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| 11:03 |
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| 11:10 |
Bombo |
i compiled minetest 5.5.0 for my raspberry pi3, with SDL, now i realized the keyboard doesn't work properly, i can't use shift key, so i can't enter chat commands, with / i get 7 instead, it's the same in console (no x) and with X (windowed) any ideas? |
| 11:10 |
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| 12:04 |
erle |
Bombo does it work with previous versions? |
| 12:05 |
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| 12:12 |
sfan5 |
the sdl support in irrlichtmt is unfinished |
| 12:13 |
erle |
yeah also people had ideas about key mapping that turned out to be wrong |
| 12:13 |
erle |
i remember that around christmas i tested some key on 3 different laptops and minetest gave me 3 different names for the key |
| 12:14 |
erle |
forgot what key it was though |
| 12:14 |
Markow |
Shaders have made a great difference in the appearance of everything. Textures are looking great! Big difference when enabled and not disabled. |
| 12:14 |
erle |
which shaders in particular? |
| 12:14 |
Markow |
The 'shaders' setting, when enabled |
| 12:15 |
erle |
yeah, i have no idea what exactly it enables if no other boxes are checked |
| 12:15 |
Markow |
The trains in the Advanced Trains mod look much better now |
| 12:15 |
Markow |
Big difference when enabling shaders. |
| 12:15 |
erle |
i mean i have only one computer on which this setting does not slow the game to unplayable levels right now, but also i often aim for “crisp”, i.e. texture filtering |
| 12:16 |
erle |
i thought shaders are more for concrete features. like … waving plants or so. |
| 12:17 |
erle |
or bloom effects |
| 12:17 |
erle |
sfan5 can you remember what was wrong with bump mapping btw? it *was* wrong, but i wonder what was wrong about it and i forgot. |
| 12:17 |
erle |
i mean it got removed afaik |
| 12:17 |
Markow |
It definitely made an enormous difference in the appearance of many objects. I can post a before / after screenshot of some items. |
| 12:18 |
erle |
oh, please do |
| 12:18 |
erle |
just one screenshot is prob enough for en educated guess |
| 12:18 |
erle |
i mean two |
| 12:18 |
erle |
before/after |
| 12:19 |
Markow |
Example, when shaders were disabled (this is on the latest git snapshot), the subway in Advanced Trains looked like a simple yellow box without features. When enabled, all the features, curves, details came out, really nice. |
| 12:20 |
sfan5 |
that's called object shading |
| 12:20 |
Markow |
It's a nice improvement. |
| 12:23 |
erle |
ah yeah, i guess curved models profit much more from this |
| 12:24 |
erle |
btw, advanced trains is the one mod i am thinking of when i argue for an entity attribute specifying a move path |
| 12:26 |
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| 12:31 |
Markow |
Getting back to work on a 'Port City' on my MT Server :D |
| 12:32 |
Markow |
Work in progress: https://imgur.com/RdZa4Qi |
| 12:39 |
Markow |
The 'stack2' command is pure genius in the Worldedit mod. Extremely productive. |
| 12:43 |
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| 12:48 |
sfan5 |
you're welcome ;) |
| 12:52 |
Markow |
Any setting setting available in the Basic Trains mod to give sound to the Japanese engine, before I modify the Lua code? |
| 12:52 |
Markow |
It runs too quietly, lol |
| 12:58 |
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| 13:04 |
Bombo |
erle: good question :) ok i tested the debian 11 repo version 5.3.0, it works there |
| 13:05 |
Bombo |
hm will the mt version compiled with sdl use sdl in X windowed mode too? |
| 13:06 |
Bombo |
or can one chose if it uses sdl or whatever, x11? opengl? gles? |
| 13:07 |
MTDiscord |
<ROllerozxa> irrlichtmt compiled with the sdl device will use sdl no matter what |
| 13:28 |
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| 13:28 |
Bombo |
mkay |
| 13:29 |
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| 13:44 |
* Oblomov |
wants a libcaca backend |
| 13:50 |
Bombo |
;-) |
| 13:50 |
Bombo |
hm what version of zlib does mt 55 need? ' Could NOT find ZLIB (missing: ZLIB_LIBRARY) (found version "1.2.11")' |
| 13:52 |
Bombo |
i compiled it already with sdl so i thought i had all the deps, strange |
| 13:56 |
sfan5 |
that means it couldn't find the library for it |
| 13:56 |
sfan5 |
"i tested the debian 11 repo version 5.3.0, it works there" <- I guarantee you that isn't using SDL |
| 13:57 |
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| 14:01 |
Bombo |
sounds like vicky pollard 'could not find, but found version' |
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| 14:33 |
Bombo |
ok got it, had to add architecture amd64 and install all deps :amd64 too (cross compiling on i7 x86_64) |
| 14:34 |
Bombo |
err arm64 |
| 14:34 |
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| 14:35 |
Bombo |
but it doesn't run now, in X glxbadfbconfig |
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| 15:32 |
Bombo |
now i added to IrrCompileConfig.h: #define _IRR_COMPILE_WITH_X11_DEVICE_ but still get the error 'X Error of failed request: GLXBadFBConfig Major opcode of failed request: 152 (GLX) Minor opcode of failed request: 34 ()' |
| 15:33 |
Bombo |
(glxgears runs) |
| 15:43 |
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| 15:48 |
kabou |
Bombo I understand that you are attempting to crosscompile minetest for arm64 on x86_64 |
| 15:49 |
kabou |
when you run glxgears, you are running it on x86_64 hardware, right? |
| 15:50 |
kabou |
but when you crosscompile for arm64, the build system will look for arm64 X11 headers and will attempt to run arm64 specific tests |
| 15:50 |
Bombo |
kabou: no glxgears on the raspi |
| 15:50 |
kabou |
allright then |
| 15:51 |
kabou |
can you compile for x86_64 natively without problems? |
| 15:51 |
Bombo |
i compile on x86_64 for arm64/aarch64 copy it over to the raspi, run it in X |
| 15:51 |
kabou |
did you try compiling it on the raspi instead? |
| 15:51 |
Bombo |
yes x86_64 works |
| 15:51 |
Bombo |
no it's too slow and gets too hot |
| 15:51 |
kabou |
cross compiling is a lot trickier than regular compiling |
| 15:52 |
Bombo |
compiling with #define _IRR_COMPILE_WITH_SDL_DEVICE_ in IrrCompileConfig.h did work |
| 15:52 |
Bombo |
it runs without X and with X windowed |
| 15:52 |
Bombo |
on the raspi |
| 15:53 |
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| 15:53 |
Bombo |
just one prob: the keyboard doesn't do shift, so i can't type /chatcommands |
| 15:53 |
Bombo |
so i wanted to compile a version of 5.5 without sdl now |
| 15:55 |
Bombo |
on the first try i compiled with a chroot and qemu on my i7 x86_64, it worked, took ~95mins now with aarch64-linux-gnu-gcc only ~7 minutes :) |
| 15:58 |
Bombo |
-- Looking for _IRR_COMPILE_WITH_OGLES1_ - not found -- Looking for _IRR_COMPILE_WITH_OGLES2_ - not found -- Looking for _IRR_COMPILE_WITH_OPENGL_ - found |
| 15:58 |
Bombo |
-- Found OpenGL: /usr/lib/aarch64-linux-gnu/libOpenGL.so |
| 15:58 |
Bombo |
-- Found X11: /usr/include |
| 15:58 |
Bombo |
-- Looking for XOpenDisplay in /usr/lib/aarch64-linux-gnu/libX11.so;/usr/lib/aarch64-linux-gnu/libXext.so - found |
| 15:58 |
Bombo |
hmm |
| 16:00 |
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| 16:07 |
MinetestBot |
[git] Desour -> minetest/minetest: Fix the documentation of InvRef:get_lists() and clean up code (#12150) 8d38743 https://github.com/minetest/minetest/commit/8d387433b14791db95e59127b5e6e30f58155c1e (2022-03-29T16:06:16Z) |
| 16:07 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Optimize swapping nodes with equivalent lighting 11aab41 https://github.com/minetest/minetest/commit/11aab4198be1a0f1104a433896e908e4c86de0c9 (2022-03-29T16:06:44Z) |
| 16:07 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Store vector metatable in registry 06d197c https://github.com/minetest/minetest/commit/06d197cdd042392e1551e5e7244c61300a6bb4e3 (2022-03-29T16:07:00Z) |
| 16:11 |
sfan5 |
btw for performance reasons you probably dont want to be using OpenGL on an rpi |
| 16:12 |
Bombo |
so do i enable gles1 or gles2? |
| 16:13 |
sfan5 |
the latter |
| 16:14 |
sfan5 |
but also https://github.com/minetest/minetest/issues/12035#issuecomment-1027192813 |
| 16:19 |
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| 16:20 |
Bombo |
-- Found OpenGLES2: /usr/lib/aarch64-linux-gnu/libGLESv2.so |
| 16:36 |
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| 16:56 |
Bombo |
sfan5: well, that worked. thx :) |
| 16:56 |
Bombo |
30fps now \o/ |
| 16:59 |
Bombo |
and keys work /grantme all ;) |
| 17:03 |
Bombo |
is there a way to see what driver is used right now? 'Using: opemgl|gles1|gles2|sdl|whatever' don't see that in the log |
| 17:05 |
Bombo |
and for audio too pulse, alsa or what is used |
| 17:36 |
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| 17:42 |
definitelya |
Bombo: If the pulseadio daemon is enabled, it should have taken over audio streaming, system- wide. |
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| 18:38 |
Bombo |
//! DEVICE is the windowing system used, several PLATFORMs support more than one DEVICE |
| 18:38 |
Bombo |
//! Irrlicht can be compiled with more than one device |
| 18:39 |
Bombo |
but doesn't seem to work, i added sdl and x11 and gles2, says no opengl-es2 support compiled in |
| 18:40 |
Bombo |
just testing ;) |
| 18:46 |
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| 19:19 |
sfan5 |
device is either x11 or sdl, video driver is either opengl or gles1 or gles2 |
| 19:19 |
sfan5 |
no idea if the sdl device even supports gles (I hope?) |
| 19:20 |
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| 19:20 |
sfan5 |
the state of both will be somehow apparent in --verbose output |
| 19:50 |
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| 23:24 |
paradust |
Is there a script somewhere for building the distribution directory? Including fonts, mods, etc? I see much of it in the minetest source repo, but not all of it |
| 23:26 |
_Zaizen_[m]1 |
celeron55: hi, could you check your matrix? |
| 23:46 |
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