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IRC log for #minetest, 2020-11-08

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4 more elements. Show/hide.
01:59 perrier !up 69.247.56.186:30003
01:59 MinetestBot 69.247.56.186:30003 is up (123ms)
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09:36 WonderingDane What is the requirements to host a Minetest server?
09:46 Emerald2 I've never seen anyone give a concrete answer to that.
09:46 Emerald2 Do you want to do it from home or get a VPS? It also depends on how many players you want to support and the mods you want to install.
09:47 WonderingDane I'm just interested in knowing how much RAM and storage you need at minimum.
09:48 AceNovo I ran a server for family of 3 on a 64 bit Arm with 2 GB RAM
09:49 WonderingDane AceNovo, very nice. Which SBC did you use? A Raspberry? I do intend on hosting it on x86 though.
09:49 AceNovo Exploring lags with MicroSD for storage, but it's fine as long as the online players stick together
09:50 AceNovo This was Pine A64 LTS
09:52 AceNovo Singleboard involves a few accomodations, but Minecraft is unplayable on that board, so win
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10:46 MinetestBot [git] SmallJoker -> minetest/minetest: ContentCAO: Fix segfault when minimap is disabled c940a57 https://git.io/JkfkU (2020-11-08T10:30:16Z)
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13:21 heavygale hi, i just updates all mods and the minetest_game,now i get this error
13:21 heavygale mods/creative/init.lua:48: attempt to call field 'is_creative_enabled' (a nil value)
13:22 heavygale what's the best way to makeit work? :D
13:22 sfan5 minetest_game 5.3.0 only works with minetest 5.3.0
13:23 sfan5 so you should update your engine
13:23 heavygale alright :)
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14:40 Miniontoby hey
14:40 Miniontoby I got a question
14:40 Miniontoby is there a way to overwrite an cmd
14:40 Miniontoby or wait
14:40 Miniontoby no i think i cant
14:40 Miniontoby sorry
14:42 Krock you can
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15:58 perrier !up 69.247.56.186:30003
15:58 MinetestBot 69.247.56.186:30003 is up (121ms)
16:02 submariner joined #minetest
16:08 Krock nice
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18:15 minetest91283 anyone here running gentoo? for some reason, I'm missing the base minetest game and only have "development test", and I'm not sure how to get it
18:16 rubenwardy cd ~/.minetest;  mkdir -p games;  git clone https://github.com/minetest/minetest_game -b stable-5
18:16 rubenwardy assuming you have it installed systemwide
18:16 rubenwardy there may also be a `minetest_game` package, idk
18:17 minetest91283 beautiful, thanks
18:18 minetest91283 there isn't a minetest_game package FWIW
18:19 rubenwardy oops
18:19 rubenwardy I meant to cd as well
18:19 rubenwardy cd ~/.minetest;  mkdir -p games; cd games; git clone https://github.com/minetest/minetest_game -b stable-5
18:20 rubenwardy you could also     mv ~/.minetest/minetest_game ~/.minetest/games/
18:20 rubenwardy if already clones
18:20 minetest91283 yeah, I moved it and it worked
18:20 rubenwardy I suppose git clone could clone straight into games as well \o/
18:20 rubenwardy coolio
18:20 celeron55 also if your minetest is too old you might have to use an older version of the game
18:20 rubenwardy oh yes, I assumed that gentoo would have the most recent version - isn't it rolling release?
18:21 minetest91283 it is, 5.3.0 is the latest
18:21 minetest91283 either way, it's working and I'm in a world
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20:07 tango_ OK, the android interface on a cellphone is too smal
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21:16 MTDiscord <I​hrFussel> There is a setting for that 'gui_scaling'
21:27 milkt_ joined #minetest
21:29 tango_ thanks, but it doesn't really help in my case
21:29 tango_ I think the screen is just too small to play
21:29 tango_ movement gives me a bit of motion sickness and the crafting form remains too small
2 more elements. Show/hide.
21:56 Calinou yeah, Minetest was never really designed to be played on mobile
21:56 Calinou a specialized crafting mod would help (like in MCPE) I guess
21:56 Calinou something where you only choose the item to craft, and it takes the items from your inventory automatically
21:56 Calinou as for GUI scaling, try increasing the font size as well and/or HUD scaling. Those are separate settings
21:57 Calinou but even on a 6"+ smartphone, it's not exactly easy to play anyway
21:57 Calinou (foldable phones, save us)
21:57 tango_ A different full-screen layout for the craft might help too
21:57 tango_ currently the scarce estate is used sub-optimally
21:58 tango_ font size isn't even that much of an issue IME
21:58 tango_ biggest gripes are: wasted space in the crafting form, navigation, and pointing
21:58 tango_ placing some elements is extremely hard (e.g. fence rails to fence rails)
21:59 tango_ I don't have a proposal on how to fix them, though, so don't take the gripes too seriously
21:59 tango_ the autojump can help, but is also dangerous (jump over fence into ravine = bad)
22:00 tango_ I ended up disabling it, but it's not nice without it either
22:00 tango_ and toggling it is too cumbersome, it should be available from the main UI
22:06 submariner joined #minetest
22:07 tango_ does minetest only use irrlicht for the client or also for the server?
22:08 MTDiscord <J​onathon> if your running from the command line with --server, it doesn't use irrlicht if i recall correctly
22:08 MTDiscord <J​onathon> *might be wrong
22:09 tango_ hm there seems to be some dependency from irrlicht even in the engine
22:10 tango_ ah sorry the engine is not just the server, of course
22:10 MTDiscord <J​onathon> don't quote me on that, you would be better off getting a answer from a core dev or someone that works with the engine
22:10 MTDiscord <J​onathon> *with/on
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23:41 LoneWolfHT I think some Irrlitch math/types are used or something
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