| Time |
Nick |
Message |
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perrier |
!up 69.247.56.186:30003 |
| 01:59 |
MinetestBot |
69.247.56.186:30003 is up (123ms) |
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| 09:35 |
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| 09:36 |
WonderingDane |
What is the requirements to host a Minetest server? |
| 09:46 |
Emerald2 |
I've never seen anyone give a concrete answer to that. |
| 09:46 |
Emerald2 |
Do you want to do it from home or get a VPS? It also depends on how many players you want to support and the mods you want to install. |
| 09:47 |
WonderingDane |
I'm just interested in knowing how much RAM and storage you need at minimum. |
| 09:48 |
AceNovo |
I ran a server for family of 3 on a 64 bit Arm with 2 GB RAM |
| 09:49 |
WonderingDane |
AceNovo, very nice. Which SBC did you use? A Raspberry? I do intend on hosting it on x86 though. |
| 09:49 |
AceNovo |
Exploring lags with MicroSD for storage, but it's fine as long as the online players stick together |
| 09:50 |
AceNovo |
This was Pine A64 LTS |
| 09:52 |
AceNovo |
Singleboard involves a few accomodations, but Minecraft is unplayable on that board, so win |
| 09:57 |
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| 10:46 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: ContentCAO: Fix segfault when minimap is disabled c940a57 https://git.io/JkfkU (2020-11-08T10:30:16Z) |
| 11:04 |
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| 13:12 |
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| 13:21 |
heavygale |
hi, i just updates all mods and the minetest_game,now i get this error |
| 13:21 |
heavygale |
mods/creative/init.lua:48: attempt to call field 'is_creative_enabled' (a nil value) |
| 13:22 |
heavygale |
what's the best way to makeit work? :D |
| 13:22 |
sfan5 |
minetest_game 5.3.0 only works with minetest 5.3.0 |
| 13:23 |
sfan5 |
so you should update your engine |
| 13:23 |
heavygale |
alright :) |
| 14:22 |
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| 14:40 |
Miniontoby |
hey |
| 14:40 |
Miniontoby |
I got a question |
| 14:40 |
Miniontoby |
is there a way to overwrite an cmd |
| 14:40 |
Miniontoby |
or wait |
| 14:40 |
Miniontoby |
no i think i cant |
| 14:40 |
Miniontoby |
sorry |
| 14:42 |
Krock |
you can |
| 14:45 |
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perrier |
!up 69.247.56.186:30003 |
| 15:58 |
MinetestBot |
69.247.56.186:30003 is up (121ms) |
| 16:02 |
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| 16:08 |
Krock |
nice |
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| 18:15 |
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| 18:15 |
minetest91283 |
anyone here running gentoo? for some reason, I'm missing the base minetest game and only have "development test", and I'm not sure how to get it |
| 18:16 |
rubenwardy |
cd ~/.minetest; mkdir -p games; git clone https://github.com/minetest/minetest_game -b stable-5 |
| 18:16 |
rubenwardy |
assuming you have it installed systemwide |
| 18:16 |
rubenwardy |
there may also be a `minetest_game` package, idk |
| 18:17 |
minetest91283 |
beautiful, thanks |
| 18:18 |
minetest91283 |
there isn't a minetest_game package FWIW |
| 18:19 |
rubenwardy |
oops |
| 18:19 |
rubenwardy |
I meant to cd as well |
| 18:19 |
rubenwardy |
cd ~/.minetest; mkdir -p games; cd games; git clone https://github.com/minetest/minetest_game -b stable-5 |
| 18:20 |
rubenwardy |
you could also mv ~/.minetest/minetest_game ~/.minetest/games/ |
| 18:20 |
rubenwardy |
if already clones |
| 18:20 |
minetest91283 |
yeah, I moved it and it worked |
| 18:20 |
rubenwardy |
I suppose git clone could clone straight into games as well \o/ |
| 18:20 |
rubenwardy |
coolio |
| 18:20 |
celeron55 |
also if your minetest is too old you might have to use an older version of the game |
| 18:20 |
rubenwardy |
oh yes, I assumed that gentoo would have the most recent version - isn't it rolling release? |
| 18:21 |
minetest91283 |
it is, 5.3.0 is the latest |
| 18:21 |
minetest91283 |
either way, it's working and I'm in a world |
| 18:24 |
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| 19:16 |
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| 20:07 |
tango_ |
OK, the android interface on a cellphone is too smal |
| 20:21 |
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| 21:16 |
MTDiscord |
<IhrFussel> There is a setting for that 'gui_scaling' |
| 21:27 |
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| 21:29 |
tango_ |
thanks, but it doesn't really help in my case |
| 21:29 |
tango_ |
I think the screen is just too small to play |
| 21:29 |
tango_ |
movement gives me a bit of motion sickness and the crafting form remains too small |
| 21:35 |
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| 21:56 |
Calinou |
yeah, Minetest was never really designed to be played on mobile |
| 21:56 |
Calinou |
a specialized crafting mod would help (like in MCPE) I guess |
| 21:56 |
Calinou |
something where you only choose the item to craft, and it takes the items from your inventory automatically |
| 21:56 |
Calinou |
as for GUI scaling, try increasing the font size as well and/or HUD scaling. Those are separate settings |
| 21:57 |
Calinou |
but even on a 6"+ smartphone, it's not exactly easy to play anyway |
| 21:57 |
Calinou |
(foldable phones, save us) |
| 21:57 |
tango_ |
A different full-screen layout for the craft might help too |
| 21:57 |
tango_ |
currently the scarce estate is used sub-optimally |
| 21:58 |
tango_ |
font size isn't even that much of an issue IME |
| 21:58 |
tango_ |
biggest gripes are: wasted space in the crafting form, navigation, and pointing |
| 21:58 |
tango_ |
placing some elements is extremely hard (e.g. fence rails to fence rails) |
| 21:59 |
tango_ |
I don't have a proposal on how to fix them, though, so don't take the gripes too seriously |
| 21:59 |
tango_ |
the autojump can help, but is also dangerous (jump over fence into ravine = bad) |
| 22:00 |
tango_ |
I ended up disabling it, but it's not nice without it either |
| 22:00 |
tango_ |
and toggling it is too cumbersome, it should be available from the main UI |
| 22:06 |
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| 22:07 |
tango_ |
does minetest only use irrlicht for the client or also for the server? |
| 22:08 |
MTDiscord |
<Jonathon> if your running from the command line with --server, it doesn't use irrlicht if i recall correctly |
| 22:08 |
MTDiscord |
<Jonathon> *might be wrong |
| 22:09 |
tango_ |
hm there seems to be some dependency from irrlicht even in the engine |
| 22:10 |
tango_ |
ah sorry the engine is not just the server, of course |
| 22:10 |
MTDiscord |
<Jonathon> don't quote me on that, you would be better off getting a answer from a core dev or someone that works with the engine |
| 22:10 |
MTDiscord |
<Jonathon> *with/on |
| 22:11 |
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| 23:41 |
LoneWolfHT |
I think some Irrlitch math/types are used or something |
| 23:49 |
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