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alguien |
I have a strictly black and white texture, is there a way I could make white pixels appear transparent? |
| 01:27 |
alguien |
hm, let me try ^[makealpha:<r>,<g>,<b> |
| 01:27 |
MTDiscord |
<Jonathon> texture modifiers |
| 01:28 |
alguien |
yay |
| 01:44 |
erle |
alguien for what are you using it? |
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MTDiscord |
<MisterE> BTW, pseudo-random shill: https://forum.minetest.net/viewtopic.php?f=10&t=25603&p=410518#p410518 |
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MinetestBot |
[git] x2048 -> minetest/minetest: Improve shadow filters (#12195) dc45b85 https://github.com/minetest/minetest/commit/dc45b85a543b4c8ad72f69a554ecfe7f0a60c533 (2022-05-21T14:49:30Z) |
| 15:08 |
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| 15:16 |
erle |
luatic thank you for your answer to my question. i have now made a mod that improves the main menu! https://git.minetest.land/erlehmann/mainmenu_csm |
| 15:19 |
MTDiscord |
<ROllerozxa> oh my god lmao |
| 15:20 |
erle |
ROllerozxa this is basically the 5.4.1 main menu + a CSM tab. i copied just the entire builtin because i was lazy. |
| 15:21 |
erle |
i mean “copied” |
| 15:21 |
erle |
i extracted the git history |
| 15:21 |
erle |
like this https://www.pixelite.co.nz/article/extracting-file-folder-from-git-repository-with-full-git-history/ |
| 15:21 |
erle |
ROllerozxa ideally i would just add the code for the single tab, any idea how to do thats |
| 15:22 |
erle |
i find this interesting since it would allow me to make a CSM modpack and have a GUI to activate it |
| 15:23 |
MTDiscord |
<ROllerozxa> hmm the main menu has access to the share dir in a constant right? |
| 15:23 |
rubenwardy |
you don't need to copy all of builtin like that |
| 15:23 |
MTDiscord |
<ROllerozxa> first of all you don't need to copy the entire builtin, only the main menu folder |
| 15:23 |
MTDiscord |
<ROllerozxa> and then you could dofile() all unmodified files, keeping only the ones that are modified/added for CSMs |
| 15:23 |
erle |
rubenwardy it is my second attempt only, sorry. so i only copy mainmenu folder? or can i even get smaller and piggyback on the original? |
| 15:23 |
rubenwardy |
yeah you only need the mainmenu one |
| 15:24 |
rubenwardy |
and if you can get the original path to the mainmenu, you might only need an init.lua |
| 15:24 |
rubenwardy |
as you can dofile the rest |
| 15:24 |
erle |
oh neat |
| 15:24 |
erle |
thanks! |
| 15:24 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Deprecate game.conf name, use title instead (#12030) 4e9e230 https://github.com/minetest/minetest/commit/4e9e230e34912d08ec0f0fc01d14ef80654c7cac (2022-05-21T15:23:30Z) |
| 15:25 |
erle |
rubenwardy now are you aware of existing mainmenus so i can learn from them? |
| 15:25 |
rubenwardy |
hmm |
| 15:25 |
rubenwardy |
idk |
| 15:25 |
MTDiscord |
<ROllerozxa> core.get_builtin_path() exists in the main menu lua environment |
| 15:25 |
rubenwardy |
search for main_menu_path on github |
| 15:46 |
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| 15:48 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Improve testSerializeJsonString unit tests 70dc23f https://github.com/minetest/minetest/commit/70dc23f996683a59dd85db74e8f15e49c4f7b9fd (2022-05-21T15:46:10Z) |
| 15:48 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Optimize JSON string (de)serialization routines 9ee3dc7 https://github.com/minetest/minetest/commit/9ee3dc71f1bb094c04afe98832f69f2a95995340 (2022-05-21T15:46:10Z) |
| 15:48 |
MinetestBot |
[git] paradust7 -> minetest/minetest: Patch built-in Lua to fix miscompile on Android (#12347) e1f707d https://github.com/minetest/minetest/commit/e1f707d7e1ac0412eedbfcc200a1b90339d3ab0d (2022-05-21T15:46:50Z) |
| 15:50 |
MinetestBot |
[git] Zughy -> minetest/minetest: Make no_screenshot image more clear (#12346) 8edc0fa https://github.com/minetest/minetest/commit/8edc0fae5f0789e45a0dd1393a37c9993c694c82 (2022-05-21T15:48:28Z) |
| 15:50 |
MinetestBot |
[git] paradust7 -> minetest/minetest: Fixes to Android build + option to turn LuaJIT on/off for testing pur… 371f21f https://github.com/minetest/minetest/commit/371f21fb350a29ad1ade4ffaf38c07ca1742cd63 (2022-05-21T15:49:41Z) |
| 15:50 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Don't ignore server disconnects in client code 2f32044 https://github.com/minetest/minetest/commit/2f32044273d107e82fb1c35d4a0f616fa480cdf0 (2022-05-21T15:49:55Z) |
| 15:52 |
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| 17:35 |
erle |
quick question: the position in the middle of a face of a node i am pointing at, what is the formula? |
| 17:48 |
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| 17:48 |
definitelya |
Pexin: Check out https://content.minetest.net/packages/BuckarooBanzay/super_sam/ |
| 17:49 |
definitelya |
It has moving platforms. |
| 17:50 |
erle |
ok got it: direction is normalized vector of ( pointed_thing.under - player position ), that can be fed to minetest.dir_to_wallmounted() |
| 17:51 |
erle |
then a painting or a map can be placed at: pointed_thing.under - ( direction × 0.5 ) |
| 17:51 |
definitelya |
nice |
| 17:51 |
erle |
definitelya i'll make maps that you can put on the sides of nodes |
| 17:51 |
definitelya |
oh, it's for the maps, I see. |
| 17:51 |
erle |
for giant map art |
| 17:52 |
definitelya |
:D |
| 17:53 |
erle |
in mcl2 they need frames for this |
| 17:53 |
erle |
but i think its easier if you can just put them wherever |
| 17:56 |
definitelya |
Pexin: My bad, you were looking for PRs... |
| 18:06 |
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| 18:07 |
definitelya |
Damn, the scp wiki is still down from 2 days ago, because Russian haxors. |
| 18:38 |
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| 19:00 |
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| 19:00 |
independent56 |
Is there any way to reduce lag caused by a massive amount of blocks, such as skyscrapers? |
| 19:00 |
independent56 |
Non-destructively, of course |
| 19:01 |
rubenwardy |
you can reduce your view range ;) |
| 19:01 |
sfan5 |
"lag" can mean about five different things, which one is it? |
| 19:01 |
rubenwardy |
that too |
| 19:01 |
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| 19:01 |
independent56 |
Ah yes, it works so much quicker now. I am just kind of having a lowered framrate, likely excessive rendering |
| 19:04 |
EUSRAKWE |
I'm playing on Android and finding I can't fill a bucket with water. I can be in the middle of the ocean and tapping the screen only digs. Is there a region on the screen I should be clicking or a gesture I should be making? |
| 19:06 |
rubenwardy |
can you see a box around a water node? |
| 19:06 |
rubenwardy |
like, the selection box |
| 19:07 |
rubenwardy |
which game and any mods? |
| 19:07 |
rubenwardy |
also, which MT version |
| 19:09 |
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| 19:10 |
EUSRAKWE |
I see no box. I'm using Mine Clone 2. When I expand the tree, I see what appear to be many mods. I have only installed Mine Clone 2, so I'm assuming those are the ones included. |
| 19:10 |
EUSRAKWE |
5.5.0 |
| 19:11 |
Pexin |
EUSRAKWE: what do you mean "only digs" while in the ocean? do you mean digs sand below the water? how deep? is the bucket the currently selected item? |
| 19:12 |
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| 19:13 |
Pexin |
definitelya: thanks for referring game. tried it, platforms slide out from under as expected heh. oh well. |
| 19:14 |
definitelya |
Np |
| 19:16 |
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| 19:24 |
independent56 |
why do i keepon building spiritless commieblock cities |
| 19:24 |
independent56 |
I'll add some greenery and pride flags |
| 19:27 |
Pexin |
make your world an infinite parking lot with a walmart in the center |
| 19:30 |
MTDiscord |
<ROllerozxa> Pexin: sounds like the world a horror game would take place in lol |
| 19:39 |
MTDiscord |
<FatalError> not a bad idea |
| 19:39 |
MTDiscord |
<FatalError> minetest horror game |
| 19:41 |
independent56 |
Nah, i have drawn plans for this city. It uses 5 m wide paths with concepts of blocks and superblocks and supersuperblocks, using tramways and underground lines. It's not a car-dependent hellhole; it is a pedestrianised hell-hole |
| 19:42 |
definitelya |
Honestly, if you put some fog around an infinite parking lot, with SlEnDeRtEsTman on patrol, it could be a solid start. |
| 19:42 |
independent56 |
It's inspired by Soviet Russia, using a system of commieblocks with pathways between |
| 19:43 |
independent56 |
Nah, i think that a more scary concept is a huge amount of drivers which do not see you and drive at full speed, whizing past you. |
| 19:43 |
independent56 |
When you die, you go to Amsterdam in Minetest, which repersents heaven |
| 19:43 |
Pexin |
re horror game. there is already infinite ikea |
| 19:43 |
definitelya |
You are correct, realistic horror. xD |
| 19:47 |
independent56 |
Oh and also, you can take a HST to Belgium for all the chocolate you want, but you must first navigate to the station using bike and foot travel. Using a car kicks you from the world. |
| 19:52 |
erle |
xmaps:map items are now placeable in the world and retrievable, but they do not render the X yet: https://mister-muffin.de/p/FVrz.png |
| 20:15 |
erle |
the X is now rendered :) |
| 21:03 |
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| 21:08 |
EUSRAKWE |
Pexin, I mean that I get seemingly the same action as digging, regardless of the water. I can be on a block on the edge of the ocean and dig all the sand out around me so that nothing is around four blocks deep. I still can't collect water. I can be at the bottom of the ocean and looking up. No water collection. Just the same digging motion. |
| 21:08 |
EUSRAKWE |
*four blocks deep of water |
| 21:13 |
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| 21:17 |
EUSRAKWE |
Pexin, sorry, yes, the bucket is the current item |
| 21:20 |
sfan5 |
bucket probably works differently in MCL than in MTG fwiw |
| 21:21 |
EUSRAKWE |
fair enough |
| 21:22 |
erle |
bucket in mcl2 and mcl5 is raycast bucket, bucket in mcla and minetest_game is just point and click |
| 21:27 |
erle |
luatic changing the main menu path is a feature in the same way that copying enchanted books in mcl2 is a feature. |
| 21:27 |
erle |
it follows from the sum of its parts |
| 21:27 |
erle |
in mcl2 enchanted books were hard to come by |
| 21:28 |
erle |
but at some point some joker realized that a) books can enchant itemstacks b) books can *usually* only enchant what is enchantable c) tools are enchantable and not stackable |
| 21:28 |
erle |
but unenchanted books are both stackable an enchantable |
| 21:28 |
erle |
so get 1 enchanted book, suddenly you have 64 of them |
| 21:28 |
erle |
by enchanting the entire stack |
| 21:31 |
EUSRAKWE |
erle, does that change how I would achieve collecting water when playing on android? |
| 21:32 |
erle |
EUSRAKWE maybe |
| 21:32 |
erle |
EUSRAKWE so the thing is, they wanted the water collection to be *exactly like minecraft* which lead to all kinds of bugs with raycasts |
| 21:33 |
erle |
EUSRAKWE it might be that you can only collect water if you can point to a node that lies behind the water, might that be the case? |
| 21:33 |
erle |
these were some hilarious bugs |
| 21:33 |
erle |
like at some point water was not be able to collected from the side i think? |
| 21:33 |
erle |
and then someone fixed it and then it could no longer be collected from the top |
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MinetestBot |
[git] sfan5 -> minetest/minetest: Bump IrrlichtMt version in CI bc59fcf https://github.com/minetest/minetest/commit/bc59fcf5c5cc44ea18e93f64aca9c20be71c1b07 (2022-05-21T22:11:22Z) |
| 22:13 |
MinetestBot |
[git] paradust7 -> minetest/minetest: Fixes needed to use irrArray backed by std::vector (#12263) 2742fef https://github.com/minetest/minetest/commit/2742fef458c3626476193c9e2d1b9231e042e420 (2022-05-21T22:11:49Z) |
| 22:13 |
MinetestBot |
[git] paradust7 -> minetest/minetest: Replace all uses of core::list with std::list (#12313) 9f338f5 https://github.com/minetest/minetest/commit/9f338f5a56e5adee3d11d59827f7e2b8a714e6c2 (2022-05-21T22:11:59Z) |
| 22:20 |
EUSRAKWE |
erle, nothing I seem to do works. I'll just consider it a bug and figure out how to live with it, I guess |
| 22:23 |
Pexin |
EUSRAKWE: tried a non-mcl game to see if bucket works there? |
| 22:32 |
EUSRAKWE |
Pexin, tried just now. Not sure if what I'm doing is correct. I select "disable" all on the mods for the world I'm playing in. The only mod is mineclone2. No difference. Game play even feels the same, so not sure if I disabled anything. Tried creating a new mine test world, but without going through the effort to harvest iron am not sure |
| 22:32 |
EUSRAKWE |
how to test it. Trying creative mode, I'm not able to get a bucket to show up in my hand. |
| 22:32 |
EUSRAKWE |
* not sure if pressing "disable all" so that "enable all" is displayed does anything |
| 22:34 |
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| 22:49 |
erle |
EUSRAKWE download another game |
| 22:53 |
EUSRAKWE |
erle, I'm afraid I don't understand the term "game" in this context. I'm running 5.5.0 and I see that there is an APK for the new 5.5.1 release. Is that what you mean or do you mean something else? |
| 22:55 |
erle |
EUSRAKWE oh sorry |
| 22:55 |
erle |
EUSRAKWE when you go on the content tab, you can chose games to download for minetest |
| 22:55 |
erle |
EUSRAKWE mineclone2 is one such game |
| 22:56 |
sfan5 |
https://content.minetest.net/packages/Wuzzy/mineclone2/ <- this is a game (the one you have) |
| 22:56 |
sfan5 |
https://content.minetest.net/packages/Minetest/minetest_game/ <- this is also a game |
| 22:56 |
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| 22:56 |
erle |
EUSRAKWE i do not know how the interface looks on android, but if you have icons at the bottom you might be able to click another one |
| 22:57 |
erle |
EUSRAKWE you will not be able to share worlds between games |
| 22:57 |
EUSRAKWE |
okay, I'm following you. |
| 22:57 |
sfan5 |
erle: gamebar is disabled on android |
| 22:58 |
sfan5 |
but if you install another game from the content tab you should be able to choose it during world creation |
| 22:58 |
erle |
oh i see |
| 22:58 |
sfan5 |
(though mtg should be installed by default) |
| 22:58 |
erle |
then i guess EUSRAKWE did not know that either |
| 22:58 |
EUSRAKWE |
yes, I only see a list of installed packages |
| 22:59 |
erle |
so can you create a new world and then see a form element where you can chose a game, like sfan5 said? |
| 23:00 |
EUSRAKWE |
right, yes. I can create a new world using only minetest game |
| 23:01 |
erle |
then try if you can do the water thing there |
| 23:01 |
EUSRAKWE |
having done that, I'm not sure how I can test whether a bucket collects water because I do not have a bucket |
| 23:01 |
erle |
join the world in creative mode i guess |
| 23:01 |
erle |
or open chat and input the following two lines |
| 23:01 |
erle |
/grantme all |
| 23:01 |
EUSRAKWE |
I tried doing creative, but I can't get the bucket to be selected |
| 23:01 |
EUSRAKWE |
okay, I'll try that |
| 23:02 |
erle |
/giveme bucket:bucket_water |
| 23:02 |
erle |
this should give you a bucket of water |
| 23:02 |
erle |
you can also do |
| 23:02 |
erle |
/giveme bucket:bucket_water -1 |
| 23:02 |
erle |
to get over 65000 buckets |
| 23:03 |
erle |
just in case you are running low on experimental supplies |
| 23:06 |
EUSRAKWE |
using minetest, I can collect water in a bucket |
| 23:15 |
erle |
EUSRAKWE then complain on the mineclone2 bug tracker about it i guess |
| 23:15 |
erle |
EUSRAKWE you can register here https://git.minetest.land/user/sign_up |
| 23:15 |
EUSRAKWE |
right on, thanks for taking the time to troubleshoot this with me |
| 23:16 |
erle |
EUSRAKWE then describe your problem here https://git.minetest.land/MineClone2/MineClone2/issues (clikc on „new issue“) |
| 23:16 |
erle |
you have to thank sfan5, i did not know android did not have the gamebar |
| 23:19 |
EUSRAKWE |
sfan5, the thanks also applies to you :) |
| 23:25 |
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EUSRAKWE97 joined #minetest |