was a conflict with another mod. I made another world, enabled this mod and now minetest is saying I don't have an init.lua in my textures/ folder. Which I didn't know I needed. |
| 03:08 |
NathanS21 |
You don't need that. |
| 03:08 |
NathanS21 |
I think it's the fault of the modpack.txt file. |
| 03:08 |
NathanS21 |
The textures folder should be in the same folder that the init.lua file is in. |
| 03:09 |
fedora117 |
You're gona laugh, that file is blank! |
| 03:09 |
NathanS21 |
init.lua should be in the parent folder of the entire mode |
| 03:09 |
NathanS21 |
Ya, modpack.txt should be blank, if you need it. |
| 03:09 |
NathanS21 |
That file just let's minetest know it's a modpack, rather than a single mod. |
| 03:09 |
NathanS21 |
I don't believe anything ever actually goes in that file. |
| 03:12 |
fedora117 |
Ok I deleted that modpack.txt, then I could enter the game but now when I'm in the new world the error text says it can't find the mods. |
| 03:12 |
fedora117 |
we're getting somewhere |
| 03:13 |
NathanS21 |
Parent directory |
| 03:13 |
NathanS21 |
textures/ |
| 03:13 |
NathanS21 |
fist.png |
| 03:13 |
NathanS21 |
sounds/ |
| 03:13 |
NathanS21 |
punch.ogg |
| 03:13 |
NathanS21 |
models/ |
| 03:13 |
NathanS21 |
init.lua |
| 03:14 |
NathanS21 |
So you should have submarine |
| 03:14 |
NathanS21 |
with the textures folder in there. |
| 03:14 |
NathanS21 |
first.png should be in the textures folder |
| 03:15 |
NathanS21 |
init.lua should just be in the submarine folder. |
| 03:15 |
NathanS21 |
along with mod.conf |
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| 03:25 |
fedora117 |
Well it shows up now. Its the wrong color, but we have progress. It looks like 5.1 does want an init.lua at the toplevel directory because when I removed the file and placed it into the submarine folder I could not start the game. |
| 03:26 |
NathanS21 |
yes, init.lua always needs to be in the topmost folder |
| 03:27 |
fedora117 |
gotcha, thanks for your help Nate! |
| 03:27 |
NathanS21 |
If it's the wrong color Minetest probably just can't find the texture you want it to use. |
| 03:29 |
fedora117 |
Okay I changed the path that the init.lua searches for and it rendered the right color. |
| 03:35 |
NathanS21 |
Perfect. I'm heading out, good luck! |
| 03:35 |
fedora117 |
cool, thanks and take care! |
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Emerald2 |
Wow Krock. What did bread ever do to deserve this? :P https://content.minetest.net/packages/Krock/stapled_bread/ |
| 05:20 |
rubenwardy |
ContentDB now supports reviews! Head to your favourite (or most hated) content and review it. The better reviews a package receives, the higher it'll appear in the content list. https://content.minetest.net/ |
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SoylentCow |
celeron55: great interview for the wiki :) |
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guzzi |
Emerald, you the same emerald in nodecore? |
| 14:36 |
Warr1024 |
(formerly in nodecore) |
| 14:37 |
Warr1024 |
Also, I don't see how bread stapled to trees is a mod and not a core engine feature. |
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guzzi |
formerly? |
| 17:35 |
guzzi |
come back! |
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| 20:21 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Continue with 5.4.0-dev 2384c10 https://git.io/JJmzr (2020-07-09T20:04:22Z) |
| 20:21 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Bump version to 5.3.0 057f0b8 https://git.io/JJmzo (2020-07-09T20:04:20Z) |
| 20:21 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Quick workaround for crashing destructor on Mingw32 70df3d5 https://git.io/JJmzK (2020-07-09T20:01:46Z) |
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| 20:34 |
sfan5 |
!op |
| 20:34 |
|
Topic for #minetest is now The official Minetest channel | Latest version: 5.3.0 (2020-07-09) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest |
| 20:34 |
sfan5 |
!deop |
| 20:34 |
sfan5 |
just by the way: Minetest 5.3.0 has been released https://forum.minetest.net/viewtopic.php?f=18&t=25044 |
| 20:55 |
search_social |
yay |
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