| Time |
Nick |
Message |
| 00:25 |
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| 00:27 |
skyliner_369 |
I'm looking for a good modpack for more structure generation. EG more dungeons, towers, villages, random houses, so on |
| 00:30 |
skyliner_369 |
not modpack... just mod. a mod or a few mods to add varied generated buildings. |
| 00:30 |
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| 00:42 |
SoylentCow |
that would be sweet |
| 00:52 |
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| 01:13 |
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| 01:33 |
skyliner_369 |
I'm surprised there isn't already one |
| 01:46 |
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| 01:47 |
DrFrankenstone |
if you google "minetest villages" you'll get a few, but I'm not aware of any good dungeon ones |
| 01:54 |
DrFrankenstone |
is there an algorithm for boring a tunnel/cave through rock in an arbitrary direction? I'm currently drawing 3 orthagonal circles of air, and stepping one node at a time along a path before drawing the circles again, but it doesn't leave a nice shape if the path direction is near 45 degrees, and it's rather inefficient. |
| 02:09 |
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| 02:36 |
DrFrankenstone |
hmm, I think it'll boil down to finding an efficient way to generate a perfect 1-node thick sphere-shell, and optionally reducing that to a hemisphere pointed along the cave normal |
| 02:46 |
Quiark |
well it's like drawing a thick line in an image editor, right? |
| 02:49 |
DrFrankenstone |
yeah, but in 3D. With lua I have 2 optimization problems: reduce the number of set_node calls that need to be made, and prevent the lua code from ballooning out into millions of lines. |
| 03:22 |
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| 03:59 |
Quiark |
how about voxelbuffer or wth is it called |
| 03:59 |
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| 04:04 |
SoylentCow |
how arbitrary is direction? like any angle in polar coords? or the 24 easy grid directions? |
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SoylentCow |
26 |
| 06:27 |
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| 06:28 |
DrFrankenstone |
yeah, it is using a voxelbuffer so I guess the set_node [equivalent] calls aren't too bad. The direction is arbitray - could be up or down etc. |
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| 12:49 |
specing |
Hello. Is there a callback that is called once a new item is added to your inventory? |
| 12:57 |
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| 13:02 |
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| 13:07 |
guzzi |
contentdb site is filtering games backwards |
| 13:09 |
guzzi |
ascending instead of descending |
| 13:11 |
guzzi |
i am clicking 'games' nav menu |
| 13:11 |
guzzi |
it doesn't sort descending |
| 13:13 |
guzzi |
probably helpfull to include which way you want to sort the games. |
| 13:13 |
guzzi |
on the games page. |
| 13:13 |
guzzi |
if this is going to be the default now |
| 13:15 |
rubenwardy |
I changed the default sort order from desc to asc yesterday, but forgot to change it everywhere |
| 13:32 |
rubenwardy |
I'll change it back, it doesn't make sense |
| 13:33 |
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| 13:44 |
H4mlet |
oh, a palindrome nick |
| 13:51 |
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| 14:47 |
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| 14:47 |
katp32 |
hi, the server list always loads super inconsistently for me, surely someone else has noticed this right? |
| 14:50 |
sfan5 |
inconsistently? |
| 14:51 |
katp32 |
yeah, sometimes it loads and other times it just hangs forever |
| 14:51 |
katp32 |
more often than not it just hangs |
| 14:52 |
katp32 |
I've ignored it for a while just assuming it was a version-specific bug but it's followed me all the way from the 4.* series up to the latest |
| 14:52 |
rubenwardy |
I've not seen it |
| 14:53 |
katp32 |
I get a timeout error in console, although the URL loads fine in a browser |
| 14:53 |
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| 14:54 |
katp32 |
...guess increasing the timeout would be the sensible thing to do, I'm not very smart am I :P |
| 14:55 |
katp32 |
yeah, it works now; guess the issue was just my internet being slow enough that it doesn't load most of the time. increasing the default timeout to more than 5 seconds would probably be good though, wouldn't it? |
| 14:56 |
rubenwardy |
can you play online with that? |
| 14:57 |
katp32 |
yup |
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| 15:16 |
rubenwardy |
guzzi: fixed |
| 15:54 |
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| 17:05 |
hisforever |
Hi I'm having trouble with lpanes, here is a pastbin https://pastebin.com/tryMWp0m |
| 17:08 |
Krock |
remove dreambuilder modpack |
| 17:08 |
Krock |
or remove duplicated mods manually |
| 17:08 |
hisforever |
ok Krock thanks |
| 17:09 |
Krock |
!next |
| 17:09 |
MinetestBot |
Another satisfied customer. Next! |
| 17:22 |
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| 18:01 |
Rafi59 |
Hello, I have found an issue with Minetest 5.3.0, the F9 minimap crash the client when server version is inferior to 5.1.0 any ideas ? |
| 18:03 |
Krock |
Hi |
| 18:03 |
Krock |
does it also crash with other hotkeys, or with the minimap in general? |
| 18:04 |
Krock |
example server? I could run a debug build there to trace down the bug |
| 18:06 |
Krock |
^ Rafi59 |
| 18:11 |
Rafi59 |
Not tested with other hotkeys but it's affecting the android version, the minimap opens for a sec and the client crashes just after it |
| 18:11 |
Krock |
then please install logcat and figure out how to get logs from Minetest |
| 18:12 |
* Krock |
summons rubenwardy |
| 18:17 |
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| 18:18 |
* Krock |
murders a goat to see whether that helps |
| 18:19 |
scr267 |
Not sure if the goat helped |
| 18:19 |
scr267 |
Try sacrificing something else |
| 18:19 |
scr267 |
;-) |
| 18:20 |
* Krock |
sacrifices scr267 |
| 18:20 |
scr267 |
Oh damn - I didn't expect that... |
| 18:20 |
Krock |
>:D |
| 18:20 |
* scr267 |
becomes a ghost |
| 18:21 |
scr267 |
Example server is : aurelium |
| 18:21 |
scr267 |
Do you need the IP and Port? |
| 18:21 |
Rafi59 |
I'm currently trying with the my computer |
| 18:21 |
Krock |
testing with latest master, PC |
| 18:23 |
Krock |
works just fine, no crash |
| 18:24 |
rubenwardy |
I can't reproduce the crash on Android |
| 18:28 |
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| 18:28 |
Krock |
thanks. problem solved |
| 18:29 |
Krock |
...if it were that easy. could also be Android-Version dependent |
| 18:30 |
dennisjenkins |
Sacraficing goats won't help minetest, but it is a known cure for improperly terminated SCSI cables: https://www.staff.uni-mainz.de/neuffer/scsi/fun.html |
| 18:31 |
Krock |
cut them |
| 18:32 |
Krock |
NO |
| 18:32 |
Krock |
this poorly derminated goat |
| 18:33 |
Krock |
dennisjenkins: are they talking about SCSI for harddrives? SCSI is a connector type, so I'm not quite sure |
| 18:34 |
dennisjenkins |
SCSI is a cable spec, command language, protocol. It connects (or used to back in the day) way more than just drives. |
| 18:35 |
dennisjenkins |
The old ATAPI (ide) spec was replaced by PATA. SCSI with SAS. Then they took the SAS command set (originally form SCSI) and used that to make SATA (iirc) |
| 18:35 |
dennisjenkins |
so it all converged ~30 years later. |
| 18:35 |
Krock |
alternative timelines combined |
| 18:35 |
dennisjenkins |
but SCSI was a beast. It was far faster than old ATAPI, but required special impedance matching terminators at both ends of the "chain". |
| 18:36 |
dennisjenkins |
you could attach multiple devices, even multiple "adapter cards" to the same chain, so long as each had its own scsi-id. |
| 18:36 |
dennisjenkins |
Some old database fail-over systems did this. Two computers, 14 drives, all one chain. |
| 18:36 |
Krock |
long chains = fragile |
| 18:36 |
dennisjenkins |
$DIETY help you if both computers thought that they were the active/master. |
| 18:37 |
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| 18:38 |
Andrey01 |
hello |
| 18:38 |
Krock |
hi |
| 18:38 |
Andrey01 |
could anybody help me with a mod please? |
| 18:38 |
Krock |
yes, somebody can. |
| 18:39 |
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| 18:39 |
Andrey01 |
ok, I have a problem with movement of vehicle |
| 18:40 |
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| 18:40 |
Andrey01 |
if player sits inside that and presses forward, that vehicle will move with constant velocity and only after a while abruptly stop |
| 18:40 |
scr267 |
Thanks for checking it out Krock |
| 18:40 |
Krock |
scr267: well.. I reached nothing |
| 18:40 |
scr267 |
Yeah but you took the time to check... its appreciated. |
| 18:40 |
Krock |
:) |
| 18:41 |
scr267 |
I'll sacrifice a lamb in thanks |
| 18:41 |
Andrey01 |
otherwise if press backward, at first it will move very slowly and only if you release the key, it will accelerate and abruptly stop again |
| 18:42 |
Andrey01 |
see mod source on github: https://github.com/Andrey2470T/adv_vehicles2 |
| 18:42 |
Krock |
properly indenting the code would be a first attempt |
| 18:43 |
Andrey01 |
oops, now I will fix |
| 18:45 |
Krock |
also avoid force calculations for now. just set the acceleration directly |
| 18:46 |
Krock |
so that you can be sure the basics work to proceed with advanced physics calclations |
| 18:47 |
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| 18:51 |
Andrey01 |
I`ve made a commit with more proper identing, is it ok? |
| 18:53 |
Andrey01 |
hmm, what acceleration would I need to set? |
| 18:58 |
Krock |
for up/down controls, use self.object:set_acceleration({x=self.move_dir, y=0, z=0}) and skip the code after get_velocity in on_step |
| 18:58 |
Krock |
L172: self.object:set_acceleration(acc}) <-- this does not work. you'll get an error message frm mLua |
| 19:00 |
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| 21:32 |
hisforever |
I'm crashing and I'd like to know why? https://pastebin.com/3f9YrkvV |
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| 22:17 |
bdju |
how do I grant players on a server the ability to use the minimap? can't find the info on the minetest.conf wiki page |
| 22:18 |
hisforever |
https://pastebin.com/3f9YrkvV |
| 22:18 |
sfan5 |
in minetest_game the "map" item does that |
| 22:18 |
sfan5 |
alternatively granting them creative mode will also enable the minimap |
| 22:19 |
bdju |
oh... I definitely don't want creative mode |
| 22:20 |
bdju |
argh another item that needs iron. the early-game sure is rough |
| 22:20 |
hisforever |
sfan5: I'm crashing ? here is a past bin https://pastebin.com/3f9YrkvV |
| 22:20 |
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| 22:21 |
sfan5 |
no idea |
| 22:21 |
hisforever |
ok thanks for the comback God bless |
| 22:40 |
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| 22:51 |
SoylentCow |
ciosun was super-kind and updated the post with license: https://forum.minetest.net/viewtopic.php?p=74513#p74513 |
| 22:52 |
SoylentCow |
cisoun^ |
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