| Time |
Nick |
Message |
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| 10:48 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Update game APIs for use_texture_alpha deprecation aa9cc39 https://git.io/Jtai4 (2021-02-07T10:48:05Z) |
| 10:48 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Fix deprecated alpha / use_texture_alpha use 08b13c9 https://git.io/JtaiB (2021-02-07T10:48:05Z) |
| 10:48 |
MinetestBot |
[git] SmallJoker -> minetest/minetest_game: weather: Fix error caused by missing biomes c1b236b https://git.io/JtaiR (2021-02-07T10:48:05Z) |
| 10:50 |
MinetestBot |
[git] numberZero -> minetest/minetest: Rewrite touch event conversion (#10636) 4caf156 https://git.io/Jtaiu (2021-02-07T10:48:30Z) |
| 11:01 |
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| 11:28 |
DrFrankenstone |
two of those commits reference use_texture_alpha deprecation, what is that, lua_api.txt doesn't say it's deprecated |
| 11:29 |
sfan5 |
https://github.com/minetest/minetest/blob/4caf156be5baf80e6bcdb6797937ffabbe476a0f/doc/lua_api.txt#L7358-L7359 |
| 11:30 |
DrFrankenstone |
ahh, thanks |
| 11:31 |
rubenwardy |
The change log lists all deprecated things |
| 11:34 |
DrFrankenstone |
oh, on the wiki, good to know |
| 11:45 |
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| 12:15 |
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| 12:17 |
hisforever |
Hi I have a pastbin https://pastebin.com/K4nVWHpS my Mt crashes at startup? |
| 12:17 |
hisforever |
my new OS is Mint 20 |
| 12:31 |
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| 12:34 |
numzero |
hisforever: you appear to have weird MT configuration |
| 12:34 |
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| 12:35 |
numzero |
did you configure it to start directly to the game, without main menu? |
| 12:36 |
hisforever |
NO KIDDING nunzreo lol |
| 12:37 |
numzero |
did I misunderstood something? did it show the menu? |
| 12:37 |
hisforever |
no but I'll delete all mods and start over |
| 12:37 |
numzero |
wait |
| 12:37 |
hisforever |
yes I did that |
| 12:38 |
numzero |
ah well |
| 12:38 |
numzero |
basically, there are 2 problems |
| 12:38 |
numzero |
1. it can’t write to the world directory |
| 12:38 |
numzero |
2. there are 2 mods called `lpanes` |
| 12:39 |
numzero |
the latter prevents it from starting the world |
| 12:39 |
hisforever |
ok thanks thats a big help |
| 12:39 |
numzero |
while the former makes it crash afterwards |
| 12:40 |
numzero |
make sure that directory is writable |
| 12:40 |
hisforever |
ok thanks I'll check the mods out thanks again God bless my friend |
| 12:41 |
hisforever |
I have to get blood chart before Mt bue |
| 13:28 |
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| 15:29 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Use consistent temp folder path (#10892) 3a8c371 https://git.io/Jtada (2021-02-07T15:27:24Z) |
| 15:36 |
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| 15:42 |
hisforever |
I just switch to Mint v20, I installed mt 5.1.1 How Do I get the latist onto Mint Os? |
| 15:43 |
rubenwardy |
I believe mint is ubuntu based? |
| 15:43 |
rubenwardy |
you can use the official ppa |
| 15:43 |
rubenwardy |
https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
| 15:43 |
hisforever |
thanks |
| 15:45 |
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| 16:05 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Reduce empty translation error to infostream 857dbcd https://git.io/JtabS (2021-02-07T16:03:48Z) |
| 16:09 |
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| 18:58 |
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| 19:04 |
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| 19:06 |
mazes_83 |
hi, I have a world which crashes as soon at it connects, some callbacks are called on one object and checks for param2 which is not defined |
| 19:06 |
mazes_83 |
any hints on how to get rid of such error ? |
| 19:07 |
numzero |
logs please |
| 19:07 |
rubenwardy |
I suspected this is the item drop error, this is fixed in 5.4.0 |
| 19:08 |
rubenwardy |
what you can do is create a new player (check "host server" and choose a different name) and then join and run /clearobjects |
| 19:08 |
rubenwardy |
this will delete all mobs, dropped items, etc |
| 19:08 |
rubenwardy |
alternatively, you could update to 5.4.0 early |
| 19:08 |
rubenwardy |
or backport the fix |
| 19:08 |
rubenwardy |
5.4.0 will be released in the next wek |
| 19:08 |
sfan5 |
or apply the patch to builtin, can be done with an ordinary text editor |
| 19:09 |
rubenwardy |
you may have trouble with notepad, which doesn't like \n |
| 19:09 |
rubenwardy |
unless W10 is different |
| 19:12 |
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| 19:14 |
mazes_83 |
ok, I already tried to use another player, but he was to close to the other player position |
| 19:15 |
mazes_83 |
fortunately, spawn point for new players isn't that close, and clearobject was sufficent |
| 19:16 |
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| 19:16 |
mazes_83 |
to update, I'll stick to my distro things, I know for sure gentoo update minetest quite fast (5.3 was in repo less than one week after release) |
| 19:17 |
mazes_83 |
thanks for the /clearobjects tip |
| 19:19 |
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| 19:27 |
mazes_83 |
and yes I saw the error was with one object "falling", my son plays a lot with installing and testing modules, he was on "lucky_blocks" spawning "loots" |
| 19:46 |
giov4[m] |
Hey, so, I noticed that declaring the global minetest table in a local one (`local minetest = minetest`) improves performances, is perhaps any reason not to do it? |
| 19:47 |
rubenwardy |
none at all |
| 19:47 |
rubenwardy |
putting things in locals is recommended |
| 19:47 |
rubenwardy |
you can also do local thing = minetest.thing |
| 19:47 |
rubenwardy |
although, note that that can break mod compat if mods override it |
| 19:49 |
Krock |
just don't do it unless you're calling a function a million times per second |
| 19:50 |
giov4[m] |
<Krock "just don't do it unless you're c"> right, thanks |
| 19:51 |
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| 20:06 |
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| 20:07 |
hisforever |
Hi I shure would love to know what I'm doing wrong here is a pastbin https://pastebin.com/XM6wB8TN |
| 20:08 |
hisforever |
My os is Manjaro |
| 20:16 |
Hawk777 |
“Unknown node: default:chest” would appear to be a problem. Chests should be part of Minetest Game. Do you have an up-to-date Minetest Game? Mine is in ~/.minetest/games/minetest_game. |
| 20:19 |
hisforever |
yes I have mt 5.3.0 |
| 20:19 |
hisforever |
every thing is in the right places |
| 20:21 |
rubenwardy |
Hopper is missing a dep on default |
| 20:23 |
hisforever |
ok so I'll just unstall the hopper |
| 20:23 |
hisforever |
brb |
| 20:25 |
hisforever |
its working now thanks rubenwardy |
| 20:33 |
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| 21:00 |
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| 21:01 |
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| 21:51 |
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| 21:57 |
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| 22:00 |
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| 22:01 |
Extexo |
Is there a way to make to make an ABM require an interaction of 2 blocks with the subject? |
| 22:02 |
Extexo |
So for example when lava source touches both water and acid activate the ABM |
| 22:02 |
MTDiscord |
<Warr1024> You can check for neighbors in the ABM registration itself, to be able to require a node to have at least one neighbor. Anything fancier and you may have to do the check yourself inside the action callback, which has some (usually mild) performance considerations. |
| 22:02 |
rubenwardy |
yeah, I'd have the rarer node - acid - be one of the ABM neighbours |
| 22:03 |
MTDiscord |
<Warr1024> Anything you can do to avoid the action function firing at all (i.e. using the rarest nodes for the registration built-in checks) tends to make things run more efficiently. |
| 22:03 |
Extexo |
But how do I make it so it needs 3 things to make the reaction? |
| 22:04 |
MTDiscord |
<Warr1024> Use neighbors for the first thing (rarest) and then check the other 2 things in actoin |
| 22:04 |
Extexo |
Ah ok |
| 22:04 |
Extexo |
So there's no built-in way to do it |
| 22:05 |
MTDiscord |
<Warr1024> You can even make it so it requires 4 things that way, by using neighbors for the first and checking the other 3 in action |
| 22:05 |
MTDiscord |
<Warr1024> Yeah, built-in things don't go all that far with ABMs, you have to use action for quite a bit. |
| 22:06 |
MTDiscord |
<Warr1024> It's not too hard to make the action code efficient, so the biggest cost I often find myself paying is the overhead just to have action called at all, since it requires a C++/Lua round trip. |
| 22:06 |
MTDiscord |
<Warr1024> (per node) |
| 22:08 |
Extexo |
Ah ok |
| 22:52 |
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