| Time |
Nick |
Message |
| 00:04 |
MTDiscord |
<srinivas> no, it can be changed in the conf file |
| 00:04 |
MTDiscord |
<srinivas> iirc |
| 00:12 |
specing |
Whatis the minimum |
| 00:13 |
specing |
is the minimum just the players chunk? |
| 00:13 |
specing |
Is there any guarantee at all? |
| 00:44 |
SwissalpS |
if I'm not mistaken, it's blocks that are loaded, not chunks |
| 00:48 |
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Out`Of`Control |
16x16 ? |
| 02:56 |
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| 03:19 |
SwissalpS |
a block is 16x16x16 nodes |
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| 08:00 |
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| 08:01 |
luk3yx |
Why not rename "block" so people stop getting confused? |
| 08:05 |
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| 08:09 |
MTDiscord |
<IhrFussel> Isn't a 'chunk' in MC 16x256x16? Or maybe that was just in the old version |
| 08:10 |
MTDiscord |
<IhrFussel> Or was it 64 height? I read something about that being the reason why the height limit was so low |
| 08:18 |
NetherEran |
it's 256 high, used to be 128 ages ago |
| 08:24 |
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| 10:11 |
MTDiscord |
<IhrFussel> Yeah but do you know if it still generates Y 256 as one chunk? |
| 10:12 |
MTDiscord |
<IhrFussel> Cause that would he a huge difference compared to MT which always only generates 16x16x16 mapblocks |
| 10:22 |
MTDiscord |
<wwar> I think MC has low Y lvl so; 1-People wont go deeper and deeper to get more materials easily, On mining: going down is fastest way to get materials. 2-On Anarchy and PvP servers, if people amke their base veryyy deep it will ruin the map's idea. 3-irl human cant go very deep tempreture increases and rocks be harder ro break :v |
| 10:32 |
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| 10:35 |
jas_ |
is that emulated anywhere? in mc2 for example? |
| 10:35 |
jas_ |
i like the idea of sectioning the various slices of the map world, since it's so large |
| 10:36 |
jas_ |
caverealms down below, wasteland on surface, plastic flat skyland up high |
| 10:36 |
jas_ |
then you can teleport between these three worlds, for example. i only ever played mt |
| 10:53 |
rubenwardy |
Deepest mine in the world is currently 3km. That's with modern technology |
| 10:58 |
jas_ |
ye but are there dungeon masters? |
| 10:59 |
jas_ |
it only makes me think how, with minetest, you can make a realistic world, a minecraft world, or any world you want |
| 11:02 |
specing |
by "chunk" I refer to a 16**3 cube of nodes |
| 11:05 |
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| 12:08 |
MTDiscord |
<wwar> > Deepest mine in the world is currently 3km. That's with modern technology @rubenwardy IRC#0000 but we use pickaxes XD |
| 12:29 |
MTDiscord |
<wwar> > by "chunk" I refer to a 16**3 cube of nodes True, a chunk should be cube |
| 12:35 |
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| 14:09 |
MTDiscord |
<oneplustwo> > is that emulated anywhere? in mc2 for example? @jas_ IRC#0000 there is bedrock in mineclone, but there is no upper y limit i think (or was it 32000? idk) |
| 14:10 |
anon5[m] |
there is an upper limit of ~31000 in the minetest engine |
| 14:11 |
anon5[m] |
this limit actually applies to all directions from 0,0,0 |
| 14:41 |
MTDiscord |
<IhrFussel> Doesn't MT even use the term chunk?? IIRC a chunk is what MT generates at once...was it 5x5x5 mapblocks? Or something like that |
| 14:42 |
MTDiscord |
<IhrFussel> By default I mean...you can set the chunk size to something else |
| 14:47 |
MTDiscord |
<IhrFussel> Yeah I found it in the lua API doc... 'mapchunk' is (usually/by default) 80x80x80 nodes and is the volume generated in one operation by the mapgen |
| 15:05 |
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| 15:09 |
MTDiscord |
<oneplustwo> i thought it was mapblock and you could tweak how large it was |
| 15:12 |
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| 15:21 |
MTDiscord |
<IhrFussel> A mapblock is 16x16x16 nodes and a mapchunk is 5x5x5 mapblocks...you cannot change the size of a mapblock it is hardcoded everywhere |
| 15:23 |
MTDiscord |
<oneplustwo> ah i see |
| 15:26 |
MTDiscord |
<IhrFussel> But you can adjust the chunk size...increasing it will probably take a ton more resources |
| 15:44 |
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| 17:37 |
MTDiscord |
<dievri> Hello. I would like to make entity flying from point A to B on like half-ellipse (or ballistic) trajectory. How can I approach this? |
| 18:01 |
MTDiscord |
<Lone_Wolf> Give it an initial y velocity upwards and set a negative y acceleration |
| 18:02 |
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| 19:18 |
MTDiscord |
<dievri> Lone_Wolf, thanks! |
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| 23:52 |
MTDiscord |
<srinivas> and an x velocity? |
| 23:53 |
MTDiscord |
<srinivas> so you are looking for a parabolic path, in other words, a projectile motion. so you need some x velocity, some negative y acceleration at the minimum, and optionally, some y velocity. |
| 23:59 |
MTDiscord |
<Lone_Wolf> The x/z can stay constantly pointing towards the destination |