| Time |
Nick |
Message |
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| 05:38 |
MTDiscord |
<Danil_2461> why exactly 5.2? |
| 05:38 |
MTDiscord |
<Danil_2461> the latest version is 5.4 why dont you use it |
| 05:38 |
MTDiscord |
<Danil_2461> or are you reffering to something else |
| 05:55 |
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BuckarooBanzai |
cheapie: fyi: your tls certs on "cheapiesystems.com" are expired :P |
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| 09:50 |
MiniontobyPI |
so |
| 09:50 |
MiniontobyPI |
calcul0n_: |
| 09:51 |
MiniontobyPI |
minetest.override_item("default:stone", drop = {max_items = 1, items = {{items = {"default:iron_ore"}, rarity = 1}}}) |
| 09:51 |
MiniontobyPI |
this is correct then? |
| 09:52 |
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| 10:05 |
calcul0n_ |
MiniontobyPI, i think the def needs to be in braces |
| 10:06 |
calcul0n_ |
minetest.override_item("default:stone", {drop = {max_items = 1, items = {{items = {"default:iron_ore"}, rarity = 1}}}}) |
| 10:06 |
MiniontobyPI |
ok |
| 10:07 |
MiniontobyPI |
letme check |
| 10:09 |
MiniontobyPI |
2021-04-15 05:08:55: ACTION[Main]: Server: Shutting down |
| 10:09 |
MiniontobyPI |
2021-04-15 05:08:56: ERROR[Main]: ModError: Failed to load and run script from /home/Miniontoby/minetest/mods/testmod/init.lua: |
| 10:09 |
MiniontobyPI |
2021-04-15 05:08:56: ERROR[Main]: /home/Miniontoby/minetest/mods/testmod/init.lua:11: Attempt to override non-existent item default:stone |
| 10:09 |
MiniontobyPI |
2021-04-15 05:08:56: ERROR[Main]: stack traceback: |
| 10:09 |
MiniontobyPI |
2021-04-15 05:08:56: ERROR[Main]: [C]: in function 'error' |
| 10:09 |
MiniontobyPI |
2021-04-15 05:08:56: ERROR[Main]: /home/Miniontoby/minetest/builtin/game/register.lua:398: in function 'override_item' |
| 10:09 |
MiniontobyPI |
2021-04-15 05:08:56: ERROR[Main]: /home/Miniontoby/minetest/mods/testmod/init.lua:11: in main chunk |
| 10:10 |
MiniontobyPI |
calcul0n_: |
| 10:10 |
MiniontobyPI |
should i let it wait untill the game is loaded? |
| 10:13 |
MiniontobyPI |
made it an command now |
| 10:15 |
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| 10:15 |
calcul0n_ |
no, it should be used at init time, but your mod should depend on the one which defines default:stone |
| 10:15 |
calcul0n_ |
ie default i guess |
| 10:16 |
MiniontobyPI |
oh |
| 10:16 |
MiniontobyPI |
depend = default |
| 10:16 |
MiniontobyPI |
right |
| 10:16 |
MiniontobyPI |
its depends |
| 10:18 |
calcul0n_ |
yep |
| 10:19 |
MiniontobyPI |
it gives an unknow item |
| 10:20 |
MiniontobyPI |
stupid im too much mc |
| 10:20 |
MiniontobyPI |
its stone_with_iron |
| 10:21 |
calcul0n_ |
ha, yes |
| 10:21 |
MiniontobyPI |
lets try |
| 10:21 |
MiniontobyPI |
for key, value in pairs(minetest.registered_nodes) do |
| 10:21 |
MiniontobyPI |
if ((string.find(key,"lava") == nil) and (string.find(key,"fire")) == nil and (string.find(key,"water") == nil) and (string.find(key,"air") == nil)) then |
| 10:21 |
MiniontobyPI |
local itemstacks = minetest.get_node_drops(key) |
| 10:21 |
MiniontobyPI |
for _, itemname in ipairs(itemstacks) do |
| 10:21 |
MiniontobyPI |
minetest.log("[drops] "..key.." = "..itemname) |
| 10:21 |
MiniontobyPI |
end |
| 10:21 |
MiniontobyPI |
end |
| 10:21 |
MiniontobyPI |
end |
| 10:21 |
MiniontobyPI |
this is what i got for my drop logging but first try it dint went well |
| 10:22 |
MiniontobyPI |
seems to work |
| 10:22 |
MiniontobyPI |
the drop works |
| 10:24 |
MiniontobyPI |
now i need all possible drops |
| 10:25 |
calcul0n_ |
make sure you add depends for all the mods you want to avorride then |
| 10:26 |
calcul0n_ |
or use minetest.register_on_mods_loaded(function()) but id don't know what you're allowed to do there |
| 10:27 |
MiniontobyPI |
i want all mods |
| 10:28 |
calcul0n_ |
so the second option might work, i'm just not 100% sure it does :) |
| 10:29 |
MiniontobyPI |
minetest.register_on_mods_loaded(function() |
| 10:29 |
MiniontobyPI |
ye |
| 10:29 |
MiniontobyPI |
works |
| 10:29 |
calcul0n_ |
ok |
| 10:29 |
MiniontobyPI |
at least i guess it seems to log it |
| 10:34 |
MiniontobyPI |
removed doors and all items with numbers |
| 10:35 |
MiniontobyPI |
butterflies too |
| 10:36 |
MiniontobyPI |
next up i need to get all these records into an array and randomly let the code pick one and set one |
| 10:38 |
MiniontobyPI |
switched into two files |
| 10:38 |
calcul0n_ |
some numbered items have drops too, like wheat and cotton iirc |
| 10:41 |
MiniontobyPI |
ik |
| 10:41 |
MiniontobyPI |
but i want to avoid them |
| 10:50 |
MiniontobyPI |
im back soon, thanks fo the help |
| 11:01 |
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| 12:07 |
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| 12:11 |
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| 12:49 |
MiniontobyPI |
hi |
| 12:50 |
MiniontobyPI |
is there a way how to get max players allowed in an csm script? |
| 12:51 |
MiniontobyPI |
and the keybind are still not a thing in the csm right? |
| 13:00 |
specing |
MiniontobyPI: I don't think the official minetest client supports this, but perhaps dragonfireclient or waspsaliva do |
| 13:00 |
MiniontobyPI |
ko |
| 13:00 |
MiniontobyPI |
for now i got an command which you need to use to open the thing which i want to open with an key |
| 13:00 |
MiniontobyPI |
but yeah |
| 13:00 |
MiniontobyPI |
i dont want to build anythin |
| 13:03 |
MiniontobyPI |
|
| 13:03 |
MiniontobyPI |
btw has ctf_game been fixed with the crashes? |
| 13:03 |
specing |
MiniontobyPI: the command ... what what? I didn't understand a thing |
| 13:04 |
MiniontobyPI |
|
| 13:04 |
MiniontobyPI |
i will tell you |
| 13:04 |
MiniontobyPI |
|
| 13:05 |
MiniontobyPI |
im making an adv_csm mod which will get lots of functions, and i now got an .online command, which is the csm version of Bosapara´s online_players mod, but yeah it would be nice to havae it open with tab |
| 13:05 |
MiniontobyPI |
but yeha for now it will do |
| 13:06 |
MiniontobyPI |
maybe lua can bind keys |
| 13:06 |
specing |
as said, those two clients may have this |
| 13:06 |
specing |
pretty sure it cannot, I think I've tried that already |
| 13:07 |
MiniontobyPI |
I want fully official minetest |
| 13:07 |
MiniontobyPI |
not an custom/other version |
| 13:08 |
MiniontobyPI |
https://github.com/Silverfeelin/Starbound-Keybinds/blob/master/scripts/keybinds.lua |
| 13:08 |
MiniontobyPI |
maybe this will wokr |
| 13:13 |
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| 13:13 |
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| 13:15 |
MiniontobyPI |
can i just use require or should i use dofile? |
| 13:15 |
MiniontobyPI |
i guess dofile |
| 13:16 |
VanessaE |
dofile is the usual way, unless you turn that ^ code into a standalone mod |
| 13:16 |
VanessaE |
then you could depend on it via mod.conf |
| 13:22 |
MiniontobyPI |
idk |
| 13:22 |
MiniontobyPI |
I need a proper keybind file first |
| 13:22 |
MiniontobyPI |
that code is for a game called starbound |
| 13:22 |
MiniontobyPI |
but it might work |
| 13:23 |
MiniontobyPI |
im gona test it first |
| 13:23 |
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| 13:23 |
MiniontobyPI |
but yeah standalone mods for my adv_csm is not going to eb the best |
| 13:24 |
MiniontobyPI |
nope not works |
| 13:25 |
MiniontobyPI |
|
| 13:25 |
MiniontobyPI |
why doesn´t minetest has a bind key thing? |
| 13:25 |
MiniontobyPI |
it had been added to the client mod api thing |
| 13:25 |
MiniontobyPI |
but it got removed again or so |
| 13:25 |
VanessaE |
you can change key bindings in the pause menu |
| 13:25 |
VanessaE |
or via minetest.conf |
| 13:26 |
VanessaE |
unless you mean to do something like run a function when you press a certain key? |
| 13:27 |
VanessaE |
(I know virtually nothing about CSM though) |
| 13:27 |
MiniontobyPI |
yes |
| 13:28 |
MiniontobyPI |
i want if i press tab then it opens |
| 13:28 |
MiniontobyPI |
i guess |
| 13:28 |
MiniontobyPI |
https://forum.minetest.net/viewtopic.php?p=233936#p233936 |
| 13:28 |
MiniontobyPI |
this is a good thing |
| 13:29 |
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| 13:39 |
MiniontobyPI |
i got an playerlist at public servers now |
| 13:40 |
MiniontobyPI |
works at ctf server and all others now |
| 13:40 |
MiniontobyPI |
really nice |
| 13:42 |
MiniontobyPI |
is there a way to get players skins? |
| 13:42 |
MiniontobyPI |
could i use optional_depends with csm to use like simple_skins? |
| 13:47 |
MiniontobyPI |
im bad at positioning formspecs and things |
| 13:47 |
MTDiscord |
<jordan4ibanez> ohai miniontoby! |
| 13:48 |
MiniontobyPI |
hi |
| 13:48 |
MiniontobyPI |
im awway |
| 13:52 |
calcul0n__ |
i'd rather say formspecs are bad at positioning things :) |
| 13:52 |
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| 18:20 |
MiniontobyPI |
btw yeah thanks calcul0n__ |
| 18:27 |
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| 18:48 |
imi |
hi, for some reason in the latest dev I cannot chat. when I press T the console shows up but I cannot enter text (master branch, irrlicht and minetest and minetest game upgraded recompiled tuday). is that a known bug? |
| 18:49 |
imi |
seems like I cannot enter any text into any text field |
| 18:53 |
Krock |
imi: are you using Minetest irrlicht? |
| 18:54 |
imi |
yes |
| 18:54 |
imi |
(otherwise it wouldn't even compile) |
| 18:54 |
Krock |
perhaps update it? |
| 18:54 |
Krock |
and re-compile |
| 18:54 |
Krock |
perhaps they're out of sync |
| 18:55 |
Krock |
if that did not help, open an issue here: https://github.com/minetest/irrlicht/issues including your setup and the conditions to reproduce it |
| 19:05 |
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| 19:06 |
ar10ch |
ugh this webapp is horrible. stuck on windows :( |
| 19:08 |
Krock |
wat |
| 19:09 |
ar10ch |
rubenwardy: How do u set up a page like u had on ctf the other day telling users that ur not accepting new players atm ? |
| 19:10 |
ar10ch |
krock: my machines screwed. setting up win10 on another drive then ill b back to Ubuntu...eventually |
| 19:10 |
Krock |
8 GiB rescue dongle to the rescue |
| 19:11 |
Krock |
got a full-fledged ubuntu installation on a 16 GiB drive. the installation took a few hours, but it's pretty usable in such cases |
| 19:11 |
Krock |
boot into linux whenever you have access to the boot menu |
| 19:12 |
ar10ch |
ha summats up since I "upgraded" from Ubuntu 18 to 20. wish I hadn't. still have a locked root fs on Ubuntu and have to set up windows all over again |
| 19:12 |
Krock |
that's weird |
| 19:13 |
ar10ch |
its a pain |
| 19:14 |
ar10ch |
I don't really use windows. once in a while i'll play elite:dangerous. It's the locked Ubuntu thing that winds me up |
| 19:15 |
Krock |
fsck should solve that I suppose |
| 19:15 |
Krock |
it's locked for a reason after all |
| 19:15 |
ar10ch |
probs. from a live stick? |
| 19:15 |
Krock |
yes |
| 19:16 |
ar10ch |
aye. I'll give it a go after all this reinstallation nonsense lol |
| 19:17 |
Krock |
I fear the day when I'd need to reinstall my Windows partition. It's customized to the point where I don't even remember whether it was changed or not |
| 19:17 |
Krock |
dotfiles for Windows would be emazing |
| 19:18 |
ar10ch |
haha yeah that would help |
| 19:20 |
ar10ch |
how do u set that "welcome screen" to tell players that no new players are being accepted? Full disclosure: I'd like to set "invite-only" if things become.... "problematic" |
| 19:21 |
Krock |
add a server password |
| 19:21 |
Krock |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1315-L1318 |
| 19:24 |
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| 19:24 |
ar10ch |
i saw that. it wont effect players already with accounts? |
| 19:30 |
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| 19:33 |
imi |
Krock: that's the point was updated earlier today |
| 19:33 |
ar10ch |
huh? |
| 19:34 |
ar10ch |
krock: will it effect players already with accounts? |
| 19:36 |
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| 19:37 |
dwigton |
Is it possible to enable mods on a server for an existing game? |
| 19:37 |
dwigton |
Turns out it took my kids 3 minutes to reinvent griefing. |
| 19:38 |
Krock |
ar10ch: no |
| 19:38 |
Krock |
ar10ch: then bisect |
| 19:38 |
Krock |
* imi ^ bisect |
| 19:39 |
Krock |
dwigton: edit world.mt |
| 19:39 |
ar10ch |
ah thanks krock - whoa, bisect? |
| 19:39 |
Krock |
ar10ch: sorry, that message is not for you |
| 19:39 |
ar10ch |
ah.. |
| 19:40 |
ar10ch |
but it wont effect players already with accounts.. |
| 19:40 |
Krock |
dwigton: install mods to the mods/ directory of Minetest (NOT games/ !) and add the line load_mod_MODNAME = true to world.mt if you're only working with CLI |
| 19:40 |
Krock |
otherwise prepare the world configuration in the client |
| 19:40 |
Krock |
ar10ch: right |
| 19:41 |
ar10ch |
haha k cool thanks :) |
| 19:41 |
dwigton |
Krock: thanks. I wasn't sure if doing that would conflict with the sqlite database or something. |
| 19:42 |
Krock |
dwigton: no. you can always add mods of your liking but disabling them again will eventually result in unknown content in-game |
| 19:42 |
Krock |
where it might need manual compatibility code to fix it |
| 19:44 |
ar10ch |
can u advise with server restart scripts... bash or lua? |
| 19:45 |
Krock |
ar10ch: https://linuxhandbook.com/bash-loops/ |
| 19:46 |
Krock |
while [ 1 == 1 ]; do minetestserver 2>error_output.log; done |
| 19:46 |
Krock |
or something like that |
| 19:47 |
Krock |
though it might be better to also rename debug.txt to keep a history of crash reports |
| 19:47 |
Krock |
s/1 == 1/true/ |
| 19:48 |
ar10ch |
i took a pic of the link - ill look at that in a bit - thanks - hold on new pic... |
| 19:51 |
imi |
Krock: what do you mean by bisect? |
| 19:51 |
Krock |
imi: git bisect. find the last good build, then build Minetest a few times to figure out the commit that broke it |
| 19:55 |
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| 20:07 |
ar10ch |
66%. ugh. feels like a different dimension |
| 21:18 |
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| 21:40 |
ar10ch |
back in linuxland |
| 21:40 |
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| 22:53 |
Swift110-mobile |
hey Krock |
| 23:52 |
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