| Time |
Nick |
Message |
| 00:01 |
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| 00:03 |
swift110 |
how are you Verticen and specing |
| 00:04 |
Verticen |
not bad. |
| 00:04 |
swift110 |
good to hear |
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| 12:19 |
Aris |
oh, that |
| 12:19 |
Aris |
that's a fun bug |
| 12:20 |
Aris |
lava won't flow north or east if there's flowing water a block out, I guess it decides that it's not worth it |
| 12:21 |
Aris |
but it will still flow south or west |
| 12:21 |
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| 12:42 |
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| 12:53 |
erlehmann |
engine-wise, why i anticheat so bad at its job? |
| 12:53 |
erlehmann |
like it does not prevent flying |
| 12:53 |
erlehmann |
but it does prevent people using trampoline from high up |
| 12:54 |
erlehmann |
because once they bounce up they exceed the speed limit |
| 12:54 |
erlehmann |
is there some technical constraint? |
| 12:56 |
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| 13:03 |
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| 13:03 |
specing |
erlehmann: because the engine has a speed anticheat, but not a fly one |
| 13:05 |
erlehmann |
specing ok but speed anticheat is *really* bad |
| 13:05 |
erlehmann |
like even very simple piston machines trigger it |
| 13:05 |
specing |
really? Never noticed |
| 13:05 |
erlehmann |
or, as i said, bouncing on a trampolining blck |
| 13:06 |
erlehmann |
like go up a few hundred nodes, fall on, say a mineclone2 slime block (80% bouncy) |
| 13:06 |
erlehmann |
on your way up the anticheat will kick in and ruin it |
| 13:07 |
erlehmann |
specing well players can get pushed by pistons, which is basically instantaneously. time it right and you exceed the speed limit. |
| 13:07 |
erlehmann |
specing the problem is anticheat having no idea if it is a legitimate game mechanic that lead to this |
| 13:07 |
erlehmann |
i would kinda think that if pistons can push players its a bit stupid to then say it was too fast |
| 13:07 |
erlehmann |
after all the piston must have been setup before |
| 13:08 |
erlehmann |
and the trampoline thing is just … unfunny |
| 13:09 |
erlehmann |
i know of a server where they disabled anticheat because of how horribly bad it affects nearly everything that changes players speed |
| 13:09 |
erlehmann |
specing ever tried making a player TNT cannon? if you can survice, you go up really high :D |
| 13:10 |
erlehmann |
survive |
| 13:10 |
specing |
tbh I don't consider fly/speed/noclip cheating, because I don't consider Minetest a competitive game |
| 13:10 |
erlehmann |
specing well it would be in, say, multiplayer puzzles |
| 13:10 |
erlehmann |
or parkour |
| 13:11 |
erlehmann |
but you mostly ruin your own fun |
| 13:11 |
specing |
yes, so why have anticheat at all. It's their own fun that "cheaters" are ruining, after all |
| 13:11 |
erlehmann |
specing what would you consider cheating? |
| 13:11 |
erlehmann |
well i would like for people to not be able to fill my base with tnt from the other side of the map |
| 13:12 |
specing |
I didn't think a lot about what is cheating and what is not |
| 13:12 |
erlehmann |
hmm |
| 13:12 |
erlehmann |
are dupes cheating |
| 13:13 |
erlehmann |
is it cheating to bookban someone |
| 13:13 |
specing |
area protection is already enforced server side and works well enough to prevent most n00bs from filling your base with tnt |
| 13:13 |
erlehmann |
honestly i think area protection sucks |
| 13:14 |
erlehmann |
it makes it impossible to have a commons |
| 13:14 |
specing |
a commons? |
| 13:14 |
specing |
area protection is a mod, so you can easily fix it |
| 13:14 |
erlehmann |
an area that belongs to everyone |
| 13:14 |
specing |
wouldn't that be an unprotected area? |
| 13:14 |
erlehmann |
also it makes it really hard to place blocks with area protection |
| 13:14 |
erlehmann |
i mean it is possible |
| 13:14 |
erlehmann |
but annoying |
| 13:15 |
erlehmann |
so on catlandia there was once a player who lured ppl to their base |
| 13:15 |
erlehmann |
for trades |
| 13:15 |
erlehmann |
to kill them |
| 13:15 |
specing |
dupes are cheating when there is an economy, if you participate in this economy with dupes |
| 13:15 |
erlehmann |
so what i did was /sethome there |
| 13:15 |
erlehmann |
and you know, bone blocks still spawn in protected areas |
| 13:15 |
specing |
but probably not always, but when you are underpricing others |
| 13:15 |
erlehmann |
so i haunted the place |
| 13:16 |
specing |
What is a bookban? |
| 13:16 |
erlehmann |
throwing items (usually books) at people that makes their client crash or timeout |
| 13:16 |
erlehmann |
it is a thing in minecraft |
| 13:16 |
specing |
That's an engine issue, then |
| 13:17 |
erlehmann |
on 2b2t a group called "the book club" set up machines that threw books at people |
| 13:17 |
erlehmann |
and banned like 400 people |
| 13:17 |
erlehmann |
ofc the admin also banned the book club members shortly afterwards lol |
| 13:17 |
specing |
Does this happen in Minetest? |
| 13:17 |
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| 13:18 |
erlehmann |
specing i am pretty sure it is possible if you manage to mess with item meta too much |
| 13:18 |
erlehmann |
i was able to generate an enchanted fishing rod with like 184kb of metadata |
| 13:18 |
specing |
cool |
| 13:18 |
erlehmann |
for comparison, enchanted tools that make clients lag have like 21kb of metadata |
| 13:19 |
specing |
iirc I did mess somewhat with writing loooong books with CSMs, but not sure if anything came out of it |
| 13:19 |
erlehmann |
oohooo i am interested in that |
| 13:19 |
erlehmann |
how to write book with csm |
| 13:19 |
erlehmann |
the fact that an enchanted tool needs to save the dig speeds for each node or group means that … |
| 13:20 |
erlehmann |
like for efficiency enchant |
| 13:20 |
erlehmann |
somehow the code bloats the metadata of the fishing rod with like EVERYTHING |
| 13:20 |
erlehmann |
if you manage to get efficiency III on it |
| 13:20 |
erlehmann |
so nowadays the metadata gets reduced once you dig a block with it |
| 13:20 |
specing |
So it's a badly written mod |
| 13:20 |
erlehmann |
like enchanted pickaxes go from 21kb to 2kb |
| 13:20 |
erlehmann |
but |
| 13:21 |
erlehmann |
you can't dig stuff with a fishing rod |
| 13:21 |
erlehmann |
so it can never be fixed once it exists |
| 13:21 |
erlehmann |
specing i would argue it is a bad mod AND an engine issue |
| 13:22 |
specing |
I can't find any code on book writing, so I guess I just conceptualised doing it |
| 13:22 |
specing |
but I can interact with formspecs just fine in other code, so *shrug* |
| 13:26 |
erlehmann |
specing i want books with unicode actually |
| 13:26 |
erlehmann |
specing but my compose key does not work in minetest |
| 13:26 |
erlehmann |
specing how to unicode book |
| 13:26 |
specing |
copy from outside |
| 13:27 |
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| 13:47 |
Aris |
hmm, does ice turn flowing lava into stone? |
| 13:50 |
specing |
It's really cold! |
| 13:50 |
specing |
the ice should probably turn to water, though |
| 13:51 |
Aris |
yea |
| 13:51 |
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| 13:51 |
Aris |
I'm trying to find solution to some of the lava's problems flowing |
| 13:52 |
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| 13:59 |
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| 14:08 |
specing |
also make the water evaporate :P |
| 14:12 |
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| 14:17 |
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| 14:54 |
AntumDeluge |
Any clue when 5.4.1 when be available in Android app store? |
| 15:25 |
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| 17:08 |
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| 17:18 |
AntumDeluge |
I'm trying to update the motorcycle mod to use `get_look_horizontal` instead of the deprecated `get_look_yaw` ( https://github.com/Extex101/motorbike/blob/9527d56/functions.lua#L242 ). But changing the method breaks control. |
| 17:19 |
AntumDeluge |
The documentation says that `get_look_horizontal` is "Angle is counter-clockwise from the +z direction." & `get_look_yaw` is "Angle is counter-clockwise from the +x direction." Trying to wrap my brain around this, but math is not my forte. |
| 17:20 |
AntumDeluge |
Been looking at some other mods & they straight changed the method without any other modifications. |
| 17:22 |
AntumDeluge |
Oh, maybe it's because I didn't also change `set_look_yaw` to `set_look_horizontal` |
| 17:24 |
AntumDeluge |
Nope, still broken. |
| 17:24 |
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| 17:54 |
AntumDeluge |
Wow, I fixed it through trial & error. I don't understand why it works, but it does. The solution was in line 247 ( https://github.com/Extex101/motorbike/blob/9527d56/functions.lua#L247 ), changing "local rrot = driverlook - rot_steer" to "local rrot = driverlook". |
| 18:21 |
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| 21:40 |
AntumDeluge |
Could somebody help me understand how growing farming:seed_wheat & farming:seed_cotton works? I thought I had to place the seeds on wet soil, like veggies & fruits. But they never grew. So I looked at the source code, & it seems they are supposed to be placed on grassy areas. But it won't let me place them. |
| 21:40 |
AntumDeluge |
I have farming_plus installed, & I'm wondering if that is affecting it. |
| 21:47 |
calcul0n |
AntumDeluge, they must be placed on wet soil, have water nearby and enough light |
| 21:47 |
calcul0n |
not sure about farming_plus but iirc it doesn't change anything about that |
| 21:48 |
AntumDeluge |
Yes, that is what I had them placed on, we soil in open air where they get light. |
| 21:49 |
calcul0n |
also growing it's pretty slow, maybe just be patient :) |
| 21:49 |
AntumDeluge |
It's been a couple weeks. |
| 21:49 |
AntumDeluge |
https://i.postimg.cc/KFgwS3qj/screenshot-20210507-075404.png |
| 21:50 |
calcul0n |
aw |
| 21:50 |
calcul0n |
so there's something wrong indeed |
| 21:51 |
calcul0n |
could be something broken with an update, you could try to remove all this and plant again |
| 21:53 |
AntumDeluge |
I'm using farming from minetest_game v5.4.1. I haven't tried in vanilla (vanilla <- no other mods than minetes_game?). So I think I will do that. If it works there, then another mod I have installed must be interfering. |
| 21:54 |
calcul0n |
yes, i suspect something like this too |
| 22:00 |
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| 22:08 |
AntumDeluge |
Yep, they are growing in vanilla. Only took a couple minutes for them to start sprouting. |
| 22:53 |
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| 23:24 |
AntumDeluge |
Is it normal that my server ignores the "load_mod_" lines in world.mt? |
| 23:26 |
MTDiscord |
<Jonathon> are your mods in worldmods? |
| 23:26 |
MTDiscord |
<Jonathon> if so, yes, it ignores world.mt |
| 23:26 |
AntumDeluge |
No, they are game mods. |
| 23:26 |
MTDiscord |
<Jonathon> same thing |
| 23:27 |
AntumDeluge |
Okay. Makes sense. |
| 23:27 |
AntumDeluge |
Is it possible to temporarily disable a worldmod? Or do I have to remove it? |
| 23:27 |
MTDiscord |
<Jonathon> no, yes |
| 23:27 |
AntumDeluge |
Okay. thanks. |
| 23:28 |
MTDiscord |
<Jonathon> and re game mods, you can just make a empty init.lua in same dir as a game mod to override it (now this may break stuff in the game and piss the game author when you complain) |
| 23:28 |
MTDiscord |
<Jonathon> *same dir name in your /mods or /worldmods |
| 23:29 |
AntumDeluge |
<minetest_install_path>/mods ? |
| 23:30 |
MTDiscord |
<Jonathon> or worldmods, yeah |
| 23:30 |
AntumDeluge |
Okay. |
| 23:40 |
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| 23:41 |
Eman108 |
hey |
| 23:44 |
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| 23:47 |
Eman108 |
hey |
| 23:49 |
Eman108 |
Can any one hear me |