| Time |
Nick |
Message |
| 00:14 |
giov4[m] |
okay, so it can't be done, thanks |
| 00:17 |
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| 00:18 |
sfan5 |
is there some requirement you have to not concatenate them? |
| 00:27 |
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| 01:33 |
giov4[m] |
<sfan5 "is there some requirement you ha"> nevermind, I did what I wanted to do differently |
| 02:01 |
rubenwardy |
Why is nesting a problem? |
| 02:02 |
rubenwardy |
It just puts color codes at the start and end |
| 02:02 |
rubenwardy |
Oh wait, it doesn't use a stack |
| 02:14 |
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| 10:45 |
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| 10:47 |
phoenix_ |
hello. HOw do I start Minetest with a single block,or a couple ? I wanna start from scratch everything. I tried single node,but when I enter world, there is no block, and I keep falling forever. Im new to this,btw. On 5.3.0, ubuntu |
| 10:47 |
phoenix_ |
thanks |
| 10:48 |
phoenix_ |
even a small platform would work. I dont want a complete gigantic world. |
| 10:50 |
sfan5 |
singlenode is the right one but you'll need to enable fly mode as soon as you spawn and then use a mod such as worldedit to place a single node |
| 10:50 |
sfan5 |
because the entire world generates as literally just air |
| 10:51 |
phoenix_ |
how do I do that,if you dont mind ? ..and how do I get all available building blocks ,when I start? Thanks |
| 10:54 |
sfan5 |
open chat and enter /grantme fly |
| 10:54 |
sfan5 |
press K to enably fly mode |
| 10:54 |
sfan5 |
if you have worldedit you'd use something like (each a separate command) //pos1 //pos2 //set dirt |
| 10:55 |
sfan5 |
for creative mode enable it in the mainmenu before joining the world |
| 10:55 |
sfan5 |
then you can open the inventory and just grab anything from there |
| 10:58 |
phoenix_ |
thank you very much . I will try that :) |
| 11:00 |
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| 16:07 |
beanzilla |
I assume if I wanted to quickly "clear" out a section of nodes quickly I would use worldedit with //set air or something like that? |
| 16:09 |
Krock |
yes |
| 16:13 |
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| 16:34 |
MTDiscord |
<Warr1024> If you don't want to install worldedit (it's kinda big, complex, may have some security implications) then there are simpler mods like "origin" that place a starting node for you. |
| 16:42 |
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| 17:00 |
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| 17:33 |
Sven_vB |
https://content.minetest.net/packages/?q=origin should list the exact match first and separated from the other, approximate matches. |
| 17:34 |
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| 17:38 |
rubenwardy |
I'll make an issue |
| 17:47 |
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| 18:08 |
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| 18:11 |
rubenwardy |
https://www.gamingonlinux.com/2021/02/minetest-5-4-to-make-downloading-mods-and-games-a-lot-easier |
| 18:11 |
ronoaldo |
Just saw that info - pretty nice! |
| 18:12 |
rubenwardy |
mildly stressful how they didn't crop the first image |
| 18:17 |
ronoaldo |
yeah :unam |
| 18:17 |
ronoaldo |
* yeah :unamused: |
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| 21:48 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Revert "Correct door model dimensions (#2804)" ecfebe3 https://git.io/Jt0Wj (2021-02-01T21:38:48Z) |
| 21:58 |
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| 22:02 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Revise dynamic_add_media API to better accomodate future changes 40ad976 https://git.io/Jt0lw (2021-02-01T22:00:13Z) |
| 22:02 |
MinetestBot |
[git] appgurueu -> minetest/minetest_game: Beds: Preserve player physics (#2789) 6a9cbca https://git.io/Jt0lr (2021-02-01T22:00:05Z) |
| 22:04 |
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| 22:09 |
Sven_vB |
I'm playing MT 5.3.0-ppa0~ubuntu20.04.1 on Ubuntu focal. When I try to connect to the server I used to play on, at "Initializing nodes 1%..." and after --verbose message "INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"", my system freezes. first, mouse cursor movement becomes slow and jumpy, then it no longer moves. keyboard shortcuts aren't processed, and SSH connections die. ICMP |
| 22:09 |
Sven_vB |
echo requests continue to be replied. after a minute I invoke OOM kill via magic sysrq, MineTest is killed and the queued keyboard shortcuts start to be interpreted. any ideas? |
| 22:10 |
Sven_vB |
how can I debug this? |
| 22:12 |
sfan5 |
GPU? driver? |
| 22:12 |
sfan5 |
because it sounds like either or both of those are badly broken |
| 22:12 |
sfan5 |
also Minetest is not installed correctly as evidently shader files are missing |
| 22:16 |
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| 22:18 |
Sven_vB |
thanks, I'll investigate the missing files |
| 22:24 |
Sven_vB |
indeed, I cannot find any filename containing "opengl_geometry" in http://ppa.launchpad.net/minetestdevs/stable/ubuntu/pool/main/m/minetest/minetest_5.3.0-ppa0~ubuntu20.04.1_amd64.deb |
| 22:26 |
sfan5 |
https://packages.ubuntu.com/groovy/all/minetest-data/filelist |
| 22:26 |
sfan5 |
it's in there |
| 22:26 |
sfan5 |
huh wait you're using the ppa |
| 22:27 |
sfan5 |
ignore what I said earlier. we don't have any opengl_geometry shaders, so don't worry about that |
| 22:27 |
Sven_vB |
when I try in singleplayer, the last --verbose message before OOM kill is "VRBS[ConnectionReceive]: con(15/2)WARNING: ACKed packet not in outgoing queue seqnum=65505" |
| 22:27 |
rubenwardy |
sounds a bit like an OOM |
| 22:28 |
rubenwardy |
are you using dreambuilder? |
| 22:28 |
Sven_vB |
maybe because I installed new mods. |
| 22:28 |
rubenwardy |
(I'm joking) |
| 22:28 |
Sven_vB |
no I don't have dreambuilder :) |
| 22:29 |
Sven_vB |
I would hope that if it's mod related, MT would detect it and blame the bad mod, rather than freezing my system. |
| 22:45 |
Sven_vB |
I disabled all mods (renamed the mods folder), now it doesn't hang the system but stalls at "Media... 0%", clouds not moving, for several minutes now |
| 22:45 |
Sven_vB |
oh it continues |
| 22:45 |
Sven_vB |
now it hangs, same as before. |
| 22:47 |
Sven_vB |
maybe strace can tell me what MT is trying to do. |
| 22:52 |
Sven_vB |
I see. it's very busy stat()ing hundreds of paths in ~/.minetest/textures/refi_textures//textures/ that all give ENOENT. maybe this busywork is why there are network queueing errors. |
| 22:52 |
Sven_vB |
I'll try with that texture pack disabled |
| 22:56 |
rubenwardy |
oh intersting |
| 22:57 |
rubenwardy |
weird how it would give ENOENT |
| 22:57 |
rubenwardy |
does it really check every path for a texture? Surely it should scan the paths into memory? |
| 22:58 |
sfan5 |
stat isn't that inefficient |
| 22:58 |
sfan5 |
on Linux that is |
| 23:09 |
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| 23:24 |
adfeno |
Sven_vB, rubenwardy, sfan5: I wonder if stat is really the culprit, or if strace even while following forks or children, would be the right place to look for causes. |
| 23:25 |
adfeno |
I would try journalctl or, var/log/syslog, or dmesg |
| 23:28 |
adfeno |
first two for general errors (depending if your system uses systemd's journalctl module), and last one is for internal kernel messages. |
| 23:29 |
* cheapie |
grumbles a bit about the whole thing with putting "you hacker you!" in the descriptions of not-in-creative-inventory items seeming to have gone out of style or something |
| 23:29 |
adfeno |
there is also /var/log/Xorg.log for errors related to the display's low level manager, including rendering, extra displays, etc. |
| 23:32 |
cheapie |
...on the other hand, a result of this seems to be that 'grep -i "you hacker you" init.lua' seems to be a surprisingly accurate way to tell if I worked on a given mod or not :P |
| 23:37 |
adfeno |
I wonder if there is a way to force a complex Lua sw that is not designed to run in parallel, to do run in parallel inside a Minetest mod? |
| 23:39 |
adfeno |
I tried coroutine.creat e and .resume, but the Verse Lua XMPP client library still took control of the session and blocked Minetest from opening a server. |
| 23:42 |
adfeno |
I'll test with Verse from older versions (those based on libstrophe), to see if I have luck. |
| 23:45 |
Sven_vB |
a reboot seems to have solved the problem, for now |
| 23:46 |
Sven_vB |
maybe the GPU had a problem with the state it was in, after the initial OOM kill |
| 23:47 |
numzero |
adfeno: Lua coroutines are cooperative, they aren’t concurrent or even preemptive |
| 23:47 |
Sven_vB |
in the main menu, is there another option to quit the game via pointer device, than the window decoration's close button? |
| 23:49 |
numzero |
and it is definitely impossible to magically turn single-threaded code into multi-threaded code |
| 23:51 |
adfeno |
Sven_VB: do it like I do: Alt + F4 (in some systems it tries to first terminate (read: quit gently), then if you insist it kills stuff (read: blow out every change and can cause permanent corruption). |
| 23:51 |
numzero |
^yet another Windows user? |
| 23:52 |
numzero |
Sven_vB: not any I know about |
| 23:54 |
daiNoZord |
I just discovered oblige - so wine is a thing again |
| 23:55 |
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| 23:56 |
numzero |
adfeno: um, sorry for Windows mention, need to read more carefully (yet my particular system doesn’t understand Alt+F4 at all but it is quite unusual) |
| 23:56 |
numzero |
on Lua and multithreading, there are indeed modules allowing that but with serious limitations |
| 23:56 |
adfeno2 |
there is also another keyboard shortcut to open the title bar's menu, with which you can use arrow keys and enter to close. |
| 23:57 |
numzero |
like, a table can never be shared between threads; but message passing is possible |
| 23:58 |
numzero |
found it, it’s called Lua Lanes: https://lualanes.github.io/lanes/ |
| 23:58 |
adfeno2 |
sorry numzero, lost connection since I can only connect using phone carrier now. Why on Earth IRC aren't you compatible with your brother XMPP? :S |