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| 08:43 |
MTDiscord |
<Bla> mh registered at the forum but no mail so far. would be nice if someone could resend the mail. ty |
| 08:44 |
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| 08:48 |
MinetestBot |
[git] x2048 -> minetest/minetest: Offset cuboid origin after scaling the cuboid. (#12558) b270a46 https://github.com/minetest/minetest/commit/b270a46e533eaec289a65440f63eb227f0872286 (2022-07-19T08:48:00Z) |
| 08:49 |
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| 09:34 |
sfan5 |
@Bla I can also manually activate your account |
| 09:35 |
MTDiscord |
<Bla> that would be great too ? |
| 09:35 |
sfan5 |
account name? |
| 09:35 |
MTDiscord |
<Bla> Bla |
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| 09:37 |
sfan5 |
done |
| 09:37 |
MTDiscord |
<Bla> ty |
| 09:50 |
Izaya |
Is there a mod that formats the F5 debug info more pleasantly? I'd love something between WAILA (from Minecraft) and a map mod, where it has a nicely formatted "viewed block info" and the coordinates. |
| 09:54 |
erle |
funny result https://forum.minetest.net/viewtopic.php?f=47&t=28350&p=412431#p412431 |
| 09:54 |
erle |
TL;DR optimizing your assets can result in a situation where the zip file delivering your mod is bigger than if you had not done it |
| 09:55 |
erle |
which is relevant when filesize is below 4kb |
| 09:55 |
erle |
because then regardless of how small the file is, it takes up 4kb of disk space on contemporary filesystems once uncompressed |
| 09:56 |
erle |
this seems hilarious and it seems to me as if optipng is entirely the wrong route, unless you are applying it to a tilesheet |
| 10:10 |
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| 10:16 |
sfan5 |
another misinformed post from erle, sad. |
| 10:16 |
erle |
sfan5 tell please |
| 10:17 |
erle |
are there filesystems with another blocksize than 4kb that i do not know? |
| 10:17 |
erle |
anyways, i think the solution is to use more tilesheets |
| 10:17 |
sfan5 |
"optimizing your assets can make your ZIP file bigger" I assume this is just mistyped since in your post you say the opposite |
| 10:18 |
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| 10:18 |
sfan5 |
"[...] a situation where the zip file encoder is not able to exploit similarities between different files [...]" files in ZIPs are all compressed independently so this doesn't apply |
| 10:18 |
erle |
oh that's good to know |
| 10:18 |
erle |
well, optimizing the assets individually. then why is zip(optimized files) bigger than zip(raw files)? |
| 10:19 |
sfan5 |
if that is the case then your zipping utility messed up |
| 10:19 |
erle |
sfan5 you seem to be right. putting two identical files into a zip file bloats its size. |
| 10:20 |
sfan5 |
or the nested compression happened to work better on the unoptimized assets (can happen, obviously) |
| 10:20 |
erle |
this thing is so easy, you can try it out yourself. take all the >200 or so PNGs from minetest_game default/textures and zip them. then do it again with all of them converted to uncompressed (this is important) TGA. or any other uncompressed format, probably (i have not tested that). |
| 10:21 |
erle |
the effect stops working as soon as your input is compressed in any way. for example, applying RLE and then zipping it makes it bigger. |
| 10:22 |
sfan5 |
doing such an underspecified experiment is a waste of time |
| 10:22 |
sfan5 |
for example what does "zipping" mean? zip -0? zip -9? with 7zip? with winrar? some more intelligent settings? |
| 10:23 |
erle |
i actually left it vague on purpose to encourage people to try it themselves, but i see that was a bad idea |
| 10:23 |
sfan5 |
"4kb of disk space on contemporary filesystems" lastly, regardless of blocksize not all filesystems suffer from the one-file-one-block limitation so this certainly isn't good general advice |
| 10:25 |
erle |
which leads me to a tangent. since the code for reading directly from zips has not been removed from irrlichtmt, why does minetest unpack downloaded mods at all? loading time optimization? |
| 10:25 |
erle |
i mean quake and so on do not |
| 10:25 |
erle |
(pk3 is just zip basically) |
| 10:26 |
erle |
i can imagine it being slower or taking more RAM to do it on the fly |
| 10:26 |
erle |
but i wonder if it can be worth it if you have many small files. git does something like that after all. |
| 10:31 |
erle |
sfan5 which filesystems should i look into to educate myself about the one-file-one-block thing? |
| 10:35 |
erle |
if you are referring to ext4 inode inline data, that is *very* limited (file smaller than 60 bytes i think?) |
| 10:36 |
sfan5 |
https://superuser.com/questions/1352833/#answer-1643841 |
| 10:37 |
erle |
ah thanks, the word is “block suballocation” |
| 10:37 |
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| 10:37 |
erle |
if you have not considered doing so, i bet it would be helpful if you posted to the thread |
| 10:38 |
sfan5 |
maybe later, feel free to link the irc conversation there |
| 10:38 |
erle |
ok! |
| 10:40 |
erle |
btrfs is a strange beast. i especially find it funny that it is impossible to estimate the amount of free space at the file layer. yes, i am *that* user who will free up just enough disk space to make things work in a pinch. |
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| 15:12 |
muurkha |
09:55 < erle> because then regardless of how small the file is, it takes up 4kb of disk space on contemporary |
| 15:12 |
muurkha |
filesystems once uncompressed |
| 15:12 |
muurkha |
I do not think this is true of any mainstream Linux filesystem |
| 15:13 |
muurkha |
10:23 < erle> i actually left it vague on purpose to encourage people to try it themselves, but i see that was |
| 15:13 |
muurkha |
a bad idea |
| 15:14 |
muurkha |
this is good when you are offering exercises to a class but not when you are trying to make your results reproducible so that your statements about them can be objectively true or false :) |
| 15:15 |
muurkha |
hmm, interesteing, apparently on new enough disks ext4fs *does* use 4k blocks. thanks sfan5! |
| 15:16 |
muurkha |
(according to the superuser thread) |
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jwmhjwmh |
MisterE[m]: What mapgen did you use for that terrain? |
| 16:55 |
MTDiscord |
<MisterE> Reverb |
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MTDiscord |
<MisterE> https://github.com/Jordach/minetest/tree/mg_reverb |
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MinetestBot |
[git] x2048 -> minetest/minetest: Restore flags texture to fix interlaced stereo mode (#12560) 70c54ab https://github.com/minetest/minetest/commit/70c54abc2a09d2299f6a7de327d4aecbbad625a5 (2022-07-19T18:26:57Z) |
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| 21:23 |
fluxionary_ |
is there a correct way to register something that is both a node and a tool and have it function as both? (e.g. the pitchfork from Sokomine's cottages mod) |
| 21:23 |
fluxionary_ |
if i register it as a node, wear doesn't work right |
| 21:24 |
rubenwardy |
you can register a node _and_ a tool, and have the tool place the node and the node drop the tool |
| 21:24 |
rubenwardy |
this is how MTG doors work |
| 21:24 |
rubenwardy |
for some reason. Really should be a craftitem rather than tool |
| 21:25 |
rubenwardy |
oh I didn't remember correctly. Maybe I was thinking of keys or something |
| 21:25 |
rubenwardy |
https://github.com/minetest/minetest_game/blob/master/mods/doors/init.lua#L255 |
| 21:25 |
fluxionary_ |
that's how it works currently, but can i have them share a name? |
| 21:25 |
rubenwardy |
no |
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fluxionary_ |
i guess giving up on wear creates the fewest problems |
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| 23:35 |
MTDiscord |
<MisterE> "problems" <- there arent many problems with placing a node with a tool, if you program it correctly. |
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