| Time |
Nick |
Message |
| 00:03 |
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| 00:04 |
mazes_80 |
I'm having headaches exporting b3d files from ble, |
| 00:04 |
mazes_80 |
I'm having headaches exporting b3d files from blender |
| 00:05 |
mazes_80 |
since some times I try to compile: https://github.com/blitz3d-ng/blitz3d-ng |
| 00:05 |
mazes_80 |
first success today, hope this will make b3d exports a bit easier |
| 00:08 |
mazes_80 |
no feedback blitzcc untested yet, and maybe a lot of work required to build using system libs (quite everything comes bundled) |
| 00:12 |
fluxionary |
O_o https://github.com/blitz3d-ng/blitz3d-ng/blob/909af11560028f8a8cc3c47d74d7a1909650e38e/src/runtime/opengl/linux.cpp#L64-L147 |
| 00:15 |
rubenwardy |
haha |
| 00:15 |
rubenwardy |
Blitz3d was my first 3D engine |
| 00:16 |
MTDiscord |
<Jonathon> that needs to be swifted |
| 00:23 |
mazes_80 |
fluxionary: ouch this does not look promising to run. what does sue() does ? author may have to be sued |
| 00:35 |
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| 01:21 |
fluxionary |
mazes_80: i'm not 100% sure what it does (i think it initializes the environment on linux systems), but the code style is atrocious, though functional |
| 01:26 |
mazes_80 |
that wasn't a real question, but a joke on suing the author. I guess sue() just stops all and send message to stderr |
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| 04:57 |
fluxionary |
mazes_80: understood :) |
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| 07:42 |
sparky4 |
what the fack https://github.com/blitz3d-ng/blitz3d-ng/blob/909af11560028f8a8cc3c47d74d7a1909650e38e/src/runtime/opengl/linux.cpp#L64-L147 |
| 07:42 |
sparky4 |
also hi |
| 07:58 |
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| 11:24 |
Goobax[m]1 |
Hello |
| 11:26 |
MinetestBot |
[git] quarthex -> minetest/minetest_game: Correct some Esperanto translations (#2910) 06daee4 https://github.com/minetest/minetest_game/commit/06daee4c6df87b6bacb4403be6b0e88aacc326c0 (2022-07-25T11:26:49Z) |
| 11:45 |
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| 12:43 |
sfan5 |
mazes_80: https://github.com/minetest/B3DExport |
| 12:43 |
sfan5 |
though there's apparently a newer variant ... somewhere |
| 12:43 |
sfan5 |
you definitely don't need to build some ancient 3d engine from source to export b3d from blender |
| 12:45 |
erle |
i vaguely remember that this thing had some problem. was it something about normals? |
| 12:45 |
erle |
i bet x0248 knows |
| 13:05 |
MTDiscord |
<Jonathon> https://github.com/GreenXenith/io_scene_b3d is the accepted standard |
| 13:05 |
sfan5 |
maybe this accepted standard should be documented somewhere |
| 13:15 |
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| 13:27 |
MTDiscord |
<luatic> b3d is easy to grasp since it's rather simple but blender is quite bloated |
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| 15:36 |
erle |
schwarzwald[m] what is the file that has the error? i can give you the part of the dependency graph i have |
| 15:37 |
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| 16:02 |
MTDiscord |
<Jonathon> Sfan5: read the wiki https://wiki.minetest.net/Using_Blender |
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| 16:36 |
sfan5 |
ah, nice |
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| 17:54 |
erle |
schwarzwald[m] muurkha how much compile time would a precompiled header save here? https://github.com/minetest/minetest/pull/12592#issuecomment-1194414334 |
| 18:14 |
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| 19:23 |
erle |
schwarzwald[m] scratch that i just implemented precompiled headers in the most dumb way (i include all the stuff into a big file and compile it), seems it's a tradeoff between compiling up front and later. i am testing it rn. |
| 19:29 |
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| 19:50 |
Noisytoot |
Is the "bultin" in https://github.com/minetest/minetest/blob/master/builtin/client/death_formspec.lua#L12 a typo? |
| 19:50 |
Noisytoot |
and on line 8 too |
| 19:50 |
sfan5 |
yes |
| 19:50 |
sfan5 |
but it's typo'ed consistently so it works |
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| 22:48 |
erle |
muurkha do you want to look at this and maybe share ideas how to make it faster? https://github.com/minetest/minetest/pull/12592 |
| 22:48 |
erle |
i mean, ultimately, better incremental builds always mean a bit longer build times for full rebuilds that set it up |
| 22:49 |
erle |
because you have to track more dependencies, hash the targets and dependencies and so on |
| 22:49 |
erle |
but it should not take *that* long, even with stupid shell scripts |
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